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Solo
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« on: March 02, 2010, 11:22:05 PM » |
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Dragon Magic, page 65.
CALL OF THE TWILIGHT DEFENDER Conjuration (Summoning) Level: Druid 6, sorcerer/wizard 6 Components: V Casting Time: 1 full round Range: Close (25 ft. + 5 ft./2 levels) Effect: One twilight guardian Duration: 1 round/level Saving Throw: None Spell Resistance: No The very ground erupts in a shower of stone and dirt, accompanied by a thunderclap. Standing in the center of the damaged ground is a creature of stone, wood, and plant parts resembling (lie regal form of a guardian dragon. This spell summons one twilight guardian (see page 121) to fight for you. The spell functions like a summon natures ally spell, but with one exception. At any time, a summoned twilight guardian can sacrifice itself by simply touching you (a standard action); the twilight guardian is immediately destroyed, and you gain a number of hit points equal to 1/2 the twilight guardian's remaining hit points before its sacrifice. Special: A character who learns this spell gains a +1 competence bonus on Knowledge (nature) checks.
Note that there is no cap on how much HP you can get with this spell, nor does the HP expire.
Thanks to Olo Demonsbane for pointing this out.
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« Last Edit: March 02, 2010, 11:36:05 PM by Solo »
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jojolagger
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« Reply #1 on: March 02, 2010, 11:22:52 PM » |
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Can you post the creature?
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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PhaedrusXY
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« Reply #2 on: March 02, 2010, 11:25:34 PM » |
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Note that there is no cap on how much HP you can get with this spell, nor does the HP expire. Wow. Talk about begging for a house rule. 
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Solo
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« Reply #3 on: March 02, 2010, 11:30:11 PM » |
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TWILIGHT GUARDIAN CR 7 Always N Large plant (dragonblood) Init +2; Senses low-light vision, Listen +2, Spot +2 AC 19, touch 11, flat-footed 17 (–1 size, +2 Dex, +8 natural) hp 76 (8HD); DR 10/magic SR 16 Immune: plant immunities (MM 313) Fort +11, Ref +4, Will +1 Speed 50ft. (10 squares) Melee 2claws+12(1d6+7) and tail +7 (2d6+3 plus poison) Space10ft.; Reach5 ft. Base Atk +6; Grp +17 Atk Options Combat Reflexes Spell-Like Abilities(CL8th): At will—transport via plants Abilities Str 25, Dex 14, Con 20. Int 1, Wis 8, Cha 6 Feats Combat Reflexes, Improved Natural Attack (tail), Run Skills Climb +9, Listen +2, Search –1, Spot +2 Advancement see text Poison (Ex) Injury, Fortitude DC 19, initial and secondary damage 1d4 Con. The save DC is Constitution-based.
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Anklebite
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« Reply #4 on: March 02, 2010, 11:35:25 PM » |
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twilight tag!
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I do not suffer from paranoia; I enjoy every second of it. Pioneer of the Ultimate Magus + Sublime Chord + Ultimate Magus combo
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The_Mad_Linguist
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« Reply #5 on: March 03, 2010, 01:14:54 AM » |
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Note that there is no cap on how much HP you can get with this spell, nor does the HP expire.
So it's an arcane healing spell. Not a particularly efficient one, either.
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Anklebite
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« Reply #6 on: March 03, 2010, 01:16:20 AM » |
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Note that there is no cap on how much HP you can get with this spell, nor does the HP expire.
So it's an arcane healing spell. Not a particularly efficient one, either. more like vigor(psionic) on crack. so, really, just run of the mill arcane spellcasting.
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I do not suffer from paranoia; I enjoy every second of it. Pioneer of the Ultimate Magus + Sublime Chord + Ultimate Magus combo
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The_Mad_Linguist
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« Reply #7 on: March 03, 2010, 01:36:13 AM » |
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Never said it was temp HP.
And since you can't gain hp over your normal total.
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Solo
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« Reply #8 on: March 03, 2010, 01:40:20 AM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
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The_Mad_Linguist
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« Reply #9 on: March 03, 2010, 02:49:09 AM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
You can never recover more hit points than you lost.
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Hitoshura
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« Reply #10 on: March 03, 2010, 08:55:56 AM » |
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The spell functions like a summon natures ally spell, but with one exception Does that mean his pvs can be boosted? Things that come to mind: Augment Summoning Feat [+16 pvs] Enhanced Summonning [+8/+16 pvs] Malconvoker'S Deceptive Summons [+2 pvs/HD] Master Specialist Minor School Esoterica (Conjurartion) [+1 pv/CL] Elhonna's Brooch [+1 pv/HD] Ring of Mighty Summons [maximum hit points per Hit Die] Admiral's Bicorne [+2 pvs/HD] Does all of those stack?
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« Last Edit: March 03, 2010, 09:00:57 AM by Hitoshura »
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KellKheraptis
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« Reply #11 on: March 03, 2010, 11:22:30 AM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
You can never recover more hit points than you lost. You aren't recovering them though, you are gaining them. I think Phaedrus hit the nail on the head 
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The_Mad_Linguist
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« Reply #12 on: March 03, 2010, 02:21:22 PM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
You can never recover more hit points than you lost. You aren't recovering them though, you are gaining them. I think Phaedrus hit the nail on the head  If you're going to use that logic, you might as well say that they add to your maximum hp. I just don't see it flying.
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Bauglir
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« Reply #13 on: March 03, 2010, 11:31:28 PM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
You can never recover more hit points than you lost. You aren't recovering them though, you are gaining them. I think Phaedrus hit the nail on the head  If you're going to use that logic, you might as well say that they add to your maximum hp. I just don't see it flying. I think that's the point, actually. In much the same way as your hit points for leveling up are described as "gained", IIRC.
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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KellKheraptis
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« Reply #14 on: March 03, 2010, 11:39:11 PM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
You can never recover more hit points than you lost. You aren't recovering them though, you are gaining them. I think Phaedrus hit the nail on the head  If you're going to use that logic, you might as well say that they add to your maximum hp. I just don't see it flying. As a slight aside, do you see 99% of the shit I post on here flying in the average game?  Gotta wonder what would happen if this were Echoed a few times...it'd be like the ultimate patch bot on a Circle Magic caster. Now we know why everyone hates the Hathrans (who incidentally can do WAY better with a couple persisted spells to effectively have infinite hp anyway)!
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Solo
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« Reply #15 on: March 03, 2010, 11:43:50 PM » |
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I just don't see it flying.
Yeah, the twilight defender doesn't have wings or anything.
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The_Mad_Linguist
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« Reply #16 on: March 04, 2010, 12:08:57 AM » |
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Quick question: Where is that rule? I remember something about not being able to be healed more than your normal total...
You can never recover more hit points than you lost. You aren't recovering them though, you are gaining them. I think Phaedrus hit the nail on the head  If you're going to use that logic, you might as well say that they add to your maximum hp. I just don't see it flying. As a slight aside, do you see 99% of the shit I post on here flying in the average game?  Gotta wonder what would happen if this were Echoed a few times...it'd be like the ultimate patch bot on a Circle Magic caster. Now we know why everyone hates the Hathrans (who incidentally can do WAY better with a couple persisted spells to effectively have infinite hp anyway)! In which case this shouldn't be in this section of the forums.
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KellKheraptis
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« Reply #17 on: March 04, 2010, 12:16:22 AM » |
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Sounds like a good candidate for the Dirty Trick Handbook, IMO.
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NiteCyper
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« Reply #18 on: March 20, 2010, 04:32:02 PM » |
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Positive Energy Plane, GG. [-0700 21/03/2010 Sun 01:15:25] I thought we were having trouble breaking the cap. Nevermind, then.
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« Last Edit: March 21, 2010, 04:15:27 AM by NiteCyper »
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Caveat: I edit my posts, ever and anon after.
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Endarire
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« Reply #19 on: March 20, 2010, 06:53:27 PM » |
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How do Vivacious Creatures, the Positive Energy Plane, and Twilight Defender equal GG?
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Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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