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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23801 times)
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KellKheraptis
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« Reply #480 on: April 29, 2010, 12:57:54 AM »

Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell Smile  1/round enough for you?
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« Reply #481 on: April 29, 2010, 01:00:31 AM »

Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell Smile  1/round enough for you?
There is also a feat in ECS that gives you one action point each time you rage.  Though gaining them as fast as you can spend them is good too.
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« Reply #482 on: April 29, 2010, 01:12:20 AM »

Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell Smile  1/round enough for you?

Yes, though more would be fine.  Where's Unfettered Heroism found?
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KellKheraptis
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« Reply #483 on: April 29, 2010, 01:15:54 AM »

Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell Smile  1/round enough for you?

Yes, though more would be fine.  Where's Unfettered Heroism found?

Um...Magic of Eberron comes to mind, as does the Eberron Campaign Setting book.
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« Reply #484 on: April 29, 2010, 01:44:56 AM »

Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?
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« Reply #485 on: April 29, 2010, 01:49:22 AM »

Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?
dunno bout that, but you could always persist more unfettered heroism spells.
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« Reply #486 on: April 29, 2010, 01:55:08 AM »

I admit I had not considered multiple UH spells running simultaneously.

Also, your avatar always gets at least a chuckle out of me.
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« Reply #487 on: April 29, 2010, 02:02:05 AM »

A 103: There are a couple ways to read it. If we assume the monk's belt gives you an equivalent monk level 5 for damage, then superior unarmed strike stacks to level 9 (1d10). Improved natural attack bumps that up one dice size to 2d8.

If we assume the belt doesn't give you monk abiliites, then go by the table for superior unarmed strike, which at level 12 is 1d10. Bump up with INA for 2d8 just like before.

At your current level, it works out to be the same both ways. One you're at level 16, going by the second interpretation your damage improves to 3d6.

A 111: Citadel Elite from Sharn: City of Towers grants 1 extra action point per level
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« Reply #488 on: April 29, 2010, 09:10:23 AM »

Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell Smile  1/round enough for you?

Yes, though more would be fine.  Where's Unfettered Heroism found?

Um...Magic of Eberron comes to mind, as does the Eberron Campaign Setting book.
Races of Eberron.
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« Reply #489 on: April 29, 2010, 10:02:54 AM »

Q113:  Do wizard specializations affect 10th level spell slots obtained via improved spell capacity?
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« Reply #490 on: April 29, 2010, 10:05:13 AM »

Q113:  Do wizard specializations affect 10th level spell slots obtained via improved spell capacity?
By RAW, yes, as specialization does not restrict the spell slot level it applies to, only that it be of a level you can cast.
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« Reply #491 on: April 29, 2010, 10:42:00 AM »

Q 110: I have a player in a gestalt game who is a Druid//Fighter (plans to add some Barb levels later on), who is thus far putting quite a few feats into unarmed combat.  He will eventually have Improved Unarmed Strike, Superior Unarmed Strike, and Improved Grab.  He wants to join the Owlbear Berserker Lodge of Rashemen (which fits thematically) and probably take levels in Runescarred Berserker.

Given that his unarmed damage will already be 1d6 or greater, and he will already qualify for Improved Grapple, what purpose does the Owlbear Berserker feat serve?  Am I missing something, or would it not do him any good?
It really does nothing for him.
That's what I figured.  I'll probably just houserule a +2 bonus to grapple checks if you already surpass all the benefits of the feat (he still needs at least one Lodge feat to get into Runescarred Berserker).
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« Reply #492 on: April 29, 2010, 11:25:36 AM »

I admit I had not considered multiple UH spells running simultaneously.

Also, your avatar always gets at least a chuckle out of me.
when I first found this demotivator, I couldn't stop laughing at it.  Big Grin
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« Reply #493 on: April 29, 2010, 11:45:53 AM »

Q 111. How does Psychic Reformation work in a Familiar?

In my case, i'm 18th level, so the familiar is considered having 18 Hit Dices, so would i remake my Imp from level 1 to 3 or from level 1 to 18?

Would his BAB, Skills and such improve if 18 is the case?
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« Reply #494 on: April 29, 2010, 01:27:24 PM »

Q 112 does arriving at a teleport location provoke an AoO? Basically I want to know if dislocator arrows (MIC 32) can be used to teleport an enemy next to an ally, after which the ally gets to make an attack of opportunity?
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« Reply #495 on: April 29, 2010, 01:33:52 PM »

Q 112 does arriving at a teleport location provoke an AoO? Basically I want to know if dislocator arrows (MIC 32) can be used to teleport an enemy next to an ally, after which the ally gets to make an attack of opportunity?
Why would it? Entering a square rarely provokes an AoO (the only instance I can think of would be if the individual were charging and the attacker had Hold the Line).
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Kuroimaken
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« Reply #496 on: April 29, 2010, 01:39:30 PM »

Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
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« Reply #497 on: April 29, 2010, 02:06:21 PM »

Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
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kalaskaagathas
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« Reply #498 on: April 29, 2010, 02:11:01 PM »

Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?
dunno bout that, but you could always persist more unfettered heroism spells.

Does that work?  Or does it run afoul of the 'Bonuses from the same spell cast multiple times do not stack' business?  Cause I really need two action points per round.
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Philosophers often behave like little children who scribble some marks on a piece of paper at random and then ask the grown-up "What's that?" — It happened like this: the grown-up had drawn pictures for the child several times and said "this is a man," "this is a house," etc. And then the child makes some marks too and asks: what's this then? - Wittgenstein

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Kuroimaken
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« Reply #499 on: April 29, 2010, 03:29:58 PM »

Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.
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