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Author Topic: OOC Discussion  (Read 12029 times)
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VennDygrem
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« Reply #380 on: August 20, 2010, 06:11:46 PM »

I'll update for your Raid on Kobold Town* sometime later, hopefully today, when I've got time to lay it all out.



*May not acually involve raiding Kobold Town**



**Kobold Town may not actually be a real thing
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Agita
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Justym2c
« Reply #381 on: August 20, 2010, 06:25:35 PM »

Hey, I just had an idea. After we brutally murder all the kobolds and retrieve Stahl, who's up for tying Amnon to a tree and doing some illegal gambling?
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tallan
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« Reply #382 on: August 26, 2010, 11:40:15 AM »

Fellow players and dm, for reasons outside the game I haven't had the time or inclination to get engaged in this game like I should. Upcoming events will be making it even less likely. It's not fair to anyone. So, I'd like to leave under amicable terms. In game wise, perhaps he could be killed in the raid. Or he might just wander back to town.
I hope the rest of you have fun and I thank you all for your patience with me so far. Perhaps I'll be more prepared for a later game with some of you.
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Deep in the tomb of indelible gloom, an angel waits to die.
High on the peak, where only fools seek, a dragon tried to get high.
To which one we go, well f*ck if I know, the point is to question why.
Agita
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« Reply #383 on: August 26, 2010, 11:46:56 AM »

Maybe Min makes a stray comment and gets executed by Amnon?
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VennDygrem
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« Reply #384 on: August 26, 2010, 12:51:21 PM »

It's actually fairly appropriate. The Psion in my table game leaves and comes back all the time (he had some inconsistant scheduling, going out of the country for a time here, busy with something else there, etc.) so it's no big deal. Minharath will be available to you if you decide to rejoin us in the future.

In the meantime, I'm still waiting for a response from you guys on what I posted on the in-game thread.
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Agita
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« Reply #385 on: August 26, 2010, 12:59:57 PM »

I say we send our non-stealthy characters (Amnon, Aanna, Golkonda?) straight ahead to draw attention and have Curyll and Mytos flank us in hiding. Curyll can pop up once in a while, read tracks, and keep us on the right path, or alternatively his beast companion could fly low and lead us.
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Risada
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« Reply #386 on: August 26, 2010, 11:19:49 PM »

I say we send our non-stealthy characters (Amnon, Aanna, Golkonda?) straight ahead to draw attention and have Curyll and Mytos flank us in hiding. Curyll can pop up once in a while, read tracks, and keep us on the right path, or alternatively his beast companion could fly low and lead us.

This.
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Flay Crimsonwind
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« Reply #387 on: August 27, 2010, 12:28:06 AM »

I say we send our non-stealthy characters (Amnon, Aanna, Golkonda?) straight ahead to draw attention and have Curyll and Mytos flank us in hiding. Curyll can pop up once in a while, read tracks, and keep us on the right path, or alternatively his beast companion could fly low and lead us.

This.
I'm down, but on record I'm not really a stealth character; I only have a +2. which may be more than amnon, but only by a bit.  Tongue
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VennDygrem
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« Reply #388 on: August 27, 2010, 01:55:15 AM »

Alright then. I'll get the next part set up tomorrow after getting some sleep and getting settled into work. If Bowen hasn't rolled any nature checks by then, I'll roll for him and we can move on to the real action. Smile
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VennDygrem
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« Reply #389 on: August 29, 2010, 10:03:36 PM »

Sorry for effectively lying, guys. I got busy working, and I've got a busy couple weeks leading up to my return to school. Would anyone mind if I called in a temporary hiatus? I'm definitely not dropping this for good, but I'm pretty busy right now and for a couple weeks.
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Nanshork
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« Reply #390 on: August 29, 2010, 10:40:37 PM »

If that is what you've got to do, that's what you've got to do. 

Just as long as you come back though, okay?   Tongue
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« Reply #391 on: August 30, 2010, 03:45:11 AM »

If that is what you've got to do, that's what you've got to do. 

Just as long as you come back though, okay?   Tongue
What he said. I'd love to play this through, Mytos demands glory! Also, do whatcha need to do, I get that.
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Agita
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« Reply #392 on: August 30, 2010, 07:43:21 AM »

It's okay, better to take a break than get burned out and give it up for good.

As long as, again, you come back. *pokes Venn with knife*
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It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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« Reply #393 on: August 30, 2010, 10:55:21 AM »

It's okay, better to take a break than get burned out and give it up for good.

As long as, again, you come back. *pokes Venn with knife*

This. *draws an axe from pocket* 
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VennDygrem
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« Reply #394 on: August 30, 2010, 05:36:44 PM »

Whoa, whoa! Don't get hasty now, guys!

I'll be back, it's just super busy right now.
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Agita
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« Reply #395 on: August 30, 2010, 05:48:10 PM »

I'll be back
It's not as believable or funny if you don't post a Terminator pic to go with it.
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It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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VennDygrem
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« Reply #396 on: September 30, 2010, 04:55:47 PM »

So, I'm gonna start this up again soon, but editing those maps in photoshop all the time is time-consuming. Would anyone object if I went with a lower-tech alternative, like using a public Google Docs spreadsheet?

Also, who's still here? I haven't seen Bowen anywhere else in a while, but is anyone else still on board? If there's still interest, I'll keep running the game. If not, I'd just start a new one.
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Agita
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« Reply #397 on: September 30, 2010, 05:03:34 PM »

I'm still around.
If editing maps in 'shop is too much work, consider switching to maptool instead. It does most of the grunt work you need Photoshop for all by itself.
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It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Nanshork
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« Reply #398 on: September 30, 2010, 05:08:50 PM »

I'm still around. 

Google docs work, but only just.  From experience with other games, I'd suggest doing something like maptool.
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VennDygrem
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« Reply #399 on: September 30, 2010, 05:19:08 PM »

Hmm, well I'll look into it.

By the way, I may still make maps in PS, but the main problem was ripping maps from H1, editing out the initial placements of the enemies, and then all the upkeep. What I meant is that I may need to make use of some custom maps that may not be quite as 'pretty'. I'll have to do that once the module's over with, anyway.

I'll still look into using maptool, but I'm not sure whether or not it'll meet my needs.
« Last Edit: September 30, 2010, 10:07:25 PM by VennDygrem » Logged

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