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Author Topic: Feats for Bugs?  (Read 442 times)
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weenog
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« on: May 07, 2010, 01:07:36 AM »

My DM has agreed that mindless creatures which gain Int scores by way of an inherited template are entitled to skill points and feats (though all skills are to be cross-class skills for them).  Looking at this Summon Monster III fiendish Huge centipede with Improved Unarmed Strike, Improved Grapple, and Earth's Embrace (Grapple +21 and 1d12 extra damage/round on maintained pin Smirk), I got to thinking maybe someone else has done the same before, with more time available to think over their choices.

Is there some sort of list around of recommended feat setups for summoned bugs?
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Banaticus
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« Reply #1 on: May 07, 2010, 01:23:43 AM »

Power Attack?  How many feats are we talking about?
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weenog
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« Reply #2 on: May 07, 2010, 01:31:51 AM »

Depends on what's being summoned.  Summon Monster I gives you 1 HD giant fire beetles, monstrous centipedes, scorpions, and spiders.  At the other extreme, Summon Monster IX provides a scorpion with 20 HD and a spider with 32.
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Littha
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« Reply #3 on: May 07, 2010, 01:41:06 AM »

A 32 HD spider will get epic feats... that's going to be scary...
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weenog
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« Reply #4 on: May 07, 2010, 01:46:51 AM »

A 32 HD spider will get epic feats... that's going to be scary...
Oh christ, I didn't even think of that.  As if a malconvoker summoning fiendish spiders weren't bad enough.
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Littha
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« Reply #5 on: May 07, 2010, 01:50:24 AM »

if you can get enough CHA for it... Epic Leadership...
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cru
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« Reply #6 on: May 07, 2010, 01:50:28 AM »

* extra smiting
* ability focus (poison) + virulent poison
* epic monsters can take epic feats!
* savage species feats can be fun: consider e.g. crush, final strike; check also draconomicon (large and in charge..)
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Littha
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« Reply #7 on: May 07, 2010, 01:57:33 AM »

Give it gauntlets on the end of each leg and then perfect multiweapon fighting...



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weenog
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« Reply #8 on: May 07, 2010, 02:24:51 AM »

For the lower-HD critters, any opinions on Spit Poison from LoM?
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"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."
Runestar
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« Reply #9 on: May 07, 2010, 08:08:28 AM »

Lucky bugger...my DM used the existing stats in the SRD, which does not list any feats for fiendish vermin.  Sad

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Prime32
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« Reply #10 on: May 07, 2010, 08:49:54 AM »

Mage Slayer. Big Grin
http://realmshelps.dandello.net/cgi-bin/feats.pl?Mage_Slayer
http://realmshelps.dandello.net/cgi-bin/feats.pl?Pierce_Magical_Protection
http://realmshelps.dandello.net/cgi-bin/feats.pl?Pierce_Magical_Concealment


Some of the stuff here might help. If they can take flaws, all the sillier.
« Last Edit: May 07, 2010, 08:54:46 AM by Prime32 » Logged

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weenog
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« Reply #11 on: May 07, 2010, 09:13:59 AM »

I don't think he's gonna go for flaws.  Thanks for the reminder on the Mage Slayer line, though.

Lucky bugger...my DM used the existing stats in the SRD, which does not list any feats for fiendish vermin.  Sad
Mine initially seemed like he was going to go the same way.  I pointed out that even in their type description vermin are granted some skill points to work with, and it's only the Mindless trait that robs them of that.  Something with Int 3 by definition isn't mindless, that seemed to satisfy him.  He might change his tune after experiencing a few of my bugs, though.
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"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."
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