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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23715 times)
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Vinom
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« Reply #680 on: May 04, 2010, 01:27:30 PM »

+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.
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« Reply #681 on: May 04, 2010, 01:31:28 PM »

+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.
You are mistaken, Heavy XBow is 120. Crossbow sight allows you to treat the penalties gained from range increments as though you were attacking two increments closer.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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« Reply #682 on: May 04, 2010, 01:42:50 PM »

+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.
You are mistaken, Heavy XBow is 120. Crossbow sight allows you to treat the penalties gained from range increments as though you were attacking two increments closer.
Races of Stone Page 155, great crossbows have a range increment of 120'
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A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.
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« Reply #683 on: May 04, 2010, 02:05:27 PM »

Then they are both the same, phb lists heavy at 120 as well Smile
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
carnivore
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« Reply #684 on: May 04, 2010, 03:25:03 PM »

Q156

does anyone have the stats on these items, cost and what they do, i dont have access to the books they come from right now:

Triple Alchemical Retainer(weapon accessory)
fire capsule
cold capsule
electric capsule
Least Crystal of Energy Assault (fire)
Least Iron Ward Diamond
Chrocharm of the Horizon walker
Lesser Crystal of Life Drinking
Boots of Steadfastness
Bracers of Opportunity

thanks for any help

 Big Grin
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« Reply #685 on: May 04, 2010, 04:15:22 PM »

The alchemical retainer lets you put 3 capsules in it.  As a swift action you activate 1 (or all?) of the capsules.  The capsules last 1 round and provide +1d6 elemental damage to all of your attacks that round.

Least Crystal of Energy Assault adds +1 damage of the elemental type noted.

Least Iron Ward Diamond gives you DR 1/-.  Once it has absorbed 10 points of damage it becomes inactive until the next day.

Chronocharm lets you move your move speed as a swift action 1 / day.

Lesser Crystal of Life Drinking lets you heal a 3 HP each day when you attack a foe.  Once you've healed 30 HP in a day, it becomes inactive until the next day.

Boots of Steadfastness = Steadfast Boots - So long as you're wielding a 2-handed weapon, you are considered set / readied against any charge attack, even if the weapon can't normally be "set" against a charge.

Bracers of Opportunity give you +2 to attack bonus on all AoO's, and 1 / day let you make one extra AoO in a round.
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« Reply #686 on: May 04, 2010, 04:27:34 PM »

Note that dragonfang weapons cost 300 gp more, give additional one point of (ex) energy damage, and still have slots for augment crystals.  Pick up sonic, since they dont' stack with other magical damage.
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« Reply #687 on: May 04, 2010, 04:28:14 PM »

Q 157: What methods are there to petrify someone? The ones I can think of...
spell: Flesh to Stone
power: Blackstone Hammer, Crystallize
monsters: Basilisk, Cockatrice, Gorgon, Medusa
prestige class: Stonedeath Assasin - Stonedeath Strike (like death attack)
« Last Edit: May 04, 2010, 04:48:55 PM by Surreal » Logged

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« Reply #688 on: May 04, 2010, 04:30:00 PM »

A 157

There's also Flesh to Ice from Frostburn, if you count non-stone materials (you do seem to be counting crystal).
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« Reply #689 on: May 04, 2010, 04:46:05 PM »

oops, wrong thread
« Last Edit: May 04, 2010, 04:48:33 PM by Surreal » Logged

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"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills
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« Reply #690 on: May 04, 2010, 04:51:27 PM »

Glass Strike from SpC turns them into glass.
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« Reply #691 on: May 04, 2010, 05:52:02 PM »

If you deal enough damage to kill them with Flesh to Salt, they become salt. Not very impressive, though.

I'm pretty sure Druids have a level 9ish spell that gives them a gaze attack that turns people to stone. Call of Stone or something like that.
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« Reply #692 on: May 04, 2010, 05:59:06 PM »

Q158
Is there a template that gives the aberration type?

Q159
Besides dungeonbred monster, is there a template that reduces creatures' size?
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« Reply #693 on: May 04, 2010, 06:02:40 PM »

Q160: Is there any other playable race besides the Azer whose head is always engulfed in flames?
No offence to the fire dwarves, but -2 to cha 2 racial HD and LA of 4 doesn't scream sorcerer.
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A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.
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« Reply #694 on: May 04, 2010, 06:05:09 PM »

A159 Rod of Wonder can do it.  You may turn funny colors in the process though.
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« Reply #695 on: May 04, 2010, 06:05:50 PM »

A158:  There are a few that I know of:  Insectile from Savage Species, & Spellwarped from MMIII.  Perhaps Half-Illithid from Fiend Folio, though I don't own that book.  Check crystalkeep.com/d20 for more.

A159:  Not that I'm aware of.

A160:  Fire Gnome from Planar Handbook?
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« Reply #696 on: May 04, 2010, 06:07:35 PM »

Q 161 What are the Top 3 domains that a person should choose from if they want to have Pelor as their deity, but not looking to take the Radiant Servant PrC?
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« Reply #697 on: May 04, 2010, 06:12:46 PM »

Q158
Is there a template that gives the aberration type?
- Arachnoid (Underdark)
- Half-illithid (FF)
- Spellwarped (MM3)
- Insectile Creature (SS)



edit -- looks like I got ninja'd  Sad
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« Reply #698 on: May 04, 2010, 06:23:52 PM »

A160:  Fire Gnome from Planar Handbook?
Nope, close, but I looked into it and no.
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A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.
Ithamar
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****
Posts: 959

PM me if you're interested in some Arena action!


« Reply #699 on: May 04, 2010, 06:28:16 PM »

A160:  Fire Gnome from Planar Handbook?
Nope, close, but I looked into it and no.
Half-Fire Elemental from MotP - +3 LA
Fire Element Creature from MotP - +4 LA
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