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Author Topic: Campaign Thread  (Read 15726 times)
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RobbyPants
Organ Grinder
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Posts: 7139



« Reply #800 on: May 16, 2010, 09:00:11 PM »

I'll post my actions for round 2:

Move action: load my cross bow.

Free action: step back five feet, putting me 25 from the man hole.

Standard action:  Shoot at the worm -> Attack roll (1d20+9=12)  (probably a miss, but I'll roll damage.  Don't forget that I have Precise Shot for shooting into melee).

Damage (1d6=3) (+1 more for point blank shot.  I forgot to add it into IC, so that should be a total of 4.)

Sneak Attack (3d6=13) (if applicable)
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My balancing 3.5 compendium
Elemental mage test game

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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #801 on: May 16, 2010, 09:13:04 PM »

Everyone else can post second round intentions while we await Flay if they wish
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VennDygrem
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VennDygrem
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« Reply #802 on: May 16, 2010, 09:20:42 PM »

Alcy attacks again during the second round, or at least does her best to.

Attack: 1d20(4)+8=12 *Miss!

Rrrrgh. These things are out of our league right now. -_-
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #803 on: May 16, 2010, 09:24:55 PM »

Alcy attacks again during the second round, or at least does her best to.

Attack: 1d20(4)+8=12 *Miss!

Rrrrgh. These things are out of our league right now. -_-

You're just having some iffy dice rolls  Joystick
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Littha
Man in Gorilla Suit
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« Reply #804 on: May 16, 2010, 09:28:52 PM »

Cusic focuses on her prey as she comes in to land, working herself up into a rage before slamming into her opponent .

Enter Rage(lasts 6 rounds), power attack for 5.

1d20+3=19
1d8=1

((1+3)+(5*4))*2= 48

Well that's not likley to happen again anytime soon...


Edit forgot to take my falling damage

1d20+26=37 Jump to reduce damage
2d6=4 20 feet of falling damage to take for 4 damage

« Last Edit: May 16, 2010, 09:50:19 PM by Littha » Logged

Radmelon
Bi-Curious George
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« Reply #805 on: May 16, 2010, 09:36:49 PM »

First round fo' me.  Mad

Neraph charge w/tongue to avoid AoO
1d20+3=23, 1d3+1=4touch attack Kick-ass!
to confirm:1d20+3=23 Twitch Evil Laugh Sparta
death roll: 1d20+3=6 Bang Head
« Last Edit: May 16, 2010, 09:41:33 PM by Radmelon » Logged
bhu
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Convincing the rich whale fat enemas are healthy


« Reply #806 on: May 16, 2010, 09:39:01 PM »

First round fo' me.  Mad

Neraph charge w/tongue to avoid AoO
1d20+3=23, 1d3+1=4touch attack Kick-ass!
to confirm:1d20+3=23 Twitch Evil Laugh Sparta
if you get a third 20 its an auto deth
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Sir Shadow
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« Reply #807 on: May 16, 2010, 10:21:52 PM »

Bartholomeow will ready an action to use Ray of Stupidity as a full-round action using one of his reserved slots If a second worm slides through the manhole. He will use when it is up enough to not slide back in, but still struggling to get through. A thin beam of energy will fly from his pinky finger at the beast, but perhaps his artistic flair will cost him accuracy.

Touch Attack: 1d20+6=8
Int Damage: 1d6+1=2
-_- InvisCastle hates me... hopefully they incur some penalties for squeezing through a 5' manhole <__<
At least the Int damage should be enough to KO it if it actually hits >_<
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #808 on: May 16, 2010, 10:23:22 PM »

I think invisible castle hates everyone...
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jojolagger
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« Reply #809 on: May 16, 2010, 10:35:08 PM »

I think invisible castle hates everyone...
Of course it does. (Except radmelon) Why do you think I don't trust the dice?
one my turn
See the opponent, ceus harath centers him self in the pipe, return to the material plane and moves straight up the pipe to the surface (likely provoking and AoO the thing and another one in the sewer).
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Flay Crimsonwind
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Watching the World Burn in Magnificence


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« Reply #810 on: May 17, 2010, 12:24:15 AM »

Quote from: Radmelon
"Guys! It's a Wyste! Don't get too close, It'll rip you in half!"
"Fuck that plan!"

Twisting mid-air, Zachary moves in a spinning motion, coming up on one of the worms. It's not as if he thought that he had to protect his comrades; he simply was a trained retainer, a soldier. He did not think of duty; all he thought about as the exactness of the strike. Killing, or being killed trying, was never a question. His blade disappears surreally from the sheathe, striking with a full-force swing, with the air around the blade seeming to ripple as it hits, as if raw energy came from the silent killer.

Move to nearest tentacle, hopefully the same one Alcy hit. Free action draw sword with...
Battojutsu and Improved Tsuyoi! -2 Ki points to make opponent, if I hit successfully, flat-footed next round, and further add an extra dice to all attacks for the encounter.
Standard action attack the tentacle.
To-Hit: 20, with a -1 to  roll from power attack
Damage: 15, 13 with +2 from power attack (2H katana wielding)

Due to Quick Cut, auto-threaten critical hit if I attack before foe.
Crit Confirmation: 8  Bang Head Not so much.

In the next round, unless things change dramatically he'll make his second attack.
To-hit: 7
Damage: 14

Not nearly as cool.
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #811 on: May 17, 2010, 12:31:46 AM »

Flay and Radmelon do massive damage to the monster and it shrieks.

Next round Sir Shadows ray is foiled by invisible castle as is RobbyPants.

Jojolagger provokes attacks from critters in the pipe to no avail, and tNanshork and Solara are up next.


« Last Edit: May 17, 2010, 12:35:58 AM by bhu » Logged

solara
Domesticated Capuchin Monkey
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Posts: 101


« Reply #812 on: May 17, 2010, 01:14:29 AM »

Savorel takes aim at the creature with her crossbow, spearing it with a bolt, unless any of her fellow adventurers request a transport (benign transposition, anyone?)

If using crossbow:
Attack: 1d20+7= 17+7 = 24 (neglect d6, forgot Savorel was small)
Damage: 1d4=3

Otherwise, let me know who wants to go where, need to be within 150 ft of me.
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Nanshork
Man in Gorilla Suit
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BOO!


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« Reply #813 on: May 17, 2010, 02:27:10 AM »

Claw attack: 22  Damage: 8
Claw attack: 21  Damage: 9

Bite attack: 20  Damage: 5

Woo, hits!
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #814 on: May 17, 2010, 02:34:26 AM »

Nanshork nukes the monster as two more emerge from the hole.  Littha has her option of targets now, left or right.

Monster one attacks Littha while Monster two attacks Flay
http://invisiblecastle.com/roller/view/2520535/
Even with a -2 penalty for squeezing they still hit.

http://invisiblecastle.com/roller/view/2520538/ Littha loses 8 hp and Flay loses 9. both of you must make opposed Grapple Checks:
http://invisiblecastle.com/roller/view/2520541/ Littha needs to beat 25, Flay needs to beat 30

Nervous Bob fires on the one on the left: http://invisiblecastle.com/roller/view/2520542/ and totally fucks the roll

« Last Edit: May 17, 2010, 02:44:54 AM by bhu » Logged

bhu
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Convincing the rich whale fat enemas are healthy


« Reply #815 on: May 17, 2010, 02:45:52 AM »

After Grapple Checks Flay and Ruam may go
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Flay Crimsonwind
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« Reply #816 on: May 17, 2010, 02:58:18 AM »

You mean with my 14 AC they still hit?[/sarcasm]

Opposed Grapple (No way I can make 30 happen): 24
Eh, make a decent case for myself.

HP: 43/52
KP: 6/8

Attacking with my hands is useless, but then so is grappling the damned thing. I'll punch the sucker in the face!
To-Hit: 6
FML!
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #817 on: May 17, 2010, 03:36:24 AM »

well maybe you can get lucky and Littha will beat the Grapple check, still complete her jump, and auto-nuke worm #2.

Ruam your up, then it's venn and Radmelon (Rad your close enough to do a Full Attack if you wish)
« Last Edit: May 17, 2010, 03:37:58 AM by bhu » Logged

Littha
Man in Gorilla Suit
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« Reply #818 on: May 17, 2010, 09:36:52 AM »

before i land ill be like 30' in the air, im not sure how they can grab me from there...
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Ruam
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Bi-Curious George
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« Reply #819 on: May 17, 2010, 09:48:10 AM »

I hold my action for now
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