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The_Mad_Linguist
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« on: March 28, 2010, 04:41:18 AM » |
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Working on a character for a campaign. Level 12. Haven't actually made an artificer before, so I figured I'd get some advice
Books: Open 3.5, everything else on a per-item basis
Race: I'm thinking lesser mechanatrix. Electricity healing is fun.
Stat selection: dunno. Shouldn't matter too much.
Combat: I'm planning on using a lot of potions/wands reflavored as cigars. Typically of lightning bolt. Because that's totally awesome.
My mastermaker battlefist is reflavored as a hook. An awesome pirate hook. Yaarrr! And of course, a hidden compartment in the pegleg for a wand. I plan to be one-eyed and have an eyepatch of true darkness as well.
Build sketch Artificer 5/Renegade Mastermaker 7 (hey, that's the break point).
I'm considering taking obtain familiarrrr and improved familiarrrrr for an awesome "parrot" and or "monkey" (that is, an imp that stays shaped like a raven or a beguiler) and just using a scroll of elemental familiar to turn it into an air elemental. What other cool things should I incorporate?
I'm thinking a persistant energy vortex would be cool.
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« Last Edit: April 04, 2010, 05:07:46 PM by The_Mad_Linguist »
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Thaosyr23
Ring-Tailed Lemur
 
Posts: 53
aquaman, best superhero ever?
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« Reply #1 on: March 28, 2010, 08:57:44 AM » |
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you can make your homunculus look like whatever you want. Iron defender monkey. scout thingie parrot. whatever, just take the sculpting ranks and you can do it.
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #2 on: March 28, 2010, 09:04:22 AM » |
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Thaosyr23
Ring-Tailed Lemur
 
Posts: 53
aquaman, best superhero ever?
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« Reply #3 on: March 28, 2010, 09:09:40 AM » |
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oh, and make the battlefist shaping(is that right? the thing that lets it change to other weapons in the same size catagory). That way you'll have any light weapon you want. and another hand when you need it.
oh, potions are terrible, never use them. eternal wands are better
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Havok4
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« Reply #4 on: March 28, 2010, 11:58:00 AM » |
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You need to make yourself an airship or regular ship to fly around in for your pirating. You can do that for cheap with an item of suspension (Shining South), given a caster level of 7 you would only need the item to be once per week which should make it fairly cheap although a minor schema would work well, and a decanter of endless waters. You could literally use any old thing as an airship with that combo. It would be very funny to have a character that would christen a new ship about every week because his ships keep on getting destroyed and he flies around on odd things like carts, statues, and houses.
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The_Mad_Linguist
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« Reply #5 on: March 28, 2010, 01:28:39 PM » |
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The party already has a sentient boat, so making into a flying sentient boat would be cool (the campaign is already ongoing).
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Paradox
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« Reply #6 on: March 28, 2010, 01:35:19 PM » |
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Is there a set template for mechantrix? IIRC it was listed as a template in FF but it required extrapolation from the sample creature (I ask because I really want to play one XD)
Taking the alchemist savant would be king for crafting potions, unless you don't think the hit to your craft reserve to be worth it. There are some really crazy methods of reducing cost/xp here, so when my boss gets off my ass, I'll find some links.
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The_Mad_Linguist
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« Reply #7 on: March 28, 2010, 03:59:15 PM » |
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Is there a set template for mechantrix? IIRC it was listed as a template in FF but it required extrapolation from the sample creature (I ask because I really want to play one XD)
Taking the alchemist savant would be king for crafting potions, unless you don't think the hit to your craft reserve to be worth it. There are some really crazy methods of reducing cost/xp here, so when my boss gets off my ass, I'll find some links.
It's not a template. It's a planetouched race.
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Bastian
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« Reply #8 on: March 28, 2010, 04:17:19 PM » |
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I would suggest a Spare Hand (MoE). After all what self respecting pirate doesn't want an extra hand to hold their rum?
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Bauglir
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« Reply #9 on: March 28, 2010, 04:44:49 PM » |
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Are there any nasty [Electricity] spells that have effects other than damage? Being denied a saving throw can be unpleasant.
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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The_Mad_Linguist
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« Reply #10 on: March 28, 2010, 04:59:56 PM » |
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Are there any nasty [Electricity] spells that have effects other than damage? Being denied a saving throw can be unpleasant.
Not that I know of, and I doubt it'll come up.
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #11 on: March 28, 2010, 05:19:44 PM » |
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Are there any nasty [Electricity] spells that have effects other than damage? Being denied a saving throw can be unpleasant.
Not that I know of, and I doubt it'll come up. Watch out for archmages with Snowcasting.
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Endarire
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« Reply #12 on: March 29, 2010, 01:56:32 AM » |
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Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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Surreal
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« Reply #13 on: March 29, 2010, 03:00:12 AM » |
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Are there any nasty [Electricity] spells that have effects other than damage? Being denied a saving throw can be unpleasant.
There's lightning leap which is both a damage and teleportation spell.
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Hijax
Donkey Kong
   
Posts: 646
Kobolds ate my cookies
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« Reply #14 on: March 29, 2010, 04:00:46 AM » |
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Are there any nasty [Electricity] spells that have effects other than damage? Being denied a saving throw can be unpleasant.
There's lightning leap which is both a damage and teleportation spell. Baleful Transposition: Now with healing. also, get some cannons. and by that, i mean wands of Orb of Force. And some with fire, for lighting the enemy ship.
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"There's more to apocalypse than running around like a maniac you know"-B. M. Evilwizardington. blogging at disasters made in china
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The_Mad_Linguist
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« Reply #15 on: April 04, 2010, 06:13:53 AM » |
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Have decided upon making my battlething into a morphing, sizing weapon of legacy. Have further decided to make weapon of legacy intelligent. Have further further decided to use a scroll of elemental familiar and UMD four scrolls of planar familiar to have an anarrrrchic celestial axiomatic fiendish arrrrr elemental familiarrrr. How did I convince it to go through with it? When it was fiendish I took 20 to convince it that it need the ability to attack chaotic foes as well, when it was axiomatic I convinced it it needed the ability to attack evil foes as well, and when it was celestial I convinced it it needed to attack lawful foes as well. My cha is higher than its wis, and I have time to take 20.
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Nunkuruji
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« Reply #16 on: April 04, 2010, 10:22:45 AM » |
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Are there any nasty [Electricity] spells that have effects other than damage? Being denied a saving throw can be unpleasant.
Mystic Lash?
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Havok4
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« Reply #17 on: April 04, 2010, 10:52:53 AM » |
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Have further further decided to use a scroll of elemental familiar and UMD four scrolls of planar familiar to have an anarrrrchic celestial axiomatic fiendish arrrrr elemental familiarrrr. Well it sounds like your sort of battle fist will be incredibly insane after you are done with that. Also are you sure a sentient weapon is a valid target for those spells?
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The_Mad_Linguist
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« Reply #18 on: April 04, 2010, 04:34:54 PM » |
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That's not my battlefist. That's my "parrot" (I ended up taking obtain familiar)
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Havok4
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« Reply #19 on: April 04, 2010, 04:45:34 PM » |
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Oh. Well that imp is going to be improbably insane.
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