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AlienFromBeyond
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« Reply #680 on: August 11, 2008, 07:06:26 PM » |
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I always wondered whether you could hit a guy more than once with Chill Touch/Storm Touch. Though I'm not sure I get the point of having a crapton of touches otherwise.
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Nox_Noctis
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« Reply #681 on: August 11, 2008, 11:14:02 PM » |
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I've participated in that debate, and have come to a solution for it. The spell specifically says if it cannot target the same creature more than once in a round, examples include Chain Lightning and Chill Touch, and any spells that do not have such a targeting restriction can be used on the same target multiple times.
Wait, where does Chill Touch say that? I see where Chain Lightning says it (not that it matters since I won't have a way to turn it into a touch spell).
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Rufei
Barbary Macaque at the Rock of Gibraltar
  
Posts: 128
Pyun pyun~!
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« Reply #682 on: August 12, 2008, 11:21:39 AM » |
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I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.
Permanently.
As long as you have a sexual encounter every morning  . Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). As for the issue with fort, well, you'll be getting a lot of HP and skill points, so it's a trade-off (and one that I'd enjoy). And with Gestalt, it really isn't too hard to get all good progressions for saves.
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Sinfire Titan
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« Reply #683 on: August 12, 2008, 01:05:13 PM » |
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I've participated in that debate, and have come to a solution for it. The spell specifically says if it cannot target the same creature more than once in a round, examples include Chain Lightning and Chill Touch, and any spells that do not have such a targeting restriction can be used on the same target multiple times.
Wait, where does Chill Touch say that? I see where Chain Lightning says it (not that it matters since I won't have a way to turn it into a touch spell). Ah, damn my memory is slipping. Chill Touch doesn't have that restriction on it. My bad.
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AlienFromBeyond
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« Reply #684 on: August 12, 2008, 02:14:46 PM » |
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I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.
Permanently.
As long as you have a sexual encounter every morning  . Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). Really? Been a long time since I looked at that feat.
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EjoThims
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« Reply #685 on: August 12, 2008, 07:44:47 PM » |
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I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.
Permanently.
As long as you have a sexual encounter every morning  . Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). As for the issue with fort, well, you'll be getting a lot of HP and skill points, so it's a trade-off (and one that I'd enjoy). And with Gestalt, it really isn't too hard to get all good progressions for saves. Where is this Faerie Mysteries Initiate again???
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Agita
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« Reply #686 on: August 12, 2008, 10:58:02 PM » |
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I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.
Permanently.
As long as you have a sexual encounter every morning  . Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). As for the issue with fort, well, you'll be getting a lot of HP and skill points, so it's a trade-off (and one that I'd enjoy). And with Gestalt, it really isn't too hard to get all good progressions for saves. Where is this Faerie Mysteries Initiate again??? Dragon magazine issue 319, page 58, according to crystalkeep (where it is as well).
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Nox_Noctis
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« Reply #687 on: August 13, 2008, 09:02:00 PM » |
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Sinfire, I was reading your Incarnum Handbook to see if there were any neat tricks I missed, and you say in the feat section that Double Chakra somehow allows you to get three soulmelds bound to your Totem Chakra at 11th. I checked the 11th level ability of Totemist, and it just allows one soulmeld bound to the Totem chakra to simultaneously be bound to another chakra, so I'm wondering if that was just a fluke or if there's something else I'm missing.
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Nox_Noctis
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« Reply #688 on: August 15, 2008, 04:32:28 AM » |
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Okay, with my character nearly complete (tossing around feat ideas and deciding how to spend gold), I took a closer look at the different regions. This led me to realize a couple of contradictory statements made in the original post... Red Moon: [...] One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades.
[...]
Green Moon: [...] Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. [...] Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.
[...]
Blue Moon: [...] The last living Gigas makes it's home in these lands. [...] More aquatic races live in the numerous floating lakes here than anywhere else.
So there are three living Gigas', one under the red moon, one under the green moon, and one under the blue moon... and the one under the blue moon is the only living Gigas. Obviously the Blue Gigas can't be the "last living Gigas" if there are two others. And the lands under the Green moon lay claim to "most aquatic races" yet "more aquatic races [...] than anywhere else" live "under the blue moon." One of those has to be false. Sorry if this seems nit-picky, but I think at least the first contradiction was a pretty major one. That said, I have a question regarding the Necklace of Natural Attacks (for the Totemist half): does a Spell Storing enchantment transfer the spell to all natural weapons (and discharge it on all attacks), or is the spell discharged and rendered unusable once the first natural attack hits? Also, since a Duskblade's arcane channeling (13th level) says the spell "affects each target you hit," can a spell affect a creature the target field does not normally apply to? I know I'd rule "no" on this one, and I'm really expecting you to do the same, but I'm really hoping that you could provide the rules that would back that up since the SRD section about the "target" field in spell descriptions actually doesn't even say that spells cannot affect improper targets. But since the spell takes effect on the creature struck, I don't know if the target field becomes obsolete. Since you cast the spell as part of a full attack action and then it affects the creature struck separate from the casting itself, I'm just curious as to what exactly the rules say about target(s) for spells (aside from what the SRD says, quoted below). Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
If the target of a spell is yourself (the spell description has a line that reads Target: You), you do not receive a saving throw, and spell resistance does not apply. The Saving Throw and Spell Resistance lines are omitted from such spells.
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.
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AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #689 on: August 15, 2008, 09:42:52 AM » |
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Okay, with my character nearly complete (tossing around feat ideas and deciding how to spend gold), I took a closer look at the different regions. This led me to realize a couple of contradictory statements made in the original post... Red Moon: [...] One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades.
[...]
Green Moon: [...] Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. [...] Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.
[...]
Blue Moon: [...] The last living Gigas makes it's home in these lands. [...] More aquatic races live in the numerous floating lakes here than anywhere else.
So there are three living Gigas', one under the red moon, one under the green moon, and one under the blue moon... and the one under the blue moon is the only living Gigas. Obviously the Blue Gigas can't be the "last living Gigas" if there are two others. And the lands under the Green moon lay claim to "most aquatic races" yet "more aquatic races [...] than anywhere else" live "under the blue moon." One of those has to be false. Sorry if this seems nit-picky, but I think at least the first contradiction was a pretty major one. It seems like a contradiction, if you read them separately. Think of it as one big report. There is a living Gigas under the red moon. It is one of three. There is another under the green moon. The last (of the three) living Gigas' is the one under the blue moon. See? Not actually a contradiction. Likewise, when viewed not as mutually exclusive statements, the comments on aquatic races are both true. Most aquatic races (for example if D&D has 30 acquatic races, maybe ~25) can be found in the lakes under the green moon. While that is true, more can be found under the blue moon than anywhere else (in our example, maybe 28 of the 30 or even all 30 can be found under the blue moon).
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Sinfire Titan
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« Reply #690 on: August 15, 2008, 10:25:19 AM » |
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Sinfire, I was reading your Incarnum Handbook to see if there were any neat tricks I missed, and you say in the feat section that Double Chakra somehow allows you to get three soulmelds bound to your Totem Chakra at 11th. I checked the 11th level ability of Totemist, and it just allows one soulmeld bound to the Totem chakra to simultaneously be bound to another chakra, so I'm wondering if that was just a fluke or if there's something else I'm missing.
Well, that is kinda useless considering you can all ready do that, right? Guess I need to read better, as I always thought it allowed two totem binds without a feat.
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Sinfire Titan
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« Reply #691 on: August 15, 2008, 01:35:28 PM » |
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Okay, with my character nearly complete (tossing around feat ideas and deciding how to spend gold), I took a closer look at the different regions. This led me to realize a couple of contradictory statements made in the original post... Red Moon: [...] One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades.
[...]
Green Moon: [...] Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. [...] Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.
[...]
Blue Moon: [...] The last living Gigas makes it's home in these lands. [...] More aquatic races live in the numerous floating lakes here than anywhere else.
So there are three living Gigas', one under the red moon, one under the green moon, and one under the blue moon... and the one under the blue moon is the only living Gigas. Obviously the Blue Gigas can't be the "last living Gigas" if there are two others. And the lands under the Green moon lay claim to "most aquatic races" yet "more aquatic races [...] than anywhere else" live "under the blue moon." One of those has to be false. Sorry if this seems nit-picky, but I think at least the first contradiction was a pretty major one. That said, I have a question regarding the Necklace of Natural Attacks (for the Totemist half): does a Spell Storing enchantment transfer the spell to all natural weapons (and discharge it on all attacks), or is the spell discharged and rendered unusable once the first natural attack hits? Also, since a Duskblade's arcane channeling (13th level) says the spell "affects each target you hit," can a spell affect a creature the target field does not normally apply to? I know I'd rule "no" on this one, and I'm really expecting you to do the same, but I'm really hoping that you could provide the rules that would back that up since the SRD section about the "target" field in spell descriptions actually doesn't even say that spells cannot affect improper targets. But since the spell takes effect on the creature struck, I don't know if the target field becomes obsolete. Since you cast the spell as part of a full attack action and then it affects the creature struck separate from the casting itself, I'm just curious as to what exactly the rules say about target(s) for spells (aside from what the SRD says, quoted below). Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
If the target of a spell is yourself (the spell description has a line that reads Target: You), you do not receive a saving throw, and spell resistance does not apply. The Saving Throw and Spell Resistance lines are omitted from such spells.
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity. Three of the six Gigas are confirmed to be alive. Grendel and Bluhiem are easily found, and records from the Valuan Armada indicate that Vyse never was able to destroy Recumen (they haven't found where the Red Gigas was burried, but they know he was never fought after being ordered to stand down). Zelos fell into Deep Sky, and hasn't been found by the Warforged excavating Soltis. Yeligar was thought to be in the Maw of Tartas, but when they tried to find him all they found was a trail from where the orcs had dragged its body. They've confirmed that Yeligar is in the possession of the orcish tribes, but they can't get any closer to tell if it is alive or not. And the location to Glacia was lost when Vyse Dyne died, as it was never recorded, thus Plergoth (Rhaknam) can't be confirmed at all (though the story of Drakma says he died in Glacia). Bluhiem is just the only Gigas who can be seen from a ship. Grendel is trapped in a canyon and has an entire forest covering him from view (though they know he's still there due to the earthquakes he causes). Its just easier to tell that Bluhiem is alive. The Spellstoring property discharges when used, so it only applies to the first attack you make that hits. While a duskblade can attack a target with a channeled spell, if the spell wouldn't normally affect said target then it still has no effect on them. To give an example of this, just because you can target a Dragon with Charm Person doesn't mean it will work on one. A note about the contradictions: I suck at editing things. Do point them out though, it lets me change things.
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Agita
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« Reply #692 on: August 17, 2008, 05:05:42 PM » |
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I just happened across the Roof-Dweller Barbarian ACF in this web enhancement and wanted to ask if it would be okay to take that. It's an online resource and a last-minute change, so I wanted to check if that's okay with you. Similarly, I'd like to check with you if you'd allow me to remove Extra Granted Maneuver, move Intimidating Rage into its place, and take Item Familiar instead, or, if you don't want any Item Familiars, Leap Attack. Again, it's a last-minute change pretty much, so just checking.
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Sinfire Titan
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« Reply #693 on: August 17, 2008, 11:45:23 PM » |
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I just happened across the Roof-Dweller Barbarian ACF in this web enhancement and wanted to ask if it would be okay to take that. It's an online resource and a last-minute change, so I wanted to check if that's okay with you. Similarly, I'd like to check with you if you'd allow me to remove Extra Granted Maneuver, move Intimidating Rage into its place, and take Item Familiar instead, or, if you don't want any Item Familiars, Leap Attack. Again, it's a last-minute change pretty much, so just checking. I allow the web enhancements, I love what they bring to the table, and have all ready OKed the Spell-to-Power variant Erudite (probably not the best idea considering Arcane Fusion...). Feel free to rearrange feats, though do note that Item Familiar grants bonus XP in the form of a craft reserve (which can also be used to offset level loss caused by Rezing or Negative Levels).
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Agita
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« Reply #694 on: August 18, 2008, 04:20:44 AM » |
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Feel free to rearrange feats, though do note that Item Familiar grants bonus XP in the form of a craft reserve (which can also be used to offset level loss caused by Rezing or Negative Levels).
Just to be clear on that, the XP doesn't count towards normal levelling, but does count towards offsettinglost levels and crafting costs?
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Sinfire Titan
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« Reply #695 on: August 18, 2008, 01:44:45 PM » |
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Feel free to rearrange feats, though do note that Item Familiar grants bonus XP in the form of a craft reserve (which can also be used to offset level loss caused by Rezing or Negative Levels).
Just to be clear on that, the XP doesn't count towards normal levelling, but does count towards offsettinglost levels and crafting costs? Yes.
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Nox_Noctis
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« Reply #696 on: August 20, 2008, 01:58:03 AM » |
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While a duskblade can attack a target with a channeled spell, if the spell wouldn't normally affect said target then it still has no effect on them. To give an example of this, just because you can target a Dragon with Charm Person doesn't mean it will work on one.
With regard to this, I understand that, for example, Charm Person specifies in the spell description that it makes "a humanoid creature regard you as its trusted friend," but there are spells, such as Vampiric Touch, which have a target field of "Living creature touched," yet do not specify a living creature in the spell description. My question was whether such a spell would be able to essentially override the targeting since the Duskblade ability explicitly says that it "affects each target you hit," without regards to legality of targets (without targeting at all, really). EDIT: I had really planned to have a finished character actually a few days ago, but I got annoyed with soulmeld decisions and then pretty much decided to scrap the character (probably better for everyone in all honesty since it looked like it could make 20 attacks on a full attack and potentially leech 200d6 temporary hit points many times a day). So now I'm throwing a lot of ideas around and probably won't have a character for a while. Sorry if this lets anyone down (though I'm not even sure who is in what region, which regions are going to be moved to BG that are not presently here, etc.).
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« Last Edit: August 20, 2008, 07:08:08 AM by Nox_Noctis »
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AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #697 on: August 20, 2008, 06:58:20 PM » |
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Fast Healing doesn't function at 0 or lower by RAW. Regen does, but all it does is stabilize you and prevent you from ding (in order to regain consciousness you need the 20, or until the normal rules for regaining consciousness kicks in). Sorry to bring this back up from way back when, but I was having a discussion with someone and mentioned this. Then we started looking it up, and I can't find a single rule stating that Fast Healing doesn't work at Zero or lower HP. In fact, the vigor line of spells specifically states that the healing stabilizes you if you start dying while under the spell. So yeah. Where does it state that about Fast Healing?
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Agita
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« Reply #698 on: August 20, 2008, 07:10:41 PM » |
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Fast Healing doesn't function at 0 or lower by RAW. Regen does, but all it does is stabilize you and prevent you from ding (in order to regain consciousness you need the 20, or until the normal rules for regaining consciousness kicks in). Sorry to bring this back up from way back when, but I was having a discussion with someone and mentioned this. Then we started looking it up, and I can't find a single rule stating that Fast Healing doesn't work at Zero or lower HP. In fact, the vigor line of spells specifically states that the healing stabilizes you if you start dying while under the spell. So yeah. Where does it state that about Fast Healing? I think the only above 0 clause applies only to undead and constructs with FH, who are destroyed when they reach 0.
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AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #699 on: August 20, 2008, 07:14:43 PM » |
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That's what I'm thinking, but I figured I check for clarification, especially with the new healing system in place.
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