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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23783 times)
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kevin_video
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« Reply #400 on: April 26, 2010, 07:43:34 PM »

Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
I do and don't agree. I can't really see a Paladin as "any" for alignment. Not the stereotyped one of course, I know there's a ton of variants, but I'm talking about basics. But if you have RULES, does that no therefore mean ORDER, which therefore means LAWFUL? Kind of the very definition right there.
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« Reply #401 on: April 26, 2010, 07:56:24 PM »

Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
I do and don't agree. I can't really see a Paladin as "any" for alignment. Not the stereotyped one of course, I know there's a ton of variants, but I'm talking about basics. But if you have RULES, does that no therefore mean ORDER, which therefore means LAWFUL? Kind of the very definition right there.

This should be moved elsewhere if we want to continue this discussion, but my answer is Crusader to that example.
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The_Mad_Linguist
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« Reply #402 on: April 26, 2010, 09:02:30 PM »

It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.

I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.

Does it make more sense for holy energy to reanimate people as wights?
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« Reply #403 on: April 27, 2010, 01:10:56 AM »

Q86: Are there any spells/items which increase the size of natural weapons or enhance them.
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« Reply #404 on: April 27, 2010, 01:15:01 AM »

A 86: Necklace of Natural Attacks (Savage Species) is what you're looking for. Throw on the sizing enhancement and go to town. If you're playing a shifter, then the dire braids (Races of Eberron) are worth looking into.
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« Reply #405 on: April 27, 2010, 01:21:43 AM »

Q86: Are there any spells/items which increase the size of natural weapons or enhance them.

The spell Greater Mighty Wallop (Races of the Dragon) is the best you'll get in terms of increasing the size of natural weapon damage. If you want to just increase the size, and the damage isn't the point, then check the above post.
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« Reply #406 on: April 27, 2010, 01:24:28 AM »

Thanks its actually for a Ghoul Cleric, (low ECL 5) in addition to that are there any funky magic items that scream useful for undead.
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kevin_video
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« Reply #407 on: April 27, 2010, 01:26:51 AM »

Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?
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« Reply #408 on: April 27, 2010, 01:31:10 AM »

Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?
you set the DC for their roll. if they then hit the required DC, they pass.
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« Reply #409 on: April 27, 2010, 01:34:09 AM »

Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?
you set the DC for their roll. if they then hit the required DC, they pass.
Well, it's just that it says "Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result..."
So if you rolled a 14+1 (1HD creature) + 0 WIS + 0 for fear bonus = 15. PC rolled 9 +6 for Intimidate for 15 as well. So the set DC is the opposed roll, right? But it's not "beaten". But so long as it's that number or higher, it counts as beaten?
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« Reply #410 on: April 27, 2010, 03:50:45 AM »

It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.
Does it make more sense for holy energy to reanimate people as wights?
How does this weapon fit into the equation:
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP.
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« Reply #411 on: April 27, 2010, 07:56:06 AM »

Q86: Are there any spells/items which increase the size of natural weapons or enhance them.
Sharptooth spell from Draconomicon increases the size for damage purposes.  The Artificier infusions "Natural Weapon Augmentation" also work for giving weapon qualities, but are limited to use on Constructs only.
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« Reply #412 on: April 27, 2010, 08:46:23 AM »

It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.
Does it make more sense for holy energy to reanimate people as wights?
How does this weapon fit into the equation:
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP.

Probably a case of not knowing their own rules on the part of WotC however the weapon still works as intended because it actually states
Quote
undead and constructs, who do not suffer its drawback
so it shouldn't hurt an undead or construct regardless
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wotmaniac
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« Reply #413 on: April 27, 2010, 09:29:28 AM »

It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.
Does it make more sense for holy energy to reanimate people as wights?
How does this weapon fit into the equation:
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP.

Probably a case of not knowing their own rules on the part of WotC however the weapon still works as intended because it actually states
Quote
undead and constructs, who do not suffer its drawback
so it shouldn't hurt an undead or construct regardless
especially considering the base spell needed to make it.

BTW -- I started a separate discussion of this topic HERE.
« Last Edit: April 27, 2010, 09:30:59 AM by wotmaniac » Logged


If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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« Reply #414 on: April 27, 2010, 03:19:58 PM »

Q88: Where is it originally stated that you can remove monsters from your Summon Monster list to add other monsters?  Fiendish Summoning Specialist says this is the norm, but I've never seen that before.
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« Reply #415 on: April 27, 2010, 03:22:27 PM »

Q89 Is there a good source of character portraits? As in a web-page that has character portraits for fantasy roleplaying games sorted by class or type?
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« Reply #416 on: April 27, 2010, 03:34:00 PM »

Q90 Need to be a Dwarf and have the Goblinoid subtype. Ideas?

Not Stoneblessed. Can't afford three levels.
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« Reply #417 on: April 27, 2010, 03:36:07 PM »

Q90 Need to be a Dwarf and have the Goblinoid subtype. Ideas?

Not Stoneblessed. Can't afford three levels.
Ritual of Association, Savage Species page 148
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If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.
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« Reply #418 on: April 27, 2010, 04:26:38 PM »

... Why the hell?
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Anklebite
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« Reply #419 on: April 27, 2010, 06:03:16 PM »

does it involve a cloak and a dazing effect?
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