RobbyPants
Moderator
Organ Grinder

Posts: 7139
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« Reply #478 on: August 26, 2010, 09:37:14 PM » |
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Okay, it took me longer to get this than I'd hoped. I still haven't polished it yet, but I figured I could at least bounce it off you at this point. For instance, I may or may not want to add healing to the Hydromancer, but I haven't at this point. Again, remember that the classes would get full access to the spell list and cast as a sorcerer. There would also be class features added. For instance, I figured on letting the Pyromancer use Produce Flame at will at 1st level. I also added in a few psionic powers as spells (assuming a number of PP spent equal to caster level. I added three spells to the pyromancer that I made up, but I haven't really fleshed that out. I will likely make up spells for the other classes too, to fill in any holes. Anyway, here it is: Aeromancer Spell ListLevel 1: Create Sound A, Expeditious Retreat, Detect Magic, Lesser Sound Orb SC, Obscuring Mist, Remove Scent SC, Sonic Blast SC
Level 2: Binding Winds SC, Cloud of Bewilderment SC, Fog Cloud, Gust of Wind, Ironthunder Horn SC, Levitate, Malevolent Miasma SC, Shatter, Sonic Weapon SC, Swift Fly SC, Whispering Wind
Level 3: Avoid Planar Effects SC, E, Call Lightning, Capricious Zephyr SC, Creaking Cacophony SC, Dispel Magic, Fly, Gaseous Form, Great Thunderclap SC, Resonating Bolt SC, Shattefloor SC, Stinking Cloud, Summon Monster III E, Wind Wall
Level 4: Arc of Lightning SC, Defenestrating Sphere SC, Eye of the Hurricane SC, Murderous Mist SC, Orb of Sound SC, Shout, Solid Fog, Summon Monster IV E, Wind at Back SC
Level 5: Cacophonic Burst SC, Cacophonic Shield SC, Call Lightning Storm, Cloudkill, Control Winds, Overland Flight, Planar Tolerance SC,E, Plane Shift E, Summon Monster V E, Telekinesis, Wind Tunnel SC
Level 6: Acid Fog, Freezing Fog SC, Greater Dispel Magic, Summon Monster VI E, Thunder Field P2
Level 7: Control Weather, Storm Tower SC, Summon Monster VII E, Wind Walk
Level 8: Greater Plane Shift SC, E, Greater Shout, Lightning Ring SC, Summon Monster VIII E, Whirlwind
Level 9: Elemental Swarm E, Greater Whirlwind SC, Magic Miasma SC, Storm of Vengeance, Summon Monster IX E, Towering Thunderhead CM
* - New spell described below. A– as an arcane spell. Treat as having spent a number of power points up to the caster level. E – air creatures only, or elemental plane of air only SC – Spell Compendium P2 – Player’s Handbook II Geomancer Spell ListLevel 1: Detect Magic, Fist of Stone SC, Foundation of Stone SC, Hail of Stone SC, Ironguts SC, Magic Stone, Sandblast SC
Level 2: Chill Metal, Earthbind SC, Earthfast SC, Earthen Grace SC, Earthen Grasp SC, Earth Lock SC, Heat Metal, Soften Earth and Stone
Level 3: Avoid Planar Effects SC, E, Bands of Steel SC, Dispel Magic, Eradicate Earth SC, Giant’s Wrath SC, Meld into Stone, Shatterfloor SC, Spike Growth, Stone Shape, Summon Monster III E, Tremorsense SC
Level 4: Metal Melt SC, Stoneskin, Stone Sphere SC, Sudden Stalagmite SC, Summon Monster IV E, Wall of Sand SC
Level 5: Earth Reaver SC, Indomitablity SC, Lesser Ironguard SC, Passwall, Planar Tolerance SC,E, Plane Shift E, Summon Monster V E, Transmute Mud to Rock, Transmute Rock to Mud, Wall of Stone, Xorn Movement SC
Level 6: Flesh to Stone, Genjump SC, Greater Dispel Magic, Move Earth, Stone Body SC, Stone Tell, Stone to Flesh, Summon Monster VI E, Tunnel Swallow SC, Wall of Gears SC, Wall of Iron
Level 7: Glass Strike SC, Greater Stone Shape SC, Ironguard SC, Statue, Summon Monster VII E, Wrack Earth P2
Level 8: Bombardment SC, Deadly Lahar CM, Earthquake, Excavate SC, Greater Plane Shift SC, E, Iron Body, Repel Metal or Stone, Summon Monster VIII E
Level 9: Cast in Stone SC, Elemental Swarm E, Imprisonment, Summon Monster IX E, Transmute Rock to Lava SC, Undermaster SC
* - New spell described below. A – as an arcane spell. Treat as having spent a number of power points up to the caster level. E –earth creatures only, or elemental plane of earth only SC – Spell Compendium P2 – Player’s Handbook II Hydromancer Spell ListLevel 1: Animate Water SC, Detect Magic, Grease (Ice), Ice Dagger SC, Lesser Orb of Acid SC, Obscuring Mist, Snowshoes SC, Wings of the Sea SC, Winter Chill SC
Level 2: Creeping Cold SC, Fog Cloud, Frost Breath SC, Ice Knife SC, Inky Cloud SC, Swim SC, Winter’s Embrace SC
Level 3: Avoid Planar Effects SC, E, Dehydrate SC, Dispel Magic, Icelance SC, Rust Ray SC, Sink SC, Sleet Storm, Summon Monster III E, Water Breathing
Level 4: Blight, Eye of the Hurricane SC, Greater Creeping Cold SC, Ice Storm, Mass Swim SC, Orb of Acid SC, Raise from the Deep SC, Rusting Grasp, Solid Fog, Summon Monster IV E, Wall of Ice, Wall of Water SC
Level 5: Acid Sheath SC, Cloak of the Sea SC, Cone of Cold, Fireward SC, Ice Flowers SC, Planar Tolerance SC,E, Plane Shift E, Summon Monster V E, Swap Stride SC
Level 6: Acid Fog, Control Water, Drown SC, Extract Water Elemental SC, Freezing Sphere, Greater Dispel Magic, Summon Monster VI E, Tidal Surge SC
Level 7: Ice Claw SC, Submerge Ship SC, Summon Monster VII E, Swamp Lung SC, Waterspout SC
Level 8: Field of Icy Razors SC, Greater Plane Shift SC, E, Maelstrom SC, Polar Ray, Red Tide SC, Summon Monster VIII E
Level 9: Elemental Swarm E, Mass Drown SC, Obedient Avalanche SC, Storm of Vengeance, Summon Monster IX E, Tsunami SC
* - New spell described below. A – as an arcane spell. Treat as having spent a number of power points up to the caster level. E – water creatures only, or elemental plane of water only SC – Spell Compendium Pyromancer Spell ListLevel 1: Animate Fire SC, Burning Hands, Control Flames A, Dancing Lights, Detect Flames*, Detect Magic, Endure Elements, Faerie Fire, Lesser Orb of Fire SC, Raging Flame SC, Slow Burn SC, Wall of Smoke SC
Level 2: Combust SC, Continual Flame, Fireburst SC, Fire Trap, Flaming Sphere, Flashburst SC, Heat Metal, Pyrotechnics, Scorching Ray
Level 3: Avoid Planar Effects SC, E, Daylight, Dispel Magic, Energy Retort A,E, Fireball, Firesight *, Flame Arrow, Stinking Cloud, Summon Monster III E,
Level 4: Air Walk, Blast of Flame SC, Fire Shield (Warm Shield), Fire Stride SC, Flame Strike, Flame Whips SC, Orb of Fire SC, Summon Monster IV E, Wall of Fire
Level 5: Cloudkill, Energy Current A,E, Fiery Discorporation A, Firebrant SC, Greater Firebusrt SC, Mass Fire Shield (Warm Shield) SC, Permanency, Planar Tolerance SC,E, Plane Shift E, Summon Monster V E,
Level 6: Fire Seeds, Fire Spiders SC, Greater Dispel Magic, Summon Monster VI E, Transport via Fire *
Level 7: Delayed Blast Fireball, Fire Storm, Summon Monster VII E,
Level 8: Deadly Lahar CM, Greater Plane Shift SC, E, Incendiary Cloud, Summon Monster VIII E,
Level 9: Elemental Swarm E, Summon Monster IX E,
* - New spell described below. A– as an arcane spell. Treat as having spent a number of power points up to the caster level. E – fire energy type only, fire creatures only, or elemental plane of air only SC – Spell Compendium CM – Complete Mage
New Pyromancer Spells
Detect Flames: Level 1 As Detect Animals and Plants, except you detect fires in the area, mundane or magical.
1st round Presence or absence of fire.
2nd round Number of fires in the area.
3rd round The size of each fire and its nature (mundane or magical). If it is outside your line of sight, then you discern its direction but not its exact location.
Firesight: Level 3 As Clairaudience/Clairvoyance, except the sensor must be place in a flame within the spell’s range. If you target a general area, the sensor is placed in the nearest flame within range with line of affect to the targeted area. If no flames are available, the spell fails.
Transport via Fire: Level 6 As Transport via Plants, except you enter into and exit from a fire of your size or larger.
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« Last Edit: August 26, 2010, 09:39:39 PM by RobbyPants »
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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