Banaticus
Ring-Tailed Lemur
 
Posts: 38
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« on: May 07, 2010, 01:22:46 AM » |
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Where's this Phoenix Robe I've heard about?
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juton
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« Reply #1 on: May 07, 2010, 04:01:36 AM » |
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Magic Item Compendium.
You should have posted in the Ask a simple question thread.
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deuxhero
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« Reply #2 on: May 07, 2010, 09:14:35 AM » |
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Suddenly, Nightsticks, thousands of them!
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Rebel7284
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« Reply #3 on: May 07, 2010, 11:40:10 AM » |
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What type of cleric is this?
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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Banaticus
Ring-Tailed Lemur
 
Posts: 38
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« Reply #4 on: May 07, 2010, 01:28:55 PM » |
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1650 full plate, masterwork 50 with spikes magic (1) 15000 silent moves, Improved 15000 shadow, improved 2700 glamered
25170 heavy steel shield, masterwork 10 with spikes magic (1) animated +2 Command +2 18318 Scythe, masterwork magic (1) merciful (1) ghost touch (1) 13000 Belt, monk's 27000 ring of blinking 2500 ring of sustenance 10000 immovable rod x2
That leaves me about 19,602 gold pieces left.
The cleric build is: Male Medium Lesser Aasimar* Cleric 3/Church Inquisitor 9/Divine Oracle 2 Languages: Common, Celestrial Domains: Planning, Spell ----- Skills: Concentration Spellcraft Little of Diplomacy, rest on Knowledge: Religion ----- Feats: Extend Spell (from Planning) 1 Power Attack (PHB) 3 Extra Turning (Complete Divine?) 6 Persist Spell (Complete Arcane) 9 Divine Metamagic (Complete Divine) 12 Extraordinary Spell Aim (Complete Adventurer) ----- *Player's Guide to Faerun p191 and Monster Manual p209
Beginning stats are 13, 13, 14, 15, 16, 17, in whatever order I want. This is for a cleric in the Forgotten Realms, no Eberron or Bone Knight.
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Banaticus
Ring-Tailed Lemur
 
Posts: 38
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« Reply #5 on: May 07, 2010, 02:33:36 PM » |
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Magic Item Compendium. Where in it? I see a phoenix helm, but not a phoenix robe. You should have posted in the Ask a simple question thread. I'm listing the equipment that I'm buying for a level 14 cleric, I'd like recommendations, comments on what I'm getting. I'm not just asking a question.
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Banaticus
Ring-Tailed Lemur
 
Posts: 38
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« Reply #6 on: May 07, 2010, 02:49:37 PM » |
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+1 Full plate, silent moves (improved), shadow (improved), glamered, aporter, gilled, called = 62,350 +1 heavy steel shield, animated, variable = 16,170 +1 scythe, ghost touch = 8,318
Belt, monk's = 13,000
Ring of sustenance = 2,500
Immovable rod x2 = 10,000
Nightsticks x5 = 37,500
162 gp left
Comments, suggestions?
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McPoyo
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« Reply #7 on: May 07, 2010, 03:20:50 PM » |
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You are a cleric. Burn a level 1 spell on create food and water. If it's the reduced sleeping time, unless the entire party has one, it's largely irrelevant and a waste. Grab a Restful Crystal, while you are at it (500 gp, MIC), for that armor, so you can sleep in it without penalty.
Any particular reason for two immovable rods?
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Havok4
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« Reply #8 on: May 07, 2010, 03:23:57 PM » |
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Get rid of ghost touch for your weapon and pick up the lesser truedeath augment crystal (MIC) it ends up costing you 3000 over your current choice but you gain 1d6 damage to undead and you can enchant your weapon more cheaply in the future. Why do you have a awesome set of armor and a monk's belt, those seem to be somewhat at cross purposes. I second McPoyo's opinion of the ring of sustenance. Also the sleep issue can be solved with lesser restoration, so the ring of sustenance is really unnecessary. A cheaper option for food is a everlasting ration (MIC).
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McPoyo
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« Reply #9 on: May 07, 2010, 03:53:59 PM » |
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1st level spells are still free every day, and feed the whole party with a single casting.... 
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Banaticus
Ring-Tailed Lemur
 
Posts: 38
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« Reply #10 on: May 07, 2010, 04:03:06 PM » |
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With two immovable rods, holding one in each hand, with your thumb over the button on the end, you can climb up anything since "anywhere" is essentially a peg board: http://www.morleyathletic.com/physical-education/fitness/peg-boards.htmSince I can't find a good way to be able to continuously fly (only X/day type of items), they'll let me get around. As long as I fall for more than a round, they're a continuous feather fall spell, they're a continuous levitate spell, etc. I'm not seeing the everlasting ration or the restful crystal in the Magic Item Compendium (or the phoenix robe). Create food will probably do the trick, although I don't want to keep burning a lesser restoration when we're attacked in the night and the next day.
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Maat_Mons
Hong Kong
   
Posts: 1041
What is a smile but a grimace of happiness?
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« Reply #11 on: May 07, 2010, 04:07:10 PM » |
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Unless you fight a lot of incorporeal creatures, I'd go with ghost blight capsules (Complete Adventurer). Those cost 100 gp each and give your weapon ghost touch for 3 rounds as a swift action. A triple weapon capsule retainer costs 450 gp and lets you keep 3 capsules ready for use.
You may as well have your heavy shield made of darkwood. It only costs 87 gp extra and it eliminates the armor check penalty. What does variable do?
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McPoyo
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« Reply #12 on: May 07, 2010, 04:09:08 PM » |
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You're a cleric. Levitate. Or get boots of levitation, DMG page 250 (7500 gp). It's cheaper, and quicker, and doesn't use up your hands. A potion of that is only 300 each if you don't want the boots for some reason.
Restful Crystal, MIC page 26
Everlasting Rations, MIC page 160
You don't need to burn a lesser restoration if you use the crystal.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Banaticus
Ring-Tailed Lemur
 
Posts: 38
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« Reply #13 on: May 07, 2010, 04:37:32 PM » |
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Variable is in the Magic Item Compendium, p15, and it changes the shield to be whatever type of shield you want. An animated tower shield for normal walking around for full cover from any effect, change it to a regular shield when fighting for... You know, it's animated, it shouldn't encumber my attacks (unless it's getting in the way), plus a tower shield is an extra +2 AC. I think I'll be dropping that.
The Monk's Belt Wis to AC stacks with armored AC, which reminds me, what was that thing that made my armor's bonus work against incorporeal things?
Drop the "improved" part of the shadow/silent moves, buy some more nightsticks... which now cost (cumulatively) more than everything else put together...
+1 Full plate, silent moves, shadow, glamered, aporter, gilled = 38,350 +1 heavy steel tower shield, animated, = 9,170 +1 scythe, ghost touch = 8,318 Belt, monk's = 13,000 everlasting rations = 350 everfull mug = 200 Nightsticks x9 = 67,500 5,612 gp left
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McPoyo
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« Reply #14 on: May 07, 2010, 04:39:30 PM » |
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Drop one nightstick for Boots of Lev, and a restful Crystal, unless you dropped those points entirely
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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snakeman830
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« Reply #15 on: May 07, 2010, 04:52:42 PM » |
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The Monk's Belt Wis to AC stacks with armored AC, which reminds me, what was that thing that made my armor's bonus work against incorporeal things? No it doesn't. Monk's Belt AC bonus only applies when you're unarmored and shieldless because it works exactly like the Monk's AC bonus feature.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Havok4
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« Reply #16 on: May 07, 2010, 05:04:08 PM » |
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The Monk's Belt Wis to AC stacks with armored AC, which reminds me, what was that thing that made my armor's bonus work against incorporeal things? No it doesn't. Monk's Belt AC bonus only applies when you're unarmored and shieldless because it works exactly like the Monk's AC bonus feature. Indeed, I was just about to comment on that. And you should do that swap for the weapon augment crystal as the ghost touch weapon ability is over-priced. Pick up a nice weapon ability instead, like keen.
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Maat_Mons
Hong Kong
   
Posts: 1041
What is a smile but a grimace of happiness?
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« Reply #17 on: May 07, 2010, 05:25:37 PM » |
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You know, it's animated, it shouldn't encumber my attacks...
The description of animated disagrees. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency.
So, that animated tower shield would impose a -9 on attacks.
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« Last Edit: May 07, 2010, 05:27:45 PM by Maat_Mons »
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Negative Zero
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« Reply #18 on: May 07, 2010, 05:47:52 PM » |
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The Monk's Belt Wis to AC stacks with armored AC, which reminds me, what was that thing that made my armor's bonus work against incorporeal things? No it doesn't. Monk's Belt AC bonus only applies when you're unarmored and shieldless because it works exactly like the Monk's AC bonus feature. Indeed, I was just about to comment on that. And you should do that swap for the weapon augment crystal as the ghost touch weapon ability is over-priced. Pick up a nice weapon ability instead, like keen. I'd just get the sheath that casts Keen Edge 3/day and get a real ability, like Wrathful Healing or Valorous.
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Havok4
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« Reply #19 on: May 07, 2010, 06:50:42 PM » |
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The Monk's Belt Wis to AC stacks with armored AC, which reminds me, what was that thing that made my armor's bonus work against incorporeal things? No it doesn't. Monk's Belt AC bonus only applies when you're unarmored and shieldless because it works exactly like the Monk's AC bonus feature. Indeed, I was just about to comment on that. And you should do that swap for the weapon augment crystal as the ghost touch weapon ability is over-priced. Pick up a nice weapon ability instead, like keen. I'd just get the sheath that casts Keen Edge 3/day and get a real ability, like Wrathful Healing or Valorous. That is a better option, especially with a scythe, but those abilities are a bit out of the available budget.
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