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Author Topic: Ask a Simple Question: Ragnarok Edition  (Read 23823 times)
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Anklebite
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« Reply #140 on: April 20, 2010, 07:29:00 PM »

q32 is there a Woodland Archery type affect for melee attacks? that is, "For each missed attack, further attacks this round gain a cumulative +X bonus"
abuse aptitude weapons?
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« Reply #141 on: April 20, 2010, 08:00:33 PM »

Crushing Strike (PHBII) is like the exact opposite of Woodland Archer. Smile
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« Reply #142 on: April 20, 2010, 08:10:17 PM »

Stormguard warrior can up the damage... But not the to hit.
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Anklebite
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« Reply #143 on: April 20, 2010, 08:14:23 PM »

Stormguard warrior can up the damage... But not the to hit.
the AoO option gives +4 hit and damage.
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« Reply #144 on: April 20, 2010, 09:25:13 PM »

Q33
In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor.  What and where is it?

It probably isn't obdurium.  Stronghold Builder's Guidebook's obdurium stats don't give it a +.
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
ksbsnowowl
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« Reply #145 on: April 20, 2010, 09:32:07 PM »

Q33
In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor.  What and where is it?

It probably isn't obdurium.  Stronghold Builder's Guidebook's obdurium stats don't give it a +.
It was probably adamantine from the 3.0 DMG.

Yep. 3.0 DMG, p. 242

And Bump

Q 25a: An Uthraki (UE) can auto-qualify for the Shapeshifter PrC from OA, aside from needing 2 HD and 10 ranks in Concentration.  It has a +1 Int modifier.  What are the best two levels it can take to get the requisite ranks in Concentration, and get a spellcasting progression to make use of the spellcasting advancement from Shapeshifter?  A level of Ranger and a level of Duskblade seem to be the best option.

Q 25b:Any good divine caster options, perhaps to take advantage of Nature's Warrior?  Black Guard would be good, but feet-wise hard to qualify for (2 levels of fighter could probably do it, but...)

Q 26a: This is perhaps a bit of a 3.0/3.5 transition conflict.  The Uthraki has an Alternate Form ability, which says it works like Alter Self, but allows an uthraki to take the form of any Small or Medium Humanoid or Monstrous Humanoid.  If an uthraki were to turn into a Dark One (FF), would it gain Sneak Attack?

Q 26b: If yes to gaining sneak attack, can it use that sneak attack to qualify for a prestige class, then bootstrap itself into qualifying for the class when not in Dark One form, once the class grants enough sneak attack dice to qualify for itself?
« Last Edit: April 20, 2010, 09:34:20 PM by ksbsnowowl » Logged

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« Reply #146 on: April 20, 2010, 09:38:42 PM »

+1 int modifier?  WTF?


Q34) Are there any ways to get a nonability for dex or wis or cha?
« Last Edit: April 20, 2010, 10:19:27 PM by The_Mad_Linguist » Logged

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« Reply #147 on: April 20, 2010, 11:18:37 PM »

+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
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« Reply #148 on: April 20, 2010, 11:41:03 PM »

Q35)  Any good magical ways of generating difficult terrain? 

I was looking for a way to exploit Step of the Wind for my tripper Swordsage type character and don't have room in my build for the usual suspects Earth Devotion, Knight, etc.  Spore Field (druid 1, Complete Scoundrel) has potential, as does good ol' Grease, but I'd love something that was a swift action. 

In theory I could get contingent Spore Fields, but that seems like a headache ...
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Havok4
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« Reply #149 on: April 20, 2010, 11:53:42 PM »


Q34) Are there any ways to get a nonability for dex or wis or cha?

For dex you would have to be incapable of independent motion. Like being an object via haunt shift or a sandwich psion. A creature cannot have a nonability in wis or cha so no go there unless you can find some way to play an inanimate object.
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
That usually means it has a +2 modifier.
« Last Edit: April 20, 2010, 11:56:05 PM by Havok4 » Logged
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« Reply #150 on: April 20, 2010, 11:55:21 PM »

+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
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« Reply #151 on: April 20, 2010, 11:58:39 PM »

+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
So what's INT 14, 16, and 19? +3, +5, and +6?
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« Reply #152 on: April 21, 2010, 12:01:10 AM »

+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.

I believe he meant it as the character has a +1 Int mod from its Int score of 12.  What the creature's racial modifiers are is essentially irrelevant.
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« Reply #153 on: April 21, 2010, 12:01:47 AM »

+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
So what's INT 14, 16, and 19? +3, +5, and +6?

+4 int, +6 int, and +8 int. Basically, you assume the base creature has 10s and 11s before the racial modifiers.


+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.

I believe he meant it as the character has a +1 Int mod from its Int score of 12.  What the creature's racial modifiers are is essentially irrelevant.

Ah, carry on then.
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Havok4
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« Reply #154 on: April 21, 2010, 12:04:01 AM »

Oh, well that was an irritating bit of confusion.
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ksbsnowowl
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« Reply #155 on: April 21, 2010, 12:31:46 AM »

Quote
Each ability, after changes made because of race, has a modifier ranging from -5 to +5.

Words.  They're hard.
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Anklebite
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« Reply #156 on: April 21, 2010, 12:39:44 AM »

Quote
Each ability, after changes made because of race, has a modifier ranging from -5 to +5.

Words.  They're hard.
 Tongue Wink

Verily, the act of using strings of letters in an effort to communicate in a logical and coherent matter can sometimes become complex and nuanced, thus becoming difficult.
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« Reply #157 on: April 21, 2010, 01:01:31 AM »

Q33b
NOTE: This is NOT 3.0 adamantine!  It was from an obscure book.

In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor.  What and where is it?

It probably isn't obdurium.  Stronghold Builder's Guidebook's obdurium stats don't give it a +.
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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« Reply #158 on: April 21, 2010, 01:14:05 AM »

Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
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« Reply #159 on: April 21, 2010, 02:15:20 AM »

Q37
Does triad spell (SP pg224) take into account metamagic feats?  Say I DMM-persisted a bull's strength and used triad spell on it.  Can I cast persisted bull's strength three times now or only once and the other two will be normal?  Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?

That was kind of like 2 questions, but similar enough I think........ thanks.
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