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Author Topic: The Keep - Part 1  (Read 9030 times)
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Agita
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« Reply #340 on: January 10, 2011, 12:16:07 PM »

Bolstered by Golkonda's magic, Aanna steps away from the shelter of the tree and swings her sword at the armored kobold in a wide arc, drawing a deep orange line where the blade goes with a low hum.

Free: End the AC bonus for 10 THP.

Move: Shift to C6.

Standard: Guiding Strike on D.
Guiding Strike attack (vs AC), damage (1d20+8=15, 1d8+4=8)
Shake fist On the off chance that hits, D takes -2 to AC until eont.
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VennDygrem
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« Reply #341 on: January 10, 2011, 01:32:17 PM »

The kobold deflects Aanna's blow with its ridiculously-proportioned shield.

Gerand's up!
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Flay Crimsonwind
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« Reply #342 on: January 10, 2011, 10:43:34 PM »

Gerand Move sin as an assist to Aana, who was fighting well despite her injuries. Interested by the woman's fortitude and fury, Gerand closes the distance with the two kobolds near her, and lashes out at both.
Move to B7.
Sword Burst as a standard action, hits B6 and A6.
-To-Hit: 18 vs Reflex
-Damage: 5 force
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« Reply #343 on: January 10, 2011, 10:55:25 PM »

Gerand Move sin as an assist to Aana, who was fighting well despite her injuries. Interested by the woman's fortitude and fury, Gerand closes the distance with the two kobolds near her, and lashes out at both.
Move to B7.
Sword Burst as a standard action, hits B6 and A6.
-To-Hit: 18 vs Reflex
-Damage: 5 force

There's only one enemy near you. the one in B6 moved just before Nanshork's turn. Let me know if you want to change your action, but otherwise you took down a kobold.
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Flay Crimsonwind
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« Reply #344 on: January 11, 2011, 12:04:21 AM »

Do you mean after? He's there before Risada went, then one shifts after Nanshork goes, but I don't see one move after Risada. Either way, something dies, so it's a good round as far as I'm concerned. Big Grin
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« Reply #345 on: January 11, 2011, 12:33:14 AM »

Something dies! Gerand stabs the kobold through the heart, and blood spills onto the ground.

Round 4!

Map:


Modified Initiative:
Zap 16
S 14
M 14
K Delayed
Golkonda 13
Amnon 13
D 9
Aanna 8
Gerand 4

Zap used Initiative! It's Super Effective!
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archangel.arcanis
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« Reply #346 on: January 11, 2011, 09:34:23 AM »

Zap will step to F11 (Again!) and use Lightning strike on M @D9:
1d20+5=9, 1d8+6=7
IC
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« Reply #347 on: January 11, 2011, 11:55:15 AM »

As Zap moves away, leaving his attention momentarily unfocused, the kobold takes the opportunity to swipe at the halfling, and is suddenly struck down by a holy power before its hit can connect!
Unfortunately, this lightshow further unfocuses Zap, and his lightning strike misses its mark.
Since this changes your action, a.a, I'd normally let you pick a different standard action, but your attack roll still misses another target.

The kobold slinger shifts out of its cover into I3 and attacks Amnon with a sling bullet, only to miss! It scampers back to N1.

The agile kobold moves to F4, and attacks Amnon. It hits for 5 damage. It darts and dances around in a deceptively distracting way.

Only one of the weaker kobolds remains. It shifts to E4, then attacks Amnon, but its spear glances off of Amnon's armor.

Map:


Golkonda's time to shine... is now!
« Last Edit: January 16, 2011, 04:30:15 PM by VennDygrem » Logged

Risada
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« Reply #348 on: January 12, 2011, 03:21:21 AM »

Golkonda takes a step to the side, towards Aanna and Gerand, and throws his knife at the spear kobold, in an attempt to finish it off, and at the same time bolstering his allies.

Move: shift to B6
Standard: Magic Weapon on K -> 1d20+8=26;1d6+4=7. ON a hit, Aanna and Gerand gains +1 Power bonus to attack rolls and +3 bonus on damage rolls until the EONT.
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« Reply #349 on: January 12, 2011, 04:00:56 AM »

Somehow, the kobold manages to deflect the longknife back into Golkonda's hand.
You find that you can't target K unless he's the closest target. You're going to have to choose another target for your attack, though you're likely to hit any of them with that roll. The same rule applies to everyone.

Hey, don't look at me, I didn't make this guy up myself. Smile
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Risada
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« Reply #350 on: January 12, 2011, 07:25:07 PM »

Somehow, the kobold manages to deflect the longknife back into Golkonda's hand.
You find that you can't target K unless he's the closest target. You're going to have to choose another target for your attack, though you're likely to hit any of them with that roll. The same rule applies to everyone.

Hey, don't look at me, I didn't make this guy up myself. Smile

Then hit the D guy...
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« Reply #351 on: January 13, 2011, 12:39:08 AM »

Golkonda realigns his throw, hitting the shielded kobold while his magic allows Aanna and Gerand to focus more clearly.

Amnon's up!
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« Reply #352 on: January 13, 2011, 03:00:24 AM »

Amnon yells to his companions, "Do not let the fleeing one escape and warn more of our approach!  As for these, they are mine!"  He then grins as he is filled with the holy passion for battle, swinging his sword forcefully at the kobold menacing Aana.

I'm assuming that tied for the closest target is good enough.  If not, let me know and I'll edit my action.

Minor: Lay on Hands on Self

Valorous Smite on D
Hit: 14
Damage: 17


Well, if that hit then every kobold within three squares of me is marked until EONT.
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« Reply #353 on: January 13, 2011, 03:27:40 AM »

The Paladin's strike is deflected by the kobold's shield. He's a tough little bugger! It responds by slashing with its shortsword, which in kind bounces off the Paladin's shield. It's a heavy armor standoff!

Aanna's turn!
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Agita
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« Reply #354 on: January 13, 2011, 03:21:26 PM »

Ignoring Amnon's ravings, Aanna moves to flank the shielded kobold, Motioning with her head towards the sling-wielding kobold and the stealthy one and adressing Gerand. "Quick, get those two!" Meanwhile, she herself focuses her magic on her sword, the glow on it shifting to a pale blue as it starts humming softly, and strikes at the armored kobold.

Move: Shift to C7 to flank D with Amnon.

Standard: War Song Strike on D. +2 to hit from CA, +1 to hit from Gol's Magic Weapon, +3 damage from the selfsame.
wat
I... think something went wrong there. Maybe too many mods stacked at once? I'll try again, adding all the to-hit bonuses up to one modifier. Total +11 to hit, +7 damage.
Um.

War Song Strike attack (vs AC), damage (1d20+11=24, 1d8+7=9)
On a hit, the next guy who hits D gets 4 THP.
« Last Edit: January 13, 2011, 03:42:57 PM by Agita » Logged

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« Reply #355 on: January 13, 2011, 03:31:02 PM »

Forgot the semi-colon between the two rolls.
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« Reply #356 on: January 14, 2011, 03:09:13 PM »

D doesn't look good!

Gerand's turn.
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Flay Crimsonwind
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« Reply #357 on: January 15, 2011, 05:29:24 AM »

Gerand flashes out of being for a second, reappearing across the fray. Breaking into a sprint to catch the withdrawn slinger, he lunges at the last minute bringing his literally screaming sword down on his foe.

Minor Action, Aegis of Assault on D. Sorted.

BTW, thanks for the power boost, Risada. +1 att/+3 dmg

Fey step teleports me five squares max as a move action, to G2. I'm pretty sure people don't block LoS, yes?
Standard charge to M2, attack Slinger.
-To-Hit: 16 v AC
-Damage: 7


If he's still alive, I'll use an action point for a standard action; and booming blade.
-To-Hit: 23 v AC
-Damage: 8

Eeeew, minimum damage roll.... but he'll still take 7 thunder damage if he runs away.
« Last Edit: January 16, 2011, 03:22:22 PM by Flay Crimsonwind » Logged

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« Reply #358 on: January 16, 2011, 04:58:50 PM »

Gerand does a number on the fleeing slinger, who does its best to defend itself against the swordmage's assault! However, it remains standing, bleeding and quite angry. Inside the cave, Gerand can just barely catch a glimpse of another kobold, scurrying behind a cavern wall.

Round 5!

Map:

Modified Initiative:
Zap 16
S 14
M 14
K Delayed
Golkonda 13
Amnon 13
D 9
Aanna 8
Gerand 4

Zap's turn again!
« Last Edit: January 17, 2011, 12:21:30 PM by VennDygrem » Logged

archangel.arcanis
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« Reply #359 on: January 17, 2011, 12:33:28 PM »

Shift to g11 then Lightning Strike on K: Lightning Strike (1d20+6=13, 1d8+8=15)
If it hits then M takes 2 points as well.
I did add the +1 for being in the circle as well.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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