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PhaedrusXY
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« on: March 16, 2010, 10:06:35 PM »

I'll start this. MWAHAHAHA!  Laugh

Kyxthylanxythys, the ghost dragon (Kyx for short, real name forgotten)

Magic-blooded venerable dragon-wrought desert kobold white dragonspawn
Sorcerer 6/Stranger with the Burning Eyes 1

Ability Scores:
Cha 22 (16+3age+1level+2race)
Int 19 (16+3age)
Wis 13 (14-4race+3age)
Str 2 (6-4race)
Dex 16 (12+4race)
Con 15 (13+2race)

starting stats: 16, 16, 13, 13, 12, 6

"Combat stats"
Hit dice: 7d4+14-3 (39 HP)
BAB: +4; Grapple varies with form
Saves (base): Fort +? (2), Ref +? (2), Will +9 (7) (he takes +2 damage from Fire effects)
AC: ? (-1 flaw)
Initiative: +? (?dex+5warning)
Alignment: Lawful Neutral

Stats in "Combat suit":
Medium Construct
Str 14
Dex 15
Con 15
Int 19
Wis 13
Cha 22

BAB/Grapple: +4/+6
Saves (base): Fort +4 (2), Ref +4 (2), Will +9 (7) (he takes +2 extra damage from Fire effects)(+4 Resistance for 7 rounds)
Initiative: +7 (2dex+5warning)

Movement: 30? (as a medium animated object?)
AC: 20 (10+9armor+2dex-1flaw) (or should I do this as a medium animated object, also?)(AC24 for 7 rounds)

Hit points: 50+? (armor bonus x5, +10 for the enhancement bonus)
Hardness: 17 (15 +2xenhancement bonus)

Treated as an object, so full damage from acid and sonic (does this bypass hardness?), half damage from fire, electricity, and ranged weapons before applying hardness, and 1/4th damage from cold before applying hardness. Immune to nonlethal and crits. Weighs 25 lbs.

Ongoing spell effects
Dragonsight (on Zane Wesley Fisher/Flay, 11 hours left)
Anticipate Teleportation (on Greyt, 24 hours left)
2xMage Armor (on Greyt and Sabot, 11 hours left)
Alter Self on "the Chef" (~100 minutes left)
Divine Companion "charged" with 5 spell levels of energy
Message on whole PC group, and invisible stalker (~110 minutes left)
Dancing Lights
Haste on group (10 rounds left)

Skills (60 pts):
Know (Religion) +13 (9r+4int)
Know (Arcana) +11 (5r+2insight+4int)
Know (Planes) +9 (5r+4int)
Know (Dungeon) +5 (1+4int)
Know (Nature) +5 (1+4int)
Know (Local) +5 (1+4int)
Know (History) +5 (1+4int)
Concentration +? (9r+?con)(+11 in "combat suit")
Spellcraft +13 (+15 to decipher scrolls)(7r+4int+2syn)
Use Magic Device +15 (+17 w/scrolls)(9r+6cha)
Hide +? (5r+2race+?dex+?size)(+7-ACP? in "combat suit")
Bluff +11 (5r+6cha)
Diplomacy +8 (0r+2syn+6cha)

Languages: Common, Draconic, Infernal, Celestial, Auran, Terran

Skill Trick: Collector of Stories: +5 on knowledge checks to ID creatures

ACFs:
Divine Companion: Stores up to my CL in spell levels. Can release them to heal me for 1d6/level (std action), or to provide a protective shield (swift action, +X Deflection to AC and Resistance to saves, where X is the number of spell levels released, lasts 1 rnd/lvl)

Dragonblood Sorcerer Substitution Levels (RDr, p 107): lose craft and profession, gain UMD
4th level: +2 insight on Know: Arcana, Spell-Like Ability (took Wall of Ice as a SLA 3xday. Lost a spell per day at 4th and 5th. CL = sorc level. Next level I will upgrade this to Teleport.)

Planar Sorcerer  (PlH, p35): add knowledge: the planes to class list
5th level: Force Charged Energy (half energy damage of spells is force damage, only works on spells 1 level below max), lose a 2nd level spell known .

Feats:
Dragonwrought (White)(flaw), Silent Spell (flaw), Still Spell (1), Knowledge Devotion (to get Knowledge: Religion, and as a buff)(3), Draconic Reservoir (6), Versatile Spellcaster (DCFS)

Flaws: Cold Blooded, Vulnerable

To buy later: Sculpt and Extend Spell (Metamagic Storm or Lesser MM Rod),Rainbow Falls (2000 gp, triple duration on one transmutation per day)

Other notes
+7 NA and winged flight (doesn't matter, neither do his physical stats... since his body was destroyed long ago)

Draconic Rite of Passage (Benign Transposition 3xday as SLA with Draconic Reservoir)

Loredrake + Greater Draconic Rite + Dragonspawn (bought off LA) = +4 CLs. So at level 6, he'll have CL 10 (and 5th level spells), allowing him to enter the PrC at 7th.

*For future reference: Rejkar from MM3 has Fabricate at-will. 5 HD outsider. Definitely want Arcane Spellsurge ASAP, whether from a Runestaff or as a spell known.

Spells known (used/per day) (casts as an 11th level sorcerer, DC 10+6+level)
0th (3/6): Detect Magic, No Light, Mage Hand, Dancing Lights, Prestidigitation, Launch Item, Caltrops, Ghost Sound, Message
1st (3/8): Silent Image, Nerveskitter, Grease, Lesser Orb of Acid, Mage Armor (Benign Transposition 3x day as SLA)
2nd (1/8): Glitterdust, Alter Self, Toothed Tentacle, Kelgore's Grave Mist
3rd (2/7): Dispel Magic, Shrink Item, Shatterfloor, Haste, (Anticipate Teleport, Magic Circle vs. Evil)
4th (1/6): Evard's Black Tentacles, Greater Mirror Image, (Dimensional Anchor), (Wall of Ice 3xday as SLA, 1/3 used)
5th (3/4): Magic Jar, Teleport, (Dragonsight)
6th (0): (Planar Binding)

Non-core Spell Descriptions
No Light (BoVD): 20' radius area of magical darkness that creatures with darkvision can see through.
Launch Item: "Throw" fine-sized item up to medium range with no range penalty (a mace for a tiny creature, which weighs 1 lb, would be a fine object. So his shrunken boulders and blobs of lava should be "launchable").
Caltrops: Creates caltrops in 5 squares within short range, and they get a +4 to hit (ignores armor, shield, deflection, +2 AC if wearing shoes or armor).
Nerveskitter (SC): Immediate action +5 to initiative
Benign Transposition (SC): Two allies within medium range trade places
Lesser Orb of Acid (SC): 5d8 acid damage, short range.
Anticipate Teleportation (SC): 24 hr duration, range touch, anyone teleporting into a 5'/level radius is delayed 1 round, and target knows they're coming
Shatterfloor (SC): medium range, 15' radius, 1d4 sonic/lvl and area becomes difficult terrain
Kelgore's Grave Mist(PHB2): medium range, 20' radius, 20' high cloud does 1d6 cold/rnd and fatigues. No save, SR to resist fatigue. Lasts 1 rnd/lvl.
Greater Mirror Image(PHB2): As Mirror Image, but immediate action to cast and gain 1 image per round (to a max of 8)
Dragonsight (SC): Personal, 1 hr/lvl (11 hrs), Target sees 4x as well in low-light and 2x as well in normal light as a human (halves distance penalty for Spot checks). Also gains Blindsense of 5'/CL (so 55' for Kyx), and Darkvision out to 10'/CL (so 110').

Equipment (18960/19000 wbl):
  • Spell Component Pouch (also serves as his "token" which means that it will travel with him auto-magically when he changes bodies)
  • Used the Dark Chaos Feat Shuffle (DCFS) to trade the kobold racial light pick proficiency for Versatile Spellcaster. DCFS costs 250 XP per casting, x5 for gp, so 2500 plus the cost of the spell (1200 each). So in total, 4900 gp per feat gained in this way.
  • Summon divine companion ritual (100 gp)
  • a small bell and hammer (focus for shatterfloor... KEPT IN MY COMPONENT POUCH)(10gp)
  • Least weapon crystal of revelation (MiC, 400 gp)(I'll probably give this to someone else)
  • ten boulders (3,600 lbs each), shrunken down to <1 lb each (these are 22 cubic feet when unshrunk, so a bit under 3 feet in diameter)
  • a large stone cone that is four inches thick, 6 feet across at the bottom, and 10 feet tall, which he shrinks and wears as a pointy cloth wizard's hat. It weighs 3600 lbs when unshrunk, has 60 hit points per 5' section and hardness 8. He "crafted" this himself.
  • 40,000 lbs of lava... shrunk down into eleven 1 lb blocks with the consistency of cloth (should only be a bit bigger than the solid rock)
  • 1 warning shuriken (160 gp)(looped over the leather "string" holding his spell component pouch around his neck. He holds it in his hand when he wants to benefit from it.)
  • The Walking Stick (custom Runestaff, appropriately sized for a small wielder)
    This old, gnarled staff looks like a plain walking stick. It contains several spells to insure that its owner and any companions or equipment traveling with him arrive safely at their destination, including the ability to call a powerful bodyguard to protect them on the way.

    It contains the following spells, each useable a number of times noted below:
    3rd: Anticipate Teleportation, Magic Circle vs. Evil (1xday each, 3x3x2x100=1800)
    4th: Dimensional Anchor (1xday, 4x4x100=1600)
    5th: Dragonsight (1xday, 5x5x100=2500)
    6th: Planar Binding (1xday, 6x6x200=7200)
    Total cost: 13,500 gp

Math on cone:
Volume of a cone is 1/3 pi r^2 h
http://math.about.com/od/formulas/ss/surfaceareavol_2.htm

So if we want our cone to be 6 feet across and 10 feet tall,

0.33*pi* 3^2 * 10 ~ 93 cubic feet

Subtract the volume of the inner cone, which is:

0.33*pi*2.66^2*9.66 ~ 70 cubic feet

So the volume of our 4 inch thick, 6 feet across, and 10 feet tall cone is about 23 cubic feet. We can shrink up to 22 cubic feet with Shrink Item, so this is close enough.

I think the width of the cone decreases linearly with height, starting at the width of the base and decreasing to zero at the top (more or less). So the width at 6 feet would be simply 0.6*6=3. Subtracting out the 8 inches for the thickness of the walls still leaves 2.33 feet of width on the inside. So the interior is easily large enough to accommodate an average sized human male standing upright

A 4 inch thick wall of stone has 60 hit points per 5' section, and a hardness of 8.
Wish list:
I'd like to get another runestaff to "craft" things on my days off. I'd probably stick Major Creation, Wall of Iron, Wall of Stone, and Fabricate in there. I can't think of another spell, since I've got Shrink Item on my spell list already.

Consumables:
1xHeal (5), 1xGuidance of the Avatar(2x1.5=3), 2xUnseen Servant (2x1.5=3), 1xInvisibility (2x1.5=3), 2xCircle of Invisibility(6x1.5=9), 1xSilence(2x1.5=3)
Total: 26

Also, a 50 lb non-magical "scarecrow".

Backstory
Kyxthylanxythys (Kyx for short, real name forgotten) claims to be an ancient and powerful white dragon who learned the necromantic secret of the body thief after his own body became frail with age. In reality, this is somewhat true, but not entirely. Kyx was originally a kobold born to a tribe that were servants to a much more powerful "true" dragon. Kyx's father had been imbued with some of the dragon's strength, and was one of the dragon's most trusted servants (for a dragon...) and Kyx himself had even more natural arcane power when he was born. Recognizing this, the dragon took him under his "wing" as an apprentice and taught him how to harness this innate arcane talent.

However, Kyx wound up outliving his master, and indeed did learn to steal the bodies of others when his own grew near its "natural" death so that he could continue his existence. He has lived for so long since then, moving from one body to another, that he's actually begun to forget exactly who or what he was to start with, and has confused memories of his now long-dead master for himself. So he now uses his old master's name as his own. He passed many of the last centuries living inside a cave system inhabiting the bodies of various animals and monsters there, which may have contributed to his lost and distorted memories. He has accumulated a vast amount of knowledge over his long lifespan though, and has the force of personality to pass himself off as "normal" when he needs to. Indeed, pretending to be someone else is such second nature to him that he doesn't really know who he actually is anymore.

Descriptions of CL boosting tricks
http://community.wizards.com/go/thread/view/75882/20077273/?pg=last

Kobold, Venerable Dragonwrought Desert variant: (Races of the Dragon.) Hands down the prizewinning cheesy sorcerer race. No level adjustment; -4 Str, +2 Dex, -2 Con as kobold. But being an old fart means you get +3 Int, +3 Wis, +3 Cha, while having the Dragonwrought feat means you can ignore any negative effects from ageing except wrinkles. So total +9 abilities for the price of one feat. Wham bam thank you mam. I recommend the desert variant, swapping -2 Con for for -2 Wis instead. Being a kobold most importantly means you can take the Greater Draconic Rite of Passage (From the Web Enhancement). By sacrificing a measly 3+1 hp, taking one lousy feat (Draconic Reservoir) and spending 1100gp you get to bump your ECL by one. This alone lets us catch up with the wizards and is why the kobold sorcerer is so good. No LA means we can also afford to add a template with a sting. (Also, Loredrake springs to mind, for a total of +3 real effective sorcerer levels.)

White Dragonspawn: (Dragonlance Campaign Setting) LA+1 gives us +2 Dex, +2 Con, +7 NA, Flight and +1 Effective Caster Level – absurd but hey, I didn’t write the rules. Race ahead of the wizards while still casting spontaneously! Or make a gish with Fly-by attack? White Dragonspawn is THE sorcerer template! Concerning the Loredrake combo: The dragonspawn template can be added to any corporeal or monstrous humanoid of small to large size. That does not include dragons, so you need to be inventive to combine it with Loredrake (see below). E.g. some feat or PrC that let's you count as both humanoid and dragon. Also, this would mix two different settings. Perhaps it's just not meant to be and frankly it's bordering Pun-Pun land. The Dragonspawn was nerfed in Dragons of Krynn. I don't have this book, but reportedly it states that unless you stay dominated by the dragon who created you, level adjustment should be +2 (so better go green or black spawn then?). If you don't have Dragons of Krynn, you don't have Dragons of Krynn problems. For the love of Tiamat (in this case), don't buy Dragons of Krynn. In fact, stay clear of anything Dragons of Krynn. What's to like about Dragons of Krynn anyways?

Loredrake: (Dragons of Eberron) This is not a template but it fits better to present it here than any other section. If you are a "true dragon" you can chose to become a loredrake. Increases effective sorcerer level by TWO, kid you not. Sacrifice is, quoting from the source: "In exchange, the dragon’s racial Hit Dice are reduced to d10s." (I.e. losing out on one hitpoint per level.) As you would expect, what constitutes a "true dragon" is debatable, but Read As Written, the feat Dragonwrought (see below) should suffice. As always, this is up to your DM. If a sappy kobold is considered a real dragon it could be argued they also (as dragons do) qualify for epic feats (see Draconomicon). The whole kobold=dragon thing is at least heating the CO forums up. Loredrake more or less single-handedly bumps the sorcerer ahead of wizards, psions and what have you on the power ladder. (Read As Intended, I'd say only dragons with D12 hit dices are real enough for this unprecedented cheese (be sure to scroll down because the original post contains rules errors) of the smelliest kind. But this is the CO board so who am I to even consider something as futile as RAI?)

"Generic" 12 HD Invisible Stalker
Size/Type: Large Elemental (Air, Extraplanar)
Hit Dice: 12d8+16 (78 hp)
Initiative: +9
Speed: 30 ft. (6 squares), fly 30 ft. (perfect)
Armor Class: 18 (-1 size, +5 Dex, +4 natural), touch 13, flat-footed 13
Base Attack/Grapple: +9/+17
Attack: Slam +13 melee (2d6+4)
Full Attack: 2 slams +13 melee (2d6+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking
Saves: Fort +6, Ref +13, Will +6
Abilities: Str 18, Dex 20, Con 14, Int 14, Wis 15, Cha 11 (put 12th lvl point in Dex)
Skills: Listen +19, Move Silently +19, Search +17, Spot +19, Survival +2 (+4 following tracks) (added 4 each to Spot, Listen, MS, and Search)
Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam), Altertness
« Last Edit: September 08, 2010, 09:08:36 AM by PhaedrusXY » Logged
The_Mad_Linguist
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« Reply #1 on: March 16, 2010, 11:03:15 PM »

Sabot Trenloce: Exiled unseelie noble.

http://www.myth-weavers.com/sheetview.php?sheetid=189856
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« Reply #2 on: March 17, 2010, 12:59:09 AM »

Zane Wesley Fisher, Paladin Mage-Gunman

The Man:
His name is stolen from Zane Gray (western writer), John Wesley Hardin (a gunslinger known for killing upwards of 42 men), and King Fisher (another cowboy outlaw, was finally killed in an ambush from 13 shots). But that;s history...
...As for Zane Fisher here, he was once a roaming paladin, who did not feel behooven to uphold written laws, so much as the laws of what was right. He traveled across the frontier, meeting with other paladins, to right wrongs and free people from misery. One such time, he came upon a town where a bandit  was known to drag his gang through, and he declared that he would find a way to drive out the bandits, as young and foolish as he was. While there, a man carrying strange guns, impressed by his courage, said that he would assist the youth, and together they set out to ambush the bandits as they came into town. He couldn't tell why, but every time he looked at the rifle the man carried, he felt more at ease, though also curious and envious of something he couldn't put his finger on. The two hit it off well, and agreed to travel together once the job was done.
The day the bandit gang came to town, a grand battle ensued, and in the fire and melee, Zane was almost killed. Before he could be finished by the last three bandits, the man he had paired with leapt to his defense, and taking many a wound while the paladin fought to heal himself stable, defeated the last three bandits. However, his wounds were grave, and Zane knew he had no way of assisting the man. As Zane held the dying man, he was surprised when he was handed the rifle that had been used by the mysterious gunslinger. Though he never did know any name other than the man's last name, Garrett, he was told by Mr.  Garrett, on his dying breath, "you must learn, you're one of us now. Fight the good fight..." The man, Garrett, died smiling, and Zane never could forget those words.
Eventually, he found his way to a smith who recognized the inherited rifle as a magelock rifle, and thus set Zane on his quest to discover his inner strength. Working as a wandering gunsmith, he fights to discover the extent of his gift, to discover his true abilities for helping others, to discover what made a dying man trust him like a son.

The Guns:
Garrett's Rifle, "Lawslinger"
Zane's Pistol, "The Outlaw Star" - Original Model
"Outlaw Star" - Improved Model (Later in game)
"Outlaw Star" - Final Model (By Endgame)
« Last Edit: March 17, 2010, 01:02:53 AM by Flay Crimsonwind » Logged

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« Reply #3 on: March 17, 2010, 01:24:36 AM »

Dragonfire Adept Talon, Power-suited Blaster-Master:

Real Name: Dryn Alaster
Mineral Warrior Magic-Blooded Dragonborn Warforged DfA 6/UrPriest 1 Level 7 (ECL 8) Init +0 HP 106/106 DR 8/adamantine; 2/magic Speed land/fly: 40, burrow: 20
AC 23; Touch 10, Flat-footed 23
Fort +13, Ref +3, Will +10, Base Attack Bonus 3   

Abilities Str 12, Dex 10, Con 26, Int 14, Wis 9, Cha 16

Background:
Dryn Alaster was once a member of a gang who tried to emulate chromatic dragons by modifying their DNA and using their augmented abilities to dominate other local gangs and perpetrate minor crimes. Dryn was small-time, though, and wasn't privy to the greater goings-on of the gang- until one night when he was visited by a vision of a great dragon. It revealed itself as an aspect of Bahamut, a powerful extraplanar being. Bahamut shed light on the shadier dealings of the gang, things including terrible experimentation on innocents stolen off the streets, evil cults working to bring forth mysterious Dark Forces, etc. The Platinum Dragon offered to make Dryn into one of his agents- an armored defender of justice, the breath of Bahamut, and reborn with a new identity... his "Dragonfire Adept", Talon.
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« Reply #4 on: March 17, 2010, 08:57:36 AM »

Subject 00026, AkA Greyt
"Unless you cooperate, in three seconds, this fist will collide with your face. You will not like it."

AC: 26, touch 14, flat-footed 21.

Fort +11
ref +8
Will +1
Init +14

Str 35
Dex 30
Con 23
Int 17
Wis 12
Cha 14

Active stance: Aura of chaos.


Cohort
Rathbone, Tauric Feral Goliath Winged Fleshraker, Knight 1(from RoW)

Monstrous Humanoid
Hit Dice: 5d8+10 (50 hp)
Initiative: +4
Speed: 50 ft. (10 squares), fly 70 ft(14 squares, perfect)
Armor Class: 22 (+6 Dex, +6 natural), touch 16, fl at-footed 16
Base Attack/Grapple: +4/+6
Attack: Claw +6 melee (1d6+3 and poison)
Full Attack: 2 claws +6 melee (1d6+3 plus poison) and 2 claws +1 (1d8+3) and tail +1 melee (1d6+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison, rake 1d6+2, improved grab, designate opponent
Special Qualities: Low-light vision, fast healing 3, powerful build.
Saves: Fort +6, Ref +10, Will +2
Abilities: Str 17, Dex 23, Con 15, Int 10, wis 10, cha 10
Skills: Hide +10*, Jump +24, ride 16
Feats: Power Attack, Leap Attack, mounted combat
Challenge Rating: 5
Treasure: None
Alignment: CN


CR breakdown:
fleshraker 2
winged +1
tauric +1
1 knight level +1
also, of note is the fact that tauric does not count the CR from the feral template on the goliath side, but only the CR of the base creature.

gear
4300 gp total
5 bags of jumping caltrops(MiC) 1250 gp.
healing belt(MiC) 750 gp.
spool of endless rope(MiC) 1500 gp
800 gp left

Lance
Two desert Eagles
one Ak-47
20 sticks of dynamite
10 thermite grenades
One barett light fifty.
« Last Edit: March 19, 2010, 12:32:50 PM by Hijax » Logged

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« Reply #5 on: March 17, 2010, 12:29:46 PM »

Good call, Phaedrus.

I only see the sheets of half the applicants so far. Where's the rest?  Come on, you whippersnappers!
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« Reply #6 on: March 17, 2010, 03:42:46 PM »

Name: Paul Trey.
"Cooking isn't an art: It's a religion!"

Alignment: Lawful Neutral (Good? Evil? Screw it. Just try not to get blood all over the furniture.)
Race: Draconic Lesser Aasimar
Class: Cloisted Cleric 4/Ordained Champion 3,
Defenses: 58 Hit points, 28 AC (11 touch, 28 flat-footed), DR 3/- (Max 30/day)
Speed: 20 ft land.
BAB +5 Fort+14 Ref +2 Will+16

Abilities Str 20, Dex 10, Con 18, Int 13, Wis 22, Cha 14
« Last Edit: July 14, 2010, 04:26:12 PM by skydragonknight » Logged

"The Monktopus"

Key: M = Monk

     M           M
     |            |
M--M           M--M
     \          /
      M--M--M
     /          \
M--M           M--M
     |            |
     M           M
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« Reply #7 on: March 19, 2010, 12:52:16 PM »

...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  Twitch
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« Reply #8 on: March 19, 2010, 01:01:40 PM »

...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  Twitch

A flaw and +0 Dex mod. If you want me to take a flaw that doesn't really affect my character, I can. Wink
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"The Monktopus"

Key: M = Monk

     M           M
     |            |
M--M           M--M
     \          /
      M--M--M
     /          \
M--M           M--M
     |            |
     M           M
Hijax
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« Reply #9 on: March 19, 2010, 01:10:32 PM »

...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  Twitch

8th level? are you just handing out free levels now?
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« Reply #10 on: March 19, 2010, 01:18:40 PM »

...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  Twitch

8th level? are you just handing out free levels now?

The way I remember it we're all ECL 8. At least, my character is.
Well, the first post in the original thread says character level 7, so I'm not sure I remember what's going on.
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« Reply #11 on: March 19, 2010, 02:38:37 PM »

i think i got it. its because we start at character level 7+LA, so our LA is free(even though we'll have to 'buy it off' in game). therefore, you can start with 7 levels and 1 LA, and be ECL 8.
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« Reply #12 on: March 19, 2010, 02:47:39 PM »

Oh right, I remember all that now. Sharp, Hijax. Big Grin
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« Reply #13 on: March 19, 2010, 03:59:45 PM »

It also helps that I mistook you guys for my RL game pals, which as of right now ARE ECL8.
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« Reply #14 on: March 28, 2010, 06:39:35 PM »

Fistbeard Beardfist
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« Reply #15 on: April 01, 2010, 07:18:55 PM »

Eren, shapeshifter from gods-know-where


Symbiotic Mimic 5//Silver dragon wyrmling (loredrake) 7
N Large Aberration (shapechanger, baatezu)

Defenses: 52hp, 18 AC (11 touch, 16 flat-footed)
Speed: 10 ft
BAB +5 Fort+6 Ref +7 Will+7

Abilities: Str 22, Dex 15, Con 19, Int 15, Wis 15, Cha 16
Senses: 4x low-light vision, Darkvision 120ft, Blindsense 60ft, See in Darkness (Su), See/hear invisible/incorporeal/ethereal
Immunities: Acid, cold, fire, poison, sleep, paralysis

Skills
Mimic (lv5, 2 +Int = 5): Climb, Disguise, Listen, Spot
  • Bluff, Disguise, Forgery, Hide, Move Silently
Loredrake silver dragon (lv7, 6 +Int = 8): Bluff, Disguise, Jump, Spellcraft
  • Bluff, Decipher Script, Disguise, Forgery, Hide, Knowledge (arcana), Move Silently, Spellcraft

Bluff +14 (4 ranks, 5 ranks, +3 Cha, +2 mwk tool)
Decipher Script +7 (5 ranks, +2 Int)
Disguise +51 (8 ranks, 10 ranks, +3 Cha, +8 racial, +10 Alternate Form, +10 hat of disguise, +2 mwk tool) - +2 to act in character
Forgery +13 (4 ranks, 5 ranks, +2 Int, +2 mwk tool)
Hide +13 (4 ranks, 5 ranks, +2 Dex, +2 mwk tool)
Knowledge (arcana) +9 (5 ranks, +2 Int, +2 Spellcraft)
Listen +2 (+2 Wis)
Move Silently +13 (4 ranks, 5 ranks, +2 Dex, +2 mwk tool)
Spellcraft +14 (10 ranks, +2 Int, +2 Knowledge (arcana))
Spot +2 (+2 Wis)
Tome Feats: Combat Looting, Command, Ghost Hunter, Product of Infernal Dalliance (baatezu), Stolen Breath

Quote
Adhesive
Any creature struck by Eren's slam attack is automatically grappled. Anything that strikes Eren must make a DC16 Reflex save or have the thing that did the striking get stuck. A DC16 Strength check will get objects free, though if they are small enough Eren can stow them as a free action before they can do this.

While grappling, opponents lose their Dex bonus to AC, do not threaten squares, and cannot move without making a grapple check. Eren takes none of these penalties thanks to Greater Multigrab. Due to Stolen Breath, opponents also cannot speak or breath if Eren doesn't want them to. Finally, once per round Eren can disarm one of a grappled enemy's worn items as a swift action.

Quote
Alternate Form
At will, as a standard action, Eren can become any Medium or smaller Animal or Humanoid. Mimic Shape is retained in Alternate Form, allowing Eren to change her abilities without changing her appearance. In keeping with this, forms below are Medium unless noted otherwise (this also adds +1 attack/AC, since her natural form is Large). Eren can return to her true form as a free action.

Default form
VaragMM4: Str 15 Dex 15 Con 13, +3 natural armor, speed 60 ft

Common forms
Desmodu hunting batMM2: Str 15 Dex 24 Con 13, +3 natural armor, trip, fly 60ft (good)
Dire badger: Str 14 Dex 17 Con 19, +3 natural armor, rage, burrow 10ft
Dire hawkMM2: Str 12 Dex 22 Con 15, +3 natural armor, fly 80ft (average)
Legendary apeMM2: Str 30 Dex 17 Con 16, +6 natural armor, rend, speed 40ft, climb 20ft
Legendary eagleMM2: Str 15 Dex 30 Con 17, +4 natural armor, fly 100ft (average), Small
Shark, Medium: Str 13 Dex 15 Con 13, +3 natural armor, swim 60ft
Shifter, Wildhunt: Str 13 Dex 13 Con 14, scent, +2 Survival

Quote
Command
Eren has five 1st-level followers.

Lesser celadrin Expert 1
Str ? Dex ? Con ? Int ? Wis ? Cha 20
Feats: Negotiator, Skill Focus (diplomacy), Skill Focus (perform [sing])
Flaws: Non-combatant, Vulnerable
+2 Dex, -2 Con, +2 Cha
CL1 scorching ray 1/day
Fire resistance 10
Elven Blood: Immunity to sleep, can spot secret doors, weapon proficiencies

Equipment: Glamerweave outfit, Masterwork tools (Diplomacy, Perform [sing])

Skills
Diplomacy +18 (4 ranks, +5 Cha, +3 Skill Focus, +2 Negotiator, +1 racial, +2 masterwork tool, +1 glamerweave)
Perform [sing] +20 (4 ranks, +5 Cha, +3 Skill Focus, +4 racial, +2 masterwork tool)
Listen, Search, Spot +2 racial
Sense Motive +2 Negotiator

Lesser aasimar Adept (ECS version) 1
Str ? Dex ? Con ? Int ? Wis 20 Cha ?
Domain: Animal

Grey elf Magewright 1
Str ? Dex ? Con ? Int 20 Wis ? Cha ?
Feats: Precocious Apprentice, Spellcasting Prodigy, ?
Flaws: ?, ?
Knows 5 spells which he can prepare, plus one from Precocious Apprentice

Spells
0th:
1st:
2nd:

?

?

Advancement
At next level, mimic will take a level of monk (choosing Improved Grapple as the bonus feat) get a monk's belt and dragon will take a level of sorcerer (activating the effects of loredrake, for casting as a sorcerer 3). Dragon also increases Wis by 1.

Options
Learn nerveskitter
Enter warshaper
Feats: Rending Constriction, Huge Size (lv10), Extended Reach
Get pounce somehow (barbarian level, or Sphinx Claws soulmeld bound to chakra)
« Last Edit: September 07, 2010, 07:23:16 PM by Prime32 » Logged

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« Reply #16 on: April 01, 2010, 11:40:59 PM »

Ghiktibur, Dragonborn Water Orc

http://www.myth-weavers.com/sheetview.php?sheetid=196790

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