Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« on: February 25, 2010, 08:03:01 PM » |
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The Complete Cost Reduction Handbook by Bastian with PlzBreakMyCampaign's help (Okay its not complete yet. But its getting there.) You are this: You are the Warlock, Artificer, Archivist, or Wizard. This makes you the party crafter. You want to make some weapons and armor, some wondrous items and some grafts - maybe more. We'll show you how to get the best bang for your buck.I assume we know the Item Creation rules. If not here's a refresher: Cost to Craft (gp) = Market Price / 2 Cost to Craft (xp) = Market Price / 25 Time to Craft (in days) = Market Price / 1,000 Furthermore, please note that as cost is a real world value, cost reductions are not added together but multiplied by the total, one after another so that two 25 percent reductions lead to a total reduction of 43.75 percent. PHB 304 is where that rule comes from. Color Coded Rubric:Its a trap. Don't bother.The regular 'meh' stuff. Its pretty good.It really, really good. Get this.Congratulations. You just made trying harder obsolete.Thanks to: BowenSilverclaw The_Mad_Linguist JaronK HalfSlime and the others who posted in this threadbearsarebrown reganok Widow awaken DM golem LargePrime snakeman830 fauntix Talore SKRP Bear of Smiting (aka bearofsmiting) Andion Isurand Felix Underwood Total GainsGrab a non-binding Faustian pact to give you 235.794769% of your current wealth (use nine of the +10% option and gain them one at a time). To be fixed with the proper total later (note that the 235.7...% is the proper number for the faustian pacts).
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« Last Edit: September 26, 2011, 02:11:30 AM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #1 on: February 25, 2010, 08:03:12 PM » |
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What Matters Most, The Money General Cost in Gold Pieces| Reducer | Reduced to | | Crafting it yourself instead of buying it. (DMG) | 50% | | Item is restricted to being used by those of a specific skill. (DMG) | 90% | | Item is restricted to being used by those of a specific class or alignment. (DMG) | 70% | | Apprentice (Craftsman) feat (DMG II) | 90% | | Extraordinary Artisan feat (ECS) | 75% | | Binding a Colossal Elemental (Preferably an elemental whale) to it. (ECS+MoE+MotP) | 80% | | Magical Artisan applied to Elemental Binding (PGF+ECS) | 75% | | The discount Kaorti get (Adds 13% of the gp value to xp cost, so this should be applied last) | 35% | | Membership in one of several guilds (see below) | 90% | | Favored in Guild in an arcane guild (DMG II pg 227-8) | 95% | | _ | | Grand total percentage of the gp that must be payed: | 3.81768188% |
-------------------------------------------------------------------------------------------------------- Specific Cost in Gold Pieces| Reducer (Source) | Category | Reduced to | | Landlord (SBG) | Stronghold | 50% above set sum | | Making stronghold yourself (SBG) | Stronghold | 70% | | Stronghold is mobile (SBG) | Stronghold | 95% | | Nearby feature that makes attacking easier. (SBG) | Stronghold | 98% | | Site under legal dispute/lawless area (SBG) | Stronghold | 95% / 90% | | 17-48 miles from a small city (SBG) | Stronghold | 98% | | Unbound Scroll, prc (Dra) | Scrolls | 100% minus 5% per level | | Gold Dwarf Dweomersmith feat (RoF) | Weapons | 95% | | Hammer of the Magesmith (A&EG 109) | Weapons | 95% | | Blood Artisan (Dr 318) | Creates rolled, Cursed Items | 75% | | Fey Cherry wood (Drag257 pg56) | Items made w/ wood | 90% | | Salamander Orchids (Drag357) | Flaming/Flame Burst properties | -500gp | | Weapon/Armor templates (DMGII) | Specific Weapon/Armor properties | 90% | | Portal Master (PGtF) | Portals | 50% (can't stack w/ Magical Artisan) |
-------------------------------------------------------------------------------------------------------- Miscellaneous Cost ReducersNon-Continuous Cost Reducers| Reducer (Source) | Category | Times Usable | Reduced to | | Artificer's Dump magical location (Dr350) | General | 1/Month | 90% | Mundane Item Cost Reducers| Reducer (Source) | Reduced to | Exploits | | Blazing Forge planar touchstone(PlH 161) | 50% | "your cost for creating masterwork items is halved." | | Crafting it yourself instead of buying it. (DMG) | 33.33...% | | Apprentice (Craftsman) feat (DMG II) | 90% | Affiliations Cost ReducersYou can only benefit from one affiliation at a time. | Reducer (Source) | Reduced to | Minimum Affiliation Required | | Darkspire College (PHBII p174) | 90% | 21 | | The one and the five (PHBII p174) | 90% | 21 |
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« Last Edit: June 29, 2011, 04:00:14 PM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #2 on: February 25, 2010, 08:03:21 PM » |
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General Cost in XPNote if you use the Kaorti discount you need to add 13% of the gp value when it was applied to the xp needed to craft and that xp can not be reduced in anyway without reducing the amount of gp you are saving. | Reducer | Reduced to | | Crafting it yourself compared to market price. (DMG) | 4% | | Favored in Guild + several Wizard's Circles in Sharn (CoT) | 90% | | Legendary Artisan (ECS) | 75% | | Magical Artisan (PGF) | 75% | | Item is restricted to being used by those of a specific skill. (DMG) | 90% | | Item is restricted to being used by those of a specific class or alignment. (DMG) | 70% | | This Obelisk | 80% | | Demon Mastery and Extract Demonic Essence (10% chance of the item having a curse) (FC1) | 50% | | Specific rooms in the Tower of Light . | 90% | | Focus Caster wiz/sorc ACF (Drag248 pg88) | 90% | | Study the second chapter of the artifact the Nether Scrolls (LEoF) | 75% |
-------------------------------------------------------------------------------------------------------- Specific Cost in XP| Reducer (Source) | Category | Reduced to | | Scribe cleric ACF (Drag353 pg89) | Scrolls | 75% | | Fey Cherry wood (Drag257 pg56) | Items made w/ wood | 90% | | Salamander Orchids (Drag357) | Flaming/Flame Burst properties | -100XP |
------------------------------------------------------------------------------------------------------- Affiliations Cost ReducersYou can only benefit from one affiliation at a time. | Reducer (Source) | Reduced to | Minimum Affiliation Required | | Witchwarden affiliation (Dr348 pg72) | 90% | ?? | | The Golden Helm Guild (PHBII p174) | 90% | 30 |
------------------------------------------------------------------------------------------------------- Regenerating XPThere are a variety of ways to reduce xp but there is a non-super cheesy way to get a continuously regenerating xp supply. Ambrosia is a substance that can be used to replace 2 xp for crafting purposes per dose. Distilled Joy is the spell that creates Ambrosia by using a person in continuous pleasure. The major downside to Distilled Joy is it has a casting time of 24 hours. The way to get around that is by using a Spell Clock that casts it once every 24 hours, a magic trap with the spell cast into it as a Spell Like Ability, such as by a Factotum, or using a Limited Wish. One way to keep the person in a state of continuous pleasure is by putting the nipple ring from BoVD that turns pain to pleasure on them then putting them near a symbol of pain. For maximum effect place the subject in overlapping Manifest Zones, one providing the timeless trait and the other providing the fastest flowing time trait you can find (in Eberron's case Dal Quor). These manifest zone are created through the psionic power Anchor Plane. To get a pool of people willing to act as xp batteries you simply need to use the feats Leadership, Extra Followers, and Assemble the Horde. Limited Wish casting of Distilled Joy or Spell Clock (160k) to make Ambrosia - BoED Nipple Clamp of Exquisite Pain (8k) - BoVD Symbol of Pain (Wiz5, 1k) - SRD Manifest Zone - ECS Anchor Plane - FoE Once completed, this makes the above section for lowering XP costs obsoleteAlternatively the "LE medicant scheme" works as well. Please note that my corrections are in italic (except for the added periods). Step 1) Set up free hospitals. Step 2) Extract liquid pain from people suffering diseases (they're acceptable targets). Magic trap or spell turret or spell clock or something. Step 3) Use some sort of magic trap of cure disease or something. Step 4) Undercut all the good churches. Step 5) Drive all other medical services out of business. You are now necessary to society.
Another method that can be used is the Thought Bottle. It allows you to basically 'save' how much xp you have (minus the 500 xp cost for using the Thought Bottle like this) and then 'reload' to that amount at a later date. If done multiple times that 500 xp can add up so the number of times this is used to 'save' your xp should be minimized. One way to minimize the xp lost is to use two different thought bottles so you only lose 500 xp even after using the first thought bottle many times. Another one: Step 1: Get level drained. This sets your XP exactly halfway between your current (pre-drained) level and your last level. Step 2: Burn all of your available XP making stuff. Step 3: Get a restoration cast on you, removing the negative level and resetting your XP to the minimum for your original level. Repeat as necessary. This does cost you 100gp per casting, but that's a pittance compared to what you'll be saving by making all of your own gear. Alternatively to these options, automatically-resetting Magical Traps or Spell Turrets can enable several joy inducing spells, like Good Hope or Elation to be cast repeatedly, thereby enabling the other Ambrosia traps to continuously produce their extract. Further, people would want to go into these devices, especially if you stack several pleasure-inducing spells into them. Finally, if an Artificer wishes to have arbitrarily large amounts of magic items for purposes of draining for Craft Reserve, than all they need to do is combine the spells Wall of Iron, Transmute Metal to Wood, Wood Shape, and Ironwood, so they can make unlimited +1 Breastplates to drain for Retain Essence. He could also simply use this combination, perhaps in a Wondrous Device or some Magic Boon traps to simply equip a city.
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« Last Edit: September 26, 2011, 02:20:45 AM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
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« Reply #3 on: February 25, 2010, 08:03:28 PM » |
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General Cost in Time| Reducer | Reduced to | | Dedicated Wright crafting for you. (ECS) | Other | | A manifest zone of a plane with faster flowing time than the Material Plane | Variable | | Magical Artisan (PGF) | 75% | | Exceptional Artisan (ECS) | 75% | | Quick Crafting (Maester 1, CAdv, unavailable to Artificers and non-gnomes) | 50% | | Research Aid spell (drag342 pg55) | 50% |
-------------------------------------------------------------------------------------------------------- Specific Cost in Time| Reducer (Source) | Category | Reduction to | | Gremma's Cauldron (EtUM) | Potions | 50% | | Quick Potion spell (SpC) | Potions | 0% but potion lasts hour/level | | Quill of Scribing crafting for you. (CM) | Scroll | Other | | Construct Lab | Construct | 90% | | Arcane Distillery | Potions | 90% | | The Autoscribe crafting it for you. | Scrolls | Other (multiplies xp cost by 2 or 4) |
-------------------------------------------------------------------------------------------------------- A dedicated wright and a quill of scribing makes the time for creating items mostly useless - unless you need them to work faster. Just take an hour to set up the wright and a standard action for the quill and they will craft for you. A dedicated wright is available to do your crafting by 3rd level, using WBL [2.1k, 160xp, craft (pottery) DC14]. Other information is that the wright knows what you know and is telepathically linked within 1500'.
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« Last Edit: February 27, 2011, 07:11:31 AM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #4 on: February 25, 2010, 08:03:40 PM » |
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Crafting Feats:| Feat Name | Source | Prerequisite | | | Advanced Binding | Drag 327 | Craft Construct, CL 10th | | Attune magic weapon | ECS 50 | Craft Magic Arms and Armor, caster level 5th | | Bind Elemental | ECS 51 | Craft Wondrous Item, caster level 9th | | Craft Aboleth Glyph | LoM 22 | Aboleth, caster level 5th | | Craft Alchemical Item | UA 99 | Craft (alchemy) 4 ranks | | Craft Cognizance Crystal | XPH 44 | Manifester level 3rd | | Craft Construct | MM4 202 | Craft Magic Arms and Armor, Craft Wondrous item | | Craft Contingent Spell | CAr 77 | Caster level 11th | | Craft Crystal Weapon | OA 61 | Caster level 7+, Craft Magic Arms and Armor, Craft (weaponsmithing) 4 | | Craft Dorje | XPH 44 | Manifester level 5th | | Craft Drilbu | Web | Manifester level 5th | | Craft Magic Arms and Armor | PH 92 | Caster level 5th | | Craft Psicrown | XPH 44 | Manifester level 12th | | Craft Psionic Arms and Armor | XPH 44 | Manifester level 5th | | Craft Psionic Construct | XPH 45 | Craft Psionic Arms and Armor, Craft Universal Item | | Craft Psionic Seal | LoM 69 | Int 15, psionic ability (spell-like abilities described as psionics, psi-like abilities, or psionic powers), caster level or manifester level 7th. | | Craft Rod | PH 92 | Spellcaster level 9th+ | | Craft Rune Circle | RS 137 | Caster level 5th | | Craft Scepter | LE 8 | Knowledge (history) 4 ranks, caster level 9th | | Craft Skull Talisman | Fr 47 | Caster level 6th | | Craft Staff | PH 92 | Spellcaster level 12th+ | | Craft Talisman | OA 6 | Intelligence 13+, appropriate Craft skill, spellcaster level 1+ | | Craft Universal Item | XPH 45 | Manifester level 3rd | | Craft Wand | PH 92 | Spellcaster level 5th+ | | Craft Wondrous Item | PH 92 | Spellcaster level 3rd+ | | Create Moving Portal | Web | Create Portal | | Create Portal | FRCS 34 | Craft Wondrous item | | Deathless Grafter | MoE 46 | specific region elf, caster level 5, knowledge (religion)2 | | Eldeen Plantgrafter | MoE 47 | caster level 5, knowledge (nature) 4 | | Graft Flesh | FF 207 + LoM 216 | Must be the specified race except for undead, Slithar, and beholder grafts. | | Graft Illithid Flesh | Und 25 | illithid (racially emulatable), heal 10 | | Graft Yuan-Ti Flesh | SK 146 | Yuan-Ti (racially emulatable), heal 10 | | Grell alchemy | LOM 114 | Int 13, Knowledge (dungeoneering) 3 ranks, caster level 1st | | Improved Flight Item* | Sh 157 | Craft Wondrous Item, Knowledge (the planes) 6 ranks | | Sanctify Relic | MIC 222 | Any other item creation feat. | | Tattoo Magic | LD 189-190 | Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd+ | | Wyrmgrafter | RotD 101 | heal 10, knowledge (arcana) |
*That one is strange because it gives a bonus feat to constructs crafted that can fly, or gives them a fly speed. ------------------------------------------------------------------------------------------ Moved to post near end of thread to be turned into graft handbook at PlzBreakMyCampaign's leisure ------------------------------------------------------------------------------------------ Silver Marshes (Page 62) has a wizard college you can get into for 1,000gp. You may craft items without crafting feats if you pay the school 10% of the items market price. Paying 60% instead of 50% when crafting, is a fair trade off if you have no feats to spare. Its cheaper to do this many times with Extraordinary Artisan than to take only Craft Wonderous Item. Midguard dwarves (Frostburn 124) are outsiders with Craft ring, wonderous item, and arms and armor as bonus EX feats. They also have the EX ability that they count as having all the pre-req's to craft any of these items, meaning you don't have to waste the spells. This allows you to craft without outside spell help while not a caster or warlock. If you need to rapidly change item creation feats, there is an online vestige for this. This is suboptimal to every class except binders. ------------------------------------------------------------------------------------------ Effective Crafter Level Requirements| Bonus | Effect | | Flame of the Forge Sovereign Archetype (DoE) | +2 Caster level for crafting | | Artificer 1 (ECS) | +2 Caster level for crafting | | Words of Creation feat using Exalted Power words (BoED) | +1 caster level to a good aligned item | | Dark Speech feat (FC1) | +1 caster level to a evil aligned item | | Inspired Master (Drag 339) | +1 caster level to any item you are currently using. | | Enhance Item non-epic feat (ELH) | Allows the use of your ability score instead of the minimum for save DCs |
-------------------------------------------------------------------------------------------------------- Please note that an artificer cannot use caster level boosting items "for (the) purposes of meeting item prerequisites" since for that purpose an artificer doesn't have a caster level, they only have an "effective caster level." They can, however, use caster level boosting items to enhance their ability to use infusions.
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« Last Edit: August 08, 2010, 05:18:51 PM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #5 on: February 25, 2010, 08:03:49 PM » |
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These are the things that need to be further integrated into the Handbook: And retraining. A 100 (50 X 2, there and back) GP retrain can save you thousands. It's a day trip for your dedicated wright will finish it for you.
There's a section in Book of Vile Darkness (pages 26-28) for ritual sacrifice which allows you to make a Knowledge (Religion) check once per day to gain a reward, two of which (among other things) are Dark Craft experience points and Dark Craft gold, which you can use for item creation costs. Dependant on your Knowledge (Religion) check. I'm currently making an evil wizard to abuse this prospect.  The peasants fuel my magical items! Note FC1 has a creature, which can be summoned with Greater Planar Binding, that explicitly gives out 3 free Fiendish Grafts per day instantly... and is evidently quite happy to do so. Might be worth mentioning. Suddenly otherwise useless (due to cost) grafts like the Charming Eye and Fearsome Eye become very worthwhile indeed.
JaronK
Note the above post is referring to Sibriexes. The most broken, at least for non psionics, is clearly Morphing. That enchantment lets you switch the Shuriken into any other similar weapon (here meaning a light weapon of the appropriate size). Basically, it turns into a +1 enchantment that reduces all enchanting and materials cost for a weapon to 1/50th normal. A pair of Feycraft Life Drinker Lifestealing Keen Aptitude +5 Morphing Abyssal Bloodiron Kukris for around 8kgp? Sure, go nuts. And people thought TWF had problems with weapon cost. Or just make a bunch of +5 Morphing Keen Returning Shuriken of Distance, turn them into daggers, and don't worry about wealth at all as a Master Thrower.
JaronK
[Divine Rank] 1+ ... available via pun-pun-esque trickery, get to make half price items within their "portfolio", and can do other things while crafting. Perhaps not really guide material.
Epic has:
Efficient Item Creation [Epic] Prerequisites ... Item creation feat to be selected, Knowledge (arcana) 24 ranks, Spellcraft 24 ranks. Benefit ... Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item’s market price, with a minimum of one day. Normal ... Without this feat, creating a magic item requires one day for each 1,000 gp of the item’s market price. Special ... You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different item creation feat.
Referring to the Rod of Excellent Magic. If casting the spell would reduce the caster’s XP total, she pays the cost upon beginning the scroll in addition to the XP cost for making the scroll itself. Since you have the rod, casting the spell would not reduce your XP total.
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« Last Edit: June 29, 2011, 04:02:17 PM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #6 on: February 25, 2010, 08:03:58 PM » |
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Moved to post near end of thread to be turned into graft handbook at PlzBreakMyCampaign's leisure
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« Last Edit: May 27, 2010, 07:47:47 PM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #7 on: February 25, 2010, 08:05:08 PM » |
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Moved to post near end of thread to be turned into graft handbook at PlzBreakMyCampaign's leisure
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« Last Edit: May 27, 2010, 07:48:56 PM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #8 on: February 25, 2010, 08:05:50 PM » |
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Moved to post near end of thread to be turned into graft handbook at PlzBreakMyCampaign's leisure
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« Last Edit: May 27, 2010, 07:49:45 PM by Handbook_Writer »
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Handbook_Writer
Ring-Tailed Lemur
 
Posts: 44
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« Reply #9 on: February 25, 2010, 08:06:26 PM » |
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Reserved just in case.
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« Last Edit: February 25, 2010, 10:11:40 PM by Handbook_Writer »
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PlzBreakMyCampaign
Hong Kong
   
Posts: 1373
Immune to Critical Hits as a Fairness Elemental
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« Reply #10 on: February 25, 2010, 10:58:41 PM » |
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Alright. I'm not done, though I'm taking a break for a bit. Wow I'm responsible for a big portion of the handbook writer's posts.
A lot of Bastian's stuff needed some heavy redoing. I am not gonna double check the Kaorti stuff though.
I could use some smaller cast time shenanigans, as well as more graft info. Anyone is welcome to contribute a book, just keep it about as detailed. I also might have missed a feat or two for grafting.
I'm noticing that firefox and IE display the column widths differently (irrespective of window size). Ug.
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« Last Edit: February 25, 2010, 11:46:07 PM by PlzBreakMyCampaign »
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An interesting read, nice to see a civil discussion The point of Spell Resistance is to make it harder to get buffed. And healed. Don't forget that. Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle. Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms. More Funny than HumbleYour a shifter... you have all you ever need. It blows MoMF out of the water But if your greedy for more [ Wish] for something that only effects you, like another class level or two that doesn't count against your ECL. Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want. PBMC gets a cookie for DotA r
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snakeman830
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« Reply #11 on: February 25, 2010, 11:13:39 PM » |
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Lords of Madness Grafts
Silithar Grafts Silithar Bones/Muscles/Tendons give a +2 unnamed bonus to Con/Str/Dex respectively for 110,000gp Flexible Spine gives a +4 racial bonus on Balance, Escape Artist, Tumble and Initiative for 91,000gp Chitin Plating gives +1...+5 natural armor bonus for varying price (4,000-100,000) Extended Legs increase base land speed by 5 ft and increase height by 5% (though don't change size category) 91,000gp Healing Blood gives Fast Healing 2 for 182,000gp Rudimentary Eyespots give +4 racial bonus on Spot Checks and can no longer be flanked for 60,000gp Silithar Heart grants 1/day healing of 4d8+20 when between 1hp and -9hp inclusive. Activates automatically. 91,000gp
Aboleth Grafts all wither away in 1d4+1 days unless applied to a creature transformed by an Aboleth's mucus. This greatly restricts their use for PC's. Amphibious Skin can only be applied to creatures with the Aquatic subtype. It gives the ability to breathe air as well as water for 30,000gp Ink Sac creates an Ink Cloud 1/minute as a free action, but only useful underwater. 9,000gp Mucus Projector allows a touch attack with a 30ft range every 1d4 rounds. A successful hit forces a Fort save (DC=10+1/2Hd+Con modifier) or the target is affected as though by Aboleth mucus. 36,000gp The Water Jet allows a creature to double their swim speed for 1 round at a time 1/minute. 2,500gp
Illithid Grafts bestow a cumulative -4 penalty on saves against mind affecting spells, powers, and abilities. Burrowing Claws give a burrow speed of 20ft through anything with a hardness of 8 or less and cause unarmed strikes to deal lethal damage. They do, however, give a -4 penalty on Disable Device, Open Lock, and Sleight of Hand checks. 30,000gp Darksight Eyes give Darkvision 60ft. 24,000gp Mind Blast Relay makes you immune to Mind Blasts. Illithids can automatically sense Mind Blast Relays with their telepathy. If you're within 20ft of them, they can have the Mind Blast originate from you at the cost of a save DC that is 2 lower. If there is another Mind Blast Relay within 20ft of you, they can treat that one as the point of origin for the Mind Blast, although each successive relayreduces the save DC by 2. 50,000gp
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« Last Edit: February 26, 2010, 08:21:08 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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CantripN
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« Reply #12 on: February 26, 2010, 07:04:29 AM » |
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Grell Alchemy and Imbue Magic Weapon are worth a note if you have spare Bonus Item Creation feats. They don't craft much of anything, but they're useful to have. My party Archivist picked Grell Alchemy as his 10th level Bonus Feat, and it's proving useful.
Also, not sure if it's mentioned here or not, but Heward's Hall (Magical Location) can grant a Bonus Item Creation Feat.
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Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
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JaronK
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« Reply #14 on: February 27, 2010, 05:45:06 PM » |
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If you need to rapidly change item creation feats, there is an online vestige for this. This is suboptimal to every class except binders.
This is the one line I'd object to. Binder 1/Anima Mage 10 can be added into any arcane or divine casting build with just Improved Binding. It loses one casting level, but gains so much that it's very optimal for a wide variety of builds... and it provides that item creation feat vestige. It also provides 3 free metamagics per day and a host of other extremely useful abilities. Also, have you considered the interactions of free metamagic abilities with item creation? Theoretically, you could put a persistant third level spell in a third level wand if the persistant was added free, I think. JaronK
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The_Mad_Linguist
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« Reply #15 on: February 27, 2010, 09:15:50 PM » |
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theoretically, a persistent third level spell is still third level.
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JaronK
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« Reply #16 on: February 27, 2010, 10:00:48 PM » |
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theoretically, a persistent third level spell is still third level.
Precisely. But you need to cast it every day to make an item with it. The ability of an Anima Mage to make a wand of Persistant Wraithstrike or a wand of Persistant Swift Haste is rather incredible. JaronK
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PlzBreakMyCampaign
Hong Kong
   
Posts: 1373
Immune to Critical Hits as a Fairness Elemental
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« Reply #17 on: February 28, 2010, 06:03:26 PM » |
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This thing looks great in my IE, but crappy in my firefox. *sigh* I'll just trust snakeman on the LoM grafts. I added them in. Did you get them all? If you need to rapidly change item creation feats, there is an online vestige for this. This is suboptimal to every class except binders. This is the one line I'd object to. Binder 1/Anima Mage 10 can be Ahem, you are now a binder  The ability of an Anima Mage to make a wand of Persistant Wraithstrike or a wand of Persistant Swift Haste is rather incredible. Yes it is, but clerics can do it without a 4 level dip... Grell Alchemy and Imbue Magic Weapon are worth a note if you have spare Bonus Item Creation feats. They don't craft much of anything, but they're useful to have. My party Archivist picked Grell Alchemy as his 10th level Bonus Feat, and it's proving useful.
Also, not sure if it's mentioned here or not, but Heward's Hall (Magical Location) can grant a Bonus Item Creation Feat. Nope. Its skill focus. With a small boost to crafting. The Grell alchemy only allows 2 versions of 1 item with another 2 items right? Added for completeness, like the meh attune magic weapon. Oh ty I knew I'd have to dig that up. I thought #4 was the nanobot one though. Oops And actually it uses symbiots not grafts. It abuses share spell (go figure). But its like having familiars inside you. Still since symbiots can't be crafted (PAO doesn't count), we can't use our lovely WBL shenanigans when acquiring them. Also I have never seen any cost associated with them besides fluff saying to the DM (Give these as a reward!). Also I'm not sure the impure prince is allowed RAW to call more than 1 of these things (its silent on the matter). Therefore I'm sure if you can even make sure you get any!
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« Last Edit: February 28, 2010, 06:44:09 PM by PlzBreakMyCampaign »
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An interesting read, nice to see a civil discussion The point of Spell Resistance is to make it harder to get buffed. And healed. Don't forget that. Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle. Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms. More Funny than HumbleYour a shifter... you have all you ever need. It blows MoMF out of the water But if your greedy for more [ Wish] for something that only effects you, like another class level or two that doesn't count against your ECL. Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want. PBMC gets a cookie for DotA r
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CantripN
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« Reply #19 on: February 28, 2010, 06:49:07 PM » |
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Read Heward's Hall Adaptation. It says it might even grant an Item Creation Feat. And Grell Alchemy is useful for the "Resist Dispel +2" and "Pierce SR +2", so if you happen to have all the crafting feats you want, and want one that's useful in combat, this is it. We're playing in a Free Form XP Campaign, so Crafting isn't an option, thus this is even more useful compared to the other crafting feats.
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« Last Edit: March 01, 2010, 01:08:20 AM by CantripN »
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Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
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