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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23662 times)
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The_Mad_Linguist
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« Reply #640 on: May 02, 2010, 10:31:12 PM »

Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
1 for 1, but this is completely unaffected by lethal damage (IE: cure minor wounds cures 1 nonlethal and 1 lethal, if you have damage of each kind, 1 lethal if you've just got lethal damage, and 1 nonlethal if you only have nonlethal)
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« Reply #641 on: May 02, 2010, 10:34:25 PM »

Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
« Last Edit: May 02, 2010, 10:37:57 PM by kevin_video » Logged

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« Reply #642 on: May 02, 2010, 10:36:33 PM »

Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.
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« Reply #643 on: May 02, 2010, 10:38:28 PM »

Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.
Yup.


Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
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wotmaniac
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« Reply #644 on: May 02, 2010, 10:58:45 PM »

Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise).  but you would need to roll a tumble check for each relevant square and each threatening opponent.  failure at any point stops your movement.
(or something like that)
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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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« Reply #645 on: May 03, 2010, 02:52:41 AM »

Q146 Does Metamorphic Transfer let you gain the abilities of creatures that you are not changed into at the time (simple mode: would you retain [aka: able to use] the ability of a monster in human form?)
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« Reply #646 on: May 03, 2010, 05:19:27 AM »

Q147: I'm interested in the President/Prime Minister of Smack, but none of the links I can find are current.  Anyone have an existing page they can direct me to?

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wotmaniac
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« Reply #647 on: May 03, 2010, 09:55:32 AM »

Q147: I'm interested in the President/Prime Minister of Smack, but none of the links I can find are current.  Anyone have an existing page they can direct me to?


Here's all 3 Smacks:
http://69.8.198.229/showthread.php?s=ebf335cf74e8f2cb3acb34c023caa067&t=227556
http://69.8.198.229/wotc_archive/index.php/t-519517
http://69.8.198.229/wotc_archive/index.php/t-883674

BTW -- I have a link to the archive of the old 339 board in my sig (hint: it's the last link) -- most of the links seem to work.
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« Last Edit: May 03, 2010, 09:57:26 AM by wotmaniac » Logged


If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions
Report any wrongs I have done here.
PhaedrusXY
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« Reply #648 on: May 03, 2010, 10:15:21 AM »

Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise).  but you would need to roll a tumble check for each relevant square and each threatening opponent.  failure at any point stops your movement.
(or something like that)
That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.

Quote
15     Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
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wotmaniac
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« Reply #649 on: May 03, 2010, 10:24:20 AM »

Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise).  but you would need to roll a tumble check for each relevant square and each threatening opponent.  failure at any point stops your movement.
(or something like that)
That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.

Quote
15     Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
ah -- got it  Thumb

also, it's only when you go through an occupied square that a successful AoO stops your movement (see the DC 25 entry) -- at least, I think that's right.
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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions
Report any wrongs I have done here.
kevin_video
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« Reply #650 on: May 03, 2010, 10:43:17 AM »

Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).
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« Reply #651 on: May 03, 2010, 11:59:39 AM »

A 146: No it doesn't.
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« Reply #652 on: May 03, 2010, 12:03:25 PM »

A 146: No it doesn't.
Sad Is there anything that does do that?
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« Reply #653 on: May 03, 2010, 12:44:19 PM »

Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
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« Reply #654 on: May 03, 2010, 12:54:52 PM »

Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?

A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.)
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« Reply #655 on: May 03, 2010, 12:57:49 PM »

Q150
If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.
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« Reply #656 on: May 03, 2010, 01:07:34 PM »

Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?

A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.)

Sanctified Mind, full BAB, but only 5/6 advancement.
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---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills
McPoyo
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« Reply #657 on: May 03, 2010, 01:18:03 PM »

Q150
If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.

Items Affected by Magical Attacks
Order(1) Item
1st Shield
2nd Armor
3rd Magic helmet, hat, or headband
4th Item in hand (including weapon, wand, or the like)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
(1) In order from most likely to least likely to be affected.
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« Reply #658 on: May 03, 2010, 02:10:25 PM »

A 146: No it doesn't.
Sad Is there anything that does do that?
Well... you could perhaps use two different form-changing powers/spells at the same time. If the second one doesn't make you lose access to the supernatural abilities of your "original" form, you should still have the one from MM transfer from the first power/spell.
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« Reply #659 on: May 03, 2010, 03:18:48 PM »

homebrew Sad

Q151: Is there any shield that allows TWF like a buckler but can have shield spikes on it?
« Last Edit: May 03, 2010, 03:20:40 PM by PlzBreakMyCampaign » Logged

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An interesting read, nice to see a civil discussion
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