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Author Topic: Dominant Ideal+Synchronicity Nova, extra standard actions for only 1 pp.  (Read 4499 times)
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Phoenix00
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« on: March 06, 2010, 10:14:25 AM »

With Dominant Ideal (mind's eye) you don't have to worry about psionic focus with your dominant mantle.  You also reduce the cost of augmenting a power or a metapsionic feat by 2.

With Substitute Powers (mind's eye) and with your DM permission you can add powers to your mantle as long as it fits the theme and your mantle has less than 10 powers on it.

Synchronicity fits the theme of the Time Mantle.  Assuming you make the Time Mantle your dominant ideal, then you can nova for extremely cheap.

The Time Mantle also has temporal acceleration as well.

Build
Ardent 10/X 1 where X is a manifesting class, or X 1 is taken before level 10 of Ardent and you have the  Practiced Manifester feat

1 Base Synchronicity
+1 Linked Syncronicity
+2 Augment (on the linked Syncronicity) so you can use any standard action next round, you don't have to plan it, be adaptable.
-2 Dominant Ideal
-2 Metapower
=1 PP Total (it can't not reduce the base Synchronicity cost, only the augments and metapsionic feats thus you always have to spend 1 pp for the based Synchronicity but you don't have to pay for the linked Synchronicity nor any of its augments.)

So in sum
Cost
1 PP Total +
the Use of a Standard Action,

Gain
1 Standard Action which can be used immediately
+1 Standard Action that can be used next round.

Well with Temporal Acceleration you can do all these Linked Synchronicity during your timestop round (temporal acceleration) and then once the timestop effect ended you use all those extra standard actions granted by the linked power synchronicity.



----------------------------------------



Is it me, or does this *censored* all over factotum font of inspiration novas?  You get to keep your feats, you get to be a full spellcasting class, and you can even do more of them per round.  Hell you can easily add items to give you even more standard actions, a 1pp cognizance crystal costs 1,000 gp on the open market and is cheaper if you craft it.  1,000 gp is now the cost of an extra standard action each day.
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Phoenix00
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« Reply #1 on: March 06, 2010, 10:22:57 AM »

Oh it is also makes sense to add Hustle to the Time Mantle (instead of Sustenance) as a 2nd level power.  Instead of using Synchronicity+Synchronicity, you can also mix in some Synchronicity+Hustles.  On your next round you gain a free move action.

1 Base Synchronicity
+3 Linked Hustle
-2 Dominant Ideal
-2 Metapower

Cost is
1pp+
Standard Action

Gain
Standard Action+
Move Action
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Negative Zero
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« Reply #2 on: March 06, 2010, 02:45:23 PM »

Psionics has always been the king of action novas, but the big thing is that Factota get theirs 1/encounter, while Psions have, at best, a slow recharge to fiddle with between combats. Unless you're a metamind with infinite PP, but at that point who cares?

Edit: If you can finagle Bestow Power into that mantle, then you're just one Earth Power away from recharge. I really love Dominant Ideal.
« Last Edit: March 06, 2010, 02:50:14 PM by Negative Zero » Logged
bearsarebrown
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« Reply #3 on: March 06, 2010, 02:56:43 PM »

1pp is insanely cheap. Even at level 1 that's 3+Wis times per day.

At high levels you hit 150+15*Wis times per day.



Can you Link Linked Powers?
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KellKheraptis
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« Reply #4 on: March 06, 2010, 03:10:41 PM »

1pp is insanely cheap. Even at level 1 that's 3+Wis times per day.

At high levels you hit 150+15*Wis times per day.



Can you Link Linked Powers?

At high levels, sure.  It's called affinity field Big Grin
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Negative Zero
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« Reply #5 on: March 06, 2010, 03:12:08 PM »

1pp is insanely cheap. Even at level 1 that's 3+Wis times per day.

At high levels you hit 150+15*Wis times per day.



Can you Link Linked Powers?

Well, you don't have Dominant Ideal until level 10, so the trick doesn't work out quite so nicely until then.
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Hijax
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« Reply #6 on: March 06, 2010, 03:43:17 PM »

Psionics has always been the king of action novas, but the big thing is that Factota get theirs 1/encounter, while Psions have, at best, a slow recharge to fiddle with between combats. Unless you're a metamind with infinite PP, but at that point who cares?

Edit: If you can finagle Bestow Power into that mantle, then you're just one Earth Power away from recharge. I really love Dominant Ideal.

know what? fuck cunning surge.

hmmmmm.
what if we linked our bestow power recharges to synchronity?
basically:

synchronity 1 pp
linked bestow power 3 pp
augment the bestow power 3 pp
-2 dominant ideal
-2 metapower
-1 earth power

costs 2 pp+a standard action and we get another standard action, and next round we get 4 pp.
in-combat recharge anyone?
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KellKheraptis
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« Reply #7 on: March 06, 2010, 04:19:21 PM »

Add a torq to that and it only costs 1 pp.  And it's not just an in-combat recharge...it's an in-combat recharge that doesn't cost actions Devil
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« Reply #8 on: March 06, 2010, 07:25:45 PM »

If I were say running a Warforged Shaper (really cool idea I read on these boards), and say had the feats 1: Linked Power, 1P: Metapower (Synchronicity), and 3: Midnight Augmentation (Synchronicity) and the power Bestow Power could I get the PP recharge mechanic off the ground at level 3?

Apply Midnight Augmentation (Synchroniciy) for -1 PP (mininum 1) when manifesting the power, then Metapower (Synchronicity) for -2 PP (minimum 0) when using a metapsionic feat.  So, a total of -3 PP.  Now use Synchronicity (1 PP) linked to a Bestow Power (3 PP) = 4 PP - 3 PP = 1 PP.  1PP cost Bestow Power grants 2 PP, so recharge works if I read the feats correctly.

The feat expenditure at level 3 is pretty large so I was kicking around ideas of how else to use the feats.  Synchronicity linked (1 PP) to an augmented Astral Construct (5 PP) - 3 PP = 3 PP spent, but standard action remaining to manifest another power.

Since the linked power is manifested as if I had done so the following turn, does this mean that the Astral Construct comes in the turn after the linked power goes off since it is a 1 round power?  Round 1: Synch linked to Astral Construct Round 2: Astral Construct manifested with no actions Round 3: Astral Construct comes in

To be honest, I was looking at the recharge mechanic just so that my Warforged Psion could just "meditate" for a few minutes at the end of the day and still keep watch for the rest of the group.  It looks like it's a lot better than that, though!
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Phoenix00
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« Reply #9 on: March 06, 2010, 09:48:33 PM »

Psionics has always been the king of action novas, but the big thing is that Factota get theirs 1/encounter, while Psions have, at best, a slow recharge to fiddle with between combats. Unless you're a metamind with infinite PP, but at that point who cares?

1 PP, 1 *censored* PP is so insanely cheap.

At level 12 (I purposefully picked this level since you get a feat at 12 and it benefits the factotum.) If you take fonts of inspiration at 1,1,1,1,3,6,9,12 (human and flaws) that is 8 FOI for 36 bonus inspiration points plus your 6 base for a total of 42, or 14 extra standard actions with cunning surge.
Assuming 4 encounters per day, that is a total of 56 extra standard actions.

Well at level 12 the Ardent has 126 base power points, and 48 bonus power points(assuming 27 wisdom, 18 base, 3 levels, +6 item) for a total of 174 power points.  So the ardent can do the same 56 extra standard actions and have 118 power points left to do other things.  In addition the Ardent has only used 1 feat not 8.

If she needs more extra standard actions she can always buy pearls of power, since a 1st level pearl of power counts as a conginanze crystal.  12 1st level pearls of power (for 12 extra standard actions) cost the same as 1 belt of battle.  Oh your other spellcasters will enjoy the fact they can also use the pearls of powers to recall 1st level spells.

---------------------

Now factotum has some other goodies like int to initative, lots of skillpoints, and trapfinding.  But in battle an ardent has the factotum beat starting 11th level.
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Hijax
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« Reply #10 on: March 07, 2010, 04:58:19 AM »

Add a torq to that and it only costs 1 pp.  And it's not just an in-combat recharge...it's an in-combat recharge that doesn't cost actions Devil

it wouldn't be worth much if it did cost actions. there's no way you would make me waste an action on getting a few more pp.
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Azrael
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« Reply #11 on: March 07, 2010, 04:00:51 PM »

Torcs only work a certain number of times per day now. Stop ignoring the official updates.
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Anklebite
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« Reply #12 on: March 07, 2010, 04:27:13 PM »

Stop ignoring the official updates.
Nevar!


besides, we can use the DMG page 287(?) to reverse engineer that.
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« Reply #13 on: March 07, 2010, 04:41:54 PM »

Nevar!


besides, we can use the DMG page 287(?) to reverse engineer that.

If they specifically recreate the item in official material (we aren't talking sage advice here people) then technically that's them saying "no...you cant, we want it to be this way because it was too ridiculous the other way." And since it has a unique effect which doesn't directly recreate a spell or power as written then you are just making shit up if you use the DMG; especially since it specifically says bestow power cannot be made into a psionic item...even though they break that rule occasionally themselves (such as with power-link shards).
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Anklebite
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« Reply #14 on: March 07, 2010, 04:44:26 PM »

Nevar!


besides, we can use the DMG page 287(?) to reverse engineer that.

If they specifically recreate the item in official material (we aren't talking sage advice here people) then technically that's them saying "no...you cant, we want it to be this way because it was too ridiculous the other way." And since it has a unique effect which doesn't directly recreate a spell or power as written then you are just making shit up if you use the DMG; especially since it specifically says bestow power cannot be made into a psionic item...even though they break that rule occasionally themselves (such as with power-link shards).


cost of per day items is gold_cost/(times per day / 5), if I recall.  use basic algebra, and reverse. wheeee.
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Phoenix00
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« Reply #15 on: March 07, 2010, 08:28:27 PM »

Old Torc vs New Torc is up to your DM.  Some will allow, some will not.
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bearsarebrown
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« Reply #16 on: March 08, 2010, 01:05:34 AM »

Kell kind of addressed it but not fully, can you Link a Linked Power? I'm imagining guessing how long combat will last and spending that many pp, granting you an extra standard action every round.

EDIT: Ardent 10/Crusader 1/Ur Priest 2/RKV 7 has some ridiculous nova power. And 17 BAB. Doesn't get 9s but you're a gish and can survive without them.
« Last Edit: March 08, 2010, 01:39:14 AM by bearsarebrown » Logged
Hijax
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« Reply #17 on: March 08, 2010, 02:07:51 AM »

Kell kind of addressed it but not fully, can you Link a Linked Power? I'm imagining guessing how long combat will last and spending that many pp, granting you an extra standard action every round.

EDIT: Ardent 10/Crusader 1/Ur Priest 2/RKV 7 has some ridiculous nova power. And 17 BAB. Doesn't get 9s but you're a gish and can survive without them.

That, sir, is made of win.

I think we have finally fund the best action abuser in the game in out ardent.

i could see one spending half his pp on getting actions next round, then the rest on recharging fully. you are worthless first round, next round you have a stupid amount of actions, and all your pp again.

also, remember transforming into a choker
« Last Edit: March 08, 2010, 02:12:37 AM by Hijax » Logged

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Garryl
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« Reply #18 on: March 08, 2010, 02:29:51 PM »

Kell kind of addressed it but not fully, can you Link a Linked Power? I'm imagining guessing how long combat will last and spending that many pp, granting you an extra standard action every round.

EDIT: Ardent 10/Crusader 1/Ur Priest 2/RKV 7 has some ridiculous nova power. And 17 BAB. Doesn't get 9s but you're a gish and can survive without them.

That, sir, is made of win.

I think we have finally fund the best action abuser in the game in out ardent.

i could see one spending half his pp on getting actions next round, then the rest on recharging fully. you are worthless first round, next round you have a stupid amount of actions, and all your pp again.

also, remember transforming into a choker


Why let yourself have limited actions ever? Just keep a dozen linked Synchronicities rolling from round to round, along with rolling Bestow Powers to recharge, and have nigh-unlimited standard actions whenever you want. You still have a finite number of swift actions each round, but if you can finagle extra turn attempts with your limitless actions and PP, you can convert them into swifts. Maybe something funky with Bone Talisman -> Geomancer -> StP Erudite?
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Hijax
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« Reply #19 on: March 08, 2010, 02:34:00 PM »

Kell kind of addressed it but not fully, can you Link a Linked Power? I'm imagining guessing how long combat will last and spending that many pp, granting you an extra standard action every round.

EDIT: Ardent 10/Crusader 1/Ur Priest 2/RKV 7 has some ridiculous nova power. And 17 BAB. Doesn't get 9s but you're a gish and can survive without them.

That, sir, is made of win.

I think we have finally fund the best action abuser in the game in out ardent.

i could see one spending half his pp on getting actions next round, then the rest on recharging fully. you are worthless first round, next round you have a stupid amount of actions, and all your pp again.

also, remember transforming into a choker


Why let yourself have limited actions ever? Just keep a dozen linked Synchronicities rolling from round to round, along with rolling Bestow Powers to recharge, and have nigh-unlimited standard actions whenever you want. You still have a finite number of swift actions each round, but if you can finagle extra turn attempts with your limitless actions and PP, you can convert them into swifts. Maybe something funky with Bone Talisman -> Geomancer -> StP Erudite?

With this, you could just hit people with unarmed attacks until they faint from nonlethal damage. bear in mind this nova comes online way before effective DR does.
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