http://brilliantgameologists.com
May 22, 2013, 01:35:20 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 »
  Print  
Author Topic: The Keep - Part 1  (Read 9037 times)
0 Members and 1 Guest are viewing this topic.
VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #360 on: January 17, 2011, 01:02:38 PM »

Unfortunately, Zap's zap hits one of the trees near the kobold he was aiming for, leaving the reptile less-than-Zapped.

The slinger risks electrocution to get away from the swordmage, shifting away and taking the full damage. It then pulls out the last remaining ceramic pot and fires it at Gerand. The pot breaks open, releasing a foul-smelling odor as the eladrin takes 5 damage and -2 to attack rolls (Save Ends). The kobold then moves into the cave.
Gerand:
Standing here, you can see the cave extends 15 feet in (past the edge of the map) before you hit rock wall, but that there is more cave around that corner. If you want to see more than that, you'll have to move closer or make a Perception check to notice more.

The weak-looking kobold attempts to stab Amnon, but its spear once again bounces off the tiefling's armor. It shifts to F3.

The agile kobold attacks Amnon, but the Paladin strikes the spear away (20 vs. 20 AC, defender wins). He then shifts away, moving his ally into his space (see map).

Map:


Golkonda strikes back!
Logged

Risada
Grape ape
*****
Posts: 1827


Wearing this outfit in the name of SCIENCE!


Email
« Reply #361 on: January 19, 2011, 06:44:24 AM »

Golkonda takes a quick step towards the shield kobold, and stab him with an arcane-powered blow.

Move: Shift to C6
Standard: Magic Weapon on K -> 1d20+8=24;1d6+4=6. On a hit, Aanna gains +1 Power bonus to attack rolls and +3 bonus on damage rolls until the EONT.

Logged

VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #362 on: January 19, 2011, 12:06:07 PM »

Once again, the kobold deflects the artificer's longknife back toward its owner, hitting D on the way.  Unfortunately, the shielded kobold was already pretty wobbly, and he goes down!
You still can't target him since he's not the closest target. Smile
You'd also incur an AoO from the Dragonshield, assuming he wants to risk getting blasted by holy power.
So, I'm going to assume you're going to then attack D again.

Amnon's up, and the lone kobold remaining next to him seems to have lost some of its bravado!
Logged

Nanshork
Man in Gorilla Suit
*****
Posts: 2146


BOO!


Email
« Reply #363 on: January 19, 2011, 03:41:50 PM »

Amnon is getting very tired of dealing with these infuriating kobolds and will be happy when he has wiped them off the face of the earth for the betterment of all that is good.  Focusing his attention on the lone kobold that remains within reach, Amnon smites him.

Minor: Marking M

Standard: Enfeebling Strike
Hit: 20
Damage: 12


If he survives he gets a -2 to hit until end of my next turn.
Logged

My babies - A thread of random builds I've come up with over the years.
Notes to self
VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #364 on: January 19, 2011, 03:49:33 PM »

M goes down!

Aanna, it's down to you!
Logged

Agita
Organ Grinder
*****
Posts: 5465


SFT is mai waifu.

Justym2c
« Reply #365 on: January 19, 2011, 04:02:38 PM »

Without wasting time, Aanna charges forward, blocking the sneaky kobold's escape route towards the cave and patching her wounds in one go with a quick spell. Then, taking advantage of her momentum, she once again swings her sword, its glow becoming deep orange again as it strikes the kobold. At the same time, she points at Gerand and the unknown halfling, then at the cave. "You two, the slinger!"

Move: To G4, no OA for the lurker.

Minor: Majestic Word on self, heal 11 hit points and slide to G3.

Standard: Guiding Strike on K.
Guiding Strike attack (vs AC), damage (1d20+8+1=26, 1d8+4+3=13)
On a hit, K takes -2 to AC until eont if it's still alive.
Logged

It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation
VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #366 on: January 19, 2011, 04:20:00 PM »

K is officially down! You guys got all the kobolds, except the slinger!

Are you guys going after it?
Logged

Flay Crimsonwind
Hong Kong
****
Posts: 1310


Watching the World Burn in Magnificence


Email
« Reply #367 on: January 20, 2011, 01:14:21 AM »

The Eladrin, partly on his way to investigate whether a frontal assault is a wise choice, hears the woman's message, and stops for a moment. After looking back with an irked look, and making a rude elvish gesture towards her, he continues pursuit.
Will move closer, but only to the mouth of the cave. After that, will be peering inside.
Perception (if necessary/available): 4
Well, shit.
Logged

VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #368 on: January 22, 2011, 10:53:32 AM »

Gerand doesn't see anything this time.

Round 6
« Last Edit: January 22, 2011, 01:39:00 PM by VennDygrem » Logged

archangel.arcanis
Organ Grinder
*****
Posts: 2938



Email
« Reply #369 on: January 22, 2011, 12:47:54 PM »

Zap will use his 2nd wind to get some HP back and see what the others do.
Logged

Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #370 on: January 22, 2011, 01:38:38 PM »

Zap's back up to half.

What's Golkonda going to do?
Logged

Risada
Grape ape
*****
Posts: 1827


Wearing this outfit in the name of SCIENCE!


Email
« Reply #371 on: January 22, 2011, 07:45:40 PM »

Seeing as no one is interested in checking the cave, the gith decides to look into it himself.

Move into entrance of the cave, and looks into it.

Perception: 1d20+1 = 8

Well... I guess I will pass...
Logged

VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #372 on: February 01, 2011, 04:34:48 PM »

Kobold Lair - Part 2

As Gerand and Golkonda approach the mouth of the cavern, they both can now plainly see more than a dozen kobolds scurry in and out of sight throughout the cave. Screams, shouts, and cries of alarm reverberate throughout the torchlit hollow. Not far into the cave, you two see the slinger that had escaped now lies dead on the ground. Clearly its kin put it out of its misery, as it had been close to death already. Blood pools around the sling that still occupies its lifeless hand.

Cave Map:


Modified Initiative
Monsters-1 23
Monsters-3 19
Zap 16
Golkonda 13
Amnon 13
Aanna 8
Monsters-2 5
Mytos 4

Anyone who makes a DC 15 Perception check can see that there's also a southern entrance to the cave (near the clump of trees at the bottom of the outside-map).

Anyone not already at the entrance to the cave can get to the entrance in one round, assuming double movement.

Amnon's up.
« Last Edit: February 02, 2011, 06:40:19 PM by VennDygrem » Logged

Nanshork
Man in Gorilla Suit
*****
Posts: 2146


BOO!


Email
« Reply #373 on: February 02, 2011, 03:40:57 PM »

Amnon quickly moves to join his companions.

Sorry, you edited in that it was my turn and edits don't show up as new posts.  

I'll actually take the blame for this one though, you reposted the initiative count and it's obvious who's turn it was.  Sorry for the delay.
Logged

My babies - A thread of random builds I've come up with over the years.
Notes to self
VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #374 on: February 02, 2011, 06:43:26 PM »

Aanna's up!

one full round worth of movement will get you to either entrance, for easiness' sake. Same goes for everyone, of course.
Logged

Agita
Organ Grinder
*****
Posts: 5465


SFT is mai waifu.

Justym2c
« Reply #375 on: February 03, 2011, 07:56:42 AM »

Picking up her wand, Aanna follows close after Amnon, but chooses the lower, hidden entrance instead, alerting her allies to it as well. if it's ignored, she trusts those kobolds to take advantage of it to surround them.

Perception (1d20+1=19)

If possible, I'd like to bottleneck the minions at the entrance so that they don't rush poor Aanna too badly, and she possibly gains cover for herself. Of course it would be even cooler if she could convince one of our Defenders to go there with her.
Logged

It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation
VennDygrem
Moderator
Grape ape
*
Posts: 1689


VennDygrem
Email
« Reply #376 on: August 21, 2011, 12:08:48 PM »

Part 2 Recap:
When last we left our heroes, they had been fighting valiantly to breach the cavern-hideout of the Kobolds that had been plaguing the roads just outside of Winterhaven. They bested several of the reptilian creatures, only to enter the cavern and find over a dozen more waiting within.

Everyone arrives inside, while Gerand and Golkonda begin taking on the scaly pests. A harsh, bleating horn heralds the appearance of a goblin-like creature. Pale for a goblin, this four-armed creature has a large head and no neck, giving it a hunch-backed form. The creature has two mouths, each of which sports a jagged set of metal teeth. Presumably this is the leader of the kobolds, Ironteeth, whom they threatened you would make a nice gift for earlier. Around him, more kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram's head marks this creature's deformed face. This abomination wields a pair of battleaxes, each hefted by two of its strong, sinewy arms.

Ok, before we continue, I need to have everyone inside and placed. I'm posting the pre-round map, and I'd like everyone to place themselves somewhere within the blue rectangle, comprising the area from A1 to G21, even if you were already within the cavern. We'll keep your year-old initiative scores, unless you'd rather re-roll, but don't post actions since I'm not quite done with pre-round fluff. Smile

Map:

« Last Edit: August 21, 2011, 03:16:25 PM by VennDygrem » Logged

Nanshork
Man in Gorilla Suit
*****
Posts: 2146


BOO!


Email
« Reply #377 on: August 21, 2011, 02:39:31 PM »

Amnon would have charged in, so you can put me at E5.
Logged

My babies - A thread of random builds I've come up with over the years.
Notes to self
Risada
Grape ape
*****
Posts: 1827


Wearing this outfit in the name of SCIENCE!


Email
« Reply #378 on: August 22, 2011, 05:57:35 PM »

Fearing his fiery friend's hot blood will put him in greater danger than needed, Golkonda moves close to Amnon, at D5
Logged

archangel.arcanis
Organ Grinder
*****
Posts: 2938



Email
« Reply #379 on: August 23, 2011, 09:45:23 AM »

Zap will enter at A2
Logged

Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!