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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 24225 times)
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kevin_video
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« Reply #940 on: May 11, 2010, 09:08:19 PM »

Robilar's Gambit offers an AoO every time someone attacks you, whether they hit you or not.  The cost is they get +4 attack and damage against you.
Hence the part where where you get the AoO is you survive. And depending on your character, if you have the ability to stronger every time you're hit, you're laughing. I can't remember the exact feat, but I know my party's red dragon has it. Last fight he had STR 55 by the end of the fight, and he normally has 41.
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Maat_Mons
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« Reply #941 on: May 11, 2010, 10:33:16 PM »

Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on

What?  Sewers are, by definition, designed to channel large quantities of liquid.  Seriously, one inch of rain over one square mile is 17.38 million gallons.  A decanter of endless water puts out 30 gallons per round.  How is that a problem for the city's storm sewers in light of the volumes they were clearly meant to handle? 
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Fluffles
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« Reply #942 on: May 11, 2010, 10:46:35 PM »

Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on

What?  Sewers are, by definition, designed to channel large quantities of liquid.  Seriously, one inch of rain over one square mile is 17.38 million gallons.  A decanter of endless water puts out 30 gallons per round.  How is that a problem for the city's storm sewers in light of the volumes they were clearly meant to handle? 

And above that... Rule 0.
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The_Mad_Linguist
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« Reply #943 on: May 11, 2010, 10:51:02 PM »

Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)
Portals are by default immovable. 
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Vinom
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« Reply #944 on: May 12, 2010, 01:04:24 AM »

Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)
Portals are by default immovable. 
Were talking about nigh on 400 portals here, I want to make sure the rules lawyer can't disable them or strip them for parts.
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A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
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Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

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The_Mad_Linguist
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« Reply #945 on: May 12, 2010, 02:52:22 AM »

You miiiiiiiiiight be able to use retain essence on them, but aside from that, I don't think you could do that the ones in the SBG.
You could also just say "it's a permanacied variant of 'teleportation circle'"
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Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
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Negative Zero
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« Reply #946 on: May 12, 2010, 04:07:32 AM »

You miiiiiiiiiight be able to use retain essence on them, but aside from that, I don't think you could do that the ones in the SBG.
You could also just say "it's a permanacied variant of 'teleportation circle'"

An Incantatrix could take control of that or something.
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The_Mad_Linguist
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« Reply #947 on: May 12, 2010, 04:10:09 AM »

Yeah, but the nice thing about saying "it's a variant" is also being able to say "the spell designer made sure people couldn't screw with it".

And if the PCs want to research "Thema Dlin's Unscrew-with-able Portal", they're welcome to it.
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Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.
GawainBS
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« Reply #948 on: May 12, 2010, 06:30:42 AM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
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McPoyo
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« Reply #949 on: May 12, 2010, 09:43:01 AM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
GawainBS
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« Reply #950 on: May 12, 2010, 09:53:49 AM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved
(Since I can't find cookies.)
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Anklebite
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« Reply #951 on: May 12, 2010, 12:27:48 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved
(Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
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McPoyo
Organ Grinder
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« Reply #952 on: May 12, 2010, 12:29:18 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved
(Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Mixster
Grape ape
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Posts: 1642



« Reply #953 on: May 12, 2010, 12:52:33 PM »

Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_
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Monks are pretty much the best designed class ever.

JaronK

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Anklebite
Man in Gorilla Suit
*****
Posts: 2009


I shall play you the song of my people.


« Reply #954 on: May 12, 2010, 01:07:42 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved
(Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability
I know what you meant. the problem is, DM kender hate is so severe you won't even be allowed to play one. 
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I do not suffer from paranoia; I enjoy every second of it.
Pioneer of the Ultimate Magus + Sublime Chord + Ultimate Magus combo
Fluffles
That monkey with the orange ass cheeks
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Posts: 303


« Reply #955 on: May 12, 2010, 01:20:09 PM »

Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_

BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.

Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0
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Vinom
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« Reply #956 on: May 12, 2010, 01:32:52 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved
(Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability
I know what you meant. the problem is, DM kender hate is so severe you won't even be allowed to play one. 
But kender are soo fun to play.
Logged

A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.
Mixster
Grape ape
*****
Posts: 1642



« Reply #957 on: May 12, 2010, 01:41:29 PM »

Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_

BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.

Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0

Ah so no-one really uses the Complete Divine Web Enhancement version, now that makes sense.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
Fluffles
That monkey with the orange ass cheeks
****
Posts: 303


« Reply #958 on: May 12, 2010, 01:48:28 PM »

Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_

BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.

Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0

Ah so no-one really uses the Complete Divine Web Enhancement version, now that makes sense.
Nope Smile
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Alastar
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« Reply #959 on: May 12, 2010, 03:12:20 PM »

Q217: Would the abjurant armor power of the abjurant champion apply to the ''Magic circle vs (ener alignment)'' line of spell'S deflection bonus to AC?
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