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Author Topic: Dominant Ideal+Synchronicity Nova, extra standard actions for only 1 pp.  (Read 4502 times)
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Shadowhunter
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« Reply #20 on: March 08, 2010, 04:37:04 PM »

This is the reason I ban Synchronicity.
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awaken DM golem
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« Reply #21 on: March 08, 2010, 05:56:58 PM »


Quote from: The Police circa 1983
Synchronicity
Synchronicity
Synchronicity
Synchronicity

<verse>

Synchronicity
Synchronicity
Synchronicity
Synchronicity

<verse>

Synchronicity
Synchronicity
Synchronicity
Synchronicity

etc ...

 Big Grin
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nijineko
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« Reply #22 on: March 09, 2010, 12:53:59 AM »

all rightie, time for me to blatantly display either my ignorance or my lack of logic. i've read over the syncronicity power, and i don't quite see how you get extra actions out of it. would someone please be kind to the poor kitty and lay out the chain of events / logic tree on this?
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« Reply #23 on: March 09, 2010, 03:14:01 AM »

all rightie, time for me to blatantly display either my ignorance or my lack of logic. i've read over the syncronicity power, and i don't quite see how you get extra actions out of it. would someone please be kind to the poor kitty and lay out the chain of events / logic tree on this?

Round One: Manifest Synchronicity linked with another Synchronicity as a standard action.  Ready your action from the first Synchronicity to do whatever you want with your standard action, let's say manifest Ego Whip.  Take your move action and your swift action.

Round Two: The linked Synchronicity goes off without using up any actions or pp from you (you already paid the cost last round as part of Link Power).  Ready a standard action, let's say Ego Whip again (or any action if you augmented it) to use before your next turn.  Manifest the Ego Whip you readied now.  Now take your actions as normal this round.  I suggest the routine from Round One.
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Hijax
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« Reply #24 on: March 09, 2010, 06:04:31 AM »

all rightie, time for me to blatantly display either my ignorance or my lack of logic. i've read over the syncronicity power, and i don't quite see how you get extra actions out of it. would someone please be kind to the poor kitty and lay out the chain of events / logic tree on this?

Round One: Manifest Synchronicity linked with another Synchronicity as a standard action.  Ready your action from the first Synchronicity to do whatever you want with your standard action, let's say manifest Ego Whip.  Take your move action and your swift action.

Round Two: The linked Synchronicity goes off without using up any actions or pp from you (you already paid the cost last round as part of Link Power).  Ready a standard action, let's say Ego Whip again (or any action if you augmented it) to use before your next turn.  Manifest the Ego Whip you readied now.  Now take your actions as normal this round.  I suggest the routine from Round One.
except you use the standard action from the non-linked synchronicity to get another synchronicity with linkz up, until you think you have enough.
« Last Edit: March 09, 2010, 06:41:12 AM by Hijax » Logged

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The_Mad_Linguist
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« Reply #25 on: March 09, 2010, 06:09:40 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION
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Hijax
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« Reply #26 on: March 09, 2010, 06:42:13 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION

i'm sorry, he ran out of IP a long time ago. unless you rule that you have infinite IP out of combat?
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The_Mad_Linguist
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« Reply #27 on: March 09, 2010, 07:07:37 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION

i'm sorry, he ran out of IP a long time ago. unless you rule that you have infinite IP out of combat?
He's a sharn with multiple personality disorder.  Two of his three heads are always starting a new combat each round.
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Linguist, Mad, Unique, none of these things am I
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Hijax
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« Reply #28 on: March 09, 2010, 07:24:34 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION

i'm sorry, he ran out of IP a long time ago. unless you rule that you have infinite IP out of combat?
He's a sharn with multiple personality disorder.  Two of his three heads are always starting a new combat each round.
Laugh
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KellKheraptis
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« Reply #29 on: March 09, 2010, 07:45:21 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION

i'm sorry, he ran out of IP a long time ago. unless you rule that you have infinite IP out of combat?
He's a sharn with multiple personality disorder.  Two of his three heads are always starting a new combat each round.

So does that mean that if we force an affinity field on him he'll be in a state of constant temporal flux if we make him reiterate the last round?  That'd make for the anatomy lesson from hell...an inside out sharn
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The_Mad_Linguist
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« Reply #30 on: March 09, 2010, 07:54:06 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION

i'm sorry, he ran out of IP a long time ago. unless you rule that you have infinite IP out of combat?
He's a sharn with multiple personality disorder.  Two of his three heads are always starting a new combat each round.

So does that mean that if we force an affinity field on him he'll be in a state of constant temporal flux if we make him reiterate the last round?  That'd make for the anatomy lesson from hell...an inside out sharn
I think their flavor text is that they're already an insideout plane of chaos.  Somehow.
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Linguist, Mad, Unique, none of these things am I
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KellKheraptis
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« Reply #31 on: March 09, 2010, 11:46:38 AM »

Meanwhile, in Sigil, a sharn factotum//RKV has already used up all the standard actions in the game, so you're left with a

Code:
VEND ERROR
OUT OF SELECTION

i'm sorry, he ran out of IP a long time ago. unless you rule that you have infinite IP out of combat?
He's a sharn with multiple personality disorder.  Two of his three heads are always starting a new combat each round.

So does that mean that if we force an affinity field on him he'll be in a state of constant temporal flux if we make him reiterate the last round?  That'd make for the anatomy lesson from hell...an inside out sharn
I think their flavor text is that they're already an insideout plane of chaos.  Somehow.

Given their work with time-wrinkle portals, I always considered them 4 or 5 dimensional beings myself.
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Rymosrac
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« Reply #32 on: March 10, 2010, 07:38:24 PM »

Retarded psi-noob question: What prevents a Bestow Power recharge setup from raising your power point total above your original max PP/Day?
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Phoenix00
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« Reply #33 on: March 10, 2010, 08:37:11 PM »

Retarded psi-noob question: What prevents a Bestow Power recharge setup from raising your power point total above your original max PP/Day?

Nothing besides the dm wracking you on your head with his hardcover dungeon master's guide
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Rymosrac
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« Reply #34 on: March 10, 2010, 09:43:35 PM »

Yeah, I'm looking into getting that thing padded. . .
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lianightdemon
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« Reply #35 on: March 11, 2010, 06:05:22 AM »

make him a boffer weapon from pvc pipe and pipe foam and open cell foam and duct tape. Then it won't hurt so much when he beats you with it.
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Hijax
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« Reply #36 on: March 11, 2010, 08:21:36 AM »

Retarded psi-noob question: What prevents a Bestow Power recharge setup from raising your power point total above your original max PP/Day?
so, every morning, you use these tricks to multiply your pp with 2x, where x is rounds used. an hour later, you have 4,1495155688809929585124078636912e+180 times the power pint you stated the day with. this is the amount of standard action you can get on the second round. have a nice day.
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Anklebite
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« Reply #37 on: March 11, 2010, 11:26:25 AM »

Retarded psi-noob question: What prevents a Bestow Power recharge setup from raising your power point total above your original max PP/Day?
so, every morning, you use these tricks to multiply your pp with 2x, where x is rounds used. an hour later, you have 4,1495155688809929585124078636912e+180 times the power pint you stated the day with. this is the amount of standard action you can get on the second round. have a nice day.

I think that the build needs a level of warlock or DFA.
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Hijax
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« Reply #38 on: March 11, 2010, 11:53:11 AM »

Retarded psi-noob question: What prevents a Bestow Power recharge setup from raising your power point total above your original max PP/Day?
so, every morning, you use these tricks to multiply your pp with 2x, where x is rounds used. an hour later, you have 4,1495155688809929585124078636912e+180 times the power pint you stated the day with. this is the amount of standard action you can get on the second round. have a nice day.

I think that the build needs a level of warlock or DFA.

no reason you wouldn't

even if they're immune all your magic fu, you can still just beat the bajeesus out of them in melee. it's like charge modifiers, except you multiply attacks instead of damage, and they're a lot bigger.

though, a hood with this would be.... scary.
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Azrael
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« Reply #39 on: March 11, 2010, 12:45:34 PM »

Actually the metamind is the best action abuser in the game.

Not only do they not have to worry about PP recharge they get infinite actions on turn 0 if they use sense danger.
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