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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23753 times)
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Akkristor
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« Reply #720 on: May 05, 2010, 06:36:25 AM »

Q169:
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct?  The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)

B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).

Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
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« Reply #721 on: May 05, 2010, 10:00:17 AM »

Q169:
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct?  The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)

B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).

Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.

169B: Flayed alive.  Big Grin This is obviously TO territory and not RAI. Regardless of RAW, I can't imagine this ever being allowed anywhere, except in the most hypothetical thought experiments.
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« Reply #722 on: May 05, 2010, 10:37:07 AM »

Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
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« Reply #723 on: May 05, 2010, 10:51:07 AM »

non magical
touch ACs
I can honestly say that I don't think the two ever meet. well, unless you count a shield + shield ward.
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« Reply #724 on: May 05, 2010, 10:56:34 AM »

Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
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« Reply #725 on: May 05, 2010, 11:07:24 AM »

q171
Quote from: Epic Esages of Ride
Attack from Cover
The character can react instantly to drop down and hang alongside his or her mount, using it as cover. The character can attack and cast spells while using his or her mount as cover without penalty. If the character fails, he or she doesn’t get the cover benefit.

What amount of cover does this grant? Total? Partial? Soft? Limited?
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« Reply #726 on: May 05, 2010, 11:50:08 AM »

A171: The same cover as non-epic usage of ride grants (but you cannot attack or cast in that). Without any other details, the default cover seems to grant +4 bonus to AC, as well as a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you (Rules Compendium). I guess your DM can decide modify the cover bonuses depending on circumstances (e.g. riding on a horse along a huge opponent could give you less cover then if the opponent was medium, or something like that).
« Last Edit: May 05, 2010, 12:03:28 PM by cru » Logged
bearsarebrown
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« Reply #727 on: May 05, 2010, 01:02:18 PM »

Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
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Nunkuruji
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« Reply #728 on: May 05, 2010, 01:49:37 PM »

Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
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« Reply #729 on: May 05, 2010, 01:52:26 PM »

Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
Unseen servant with a tower shield and a readied action.
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« Reply #730 on: May 05, 2010, 02:06:16 PM »

Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?

A172:
Elminster was immune to disintegrate at one point.

I think it was the Chosen of Mystra template... you pick a bunch of spells and you are completely immune to any attacks that duplicate their effects.
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« Reply #731 on: May 05, 2010, 02:07:07 PM »

Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Incorporeality.
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« Reply #732 on: May 05, 2010, 02:22:10 PM »

Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Flat-footed condition, or denying Dex to AC works well.
Gasious poisons, AoE alchemic items.
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« Reply #733 on: May 05, 2010, 02:26:31 PM »

Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.
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« Reply #734 on: May 05, 2010, 02:41:39 PM »

Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Trample or Dungeoncrashing work well.
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« Reply #735 on: May 05, 2010, 03:34:26 PM »

q173 What is to protocol for taking Total Cover behind a Tower Shield? All I can find is that I "give up all of my attacks" but what does that mean?

What if it's Animated?
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« Reply #736 on: May 05, 2010, 04:06:45 PM »

Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.
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« Reply #737 on: May 05, 2010, 04:33:40 PM »

Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.
So the Monk lets himself be hit.  That is an option.
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« Reply #738 on: May 05, 2010, 04:36:57 PM »

Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.

Found it in Complete Arcane, hp = -10 if a failed save against disintegrate, but not turned to dust.

Still looking for something better...
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« Reply #739 on: May 05, 2010, 04:44:30 PM »

So the Monk lets himself be hit.  That is an option.
That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
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Like D&D Freakouts? Check out this 4th Ed one.
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