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Author Topic: Taking 10 with a New DM  (Read 713 times)
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Endarire
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« on: April 14, 2010, 12:18:18 AM »

My current DM is confused at what 'taking 10' means.  What official material is there to say that taking 10 is 1 roll?
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Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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« Reply #1 on: April 14, 2010, 12:21:33 AM »

http://www.d20srd.org/srd/skills/usingSkills.htm


hecks Without Rolls

A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions and eliminate the luck factor.
Taking 10

When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.
Taking 20

When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.

Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.
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Endarire
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« Reply #2 on: April 14, 2010, 12:41:03 AM »

I was hoping for a FAQ entry.  We showed him this and he still seems confused.
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Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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« Reply #3 on: April 14, 2010, 12:43:33 AM »

Quote
When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10.


In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.

Taking 10 is one roll. Taking 20 is like rolling 20 times and getting a Nat 20 on the last roll (and all of the rest are failed rolls).
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The_Mad_Linguist
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« Reply #4 on: April 14, 2010, 12:52:26 AM »

Take 10 is: I'll follow standard operating procedure.  Instead of looking in a random place for my keys, I'll check the dining room table where I usually leave them. 


Take 20 is: Screw it, I'm going to search every place in the house.  And since your keys are always in the last place you look for them, it'll take exactly twenty times as long as normal.
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« Reply #5 on: April 14, 2010, 01:20:24 AM »

you don't roll at all. you just automatically get 10 in exchange for more time passing in game. same with taking 20. you more or less auto succeed in exchange for losing a lot of time in-game. it only applies to one skill check at a time, however.
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« Reply #6 on: April 14, 2010, 01:23:26 AM »

automatically get 10 in exchange for more time passing in game
no.

taking 10 does NOT take any extra time.
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« Reply #7 on: April 14, 2010, 03:55:34 AM »

Taking 10 means taking more care
Taking 20 means taking more time
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« Reply #8 on: April 14, 2010, 01:44:52 PM »

automatically get 10 in exchange for more time passing in game
no.

taking 10 does NOT take any extra time.

Precisely.

Keep in mind that not all skills allow for taking 10, and you usually need a special ability in order to be able to take 10 under pressure (read, during combat).
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nijineko
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« Reply #9 on: April 14, 2010, 03:07:14 PM »

ah, yes. thank you for the clarification of my poorly worded statement. quite correct. ^^
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arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
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Endarire
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« Reply #10 on: April 14, 2010, 07:11:38 PM »

@The_Mad_Linguist: Danke!
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Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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