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Author Topic: Skies of Arcadia Recruiting and OOC  (Read 47135 times)
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Sinfire Titan
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« Reply #1080 on: September 17, 2008, 03:12:03 PM »

Also, SiFir (or is it SiFi?), it seems as though, according to the prerequisites that it is impossible to take only Silver Moon Magic Feats (seeing as the first one requires another Moon Magic Feat). Or is it that I'm just blind? (Are there Moon Magic Feats for the Dark Rift too?)

Fix that before too many people see it.

Reread the requirements. No ability to cast Spells, but it says nothing about SLAs. Also, unlike the Domains, you do not need to be born under the moon in question to take the feats.
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VennDygrem
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« Reply #1081 on: September 17, 2008, 03:24:55 PM »

Also, SiFir (or is it SiFi?), it seems as though, according to the prerequisites that it is impossible to take only Silver Moon Magic Feats (seeing as the first one requires another Moon Magic Feat). Or is it that I'm just blind? (Are there Moon Magic Feats for the Dark Rift too?)

Fix that before too many people see it.

Too late!  Big Grin

Anyway, I was just thinking, since Beguiler/Totemist ends up being less of a Caster and more of a skill-monkey/melee-toolbox, does anyone think I might be better off going with Totemist/Rogue or Scout, instead of Beguiler? The down side would be that I wouldn't be able to get a familiar and thus no Share Soulmeld, but the Totemist's bonuses to skills would make for a hell of a sneaky rogue. XD

Beguiler does work fine, and gives alternate, non-combat options, though, so I'm more than happy staying with the build I've got.
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Rufei
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« Reply #1082 on: September 17, 2008, 03:27:30 PM »

Sorry about that, it's been fixed. (Thought it was public knowledge.)

Silver Moon's Blessing (Moon)
You have made the magic of the Silver Moon your own.
Prerequisites: Spellcraft 6 ranks, no ability to cast spells, any Moon Magic feat.
Benefit: You gain Deathless Flesh as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Wrath (Moon)
Your magic is to be feared by all around you.
Prerequisites: Spellcraft 8 ranks, no ability to cast spells, Silver Moon's Blessing
Benefit: You gain Eterni as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Wrath, Greater (Moon)
Death is your lapdog.
Prerequisites: Spellcraft 8 ranks, no ability to cast spells, character level 15th, Silver Moon's Wrath
Benefit: You gain Eternum as a spell-like ability usable once per day. You also gain a permanent +2 sacred bonus to your Intelligence, Wisdom, or Charisma score.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Blessing, Greater (Moon)
You can cheat fate itself.
Prerequisites: Spellcraft 9 ranks, no ability to cast spells, any four Moon Magic feats, including Silver Moon's Wrath, Greater, character level 18th
Benefit: You gain Raise Dead as a spell-like ability, usable once per week. This functions as the spell, but there is no material component required, its caster level is 1st, and its casting time is one hour instead of 10 minutes.
Special: A fighter may select this feat as a bonus feat.

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)
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Sinfire Titan
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« Reply #1083 on: September 17, 2008, 03:32:30 PM »

Sorry about that, it's been fixed. (Thought it was public knowledge.)

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

Too late!  Big Grin

Anyway, I was just thinking, since Beguiler/Totemist ends up being less of a Caster and more of a skill-monkey/melee-toolbox, does anyone think I might be better off going with Totemist/Rogue or Scout, instead of Beguiler? The down side would be that I wouldn't be able to get a familiar and thus no Share Soulmeld, but the Totemist's bonuses to skills would make for a hell of a sneaky rogue. XD

Beguiler does work fine, and gives alternate, non-combat options, though, so I'm more than happy staying with the build I've got.

Gah! Where is my Laser-Guided Amnesia when I need it!? Well, it isn't like people can't go onto Gleemax and look through the old Valua thread to get an idea of what is in there anyway.
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Rufei
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« Reply #1084 on: September 17, 2008, 03:46:51 PM »

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.
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Sinfire Titan
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« Reply #1085 on: September 17, 2008, 03:50:03 PM »

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.

I think a few people overlooked that little portion of text.
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Nanshork
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« Reply #1086 on: September 17, 2008, 04:02:45 PM »

Sorry about that, it's been fixed. (Thought it was public knowledge.)

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

Awww, but I like making you sound like a genre!
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Sinfire Titan
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« Reply #1087 on: September 17, 2008, 04:04:05 PM »

Sorry about that, it's been fixed. (Thought it was public knowledge.)

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

Awww, but I like making you sound like a genre!

I wish I was awesome enough to be my own genre. You have no idea how much ass that would kick.
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Nanshork
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« Reply #1088 on: September 17, 2008, 04:11:49 PM »

I'll be nice and call you SiFir from now on. 

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?
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Sinfire Titan
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« Reply #1089 on: September 17, 2008, 04:16:08 PM »

I'll be nice and call you SiFir from now on. 

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.
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Nanshork
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« Reply #1090 on: September 17, 2008, 04:19:15 PM »

I'll be nice and call you SiFir from now on. 

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.

Woo, cold resistance.
I think I'll just stick with my spells.  It was either going straight Marshal//Paladin or adding rift magi, and I think that the straight shot is the way I'll go.  If nothing else, the ability score bonuses as SU abilities makes me very wary.
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AlienFromBeyond
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« Reply #1091 on: September 17, 2008, 04:54:12 PM »

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.

I think a few people overlooked that little portion of text.
Well hot damn. Why does Greater Moon's Focus mention being able to ignore region of origin requirements if none of the Moon Magic feats have one listed?

Also, I'll try and see if I can write up my backstory during class today.
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Nanshork
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« Reply #1092 on: September 17, 2008, 05:06:23 PM »

My build is coming along here, hopefully will get done soon.  Will take me longer to get a backstory done as I need to learn more about the setting, especially the Lands of Ice.
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AndyJames
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« Reply #1093 on: September 17, 2008, 06:08:10 PM »

OK. Assuming that Sinfire agrees, this is how I am going to play this:

http://www.myth-weavers.com/sheets/view.php?id=80959

The plan is as follows:

Class progression: (Sorcerer//Dread Necro) 1/Rainbow Servant 10/Sacred Exorcist 1
This is subject to change. Only RS10 is fixed.

At level 4, I will be retraining Heighten to Faerie Mysteries Initiate, Versatile to Extend Spell.

At level 6, after the Greater Rite, Draconic Reservoir gets retrained to Persistent Spell.

Feats will then be:
Faerie Mysteries (f), Extend Spell (f), Dragonwrought (1), Persistent Spell (3), Craft Wondrous Item (6), DMM Persistent (9), Empower Spell (12)




Fingers crossed on the survival rate...!
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Sinfire Titan
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« Reply #1094 on: September 17, 2008, 08:01:30 PM »

OK. Assuming that Sinfire agrees, this is how I am going to play this:

http://www.myth-weavers.com/sheets/view.php?id=80959

The plan is as follows:

Class progression: (Sorcerer//Dread Necro) 1/Rainbow Servant 10/Sacred Exorcist 1
This is subject to change. Only RS10 is fixed.

At level 4, I will be retraining Heighten to Faerie Mysteries Initiate, Versatile to Extend Spell.

At level 6, after the Greater Rite, Draconic Reservoir gets retrained to Persistent Spell.

Feats will then be:
Faerie Mysteries (f), Extend Spell (f), Dragonwrought (1), Persistent Spell (3), Craft Wondrous Item (6), DMM Persistent (9), Empower Spell (12)




Fingers crossed on the survival rate...!

No retraining shenanigans, please. Any choices you make during retraining must be legal choices (In other words, your build has to support the entire thing from 1-20 both before and after the changes are made).

As much as I liked the Retraining Handbook, that is seriously over the top. Even I can see the RAI behind Retraining being heavily against that kind of abuse.

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.

I think a few people overlooked that little portion of text.
Well hot damn. Why does Greater Moon's Focus mention being able to ignore region of origin requirements if none of the Moon Magic feats have one listed?

Also, I'll try and see if I can write up my backstory during class today.

That would be another reason I need to edit the class.
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Rufei
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Pyun pyun~!


« Reply #1095 on: September 17, 2008, 08:14:39 PM »

I'll be nice and call you SiFir from now on. 

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.

So why does the Rift Magus have bonus Moon Magic feats per level when the Rift Magus gains the ability to cast spells? (Truly perplexed here...)
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AndyJames
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« Reply #1096 on: September 17, 2008, 08:26:52 PM »

No retraining shenanigans, please. Any choices you make during retraining must be legal choices (In other words, your build has to support the entire thing from 1-20 both before and after the changes are made).

As much as I liked the Retraining Handbook, that is seriously over the top. Even I can see the RAI behind Retraining being heavily against that kind of abuse.


No sweat, Sinfire. Just pushing the envelope a bit Smirk I would rule the same as you in any of my games, assuming I even allow retraining.

I'll use the Feral Draconic guy unless someone comes up with a better template than Draconic.
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Sinfire Titan
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« Reply #1097 on: September 17, 2008, 08:36:28 PM »

I'll be nice and call you SiFir from now on. 

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.

So why does the Rift Magus have bonus Moon Magic feats per level when the Rift Magus gains the ability to cast spells? (Truly perplexed here...)

PrCs don't count against the Moon Magic restrictions (see the post containing them).
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AlienFromBeyond
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« Reply #1098 on: September 17, 2008, 08:56:26 PM »

Where's Chill of Juri, the 1st level Purple Moon Domain spell/Purple Moon's Wrath spell?
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Rufei
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« Reply #1099 on: September 17, 2008, 11:43:39 PM »

PrCs don't count against the Moon Magic restrictions (see the post containing them).

Done. That fills up a good portion of the feats towards the latter half of the game that I'd earn.
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