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The_Mad_Linguist
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« Reply #640 on: May 02, 2010, 10:31:12 PM » |
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Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
1 for 1, but this is completely unaffected by lethal damage (IE: cure minor wounds cures 1 nonlethal and 1 lethal, if you have damage of each kind, 1 lethal if you've just got lethal damage, and 1 nonlethal if you only have nonlethal)
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kevin_video
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« Reply #641 on: May 02, 2010, 10:34:25 PM » |
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Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1? you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal. That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
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« Last Edit: May 02, 2010, 10:37:57 PM by kevin_video »
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Vinom
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« Reply #642 on: May 02, 2010, 10:36:33 PM » |
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Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1? you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal. That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well. It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.
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kevin_video
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« Reply #643 on: May 02, 2010, 10:38:28 PM » |
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Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1? you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal. That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well. It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level. Yup. Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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wotmaniac
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« Reply #644 on: May 02, 2010, 10:58:45 PM » |
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Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145 movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise). but you would need to roll a tumble check for each relevant square and each threatening opponent. failure at any point stops your movement. (or something like that)
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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Ed-Zero
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #645 on: May 03, 2010, 02:52:41 AM » |
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Q146 Does Metamorphic Transfer let you gain the abilities of creatures that you are not changed into at the time (simple mode: would you retain [aka: able to use] the ability of a monster in human form?)
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Luckanan
Ring-Tailed Lemur
 
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« Reply #646 on: May 03, 2010, 05:19:27 AM » |
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Q147: I'm interested in the President/Prime Minister of Smack, but none of the links I can find are current. Anyone have an existing page they can direct me to?
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PhaedrusXY
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« Reply #648 on: May 03, 2010, 10:15:21 AM » |
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Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145 movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise). but you would need to roll a tumble check for each relevant square and each threatening opponent. failure at any point stops your movement. (or something like that) That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square. 15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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wotmaniac
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« Reply #649 on: May 03, 2010, 10:24:20 AM » |
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Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145 movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise). but you would need to roll a tumble check for each relevant square and each threatening opponent. failure at any point stops your movement. (or something like that) That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC. ah -- got it  also, it's only when you go through an occupied square that a successful AoO stops your movement (see the DC 25 entry) -- at least, I think that's right.
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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kevin_video
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« Reply #650 on: May 03, 2010, 10:43:17 AM » |
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Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Surreal
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« Reply #651 on: May 03, 2010, 11:59:39 AM » |
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A 146: No it doesn't.
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Ed-Zero
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #652 on: May 03, 2010, 12:03:25 PM » |
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A 146: No it doesn't.
 Is there anything that does do that?
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Mixster
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« Reply #653 on: May 03, 2010, 12:44:19 PM » |
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Q149 Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
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Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
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GawainBS
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« Reply #654 on: May 03, 2010, 12:54:52 PM » |
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Q149 Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.)
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Aharon
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« Reply #655 on: May 03, 2010, 12:57:49 PM » |
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Q150 If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.
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By clicking this link, you open a pop-up, but I get a eurocent for my current wish, the 5th book of the Wheel of Time series. Please note that this only works if you leave the pop-up opened till it has finished loading. Thank you!
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Surreal
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« Reply #656 on: May 03, 2010, 01:07:34 PM » |
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Q149 Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.) Sanctified Mind, full BAB, but only 5/6 advancement.
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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McPoyo
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« Reply #657 on: May 03, 2010, 01:18:03 PM » |
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Q150 If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.
Items Affected by Magical Attacks Order(1) Item 1st Shield 2nd Armor 3rd Magic helmet, hat, or headband 4th Item in hand (including weapon, wand, or the like) 5th Magic cloak 6th Stowed or sheathed weapon 7th Magic bracers 8th Magic clothing 9th Magic jewelry (including rings) 10th Anything else (1) In order from most likely to least likely to be affected.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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PhaedrusXY
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« Reply #658 on: May 03, 2010, 02:10:25 PM » |
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A 146: No it doesn't.
 Is there anything that does do that? Well... you could perhaps use two different form-changing powers/spells at the same time. If the second one doesn't make you lose access to the supernatural abilities of your "original" form, you should still have the one from MM transfer from the first power/spell.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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PlzBreakMyCampaign
Hong Kong
   
Posts: 1373
Immune to Critical Hits as a Fairness Elemental
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« Reply #659 on: May 03, 2010, 03:18:48 PM » |
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homebrew Q151: Is there any shield that allows TWF like a buckler but can have shield spikes on it?
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« Last Edit: May 03, 2010, 03:20:40 PM by PlzBreakMyCampaign »
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An interesting read, nice to see a civil discussion The point of Spell Resistance is to make it harder to get buffed. And healed. Don't forget that. Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle. Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms. More Funny than HumbleYour a shifter... you have all you ever need. It blows MoMF out of the water But if your greedy for more [ Wish] for something that only effects you, like another class level or two that doesn't count against your ECL. Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want. PBMC gets a cookie for DotA r
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