http://brilliantgameologists.com
June 19, 2013, 10:25:13 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: 1
  Print  
Author Topic: Shroud of undeath  (Read 709 times)
0 Members and 1 Guest are viewing this topic.
kudaranai
Monkey bussiness
*
Posts: 6


Email
« on: June 08, 2010, 03:01:02 AM »

I think that weather by a spot, spellcraft or whatever check. it should be visible to intelligent creatures.
Or why would it say that unintelligent wouldn't know.
And there's no way a second level spell should give you immunity to necro stuff. unless there's a visible downside.
And it lasts for a while. all day at 10 and above (extended and magical locations and such)

Your appearance does not change, and while
intelligent undead do not immediately
recognize you as alive, they are likely
to question whether you are actually
undead. If used in conjunction with a
disguise or illusion to appear undead,
this spell gives you a +5 bonus on your
Disguise check.
Logged
snakeman830
Organ Grinder
*****
Posts: 3494


BG's resident furry min/maxxer

591915459 snakeman830@yahoo.com snakeman830 snakeman830
« Reply #1 on: June 08, 2010, 08:10:23 AM »

Undead aren't immune to necromancy effects.  Constructs (but not living constructs) are.
Logged

I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.
templer10
Monkey bussiness
*
Posts: 10


« Reply #2 on: June 09, 2010, 07:08:55 AM »

that spell doesnt make you immune to necromancy - it just makes certein spells (not all necromancy) affect you diffrently (for instance - enervation grants temp HP etc).
Logged
kudaranai
Monkey bussiness
*
Posts: 6


Email
« Reply #3 on: June 09, 2010, 03:45:07 PM »

Thats not the point of the post!
Logged
PhaedrusXY
Organ Grinder
*****
Posts: 8022


Advanced Spambot


« Reply #4 on: June 09, 2010, 03:56:11 PM »

I think that weather by a spot, spellcraft or whatever check. it should be visible to intelligent creatures.
The text that you quoted disagrees with you.
Quote
Your appearance does not change

Quote
And there's no way a second level spell should give you immunity to necro stuff. unless there's a visible downside.
You mean how Protection from Evil, a 1st level spell, gives you immunity to most of the Enchantment School? I'm not saying it's right, or that I like it, but there is certainly precedent.
Logged

A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
The_Mad_Linguist
Organ Grinder
*****
Posts: 8780


Simulated Thing


« Reply #5 on: June 09, 2010, 04:42:20 PM »

Unintelligent creatures without a controller nearby are pushovers anyway (silent image makes them pointless).

Shroud of undeath is more useful for undead themselves, since it's a one-time immunity to turning.
Logged

Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.
SorO_Lost
Man in Gorilla Suit
*****
Posts: 2355


I'll kill you before you're born.


« Reply #6 on: June 10, 2010, 12:40:33 AM »

Unintelligent undead with a controller nearby are pushovers anyway (a 5,000gp vest in the MiC makes you unpreciveable until you attack them).
Logged

Tiers explained in 8 sentences. With examples!
Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
kudaranai
Monkey bussiness
*
Posts: 6


Email
« Reply #7 on: June 10, 2010, 06:18:29 AM »

Which item? Smirk

protection from evil is not all day buff.

and its not the same. enchantment has 2 million ways to deal with.
this is different.
Logged
kudaranai
Monkey bussiness
*
Posts: 6


Email
« Reply #8 on: June 10, 2010, 06:21:28 AM »

It also works againt evil.

you got plant body, mind blank and more to deal with enchantment. not to mention a WILL save.
Logged
weenog
Grape ape
*****
Posts: 1706



« Reply #9 on: June 10, 2010, 07:07:06 AM »

Protection from Evil can be cast after the fact, is of a low enough spell level that it's no significant sacrifice to have it available all the time (cheap wands, spell slots not good for much else... hell the group I play with now just instructed their lantern archon buddy to move within 10 feet of the victim), and "blocks any attempt... to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject" regardless of whether the source is evil.

It's rather early, but I'm getting the impression that you make a lot of assumptions about what spells do, instead of reading the exact specifics.  Is this accurate?
Logged

"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."
Bauglir
Man in Gorilla Suit
*****
Posts: 2346


TriOptimum


« Reply #10 on: June 10, 2010, 11:06:14 AM »

Which item? Smirk

protection from evil is not all day buff.

and its not the same. enchantment has 2 million ways to deal with.
this is different.

10 minutes per level is hardly "all day" unless you're playing with one of those CL 600-something builds (stupid Kell). At level 20, it's just barely long enough to last through Titanic. Twice that if you're using Extend (so Titanic and Avatar). And Persist makes EVERY buff an all-day buff.
Logged

So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.
PhaedrusXY
Organ Grinder
*****
Posts: 8022


Advanced Spambot


« Reply #11 on: June 10, 2010, 11:16:17 AM »

Unintelligent undead with a controller nearby are pushovers anyway (a 5,000gp vest in the MiC makes you unpreciveable until you attack them).

So does a 1st level cleric spell. It also lasts 10 mins/lvl. And affects multiple targets.
Logged

A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
The_Mad_Linguist
Organ Grinder
*****
Posts: 8780


Simulated Thing


« Reply #12 on: June 10, 2010, 01:44:28 PM »

With silent image you can get them to kill each other.

Your point?
Logged

Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.
SKRP
Domesticated Capuchin Monkey
**
Posts: 101


Email
« Reply #13 on: June 11, 2010, 12:26:38 PM »

So does a 1st level cleric spell. It also lasts 10 mins/lvl. And affects multiple targets.

Item does not allow save.
Logged
Ithamar
Hong Kong
****
Posts: 959

PM me if you're interested in some Arena action!


« Reply #14 on: June 11, 2010, 12:38:40 PM »

The item also works on Intelligent undead and does not allow a saving throw.  Incredibly useful in an arena filled with Evolved Ghosts...
Logged

Are you worthy of Ascension?
Always accepting gladiators!  Now with a new and improved rule set!
Pages: 1
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!