Wheelchair Gadgets, updating & expanding listWheelchair Hardpoint Type1
Must attach to an unused Armrest/Side, you can mount a fixed fire firearm (sizeLarge or smaller) to the chair with this Hardpoint. Kit includes all required linkages for remote trigger to user specified chair location, and deployable overshoulder gunsight.
Firearm must be removed from Hardpoint (RepairDC10, Fullround) for reloading.Wheelchair Hardpoint TypeII
Same as TypeI, but mounts a dumbfire rocket (LAW/AT4/RPG7)Wheelchair Hardpoint Concealed
Same as TypeI, but mounts a Medium or smaller weapon in a concealed mount. Search DC22. Firearm must be removed from Concealed Hardpoint (RepairDC12, 2Fullround) for reloading.Transporter Rockets
Singleshot rockets that can either mount to both chair Armrest/Sides or Back & Bottom. As a Move Action, the user picks a single direction of travel, and travels 100' in that direction. Any adverse terrain cause rolls as if traveling 4x base move, and are rolled with a -5 InsaneContraption Modifier. At the end of the travel, retro thrusters blast and the chair is stopped. Anyone in the square behind the chairs direction of travel prior too, or infront of the chair after, the rocket blast causes 2d6 Fire Damage RefSave DC15 all/none.Escape Rocket Boosters
Same mounting as Transporter Rockets, but lack the Retro Thrust to stop the chair after it moves. The chair finishes its 100' move, but maintains a 100' move velocity in the direction of travel, automaticly taking a doublemove each subsequent round. This speed drops by 20' each round by friction, and the user may attempt Braking (Ref/Str DC20) to stop the chair at speeds over 2x character base move, Braking may be done as part of a move action at speeds lower than 2x base.
Sometimes having wheels can let you escape situations the pedestrians cant, and sometimes you are just as hosed as the pedestrians. But not any more, with the MaxiSlammer 14G Ejection Seat added to your wheelchair. With just the press of a button you get catapulted over 60' forward, easily clearing walls & obsticles as much as 20' tall. Now who is stuck in the yard with the zombies & dogs, Mr. My-Legs-Work?Ejection Seat
Must mount to chair Seat, does not interfere with Bottom location equipment. MEA to activate, instant & Non-Provoking travel to 60', can clear 20' obsticles that are between 10' & 40' from launch point. At the end of travel, user is Prone & legs are paralyzed. This is nothing new to Wheelchair users, but the impact of the 14G acceleration will crush the vertebre of users inducing paralyzed legs.
Optional Remote Trigger PDC7, radio remote control for the Ejection, 200' range.Tactical Commanders Computer
Mounts to chair Back or Bottom, this is a modified GPS enabled computer/pda with remote user interface to user specified location. Includes WiFi, voice radio comms with optional headset (pdc6), Hud Goggles with laser ranging (pdc14), and choice of LandWarrior/Unisoldier/733tKilzzors/MahdiJihadi/ShadowCaster battlefield awareness software. Extra 24hr battery PDC10, or recharge by Wheel Generator gadgetWheel PTO Generator
No mount slot. A simple DC generator engaging the chair wheels to power equipment or recharge batteries. Normal operation of chair can charge 1 Laptop battery per 8hr day, or charge Chair Battery with 5 8hr days use.Chair Hardening
Bulletproof material pannels are bolted on to the Sides, Bottom, & Back of the chair, but take up none of these positions. Chair Def bonuses corespond to the materials used, along with price.
-- Hardening I : Kevlar Pads, -0' Move, +3Def, PDC10
-- Hardening II: Kevlar Pannels, -5 Move, +5Def, PDC14
-- Hardening III: Steel Pannels, -10Move, +8Def, PDC14
-- Hardening IV: Ceramic Plates, -10Move, +9Def, PDC17
Hinged Front Pannels may be added to any level of Hardening for +1Def, +2PDC Rolling Research Lab
This computer assisted data gathering & processing array takes the Chair Back, where it mounts observation & investigation instruments and equipment on counterbalanced arms to reach user desireable locations.
Standard model is equipped to read in the visible spectrum with 50x Telescopic and 5000x Microscopic computer aided display, as well as Sub-IR, Passive IR, and UV. Also equipped is density sounding sonar (50'), Motion Detector (50'), and Cupholder.
Grants +4Circ to Spot, Listen, Search rolls, +2 Investigate & DisableDevice, and a +1Circ bonus to Initiative rolls for Suprise if in use when a Suprise Event occurs.
Advanced Model includes all features of the Standard, mounts to Chair Bottom as well as Back, and is equipped with Milimeter Radar(1000'), Ectoplasmic Imaging (25'), ResonanceSpectragraph(5') and RangedPolygraph(5'), and a more powerful computer array.
Grants +5Circ to Spot,Listen, +6 Search, +4 Investigate, +2Research, +4 DisableDevice, and the Initiative as per Standard Model.Area Denial Defense
Mounts to ChairBottom, the system dispenses a set of caltrops in each of the adjacent squares as an Attack Action. System can be modified to not place caltrops in any given square (Repair/CraftMech DC15 1min).Point Defense Array
The Point Defense Arrays mount to Chair Back location, and threaten 5'. Activation includes the elevation of the rod above the chaor back, the deployment of the armatures, the actual attack, and complete retraction as a Full Round Attack. One can selsct to have the system stay deployed, and attacks are as Attack Action
ChainLash Array: A rotating rod extends above the chair and swings a length of chain into all adjacent squares, Ref DC10 to avoid 1d6 Bludgeoning, PDC12
SpikeyBalls Array: Similar to the ChainLash, 3 Spiked Balls on wire tethers are swung, 3x Ref DC15, 1d3 Peircing, PDC14
BladeScythe Array: The flexible systems above are replaced with a rigid 2 blade set, 2x Ref DC 18, 1d4 Slashing, PDC14Insta-Knight Pop-up Lance
Mounts to a Chair Armrest/Side, deploys a 10' reach Telescoping Heavy Lance (1d10 20x3) or retracts it as a MEA. DoubleDamage when charging, can only make charging attacks, cannot attack if not charging, but can be used to Recieve Charge for DoubleDamage.ChainGun Tripper
Mounts to Armrest/Side or Bottom, fires a set of BolaChains as a Ranged Trip Attack, RI:15 TouchAttack, +2Trip Attempt, Ammo3, FrontFire Arc (when appliccable) fixed pilot weapon.Shock Handles
No mount slot taken. Concealed into the frame, a set of batteries & capacitors deliver a 20000 volt ac shock to anyone grasping the push handles, as an attack action. Search DC19 to see the activation trigger, Opposed SlightofHand (spot) to activate un-noticed. Effects as per Tazer.Electrified Pushers
Mounts to back or bottom, same detection as Shock Handles. Delivers 800volt DC charge 2d6 Elect damage to pusher, WILL DC 15 for victem to let go of handles else they take another 2d6 & save following rounds, max 3 rounds from battery capacity. Spring Powered Boxing Glove (PL5) by Guest Gadgeteer BlueFox
Mounts to left or right chair armrest top. Can be used to make an attack against an opponent in the square in front of the wheelchair with a -4 penalty on the attack roll. Full round action to reload (by reseting the glove). Can choose to deal nonlethal damage without further penalty.
Damage 1d4:, critical: 20, damage type: bludgeoning, weight: 3 lbs.
<editor: May mount to chair Back for Rearward firing>Slot Cargo Pod
Mounts to any area of chair, adds 20lb Tiny (char size, Med gun size) cargo container. Pod can be locked (DC30) and is weather proof & water tight 50m. Hardness5 10HP possessed objectSlot Cargo Rack
Mounts any location, adds 30lb size Small (large gunsize) cargo rack & straps, DC25 Break to rip cargo free of rack, Hardness 2 5HP to Sunder cargo retainers0.6cf Microwave Oven
Mounts only to chair Bottom. Hey, even folks in wheelchairs like microwave popcorn.... the stuff is awesome. Also handy to warm you morning Danish, or some Corndogs for your team. <ding> oooh, who wants hot cocoa?:whatsthis :cookie:Aux Power Supply
Mounts to Chair Bottom. 2400watt inverter & batteries for 1 hour operation (120v 20AmpHour) with standard plug outlets and converion adaptors & switch for all major power feeds.Closed Respirator
Mounts any location, O2 cylinders & mask for free breathing while underwater or in contaminated/exhausted enviroment. 30Man-minutes supply, upto 3 additional masks may draw off this supply, with 10' tubes, with accoring drop in supply duration.Self Destruct
Mounts any location, 10lb C4 explosives wired to a double throw deadman switch, and disarm switch.