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rubberduck
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« on: March 16, 2010, 02:00:05 PM » |
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This is the Handbook of Spare Feats.
Most of the time we make stuff that is planed, stuff that is strictly composed, stuff that has used all the feats to qualify for some prestige classes or some trick we want to perform.
But there are those rare occasions where this is not the case. When we have : some spare feats And we have no idea what to do with them.
This shall be a reference on the things that can be useful if you don't know what else to put in their place.
For now I will concentrate on the 3 systems that allow quick results: Incarnum(magic of incarnum), Pact-binding(tome of magic) and Maneuvers(tome of battle). I will list everything with a general description of the ability it grants you and with the requirements. Requirements will assume you do NOT have any of the corresponding classes.
Incarnum
The Most important feat here is "Shape Soulmeld" SHAPE SOULMELD You gain the ability to shape a single soulmeld. Prerequisite: Con 13. Benefit: When this feat is selected, choose a soulmeld from any class’s soulmeld list. You can shape that soulmeld using the normal meldshaping rules (see page 49). Once chosen, the soulmeld granted by this feat can never be changed. Your meldshaper level for this soulmeld is equal to one-half your character level. If you have essentia, you can invest essentia in the soulmeld as normal. If you have the ability to bind a soulmeld to a chakra, you can bind this soulmeld to any chakra available to you (as long as the soulmeld can be bound to that chakra). Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, choose a new soulmeld.
Alone this feat is not that great as most soulmeld 's only really shine when bound to specific chakras. Luckily we have these feats (also available as arcane/divine spells and psionic powers):
Feats: OPEN GREATER CHAKRA You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. Prerequisites: Con 17, character level 18th. Benefit: When this feat is selected, choose one of the following chakras: throat or waist. You can now bind a soulmeld or a magic item to that chakra. In addition, you gain a minor benefit from this newfound chakra, depending on the chakra chosen: Throat: +1 insight bonus on Bluff and Diplomacy checks. Waist: +1 insight bonus on Fortitude saves. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new greater chakra. OPEN LEAST CHAKRA You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. Prerequisites: Con 13, character level 6th. Benefit: When this feat is selected, choose one of the following chakras: crown, feet, or hands. You can now bind a soulmeld or a magic item to that chakra. In addition, you gain a minor benefi t from this newfound chakra, depending on the chakra chosen:0 Crown: +1 insight bonus on Will saves. Feet: +1 insight bonus on Balance and Move Silently checks. Hands: +1 insight bonus on Climb and Swim checks. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new least chakra. OPEN LESSER CHAKRA You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. Prerequisites: Con 15, character level 12th. Benefit: When this feat is selected, choose one of the following chakras: arms, brow, or shoulders. You can now bind a soulmeld or a magic item to that chakra. In addition, you gain a minor benefit from this newfound chakra, depending on the chakra chosen: Arms: +2 insight bonus on grapple checks. Brow: +1 insight bonus on Search and Spot checks. Shoulders: +1 insight bonus on Reflex saves. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new lesser chakra.
Spells:
OPEN GREATER CHAKRA Transmutation Level: Cleric 9, sorcerer/wizard 9 As open least chakra, except this allows you to open the subject’s arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.
OPEN LEAST CHAKRA Transmutation Level: Cleric 4, sorcerer/wizard 4 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 24 hours Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) You use magical energies to pry open one chakra, allowing a creature to form a chakra bind that it otherwise could not. (The spell has no effect on chakras to which soulmelds or magic items are already bound; in other words, it does not allow you to double bind to a chakra.) You can open a creature’s crown, feet, or hands chakra with this spell. A creature benefi ting from this spell can bind a soulmeld or magic item to his opened chakra just as if he had gained the ability to form a chakra bind from a feat or class feature.
OPEN LESSER CHAKRA Transmutation Level: Cleric 7, sorcerer/wizard 7 As open least chakra, except this allows you to open the subject’s arms, brow, crown, feet, hands, or shoulders chakra.
Powers:
OPEN CHAKRA, PSIONIC Psychometabolism Level: Psion/wilder 4, psychic warrior 4 Display: Auditory, material Manifesting Time: 1 standard action Range: Touch Target: Creature touched Duration: 24 hours Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 7 You use your psionic powers to pry open one chakra, allowing a creature to form a chakra bind that it otherwise could not. You can open a creature’s crown, feet, or hands chakra with this power. A creature benefiting from this power can bind a soulmeld or magic item to his opened chakra just as if he had gained the ability to form a chakra bind from a feat or class feature. Augment: If you spend 6 additional power points, you can open the subject’s arms, brow, or shoulders chakra. If you spend 10 additional power points, you can open the subject’s throat or waist chakra.
So let's start with the interesting things.
open chakra least (crown feet hands) --------------------------------------------------------------- SHEDU CROWN immune to being pushed back as the result of a bull rush, including the effects of spells such as Bigby’s forceful hand and telekinesis (when used to perform a bull rush). (crown) gives telepathy 100 feet Prerequisites: Con 13, character level 6th. --------------------------------------------------------------
open chakra lesser (arms brow shoulder) ---------------------------------------------- PHASE CLOAK +4 competence bonus on Climb checks always take 10 on a Climb check, retain your Dexterity bonus to Armor Class while climbing. (Shoulders) give you: become ethereal during movement Prerequisites: Con 15, character level 12th. -----------------------------------------------
open chakra greater (throat waist)
Prerequisites: Con 17, character level 18th
Tome of Battle offers feats that grant maneuvers and stances. The two in question are: Martial Study and Martial Stance
Martial Study Benefit: When you gain this feat, you must choose a discipline of martial maneuvers, such as Desert Wind. The key skill for the chosen Discipline becomes a class skill for all your classes (current and future). Select any maneuver from the chosen discipline for which you meet the prerequisite. If you do not have martial adept levels, you can use this maneuver once per encounter as a martial adept with an initiator level of 1/2 you character level. Special: You can take this feat up to three times. This is a fighter bonus feat.
Martial Stance Prerequisite: One martial maneuver Benefit: When you gain this feat, you can select any stance from a discipline in which you already know at least one maneuver. You must meet the normal prerequisites. Your initiator level is 1/2 you character level. Special: this feat can be taken multiple times. This is a fighter bonus feat.
The interesting stuff to take:
Martial Study ---------------------- IRON HEATH SURGE immediately end one spell, effect or condition affecting you +2 moral bonus to attack and damage until next turn Prerequisites: one iron hearth maneuver, character level 10th --------------------- SHADOW JAUNT teleport up to 50' feet away as a standard action Prerequisites: character level 6th --------------------- SHADOW STRIDE teleport up to 50' feet away as a move action Prerequisites: character level 18th ---------------------
Martial Stance ----------------------- THICKET OF BLADES enemies you threaten provoke aoo when they move and cannot withdraw Prerequisites: one devoted spirit maneuver , character level 10th ----------------------- ASSASSINS STANCE you gain a 2d6 sneak attack Prerequisites: one devoted shadow hand maneuver , character level 10th
Pact-Making Tome of Magic gives us three interesting feats: Bind Vestige Bind Vestige, Improved Practised Binder
Bind Vestige ------ Amon Darkvision ------ Aym Ruinous Attack ------- Leraje Hide Bonus ---------- Naberius Naberius’s Skills ---------- Ronove Feather Fall ---------
Bind Vestige, Improved
------ Amon Darkvision ------ Aym Ruinous Attack ------- Leraje Hide Bonus ---------- Naberius Naberius’s Skills ---------- Ronove Feather Fall -------------------- Dahlver-Nar Mad Soul Haagenti Immunity to Transformation Malphas Poison Use Savnok Call Armor ------------------- Andromalius Sense Trickery Focalor Aura of Sadness Karsus Karsus’s Senses Paimon Paimon’s Skills -----------------------
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