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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23855 times)
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snakeman830
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« Reply #920 on: May 11, 2010, 03:08:37 PM »

Q209: Are there any symbionts outside of Eberron Campaign Setting and Magic of Eberron?
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« Reply #921 on: May 11, 2010, 03:17:47 PM »

Q210: Where can I find what items/feats to get for a warblade, monk, and bard?
Im trying to help my friends optimize. I need to find a source for the warblade mostly though.
« Last Edit: May 11, 2010, 03:31:56 PM by Nihilus » Logged
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« Reply #922 on: May 11, 2010, 03:19:49 PM »

Q209: Are there any symbionts outside of Eberron Campaign Setting and Magic of Eberron?
A 209

There's also some in Fiend Folio.
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Kuroimaken
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« Reply #923 on: May 11, 2010, 03:28:15 PM »

Three questions!

Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?
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« Reply #924 on: May 11, 2010, 03:43:58 PM »

Three questions!

Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A210: http://www.imarvintpa.com/DnDLive/FindSpell.php
A211: Immediate action? not that I can think of.  For casting more quickly?  Shadowcraft mage can do it for evocation/most conjuration.  Dweomerkeeper can do it as a supernatural standard action.
A212: Archmage, Dweomerkeeper
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« Reply #925 on: May 11, 2010, 03:48:21 PM »

A211: Immediate action? not that I can think of.  For casting more quickly?  Shadowcraft mage can do it for evocation/most conjuration.  Dweomerkeeper can do it as a supernatural standard action.
Also, Uncanny Forethought.

Sharns also cast their racial spells as SLAs.
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« Reply #926 on: May 11, 2010, 03:51:16 PM »

Also, Uncanny Forethought
From Exemplars of Evil if you don't know where that came from.

Were their any spells in particular that you were looking being made into SLAs?
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« Reply #927 on: May 11, 2010, 04:01:11 PM »

Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A212: Archmage, Dweomerkeeper

Also, Dragonblood Sorcerer ACF (Races of the Dragon).
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« Reply #928 on: May 11, 2010, 06:03:12 PM »

Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A212: Archmage, Dweomerkeeper

Also, Dragonblood Sorcerer ACF (Races of the Dragon).

Dragon Pacts, sort of
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Kuroimaken
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« Reply #929 on: May 11, 2010, 06:14:43 PM »

Also, Uncanny Forethought
From Exemplars of Evil if you don't know where that came from.

Were their any spells in particular that you were looking being made into SLAs?

True Creation is the big one.

And I wanted fast-as-hell spellcasting for Fabricate.

Timestop + True Creation + Fabricate + Animate Object = Instant Mecha
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« Reply #930 on: May 11, 2010, 07:38:06 PM »

Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.
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« Reply #931 on: May 11, 2010, 08:02:03 PM »

Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.
Did you want to use a shield and do shield bashing and combat expertise as well for defense, or did you want to go two weapon fighting and parry with a second weapon and do defensive AoOs?
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« Reply #932 on: May 11, 2010, 08:04:32 PM »

Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.
Did you want to use a shield and do shield bashing and combat expertise as well for defense, or did you want to go two weapon fighting and parry with a second weapon and do defensive AoOs?
I'm thinking parry with AoOs.
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kevin_video
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« Reply #933 on: May 11, 2010, 08:18:23 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
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« Reply #934 on: May 11, 2010, 08:28:14 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice
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« Reply #935 on: May 11, 2010, 08:35:58 PM »

Q 214
Are there any other class features similar to Bloodclaw Master's Superior Two Weapon Fighting or Tempest's Ambidexterity?
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« Reply #936 on: May 11, 2010, 08:46:33 PM »

Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)
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« Reply #937 on: May 11, 2010, 08:47:17 PM »

It never hurts to have more options, but these are very nice
lol Well if you go the TWF tree route, consider taking the Two Weapon Defense feats for AC bonuses.

And of course, you can always have a Bashing shield with TWF and take feats that'll allow you to use a shield bash and keep the AC you get from it too.
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« Reply #938 on: May 11, 2010, 08:47:45 PM »

I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
Robilar's Gambit offers an AoO every time someone attacks you, whether they hit you or not.  The cost is they get +4 attack and damage against you.
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« Reply #939 on: May 11, 2010, 08:55:10 PM »

Q 214
Are there any other class features similar to Bloodclaw Master's Superior Two Weapon Fighting or Tempest's Ambidexterity?

Multi-Headed template. Gives +2 Con, and perfect two weapon fighting for 2 RHD and +2 LA.
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