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Author Topic: The Keep - Part 1  (Read 9219 times)
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Nanshork
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« Reply #420 on: October 13, 2011, 10:48:37 PM »

Amnon faces Ironteeth and says, "You are an unholy abomination and by Dol Arrah's light you will be cleansed from the face of Eberron!"  He then pulls out his holy symbol dedicated to his goddess and a bright light shoots out of it at his foe.

Marking Ironteeth

Using Radiant Delerium Daily Power
Hit: 24 vs Reflex
Effect if Hit: 19 Radiant Damage,  target is dazed until end of my next turn, and target has -2 to AC (save ends)

Effect if Missed: 9 Radiant Damage and target is dazed until end of my next turn

Critical Hit!!
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VennDygrem
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« Reply #421 on: October 15, 2011, 08:06:58 AM »

Dol Arrah's light shines particularly brightly as Ironteeth's flesh is seared by the highly-concentrated energy.
As the light burns away at him, Ironteeth's twin mouths cry out in a snarling and disquieting harmony. The words are clearly in the goblin tongue, which makes them even more uncomfortable on your ears.

If you know Goblin:
"Kalarel and Lord Orcus, Prepare my way!"

Make a religion check.

If you don't:
The sound of Ironteeth dying is just horrible. Horrible. 

Ironteeth then collapses upon the ground, his body still sizzling as drool and blood pool from out of both of his mouths.

The kobold mage, meanwhile, is still locked in a contest of spellslinging with Cal. It hurls a bolt of fire at the Kalashtar, but it misses and dissipates harmlessly against the wall behind Cal. The kobold curses out its frustration in draconic.

Lord Mytos is up!
« Last Edit: October 15, 2011, 08:08:31 AM by VennDygrem » Logged

Nanshork
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« Reply #422 on: October 15, 2011, 01:50:08 PM »

Religion: 25

Natural 20 again!
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Flay Crimsonwind
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« Reply #423 on: October 15, 2011, 09:06:46 PM »

His sneer spreading as he hears Ironteeth hit the floor, Mytos lets fly a burst of energy into the face of the kobold to his right. Then, with the recent shock of their champions death, Mytos spins and flourishes his sword even as he strikes for the chinks in their armor, ready to send them on with him.

Mark B2 with Aegis

Use Sword Burst, with B2 and B4 in range.
B2:
To-Hit: 21 vs Reflex
 - Damage: 8

B4:
To-Hit: 25 vs Reflex
 - Damage: 9
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VennDygrem
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« Reply #424 on: October 17, 2011, 02:01:58 AM »

The kobolds shriek in pain as the Eladrin swordsman lacerates their vital spots and makes it seem as though their armor were made of paper.

Remember, multiple attack rolls, just one damage roll. Luckily the damage rolls were pretty close, but I still went with the first one (so they both take 8 damage). Kobolds are still standing, but look like they're in really rough shape; the caster's still going strong, but one its allies fall, it'll be 5 against 1. Time to wrap this up, guys!

Cal's turn! Show them the error of their ways!
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Calchexxis
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« Reply #425 on: October 18, 2011, 12:05:21 AM »

"You're beginning to annoy me you sorry excuse for a spellslinger" Cal mutters bending his fingers forward and concentrating as light blooms around them he whispers a litany for strength before casting the light forward.

Sun Strike: 1d20+4=14 vs. Reflex
Damage: 1d8+4=12
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"Oh God, I could be bounded in a nutshell
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VennDygrem
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« Reply #426 on: October 19, 2011, 02:10:39 AM »

The opposing kobold mutters an incantation, briefly raising a magical ward just in time to guard against Cal's luminous wrath. The kobold snickers and sticks its tongue out at the Invoker.

Amnon:
I just did a quick search of the thread and I apparently already addressed what you know about Orcus. Gerand never shared his information about Orcus with the rest of the group, least of all his name. I will say, though, that now that you've heard the name 'Orcus,' it does seem more familiar to you, even if you don't recognize his symbol. You remember hearing an elderly scholar of your church mention something about a 'demon prince of the undead' with that name, and that he had been locked away in Khyber during ancient times by the dragons and couatls. This might be related to the figurine your party found with the kobold ambushers before, which makes sense given that they are clearly all working together.

Round 5!

Map:

Zap's up!
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archangel.arcanis
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« Reply #427 on: October 19, 2011, 11:59:16 AM »

Zap will step to D1 then cast Shocking Magnitism. Targets being the Ks at B2 and B4. Attack1;Attack2;Damage (1d20+5=21, 1d20+5=19, 3d6+8=20)
They are each pulled 2 squares toward me and any creature starting their turn adjacent to me takes lightning damage (spell states dex mod (2) but I don't know if my other abilities add to this or not)
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
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« Reply #428 on: October 19, 2011, 12:13:10 PM »

Zap sends an overcharged electromagnetic pulse at the kobolds, stopping their hearts instantly. Their limp, lifeless bodies get pulled next to the sorcerer, occasionally receiving a jolt from his electrical aura. Each jolt makes the kobolds twitch eerily.

Only one kobold remains, and it's not giving up!

Golkonda, you're up!
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Risada
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« Reply #429 on: October 20, 2011, 10:23:35 PM »

Seeing his close targets falling, Golkonda chases after the last enemy remaining. While moving, he charges his blade  with electricity, then release it against the kobold.

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« Reply #430 on: October 21, 2011, 11:51:54 AM »

Golkonda stumbles on a loose rock, and misses the kobold.

Amnon's up! Smite it! Smite it now!
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Nanshork
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« Reply #431 on: October 21, 2011, 01:24:27 PM »

As if hearing a command from his goddess, Amnon moves in and smites it!

Move to G7

Mark it.

Virtuous Strike for the radiant damage visual effect.   Tongue
Attack: 11 Damage: 7

 Bang Head

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VennDygrem
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« Reply #432 on: October 21, 2011, 11:13:32 PM »

G7 is right in a wall. How about H5?

Don't let it get away, Anton! Noooo! The bastards got him! You little buggers are going to paaaaaaaayyyyyy~~~

As it turns out, what Amnon heard in his head wasn't a command from his Goddess, which would have been rare enough indeed given the Gods' general predilection for staying out of the affairs of mortals. Rather, it was a temporal imprint of some event, past or future. However, Amnon has no idea what any of that means- most likely, he just thinks he's hearing things now.

At hearing this battle overlap with his own, Amnon slips up, his sword missing the kobold, which twirls around and hops backward, letting loose a gout of flame at the Tiefling instinctively. It curses in Draconic as it notices Amnon's race and that the fire isn't as effective as it had hoped it would be. Not waiting to be skewered on all sides by an unfair fight, the kobold flees from its pursuers.

Amnon misses. The kobold shifts to I7, uses its energy orb against Amnon which hits for 9 fire damage, reduced by his fire resistance for a total of 4 fire damage.

It then scampers off to O13.

Funny how one of the regular enemies is proving more annoying than the boss.
Ok, maybe it's not so funny to you guys.

Revised Map:

Gerand's turn!
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Flay Crimsonwind
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« Reply #433 on: October 22, 2011, 12:32:36 AM »

I've got no ranged, and used my per-encounter teleport option. Don't think I can outrun him (actually, I'm sure I can't), so don't hate me for sitting this one out.
Gerand collects himself, only barely seeing the kobold flee after it's fire display. In the confusion of the melee, he'd forgotten about it. "Hit him fast!"
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« Reply #434 on: October 22, 2011, 01:14:51 AM »

He's kind of running himself into a corner, and that much is apparent to all of you. Sure you don't want to at least chase him down in case we get another round of misses?
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Flay Crimsonwind
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« Reply #435 on: October 22, 2011, 02:41:47 AM »

Y'know, I thought his movement looked weird since there wasn't an obvious path, so sure, I'll sprint as far as I can with a double move.
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« Reply #436 on: October 22, 2011, 08:03:58 AM »

Determined to chase down the fleeing Kobold, Gerand sprints across the entirety of the cavern, pinning the creature's movement to the back wall.

I assume since you're wearing light armor that your speed's not affected, so you easily make it to N13 right next to the Kobold.

Cal! Bring 'im down!
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Calchexxis
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« Reply #437 on: October 22, 2011, 05:46:52 PM »

Cal curses softly under his breath and calls up a bolt of sunlight, hurling it at the offending kobold before pursuing him bodily.

To Hit: 1d20+4=16
Damage: 1d8+4=8
Cal moves to space L13
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"Oh God, I could be bounded in a nutshell
and count myself king of infinite space
were it not that I have bad dreams..."

Hamlet, Act II
VennDygrem
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« Reply #438 on: October 22, 2011, 06:05:40 PM »

Cal singes the Kobold badly! The kobold's wounds look significant, though it's madly trying to fight on.

Kobold's not giving up, but it's bloodied.

Round 6!

Map:

Zap! Zap zap! Pyuuuuuuuu!
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archangel.arcanis
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« Reply #439 on: October 24, 2011, 10:19:45 AM »

Double move to D8. (trying not to kill allies with my shock aura)
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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