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Author Topic: Getting Permanent 'Pets' and Allies  (Read 3081 times)
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Endarire
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« on: March 08, 2010, 03:52:52 PM »

Leadership: Cohorts/Followers.  Get a minion 2 levels lower than you.  Treat him nice; replacing him lowers your reputation!

Thrallherd: Thralls/Believers (replaces Leadership).  Get a minion 1 level lower than you.  Nine levels later, get another minion 2 levels lower.  These creatures flock to you like you're a god and replacement is easy.  Just wait a day!

Simulacrum: Make a copy of a powerful critter, like a Solar or a creature with fast healing and racial spellcasting.  A Planetar is proof in core that a creature's racial spellcasting isn't tied to its HD.

Animate Dead, Create Undead, et al: Animate Dead: Turning your DM's favorite creatures into your Pokemon since 1977!  Ahem.  Corpsecrafter and desecrate go especially well with this.  If you can kill it and have the onyx to raise it, then it's yours!  Generally, skeletons are more cost efficient.  (In Pathfinder, Fast, Plague Zombies or Bloody Skeletons are best.)

Command Undead: It demands finding these creatures, but they become yours for 1 day per level.  Mindless undead get no save!

Rebuke Undead et al: Command undead, constructs, elementals, reptiles, outsiders, plants, animals, and pretty much any creature type with the right ability.  They become your permanent loyal minions until you replace them.  Better uberize your Rebuke checks, or this ability is near worthless!

Diplomancy: Jack up that Diplomacy score and turn the world into your bestest friends with no save!

Dominate Person/Dominate Monster/Dominate: Be mine!  Requires legal targets and works best for Enchanters and Telepaths.  Lasts up to 1 day/level.

Handle Animal: I can haz beastmaster.  Ahem.  A Dire Tiger Warbeast is only about 1350 gold.  Getting an item of +9 so you can take 1 and reliably command him costs far more.  Bring on the zoo!

Planar Binding/Planar Ally: Binding is better since you can get the exact creature type you want.  You can prepare a trap to ensure the bound minion doesn't escape.  Also makes for animate dead fodder.  Beware the planes retaliating because you bound and killed The Littlest Lantern Archon.

Constructs: Go go gadget robots!  Expensive, but an option.

What permanent 'pets' did I miss?
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« Reply #1 on: March 08, 2010, 03:57:05 PM »

One of my favorites is the Mother Cyst feat (Libris Mortis), which grants you a number of spells known, one of which is Necrotic Tumor. This spell permanently enslaves a creature, as with Dominate Monster, but it is even better as it isn't suppressed by Protection from Evil and the like. You have to land a lower level spell on them first to make them eligible targets, but that can of course be arranged. It is amazingly powerful. IIRC, it is a 7th level spell.
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« Reply #2 on: March 08, 2010, 04:10:37 PM »

What about the various Special Mount options for paladins and whatnot?  Having a Dragon Mount or Unicorn would fall under the "Pet" aspect I'd think.
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« Reply #3 on: March 08, 2010, 04:11:49 PM »

One of my favorites is the Mother Cyst feat (Libris Mortis), which grants you a number of spells known, one of which is Necrotic Tumor. This spell permanently enslaves a creature, as with Dominate Monster, but it is even better as it isn't suppressed by Protection from Evil and the like. You have to land a lower level spell on them first to make them eligible targets, but that can of course be arranged. It is amazingly powerful. IIRC, it is a 7th level spell.
It is indeed, but the prerequisite spell gives the target a -2 penalty on the save, which makes it better still.  As if that wasn't cool enough, you can still give them a "reasonable" command and have it be followed for caster level days if they succeed on the save.

Other ones that are similarly worth mentioning are Monsterous Thrall (Dominate Monster, but permanant) and Mindrape (re-named Programmed Amnesia).

Oh, and of course, animal companion class feature.
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« Reply #4 on: March 08, 2010, 04:33:04 PM »

Missed dominate animal.

How about class features like dragonrider and beasttamer(Dungeonscape)?

Also favored in house(ECS). Cannith(constructs) and Vadalis(animals/beasts).
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« Reply #5 on: March 08, 2010, 04:35:56 PM »

Animal Companion
Familiar
Wild Cohort
Special Mount
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ShriekingDrake
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« Reply #6 on: March 08, 2010, 04:54:41 PM »

I believe that the Initiate of Nature feat will enable you to get a variety of animals (and perhaps plants) to accompany you under your command.  --ShriekingDrake
« Last Edit: March 08, 2010, 05:15:42 PM by ShriekingDrake » Logged
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« Reply #7 on: March 08, 2010, 05:08:41 PM »

The blackguard's fiendish servant
The shadowdancer's summon shadow
The thaumaturgist's planar cohort
The hexblade's dark companion
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« Reply #8 on: March 08, 2010, 05:54:58 PM »

Halaster's Fetch, Waterdeep
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« Reply #9 on: March 08, 2010, 06:04:24 PM »

Draconic Cohort?
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« Reply #10 on: March 08, 2010, 06:12:17 PM »

The Mentor feat grants a cohort who starts about 4 levels below you at least. Might not stack with leadership depending on your interpretation of the feat.
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« Reply #11 on: March 08, 2010, 08:44:24 PM »

The soulspark familiar soulmeld grants you...you guessed it! A soulspark familiar.

Likewise, the necrocarnum circlet gives you a necrocarnum zombie.

The Psicrystal Affinity feat gives you a psicrystal.

The awaken spell gives you a plant or animal that is friendly towards you. Dominate for best effect.

The elemental reserve feats grant you disposable elementals you can pull in every round. Not permanent, but they ARE replaceable rather cheaply.

Figurines of wondrous power give you a buddy you can summon for a <specific amount of time> every <larger specific amount of time>. Similarly, there are other items in the MIC that grant better buddies more often.

Swordsages get a Desert Wind maneuver (burning ember) that grants a flanking buddy for a round, and can be reused via Adaptive Style.

Artificers can make homunculi rather cheaply through craft homunculus.

Anyone can get their hands on an intelligent weapon, whether by item familiar, Ancestral Weapon, strategic use of haunt shift, or just by dumb luck. Warforged can have all sorts of fun when enhancing their slam attack.

A certain gnomish illusionist PrC can make more-real-than-real duplicates of himself using mirror image.
« Last Edit: March 08, 2010, 08:46:10 PM by Lycanthromancer » Logged

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« Reply #12 on: March 09, 2010, 01:33:51 AM »

Bonded Summoner (Mini HB)
Undead Leadership
Dragon Cohort
Familiar
Obtain Familiar
Fiendish Familiar (Nar Demonbinder)
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« Reply #13 on: March 09, 2010, 01:35:14 AM »

Zhentarim Skymage!
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« Reply #14 on: March 09, 2010, 03:04:08 AM »

More pimping of my "lists of stuff":

Animal Companion
Druid 1
Ranger 4
Ranger 4 (elf racial substitution level), Races of the Wild, Elven Hound, advances as animal companion, see text
Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only
Beastmaster 1, ecl 6, Complete Adventurer, also gains extra companions, see text
Gatekeeper Mystagogue 1, ecl 6, Player's Guide to Eberron, gains additional bonuses, see text


stacks for animal companion
Arcane Heirophant, ecl 8, Races of the Wild - combines with familiar
Lion of Talisad, ecl 6, Book of Exalted Deeds
Wild Plains Outrider, ecl 7, Complete Adventurer
Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only, otherwise gain extra companion
Beastmaster, ecl 6, Complete Adventurer, only stacks for the first one, but at +3
Wavekeeper 2, ecl 7, Stormwrack, stacks at -1, arguably gives one if you don't already have it
Abolisher, ecl 7, Lords of Madness
Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked
Revenant Blade, ecl 6, Player's Guide to Eberron, stacks with ranger only
Planar Shepherd, ecl 6, Faiths of Eberron

Special Mention
Elemental Companion, druid class variant, Complete Mage, replace animal companion with an elemental (separate advancement table)
Natural Bond, feat, Complete Adventurer, add +3 to effective druid level, see text
Devoted Tracker, feat, Complete Adventurer, stack benefits of animal companion and mount
Beast Heart Adept, ecl 6, Dungeonscape, gain Monstrous Companions, see text
Vermin Keeper 3, ecl 8, FR: Underdark, vermin companion, see text
Exalted Companion, feat, Book of Exalted Deeds, choose a new companion from list
Spider Companion, feat, Drow of the Underdark, choose monstrous spider
Aerenal Beastkeeper, feat, Races of Eberron, add +3 to effective druid level, baboon only

Familiar
Wizard 1
Sorcerer 1
Hexblade 4, Complete Warrior
Dread Necromancer 7, Heroes of Horror
Nar Demonbinder 1, ecl 8, Unapproachable East - fiendish familiar

Celebrant of Sharess ?, ecl ?, Player's Guide to Faerun - feline familiar
Diabolist ?, ecl ?, Book of Vile Darkness - imp familiar
Demonologist ?, ecl ?, Book of Vile Darkness - quasit familiar

Stacks to determine familiar level
Alienist, ecl 8, Complete Arcane
Arcane Heirophant, ecl 8, Races of the Wild
Fleshwarper, ecl 8, Lords of Madness

Special mention
Bonded Summoner, ecl 6, Miniatures Handbook - gain elemental familiar, see text
High Elemental Binder, ecl 6?, Player's Guide to Eberron - gain elemental companion (in addition to familiar)
Weapon Familiars, Races of Eberron - see text
Master of Shadow, ecl 6, Tome of Magic - gain shadow elemental familiar, see text
Sorcerer 1, Raptoran substitution level, Races of the Wild - small air elemental, see text
Knight of the Raven 1, ecl 5, Expedition to Castle Ravenloft - Raven Harrier, see text
Ranger 4 or Druid 1, class variant, Cityscape Web Enhancement, an animal companion that advances like a familiar, see text


Feats for familiars
Morphic Familiar, feat, Races of Eberron
Improved Familiar, feat, many sources - all have different lists
Obtain Familiar, feat, Complete Arcane
Shadow Familiar, feat, Tome of Magic
Dragon Familiar, feat, Draconomicon
Planar Familiar, feat, Planar Handbook
Shadowform Familiar, feat, Champions of Ruin
Stiched Flesh Familiar, feat, Libris Mortis
Bonded Familiar, feat, Players Handbook II
Combat Familiar, feat, Players Handbook II
Lurking Familiar, feat, Players Handbook II
Familiar Concentration, feat, Lost Empires of Faerun - familiar maintains concentration on a spell for you
Celestial Familiar, feat, Book of Exalted Deeds, new list of available familiars

Mount or companion or something similar
Paladin 5 - special mount
Paladin 5, elf substitution level, Races of the Wild - unicorn mount - advances as paladin special mount, see text
Blackguard 5, ecl 11, advacement based on character level
Cavalier 1, ecl 9, Complete Warrior
Hafling Outrider 1, ecl 6, Complete Warrior
Holy Liberator 6, ecl 11, Complete Divine - unique advancement based on character level, celestial template, see text
Healer 8, Miniatures Handbook
Knight of the Iron Glacier 1, ecl 7, Frostburn - War Megalocerous only
Ashworm Dragoon 1, ecl 6, Sandstorm - Ashworm only, separate advancement or stack with Paladin
Aglarondan Griffonrider 1, ecl 8, Forgotten Realms: Unapproachable East, separate advancement or stack with paladin
Waverider 1, ecl 6, Savage species - advancement based on character level, not class level
Knight of the Flying Hunt 1, ecl 8, Champions of Valor - pegasus only, does not improve with level
Moonsea Skysentinel 1, ecl 6, Champions of Valor - dire hawk only, separate advancement
Triadic Knight 1, ecl 6, Champions of Valor
Knight of the Blue Moon 1, ecl 6, City of Splendors: Waterdeep (FR), also counts levels of wizard/sorcerer for mount levels
Bone Knight 2, ecl 6, Eberron: Five Nations - skeletal steed, see text
Beloved of Valarian 1, ecl 8, Book of Exalted Deeds, unicorn, does not advance with levels, becomes celestial charger at level 6
Skylord 1, ecl 8, Book of Exalted Deeds, separate advancement, does not stack with others
Great Rigt Skyguard 2, ecl 7, Races of Faerun, Hippogriff, separate advancement, see text

stacks for paladin special mount
Halfling Outrider, ecl 6, Complete Warrior
Wild Plains Outrider, ecl 7, Complete Adventurer
Cavalier, ecl 9, Complete Warrior
Knight of the Iron Glacier, ecl 7, Frostburn - War Megalocerous only
Ashworm Dragoon, ecl 6, Sandstorm - Ashworm only, see sidebar on p.67, unclear wording on how levels stack/overlap with Paladin
Aglarondan Griffonrider, ecl 8, Forgotten Realms: Unapproachable East
Triadic Knight, ecl 6, Champions of Valor
Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked, gains magebred template at level 5
Bone Knight, ecl 6, Eberron: Five Nations

special mention
Wizard 5 (High One Warrior-Wizard substitution level), Champions of Valor web enhancement, combines mount and familiar
Devoted Tracker, feat, Complete Adventurer - stack benefits of animal companion and mount
Swift Call, feat, Complete Champion, call mount as a swift action
Drow Judicator 5, ecl 12, FR: Underdark, call a spider servant
Celestial Mount, feat, Book of Exalted Deeds, mount gains celestial template
Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, "nature's mount" see text
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Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills
The_Mad_Linguist
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« Reply #15 on: March 09, 2010, 03:56:11 AM »

Mistling fey: create living spells that last 8 hours.
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« Reply #16 on: March 09, 2010, 05:09:57 AM »

You're missing Animate Dread Warrior from either Unapproachable East or Oriental Adventures (I think the former).  Costs exp, but turns any dead humanoid into a permanent ally.  No cap on the number you can have, and they still have all their abilities (though there are stat mods, including lowered Int).  Very handy.  Combine with Spell Stitching to remove that exp cost and you have endless humanoid minions.

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Hijax
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« Reply #17 on: March 09, 2010, 06:39:27 AM »

The title is permanents 'pets' and allies. i have a question:

what is the difference?
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« Reply #18 on: March 09, 2010, 11:16:49 AM »

Mind if I use this info in a mount handbook?

Yeah, I decided I might as well do it, though since it's my first one I'll need input.
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« Reply #19 on: March 09, 2010, 03:12:28 PM »

More pimping of my "lists of stuff":

Animal Companion
Druid 1
Ranger 4
Ranger 4 (elf racial substitution level), Races of the Wild, Elven Hound, advances as animal companion, see text
Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only
Beastmaster 1, ecl 6, Complete Adventurer, also gains extra companions, see text
Gatekeeper Mystagogue 1, ecl 6, Player's Guide to Eberron, gains additional bonuses, see text


stacks for animal companion
Arcane Heirophant, ecl 8, Races of the Wild - combines with familiar
Lion of Talisad, ecl 6, Book of Exalted Deeds
Wild Plains Outrider, ecl 7, Complete Adventurer
Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only, otherwise gain extra companion
Beastmaster, ecl 6, Complete Adventurer, only stacks for the first one, but at +3
Wavekeeper 2, ecl 7, Stormwrack, stacks at -1, arguably gives one if you don't already have it
Abolisher, ecl 7, Lords of Madness
Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked
Revenant Blade, ecl 6, Player's Guide to Eberron, stacks with ranger only
Planar Shepherd, ecl 6, Faiths of Eberron

Special Mention
Elemental Companion, druid class variant, Complete Mage, replace animal companion with an elemental (separate advancement table)
Natural Bond, feat, Complete Adventurer, add +3 to effective druid level, see text
Devoted Tracker, feat, Complete Adventurer, stack benefits of animal companion and mount
Beast Heart Adept, ecl 6, Dungeonscape, gain Monstrous Companions, see text
Vermin Keeper 3, ecl 8, FR: Underdark, vermin companion, see text
Exalted Companion, feat, Book of Exalted Deeds, choose a new companion from list
Spider Companion, feat, Drow of the Underdark, choose monstrous spider
Aerenal Beastkeeper, feat, Races of Eberron, add +3 to effective druid level, baboon only

Familiar
Wizard 1
Sorcerer 1
Hexblade 4, Complete Warrior
Dread Necromancer 7, Heroes of Horror
Nar Demonbinder 1, ecl 8, Unapproachable East - fiendish familiar

Celebrant of Sharess ?, ecl ?, Player's Guide to Faerun - feline familiar
Diabolist ?, ecl ?, Book of Vile Darkness - imp familiar
Demonologist ?, ecl ?, Book of Vile Darkness - quasit familiar

Stacks to determine familiar level
Alienist, ecl 8, Complete Arcane
Arcane Heirophant, ecl 8, Races of the Wild
Fleshwarper, ecl 8, Lords of Madness

Special mention
Bonded Summoner, ecl 6, Miniatures Handbook - gain elemental familiar, see text
High Elemental Binder, ecl 6?, Player's Guide to Eberron - gain elemental companion (in addition to familiar)
Weapon Familiars, Races of Eberron - see text
Master of Shadow, ecl 6, Tome of Magic - gain shadow elemental familiar, see text
Sorcerer 1, Raptoran substitution level, Races of the Wild - small air elemental, see text
Knight of the Raven 1, ecl 5, Expedition to Castle Ravenloft - Raven Harrier, see text
Ranger 4 or Druid 1, class variant, Cityscape Web Enhancement, an animal companion that advances like a familiar, see text


Feats for familiars
Morphic Familiar, feat, Races of Eberron
Improved Familiar, feat, many sources - all have different lists
Obtain Familiar, feat, Complete Arcane
Shadow Familiar, feat, Tome of Magic
Dragon Familiar, feat, Draconomicon
Planar Familiar, feat, Planar Handbook
Shadowform Familiar, feat, Champions of Ruin
Stiched Flesh Familiar, feat, Libris Mortis
Bonded Familiar, feat, Players Handbook II
Combat Familiar, feat, Players Handbook II
Lurking Familiar, feat, Players Handbook II
Familiar Concentration, feat, Lost Empires of Faerun - familiar maintains concentration on a spell for you
Celestial Familiar, feat, Book of Exalted Deeds, new list of available familiars

Mount or companion or something similar
Paladin 5 - special mount
Paladin 5, elf substitution level, Races of the Wild - unicorn mount - advances as paladin special mount, see text
Blackguard 5, ecl 11, advacement based on character level
Cavalier 1, ecl 9, Complete Warrior
Hafling Outrider 1, ecl 6, Complete Warrior
Holy Liberator 6, ecl 11, Complete Divine - unique advancement based on character level, celestial template, see text
Healer 8, Miniatures Handbook
Knight of the Iron Glacier 1, ecl 7, Frostburn - War Megalocerous only
Ashworm Dragoon 1, ecl 6, Sandstorm - Ashworm only, separate advancement or stack with Paladin
Aglarondan Griffonrider 1, ecl 8, Forgotten Realms: Unapproachable East, separate advancement or stack with paladin
Waverider 1, ecl 6, Savage species - advancement based on character level, not class level
Knight of the Flying Hunt 1, ecl 8, Champions of Valor - pegasus only, does not improve with level
Moonsea Skysentinel 1, ecl 6, Champions of Valor - dire hawk only, separate advancement
Triadic Knight 1, ecl 6, Champions of Valor
Knight of the Blue Moon 1, ecl 6, City of Splendors: Waterdeep (FR), also counts levels of wizard/sorcerer for mount levels
Bone Knight 2, ecl 6, Eberron: Five Nations - skeletal steed, see text
Beloved of Valarian 1, ecl 8, Book of Exalted Deeds, unicorn, does not advance with levels, becomes celestial charger at level 6
Skylord 1, ecl 8, Book of Exalted Deeds, separate advancement, does not stack with others
Great Rigt Skyguard 2, ecl 7, Races of Faerun, Hippogriff, separate advancement, see text

stacks for paladin special mount
Halfling Outrider, ecl 6, Complete Warrior
Wild Plains Outrider, ecl 7, Complete Adventurer
Cavalier, ecl 9, Complete Warrior
Knight of the Iron Glacier, ecl 7, Frostburn - War Megalocerous only
Ashworm Dragoon, ecl 6, Sandstorm - Ashworm only, see sidebar on p.67, unclear wording on how levels stack/overlap with Paladin
Aglarondan Griffonrider, ecl 8, Forgotten Realms: Unapproachable East
Triadic Knight, ecl 6, Champions of Valor
Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked, gains magebred template at level 5
Bone Knight, ecl 6, Eberron: Five Nations

special mention
Wizard 5 (High One Warrior-Wizard substitution level), Champions of Valor web enhancement, combines mount and familiar
Devoted Tracker, feat, Complete Adventurer - stack benefits of animal companion and mount
Swift Call, feat, Complete Champion, call mount as a swift action
Drow Judicator 5, ecl 12, FR: Underdark, call a spider servant
Celestial Mount, feat, Book of Exalted Deeds, mount gains celestial template
Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, "nature's mount" see text

missed Animal Lord for "stacks for animal companion" (it only jumped out at me because I'm building one right now)
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I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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