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PhaedrusXY
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« on: March 16, 2010, 10:06:35 PM » |
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I'll start this. MWAHAHAHA! 
Kyxthylanxythys, the ghost dragon (Kyx for short, real name forgotten) Magic-blooded venerable dragon-wrought desert kobold white dragonspawn Sorcerer 6/ Stranger with the Burning Eyes 3 Ability Scores:"Combat stats"Hit dice: 9d4+63-3 (39 HP at 7th w/15 Con, rolled 6 total for level-up. So 24-3+63 = 84) BAB: +6; Grapple varies with form Saves (base): Fort +? (3+4res), Ref +? (3+4res), Will +16 (8+4wis+4res) (he takes +2 damage from Fire effects) AC: ? (-1 flaw) Initiative: +? (?dex+5warning) Alignment: Lawful Neutral Stats in "Combat suit" (he has three):Medium Construct Str 14 Dex 15 Con 19 (15+4enh) Int 24 Wis 18 Cha 32 BAB/Grapple: +6/+8 Saves (base): Fort +11 (3), Ref +9 (3), Will +14 (8) (he takes +2 extra damage from Fire effects)(+4 Resistance for 7 rounds) Initiative: +13 (2dex+5warning+5competence) Movement: 30? ( as a medium animated object?) AC: 24 (10+13armor+2dex-1flaw) (or should I do this as a medium animated object, also?)(includes Magic Vestment at CL21) (Stats below include Magic Vestment at CL21) Hit points: 90 ( armor bonus x5, +50 for the enhancement bonus) Hardness: 25 ( 15 +2xenhancement bonus) Treated as an object, so full damage from acid and sonic (does this bypass hardness?), half damage from fire, electricity, and ranged weapons before applying hardness, and 1/4th damage from cold before applying hardness. Immune to nonlethal and crits. Weighs 25 lbs. Ongoing spell effectsSkills (72 pts): ACFs: Divine Companion: Stores up to my CL in spell levels. Can release them to heal me for 1d6/level (std action), or to provide a protective shield (swift action, +X Deflection to AC and Resistance to saves, where X is the number of spell levels released, lasts 1 rnd/lvl)Dragonblood Sorcerer Substitution Levels (RDr, p 107): lose craft and profession, gain UMD 4th level: +2 insight on Know: Arcana, Spell-Like Ability (X as a SLA 3xday. Lose a spell per day at X and X+1. CL = sorc level. Chose Nerveskitter.) Planar Sorcerer (PlH, p35): add knowledge: the planes to class list 5th level: Force Charged Energy (half energy damage of spells is force damage, only works on spells 1 level below max), lose a 2nd level spell known. Dragon Aura (Drg Mag 86): He took the energy (cold) aura, so all spells with the [Cold] descriptor have +2 to their save DCs. He sacrificed a 4th level spell known and spell slot to gain this. Feats:Dragonwrought (White)(flaw), Silent Spell (flaw), Still Spell (1), Knowledge Devotion (to get Knowledge: Religion, and as a buff)(3), Draconic Reservoir (6), Versatile Spellcaster (DCFS), Energy Reshaper (9), Powerful Metamagic (DCFS), Reach Spell (Metamagic Storm) Flaws: Cold Blooded, VulnerableOther notes +7 NA and winged flight (doesn't matter, neither do his physical stats... since his body was destroyed long ago) Draconic Rite of Passage (Benign Transposition 3xday as SLA with Draconic Reservoir) Loredrake + Greater Draconic Rite + Dragonspawn (bought off LA) = +4 CLs. So at level 6, he'll have CL 10 (and 5th level spells), allowing him to enter the PrC at 7th. *For future reference: Rejkar from MM3 has Fabricate at-will. 5 HD outsider. Modrons are great Alter Self forms. See here for details. Spells known (used/per day): cast as a 13th level sorcerer with a CL of 14 (tattoo), DC 10+11+level (+2 for [Cold] spells). (In parenthesis = from Runestaff) 0th (3/6): Detect Magic, No Light, Mage Hand, Dancing Lights, Prestidigitation, Launch Item, Caltrops, Ghost Sound, Message 1st (3/8): Silent Image, Grease, Lesser Orb of Acid, Mage Armor, Feather Fall (Benign Transposition and Nerveskitter 3x day as a SLA) 2nd (1/8): Glitterdust, Alter Self, Wings of Cover, Scorching Ray 3rd (2/9): Greater Mighty Whallop, Fireball, Haste, Shrink Item, (Greater Magic Weapon, Magic Circle vs. Evil) 4th (1/7): Greater Mirror Image, Solid Fog, Greater Floating Disk (as Floating Disk, but not limited to staying close to the ground), Celerity, (Dimensional Anchor) 5th (3/7): Magic Jar, Telekinesis, Teleport, (Dragonsight) 6th (6): Freezing Glance, Antimagic Field, (Planar Binding, Imbue Familiar with Spell-like Ability) 7th (0): (Arcane Spellsurge) Non-core Spell DescriptionsNo Light (BoVD): 20' radius area of magical darkness that creatures with darkvision can see through. Launch Item: "Throw" fine-sized item up to medium range with no range penalty ( a mace for a tiny creature, which weighs 1 lb, would be a fine object. So his shrunken boulders and blobs of lava should be "launchable"). Caltrops: Creates caltrops in 5 squares within short range, and they get a +4 to hit (ignores armor, shield, deflection, +2 AC if wearing shoes or armor). Nerveskitter (SC): Immediate action +5 to initiative Benign Transposition (SC): Two allies within medium range trade places Lesser Orb of Acid (SC): 5d8 acid damage, short range. Anticipate Teleportation (SC): 24 hr duration, range touch, anyone teleporting into a 5'/level radius is delayed 1 round, and target knows they're coming Greater Mirror Image(PHB2): As Mirror Image, but immediate action to cast and gain 1 image per round (to a max of 8) Dragonsight (SC): Personal, 1 hr/lvl (11 hrs), Target sees 4x as well in low-light and 2x as well in normal light as a human (halves distance penalty for Spot checks). Also gains Blindsense of 5'/CL (so 55' for Kyx), and Darkvision out to 10'/CL (so 110'). Arcane Spellsurge (RotD/Dragon Magic?): decreases casting time of all spells by 1 step for 1 rnd/lvl, can cast as a swift action Freezing Glance (Frostburn): Gain single-target "gaze attack" for 1 rnd/lvl that freezes target in place (basically paralyzed, Will negates) for 1 min/lvl. If attacked, target gets a 2nd save. Spell target is not "personal"... it is "1 creature". Imbue Familiar with Spell-like Ability (SC): Imbue familiar with CL/3 spells of 5th level or lower. 1 hr/lvl duration, dispellable, slots unavailable till used/expires. Greater Mighty Wallop (RotD, 3rd level Sorc Trans): Increase damage of bludgeoning weapon as if it were bigger, up to Colossal (CL 20). 1 hr/lvl, Touch. Buffing Routine:Runestaff 1 day (Planar Binding + Dragonsight) Use MM Rod of Extend and Rainbow Falls on Dragonsight to make it last 84 hrs, or 3.5 days. (1-5th) I will only use this staff on days when I know we won't be adventuring, and always use it the day before we set off on a mission to call an "ally" for my familiar (or me) to possess.
Runestaff 2 day Magic Vestment (Reach+Chain, lasts 21 hrs, 21 targets), Greater Mighty Wallop (Reach+Chain, lasts 21 hrs, 21 targets), Greater Magic Weapon (chain, triple dur. lasts 2.5 days, 21 targets) (1-3rd and 2-4th level slots used)
Other (as needed) Greater Floating Disk (IFwSLA)(extended, lasts 42 hrs), Solid Fog (IFwSLA), Greater Mirror Image (IFwSLA), Celerity (IFwSLA) (4-4th) Magic Jar (IFwSLA)(extended, lasts 42 hrs), Teleport (IFwSLA), Telekinesis (IFwSLA) (3-5th) Imbue Familiar With SLA (extended, lasts 42 hrs) (1-6th) Primal Instinct (Eternal Wand, lasts 24 hrs) Equipment (32400/36000 spent, after factoring the 15k "discount"):- Spell Component Pouch and +4 Charisma item (also serves as his "token" which means that it will travel with him auto-magically when he changes bodies, 16000)
- Used the Dark Chaos Feat Shuffle (DCFS) to trade the kobold racial pick proficiencies for two feats (noted in feats section). DCFS costs 250 XP per casting, x5 for gp, so 2500 plus the cost of the spell (1200 each). So in total, 4900 gp per feat gained in this way.
- Summon familiar ritual (100 gp)
- Least weapon crystal of revelation (MiC, 400 gp)(I'll probably give this to someone else)
- ten boulders (3,600 lbs each), shrunken down to <1 lb each (these are 22 cubic feet when unshrunk, so a bit under 3 feet in diameter)
- a large stone cone that is four inches thick, 6 feet across at the bottom, and 10 feet tall, which he shrinks and wears as a pointy cloth wizard's hat. It weighs 3600 lbs when unshrunk, has 60 hit points per 5' section and hardness 8. He "crafted" this himself.
- 40,000 lbs of lava... shrunk down into eleven 1 lb blocks with the consistency of cloth (should only be a bit bigger than the solid rock)
- 1 warning shuriken (160 gp)(looped over the leather "string" holding his spell component pouch around his neck. He holds it in his hand when he wants to benefit from it.)
- Traveler's Insurance (custom Runestaff, appropriately sized for a tiny wielder) contains the following spells, each useable a number of times noted below:
3rd: Magic Circle vs. Evil 1xday (3x3x100=900) 4th: Dimensional Anchor (1xday, 4x4x100=1600) 5th: Dragonsight (1xday, 5x5x100=2500) 6th: Planar Binding (1xday, 6x6x200=7200), Contingency 1xday (6x6x100=3600) Total cost: 12,200 gp - Traveler's Aid (custom Runestaff, appropriately sized for a medium wielder) contains the following spells, each useable a number of times noted below:
3rd: Magic Vestment and Greater Magic Weapon, 1xday each (3x3x100=1800) 4th: Consumptive Field (1xday, 4x4x100=1600) 6th: Imbue Familiar with Spell-like Ability (1xday, 6x6x200=7200) 7th: Arcane Spellsurge (3xday, 7*7*400=19600) Total cost: 30400 (I pay 15400 out of wbl)
- Lesser Metamagic Rod of Chain Spell (14000 gp)
- 2x MM Rod of Extend Spell (11000 gp each)
- 2x MM Rod of Enlarge Spell (11000 gp each)
- 2x MM Rod of Sculpt Spell (11000 gp each)
- +4 Belt of Con
- Rainbow Falls magical location (triple duration on one transmutation per day, 2000 gp)
- +1 Sudden Stunning Smoking Quarterstaff (Traveler's Aid runestaff enchanted separately as a weapon like this) (10000)
- +4 Cloak of Resistance
(16000, so 1000 wbl) - Several Enveloping Pits (3600 gp each) complete with "towers" built into them.
- A wooden "raft"/platform designed to fit tightly over a Greater Floating Disk
that blocks LoE to the disk itself after assembly. - Metamagic Storm (Reach Spell) (5000 gp out of WBL)
- Knowstones of Feather Fall (1000 gp) and Greater Floating Disk (16000, so 1000 WBL)
- Gloves of Object Reading (best 3000 gp ever)
- Eternal wand (MIC) of Primal Instinct (Dragon Magic, 10,900) 2 times a day +5 competence bonus on initiative and Survival checks that lasts for 24 hours.
- Two flesh golems with automatically resetting lighting bolt traps embedded inside their chests (basically provides (5d6)/3 healing every round). The golems cost 20,000 each, and the traps are 7,500 each (So 10,000 gp out of WBL total.)
Math on cone: Volume of a cone is 1/3 pi r^2 h http://math.about.com/od/formulas/ss/surfaceareavol_2.htmSo if we want our cone to be 6 feet across and 10 feet tall, 0.33*pi* 3^2 * 10 ~ 93 cubic feet Subtract the volume of the inner cone, which is: 0.33*pi*2.66^2*9.66 ~ 70 cubic feet So the volume of our 4 inch thick, 6 feet across, and 10 feet tall cone is about 23 cubic feet. We can shrink up to 22 cubic feet with Shrink Item, so this is close enough. I think the width of the cone decreases linearly with height, starting at the width of the base and decreasing to zero at the top (more or less). So the width at 6 feet would be simply 0.6*6=3. Subtracting out the 8 inches for the thickness of the walls still leaves 2.33 feet of width on the inside. So the interior is easily large enough to accommodate an average sized human male standing upright A 4 inch thick wall of stone has 60 hit points per 5' section, and a hardness of 8. Wish list: Consumables: 1xHeal (5), 1x Guidance of the Avatar(2x1.5=3), 2xUnseen Servant (2x1.5=3), 1xInvisibility (2x1.5=3), 2xCircle of Invisibility(6x1.5=9), 1xSilence(2x1.5=3) Total: 26 To add: Anticipate Teleportation, Craft Magic Tattoo, Heart of Water BackstoryKyxthylanxythys (Kyx for short, real name forgotten) claims to be an ancient and powerful white dragon who learned the necromantic secret of the body thief after his own body became frail with age. In reality, this is somewhat true, but not entirely. Kyx was originally a kobold born to a tribe that were servants to a much more powerful "true" dragon. Kyx's father had been imbued with some of the dragon's strength, and was one of the dragon's most trusted servants (for a dragon...) and Kyx himself had even more natural arcane power when he was born. Recognizing this, the dragon took him under his "wing" as an apprentice and taught him how to harness this innate arcane talent.
However, Kyx wound up outliving his master, and indeed did learn to steal the bodies of others when his own grew near its "natural" death so that he could continue his existence. He has lived for so long since then, moving from one body to another, that he's actually begun to forget exactly who or what he was to start with, and has confused memories of his now long-dead master for himself. So he now uses his old master's name as his own. He passed many of the last centuries living inside a cave system inhabiting the bodies of various animals and monsters there, which may have contributed to his lost and distorted memories. He has accumulated a vast amount of knowledge over his long lifespan though, and has the force of personality to pass himself off as "normal" when he needs to. Indeed, pretending to be someone else is such second nature to him that he doesn't really know who he actually is anymore. Descriptions of CL boosting tricks http://community.wizards.com/go/thread/view/75882/20077273/?pg=lastKobold, Venerable Dragonwrought Desert variant: (Races of the Dragon.) Hands down the prizewinning cheesy sorcerer race. No level adjustment; -4 Str, +2 Dex, -2 Con as kobold. But being an old fart means you get +3 Int, +3 Wis, +3 Cha, while having the Dragonwrought feat means you can ignore any negative effects from ageing except wrinkles. So total +9 abilities for the price of one feat. Wham bam thank you mam. I recommend the desert variant, swapping -2 Con for for -2 Wis instead. Being a kobold most importantly means you can take the Greater Draconic Rite of Passage (From the Web Enhancement). By sacrificing a measly 3+1 hp, taking one lousy feat (Draconic Reservoir) and spending 1100gp you get to bump your ECL by one. This alone lets us catch up with the wizards and is why the kobold sorcerer is so good. No LA means we can also afford to add a template with a sting. (Also, Loredrake springs to mind, for a total of +3 real effective sorcerer levels.) White Dragonspawn: (Dragonlance Campaign Setting) LA+1 gives us +2 Dex, +2 Con, +7 NA, Flight and +1 Effective Caster Level – absurd but hey, I didn’t write the rules. Race ahead of the wizards while still casting spontaneously! Or make a gish with Fly-by attack? White Dragonspawn is THE sorcerer template! Concerning the Loredrake combo: The dragonspawn template can be added to any corporeal or monstrous humanoid of small to large size. That does not include dragons, so you need to be inventive to combine it with Loredrake (see below). E.g. some feat or PrC that let's you count as both humanoid and dragon. Also, this would mix two different settings. Perhaps it's just not meant to be and frankly it's bordering Pun-Pun land. The Dragonspawn was nerfed in Dragons of Krynn. I don't have this book, but reportedly it states that unless you stay dominated by the dragon who created you, level adjustment should be +2 (so better go green or black spawn then?). If you don't have Dragons of Krynn, you don't have Dragons of Krynn problems. For the love of Tiamat (in this case), don't buy Dragons of Krynn. In fact, stay clear of anything Dragons of Krynn. What's to like about Dragons of Krynn anyways? Loredrake: (Dragons of Eberron) This is not a template but it fits better to present it here than any other section. If you are a "true dragon" you can chose to become a loredrake. Increases effective sorcerer level by TWO, kid you not. Sacrifice is, quoting from the source: "In exchange, the dragon’s racial Hit Dice are reduced to d10s." (I.e. losing out on one hitpoint per level.) As you would expect, what constitutes a "true dragon" is debatable, but Read As Written, the feat Dragonwrought (see below) should suffice. As always, this is up to your DM. If a sappy kobold is considered a real dragon it could be argued they also (as dragons do) qualify for epic feats (see Draconomicon). The whole kobold=dragon thing is at least heating the CO forums up. Loredrake more or less single-handedly bumps the sorcerer ahead of wizards, psions and what have you on the power ladder. (Read As Intended, I'd say only dragons with D12 hit dices are real enough for this unprecedented cheese (be sure to scroll down because the original post contains rules errors) of the smelliest kind. But this is the CO board so who am I to even consider something as futile as RAI?) "Generic" 12 HD Invisible StalkerSize/Type: Large Elemental (Air, Extraplanar) Hit Dice: 12d8+16 (78 hp) Initiative: +9 Speed: 30 ft. (6 squares), fly 30 ft. (perfect) Armor Class: 18 (-1 size, +5 Dex, +4 natural), touch 13, flat-footed 13 Base Attack/Grapple: +9/+17 Attack: Slam +13 melee (2d6+4) Full Attack: 2 slams +13 melee (2d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking Saves: Fort +6, Ref +13, Will +6 Abilities: Str 18, Dex 20, Con 14, Int 14, Wis 15, Cha 11 (put 12th lvl point in Dex) Skills: Listen +19, Move Silently +19, Search +17, Spot +19, Survival +2 (+4 following tracks) (added 4 each to Spot, Listen, MS, and Search) Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam), Altertness [/list][/list]
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« Last Edit: August 02, 2011, 04:25:36 PM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Flay Crimsonwind
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« Reply #2 on: March 17, 2010, 12:59:09 AM » |
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Zane Wesley Fisher, Paladin Mage-Gunman The Man: His name is stolen from Zane Gray (western writer), John Wesley Hardin (a gunslinger known for killing upwards of 42 men), and King Fisher (another cowboy outlaw, was finally killed in an ambush from 13 shots). But that;s history... ...As for Zane Fisher here, he was once a roaming paladin, who did not feel behooven to uphold written laws, so much as the laws of what was right. He traveled across the frontier, meeting with other paladins, to right wrongs and free people from misery. One such time, he came upon a town where a bandit was known to drag his gang through, and he declared that he would find a way to drive out the bandits, as young and foolish as he was. While there, a man carrying strange guns, impressed by his courage, said that he would assist the youth, and together they set out to ambush the bandits as they came into town. He couldn't tell why, but every time he looked at the rifle the man carried, he felt more at ease, though also curious and envious of something he couldn't put his finger on. The two hit it off well, and agreed to travel together once the job was done. The day the bandit gang came to town, a grand battle ensued, and in the fire and melee, Zane was almost killed. Before he could be finished by the last three bandits, the man he had paired with leapt to his defense, and taking many a wound while the paladin fought to heal himself stable, defeated the last three bandits. However, his wounds were grave, and Zane knew he had no way of assisting the man. As Zane held the dying man, he was surprised when he was handed the rifle that had been used by the mysterious gunslinger. Though he never did know any name other than the man's last name, Garrett, he was told by Mr. Garrett, on his dying breath, "you must learn, you're one of us now. Fight the good fight..." The man, Garrett, died smiling, and Zane never could forget those words. Eventually, he found his way to a smith who recognized the inherited rifle as a magelock rifle, and thus set Zane on his quest to discover his inner strength. Working as a wandering gunsmith, he fights to discover the extent of his gift, to discover his true abilities for helping others, to discover what made a dying man trust him like a son.
The Guns: Garrett's Rifle, "Lawslinger"Zane's Pistol, "The Outlaw Star" - Original Model"Outlaw Star" - Improved Model (Later in game)"Outlaw Star" - Final Model (By Endgame)Equipment List - Armor: - +2 Twilight Mithril Shirt - 10,100 base, 0 post
Weapons: - "Outlaw Star" (+2 Keen Sudden-Stunning Magelock S&W M29 Revolver) - 20,400 base, 5,400 post - "Lawslinger" (+1 Keen Heavenly Burst Magelock Winchester 94 Rifle) - 18,400 base, 3,400 post - Kukri, Mwk - Whatever - Gauntlet - +1 Warning Parrying Sudden Stunning Whirling Gauntlet - 20,300 base, 5,300 post Total: 14,100
Crystals: - Crystal of Electricity Assault, Greater - 6,000 base, 0 post - Crystal of Lifedrinking, Greater - 6,000 base, 0 post - Phoenix Ash Threat, Greater - 6,000 base, 0 post - Crystal of Revelation, Greater - 6,000 base, 0 post - Witchlight Reservoir - 6,000 base, 0 post Total - 30,000 base, 0 post
Handy Haversack - 2000 - Quall's Feather Token, Tree x 10 - Folding Boat - Box of Spell-Storing Bullets, Pistol (35 Rounds) - Box of Spell-Storing Bullets, Rifle (35 Rounds) - Alchemist Fire (4) Total: 0 post
Eyes: - Raptor's Mask + Horizon Goggles(Cost*1.5) - 17,250 base, 2,250 post
Feet: - Boots of Swift Passage + Anklet of Translocation(Cost*1.5) - 9,600 base, 0 post Total: 0 post
Rings: - Ring of Blinking - 27,000 base, 13,000 post Total: 13,000 post
Other: - Iridescent Spindle Ioun Stone - 18,000 base, 3,000 post - Wand Chamber w/ wand of Swift Fly (gauntlet) - 4800 base, 0 post
Totals: - Weapons - 14,100 - Rings - 13,000 - Eyes - 2,250 - Other - 3,000 All other costs are at 0 post-count
Grand Total: WBL @ 9th: 36,000 Remainder: 3,650
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« Last Edit: July 01, 2011, 03:20:32 AM by Flay Crimsonwind »
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VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #3 on: March 17, 2010, 01:24:36 AM » |
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Dragonfire Adept Talon, Power-suited Blaster-Master: Real Name: Dryn Alaster Mineral Warrior Magic-Blooded Dragonborn Warforged DfA 6/UrPriest 2/Dragonfire Disciple 1 Level 9 Init +0 HP 106/106 DR 8/adamantine; 2/magic Speed land/fly: 40, burrow: 20 AC 23; Touch 10, Flat-footed 23 Fort +15, Ref +3, Will +13, Base Attack Bonus 4 Abilities Str 12, Dex 10, Con 26, Int 14, Wis 9, Cha 17 Background:
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« Last Edit: October 18, 2010, 11:09:54 PM by VennDygrem »
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Hijax
Donkey Kong
   
Posts: 646
Kobolds ate my cookies
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« Reply #4 on: March 17, 2010, 08:57:36 AM » |
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Subject 00026, AkA Greyt"Unless you cooperate, in three seconds, this fist will collide with your face. You will not like it."AC: 26, touch 14, flat-footed 21. Fort +11 ref +8 Will +1 Init +14 Str 35 Dex 30 Con 23 Int 17 Wis 12 Cha 14 Active stance: Aura of chaos. Cohort Rathbone, Tauric Feral Goliath Winged Fleshraker, Knight 1(from RoW)
Monstrous Humanoid Hit Dice: 5d8+10 (50 hp) Initiative: +4 Speed: 50 ft. (10 squares), fly 70 ft(14 squares, perfect) Armor Class: 22 (+6 Dex, +6 natural), touch 16, fl at-footed 16 Base Attack/Grapple: +4/+6 Attack: Claw +6 melee (1d6+3 and poison) Full Attack: 2 claws +6 melee (1d6+3 plus poison) and 2 claws +1 (1d8+3) and tail +1 melee (1d6+1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Leaping pounce, poison, rake 1d6+2, improved grab, designate opponent Special Qualities: Low-light vision, fast healing 3, powerful build. Saves: Fort +6, Ref +10, Will +2 Abilities: Str 17, Dex 23, Con 15, Int 10, wis 10, cha 10 Skills: Hide +10*, Jump +24, ride 16 Feats: Power Attack, Leap Attack, mounted combat Challenge Rating: 5 Treasure: None Alignment: CN
CR breakdown: fleshraker 2 winged +1 tauric +1 1 knight level +1 also, of note is the fact that tauric does not count the CR from the feral template on the goliath side, but only the CR of the base creature. gear
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« Last Edit: March 19, 2010, 12:32:50 PM by Hijax »
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"There's more to apocalypse than running around like a maniac you know"-B. M. Evilwizardington. blogging at disasters made in china
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Kuroimaken
Moderator
Organ Grinder

Posts: 6733
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« Reply #5 on: March 17, 2010, 12:29:46 PM » |
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Good call, Phaedrus.
I only see the sheets of half the applicants so far. Where's the rest? Come on, you whippersnappers!
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skydragonknight
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« Reply #6 on: March 17, 2010, 03:42:46 PM » |
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Name: Paul Trey. "Cooking isn't an art: It's a religion!"Alignment: Lawful Neutral (Good? Evil? Screw it. Just try not to get blood all over the furniture.) Race: Draconic Lesser Aasimar Class: Cloisted Cleric 4/Ordained Champion 5, Defenses: 75 Hit points, 28 AC (11 touch, 28 flat-footed), DR 3/- (Max 30/day) Speed: 20 ft land. BAB +7 Fort+15 Ref +2 Will+17 Abilities Str 21, Dex 10, Con 18, Int 13, Wis 22, Cha 14
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« Last Edit: October 24, 2010, 12:14:22 AM by skydragonknight »
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It always seems like the barrels around here have something in them.
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Kuroimaken
Moderator
Organ Grinder

Posts: 6733
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« Reply #7 on: March 19, 2010, 12:52:16 PM » |
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...how the hell did you manage a +0 Reflex mod on an 8th-level character?! 
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skydragonknight
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« Reply #8 on: March 19, 2010, 01:01:40 PM » |
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...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  A flaw and +0 Dex mod. If you want me to take a flaw that doesn't really affect my character, I can. 
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It always seems like the barrels around here have something in them.
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Hijax
Donkey Kong
   
Posts: 646
Kobolds ate my cookies
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« Reply #9 on: March 19, 2010, 01:10:32 PM » |
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...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  8th level? are you just handing out free levels now?
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"There's more to apocalypse than running around like a maniac you know"-B. M. Evilwizardington. blogging at disasters made in china
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VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #10 on: March 19, 2010, 01:18:40 PM » |
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...how the hell did you manage a +0 Reflex mod on an 8th-level character?!  8th level? are you just handing out free levels now? The way I remember it we're all ECL 8. At least, my character is.Well, the first post in the original thread says character level 7, so I'm not sure I remember what's going on. 
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Hijax
Donkey Kong
   
Posts: 646
Kobolds ate my cookies
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« Reply #11 on: March 19, 2010, 02:38:37 PM » |
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i think i got it. its because we start at character level 7+LA, so our LA is free(even though we'll have to 'buy it off' in game). therefore, you can start with 7 levels and 1 LA, and be ECL 8.
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"There's more to apocalypse than running around like a maniac you know"-B. M. Evilwizardington. blogging at disasters made in china
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VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #12 on: March 19, 2010, 02:47:39 PM » |
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Oh right, I remember all that now. Sharp, Hijax. 
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Kuroimaken
Moderator
Organ Grinder

Posts: 6733
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« Reply #13 on: March 19, 2010, 03:59:45 PM » |
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It also helps that I mistook you guys for my RL game pals, which as of right now ARE ECL8.
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Solo
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« Reply #14 on: March 28, 2010, 06:39:35 PM » |
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #15 on: April 01, 2010, 07:18:55 PM » |
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Eren lv7 - obsolete Eren, shapeshifter from gods-know-where Symbiotic Mimic 5//Silver dragon wyrmling (loredrake) 7 N Large Aberration (shapechanger, baatezu)Defenses: 52hp, 18 AC (11 touch, 16 flat-footed) Speed: 10 ft BAB +5 Fort+6 Ref +7 Will+7 Abilities: Str 22, Dex 15, Con 19, Int 15, Wis 15, Cha 16 Senses: 4x low-light vision, Darkvision 120ft, Blindsense 60ft, See in Darkness (Su), See/hear invisible/incorporeal/ethereal Immunities: Acid, cold, fire, poison, sleep, paralysis SkillsMimic (lv5, 2 +Int = 5): Climb, Disguise, Listen, Spot - Bluff, Disguise, Forgery, Hide, Move Silently
Loredrake silver dragon (lv7, 6 +Int = 8): Bluff, Disguise, Jump, Spellcraft - Bluff, Decipher Script, Disguise, Forgery, Hide, Knowledge (arcana), Move Silently, Spellcraft
Bluff +14 ( 4 ranks, 5 ranks, +3 Cha, +2 mwk tool) Decipher Script +7 ( 5 ranks, +2 Int) Disguise +51 ( 8 ranks, 10 ranks, +3 Cha, +8 racial, +10 Alternate Form, +10 hat of disguise, +2 mwk tool) - +2 to act in character Forgery +13 ( 4 ranks, 5 ranks, +2 Int, +2 mwk tool) Hide +13 ( 4 ranks, 5 ranks, +2 Dex, +2 mwk tool) Knowledge (arcana) +9 ( 5 ranks, +2 Int, +2 Spellcraft) Listen +2 (+2 Wis) Move Silently +13 ( 4 ranks, 5 ranks, +2 Dex, +2 mwk tool) Spellcraft +14 ( 10 ranks, +2 Int, +2 Knowledge (arcana)) Spot +2 (+2 Wis) Tome Feats: Combat Looting, Command, Ghost Hunter, Product of Infernal Dalliance (baatezu), Stolen BreathAdhesiveAny creature struck by Eren's slam attack is automatically grappled. Anything that strikes Eren must make a DC16 Reflex save or have the thing that did the striking get stuck. A DC16 Strength check will get objects free, though if they are small enough Eren can stow them as a free action before they can do this. While grappling, opponents lose their Dex bonus to AC, do not threaten squares, and cannot move without making a grapple check. Eren takes none of these penalties thanks to Greater Multigrab. Due to Stolen Breath, opponents also cannot speak or breath if Eren doesn't want them to. Finally, once per round Eren can disarm one of a grappled enemy's worn items as a swift action. Alternate Form At will, as a standard action, Eren can become any Medium or smaller Animal or Humanoid. Mimic Shape is retained in Alternate Form, allowing Eren to change her abilities without changing her appearance. In keeping with this, forms below are Medium unless noted otherwise (this also adds +1 attack/AC, since her natural form is Large). Eren can return to her true form as a free action.
Default form VaragMM4: Str 15 Dex 15 Con 13, +3 natural armor, speed 60 ft
Common forms Desmodu hunting batMM2: Str 15 Dex 24 Con 13, +3 natural armor, trip, fly 60ft (good) Dire badger: Str 14 Dex 17 Con 19, +3 natural armor, rage, burrow 10ft Dire hawkMM2: Str 12 Dex 22 Con 15, +3 natural armor, fly 80ft (average) Legendary apeMM2: Str 30 Dex 17 Con 16, +6 natural armor, rend, speed 40ft, climb 20ft Legendary eagleMM2: Str 15 Dex 30 Con 17, +4 natural armor, fly 100ft (average), Small Shark, Medium: Str 13 Dex 15 Con 13, +3 natural armor, swim 60ft Shifter, Wildhunt: Str 13 Dex 13 Con 14, scent, +2 Survival
CommandEren has five 1st-level followers. Lesser celadrin Expert 1 Str ? Dex ? Con ? Int ? Wis ? Cha 20 Feats: Negotiator, Skill Focus (diplomacy), Skill Focus (perform [sing]) Flaws: Non-combatant, Vulnerable +2 Dex, -2 Con, +2 Cha CL1 scorching ray 1/day Fire resistance 10 Elven Blood: Immunity to sleep, can spot secret doors, weapon proficiencies
Equipment: Glamerweave outfit, Masterwork tools (Diplomacy, Perform [sing])
Skills Diplomacy +18 (4 ranks, +5 Cha, +3 Skill Focus, +2 Negotiator, +1 racial, +2 masterwork tool, +1 glamerweave) Perform [sing] +20 (4 ranks, +5 Cha, +3 Skill Focus, +4 racial, +2 masterwork tool) Listen, Search, Spot +2 racial Sense Motive +2 Negotiator
Lesser aasimar Adept (ECS version) 1 Grey elf Magewright 1 Str ? Dex ? Con ? Int 20 Wis ? Cha ? Feats: Precocious Apprentice, Spellcasting Prodigy, ? Flaws: ?, ? Knows 5 spells which he can prepare, plus one from Precocious Apprentice Spells0th: 1st: 2nd: ? ? AdvancementAt next level, mimic will take a level of monk (choosing Improved Grapple as the bonus feat) get a monk's belt and dragon will take a level of sorcerer (activating the effects of loredrake, for casting as a sorcerer 3). Dragon also increases Wis by 1. OptionsLearn nerveskitterEnter warshaper Feats: Rending Constriction, Huge Size (lv10), Extended ReachGet pounce somehow (barbarian level, or Sphinx Claws soulmeld bound to chakra)
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« Last Edit: October 15, 2010, 02:21:30 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Risada
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« Reply #16 on: April 01, 2010, 11:40:59 PM » |
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Ghiktibur, Dragonborn Water Orc http://www.myth-weavers.com/sheetview.php?sheetid=196790Male LN Dragonborn (Wings) Water Orc Warblade 7/Fighter 2, Level 7, Init +9, HP 194/194, DR (6)3/Lawful (up to 30), Speed 30 ft, fly 30 ft, swim 30 ft AC 25 (+5 armor, +5 Dex, +2 Deflection, +3 Natural), Touch 17, Flat-footed 20, Fort +22, Ref +14, Will +12, Base Attack Bonus 9 White Raven Valorous Ranseur +1 +20 vs AC (2d4+16, 20/x3) check MIC Vanishing Breastplate +1 (+6 Armor, +5 Dex, +3 Natural, +2 Deflect) Abilities Str 30, Dex 21, Con 30, Int 16, Wis 14, Cha 12 Stats (Detail): Str 30 (16 base +4 Racial +1 level up +5 Inherent +4 Enhancement) Dex 21 (14 base -2 Template +5 inherent +4 Enhancement) Con 30 (16 base +2 Racial +2 Template +1 level up +5 Inherent +4 Enhancement) Int 16 (13 base -2 Racial +5 Inherent) Wis 14 (12 base -2 Racial +4 Inherent) Cha 12 (9 base -2 Racial +5 Inherent) Condition Leading the Charge - +8 damage on all charge attacks for allies within 60 ft Progression: Warblade 1/Fighter 1/Warblade +4/Fighter +1/Warblade +2 Warblade 4: swap Douse the Flame with Battle Leader's Charge Warblade 6: swap  for Items: (price after discounting 15k gp) +1 White Raven Valorous Ranseur - 3310 gp Vanishing Breastplate +1 - 1250 gp Vampiric Torc of Natural Armor +3 - 14250 gp Ring of Protection +2 - free Cloak of Resistance +4 - 1000 gp Healthy (+4 Con) Belt of Battle - 13000 gp Gauntlets of Ogre Power (+4 Str) - 1000 gp Boots of Dex +4 - 1000 gp Crown of the White Raven (Scholar) - free Iron Ward Diamond (lesser) - free Shirt of the slaadskin - free Crystal Mask of Mind Armor - free Missing Consumables for now...
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« Last Edit: March 27, 2011, 06:11:17 PM by Risada »
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #17 on: October 15, 2010, 01:30:16 PM » |
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Strength of the True Form Eren (Professor Elis Talia Re'krrth Jane Noldobar III), shapeshifter from gods-know-where (lv 9)CoreProtoplasm Symbiotic Mimic 5/Warshaper 3//Silver dragon wyrmling (loredrake) 7/Sorcerer 2 N Large Aberration (shapechanger, baatezu)Defenses: 146hp, 28 AC (-1 size, +6 Dex, +5 natural, +2 armor [bracers of armor], +6 monk) 21 touch, 22 flat-footed Speed: 10 ft BAB +8 Fort +15 Ref +12 Will+11 Abilities: Str 31, Dex 23, Con 29, Int 20, Wis 21, Cha 21 Senses: 4x low-light vision, Darkvision 120ft, Blindsense 60ft, See in Darkness (Su), See/hear invisible/incorporeal/ethereal Immunities: Acid, cold, fire, poison, sleep, paralysis, stunning, critical hits Languages: Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Sylvan, Undercommon Combat Reflexes (7 AoOs per round) + Supreme Cleave Full AttackUnarmed strike +18/+13 (1d10+11) and 2 slams +18 (1d8+11 plus Adhesive) and 2 claws +16 (1d8+11) and bite +16 (1d6+6) and sting +16 (1d8+6) with Morphic WeaponsAttacks are +1 ghost touch weapons with 15ft reachSkillsMimic (lv5, 2 +Int = 7): Climb, Disguise, Listen, Spot - Bluff, Disguise, Forgery, Hide, Listen, Move Silently, Spot
Warshaper (lv3, 2 +Int = 7): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Jump, Swim - Bluff, Concentration, Disguise, Forgery, Hide, Listen, Spot
Loredrake silver dragon (lv7, 6 +Int = 10): Bluff, Disguise, Jump, Spellcraft - Bluff, Decipher Script, Disguise, Forgery, Hide, Knowledge (arcana), Move Silently, Speak Language, Spellcraft, Spot
Sorcerer (lv2, 2 +Int = 4): Bluff, Concentration, Craft, Knowledge (arcana), Profession, Spellcraft - Bluff, Disguise, Forgery, Move Silently, Speak Language, Spot
Bluff +19 ( 4 ranks +1 CC rank, 5 ranks +2, +5 Cha, +2 mwk tool) Concentration +17 ( 6 ranks, +9 Con, +2 mwk tool) Decipher Script +12 ( 5 ranks, +5 Int, +2 mwk tool) Disguise +57 ( 8 ranks +3, 10 ranks +1 CC rank, +5 Cha, +8 racial, +10 Alternate Form, +10 hat of disguise, +2 mwk tool) - +2 to act in character Forgery +18 ( 4 ranks +1 CC rank, 5 ranks +1 CC rank, +5 Int, +2 mwk tool) Hide +18 ( 4 ranks +1 CC rank, 5 ranks, +6 Dex, +2 mwk tool) Knowledge (arcana) +14 ( 5 ranks, +5 Int, +2 Spellcraft, +2 mwk tool) Listen +16 ( 8 ranks +1 CC rank, +5 Wis, +2 mwk tool) Move Silently +18 ( 4 ranks, 5 ranks +1 CC rank, +6 Dex, +2 mwk tool) Spellcraft +19 ( 10 ranks, +5 Int, +2 Knowledge (arcana), +2 mwk tool) Spot +22 ( 8 ranks +1 CC rank, 5 ranks +1 CC rank, +5 Wis, +2 mwk tool) Languages: Common, Undercommon, Gnome, Goblin, Elven, DwarvenSpeak Language x9: Abyssal, Celestial, Draconic, Infernal, Halfling, Sylvan Tome feats reference: Combat Looting, Command, Ghost Hunter, Horde Breaker, Product of Infernal Dalliance (baatezu), Stolen BreathAdhesiveAny creature struck by Eren's slam attack is automatically grappled. Anything that strikes Eren must make a DC23 Reflex save or have the thing that did the striking get stuck. A DC23 Strength check will get objects free, though if they are small enough Eren can stow them as a free action before they can do this. While grappling, opponents lose their Dex bonus to AC, do not threaten squares, and cannot move without making a grapple check. Eren takes none of these penalties thanks to Greater Multigrab. Due to Stolen Breath, opponents also cannot speak or breath if Eren doesn't want them to. Finally, once per round Eren can disarm one of a grappled enemy's worn items as a swift action. Alternate Form At will, as a standard action, Eren can become any Medium or smaller Animal or Humanoid. Mimic Shape is retained in Alternate Form, allowing Eren to change her abilities without changing her appearance. In keeping with this, forms below are Medium unless noted otherwise (this also adds +1 attack/AC, since her natural form is Large). Eren can return to her true form as a free action.
Default form VaragMM4: Str 15 Dex 15 Con 13, +3 natural armor, speed 60 ft
Common forms Desmodu hunting batMM2: Str 15 Dex 24 Con 13, +3 natural armor, trip, fly 60ft (good) Dire badger: Str 14 Dex 17 Con 19, +3 natural armor, rage, burrow 10ft Dire hawkMM2: Str 12 Dex 22 Con 15, +3 natural armor, fly 80ft (average) Legendary apeMM2: Str 30 Dex 17 Con 16, +6 natural armor, rend, speed 40ft, climb 20ft Legendary eagleMM2: Str 15 Dex 30 Con 17, +4 natural armor, fly 100ft (average), Small Shark, Medium: Str 13 Dex 15 Con 13, +3 natural armor, swim 60ft Shifter, Wildhunt: Str 13 Dex 13 Con 14, scent, +2 Survival
Command Eren has: 10x lv1 followers 1x lv2 follower AdvancementSinger of Concordance RotD?
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« Last Edit: November 21, 2010, 10:04:45 AM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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