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Author Topic: List of Persistable Divine Spells up to 6th Level  (Read 5804 times)
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Bill Bisco: Eloquent Elf
That monkey with the orange ass cheeks
****
Posts: 292



« on: February 24, 2010, 10:27:27 AM »

Alright everyone, I'm trying to get a list of all the Divine Persistable Spells up to 6th level for a future Handbook.  If that handbook never gets made, at least this thread will still be useful as a list of information.  I've divided available spells by Class and book since not every game allows every book.  There are still several books missing, but I've gone through the PHB and Spell Compendium, the two big ones, so that's a promising Start.

Please mention any illegal spells that don't belong or any spells that were left out as well as Persistable Divine Spells from other Sources.

Books Checked

Book of Vile Darkness
Book of Exalted Deeds
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Deities and Demigods
Draconomicon
Dragon Magic
Drow of the Underdark
EB - Dragonmarked
EB - Explorer's Handbook
EB - Faiths of Eberron
EB - Five Nations
EB - Player's Guide to Eberron
EB - Races of Eberron
EB - Secrets of Xen'Drik
EB - Sharn: City of Towers
Fiendish Codex I
Fiendish Codex II
FR - Dragons of Faerun
FR - Forgotten Realms Campaign Setting
FR - Lost Empires of Faerun
FR - Magic of Faerun
FR - Player's Guide to Faerun
FR- Unapproachable East
Frostburn
Ghostwalk
Heroes of Horror
Libris Mortis
Lords of Madness
Magic of Incarnum
Miniatures Handbook
Oriental Adventures
PHB
Planar Handbook
Player's Handbook II
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Serpent Kingdoms
Savage Species
Sandstorm
Spell Compendium
Tome of Magic

CLERIC
Cleric 0

Player’s Handbook
Detect Magic
Detect Poison
Read Magic

Complete Champion
Summon Holy Symbol

Ghostwalk (3.0)
Detect Ghost

Cleric 1

Player’s Handbook
Bless
Bane
Comprehend Languages
Detect Alignment
Deathwatch
Divine Favor
Entropic Shield
Obscuring Mist

Complete Adventurer
Grave Strike

Complete Divine
Nimbus of Light

Complete Scoundrel
Healer's Vision

Faiths of Eberron
Detect Manifest Zone

Fiendish Codex I
Exorcism (Pointless)

Frostburn
Detect Fire

Heroes of Horror
Detect Taint

Libris Mortis
Necrotic Awareness

Magic of Incarnum
Detect Incarnum

Races of Destiny
Scholar's Touch

Spell Compendium
Blessed Aim
Grave Strike
Ice Guantlet
Nightshield
Spell Flower

Book of Vile Darkness (3.0)
Sacrificial Skill (Requires lock of hair from an unwilling creature)
Spider Hand
Tongue of Baalzebul

Ghost Walk (3.0)
Spittle Spray

Miniatures Handbook (3.0)
Sign

Savage Species (3.0)
Spell Flower

Dragonlance Campaign Setting
Talons

Cleric 2

Player’s Handbook
Consecrate
Desecrate
Find Traps

Book of Exalted Deeds
Elation

Complete Adventurer
Healing Lorecall

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment
Interfaith Blessing -  Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped
Lore of the gods (Incorrectly labeled, Questionable RAW)
Master Cavalier
Substitute Domain (Pointless)
Turn Anathema

Complete Scoundrel
Manifestation of the Deity

Dragonmarked
Fortify Dragonmark

Drow of the Underdark
Shadow Shroud

Frostburn
Conjure Ice Object - Make any object made of ice (5 lb/level max 50) (moving parts don't function; must make craft check)
Obscuring Snow - 30 ft Radius Cloud of Snow obscures all vision.  Creatures 5 ft. away give 20% concealment.  Farther away Total Concealment 50% miss chance

Libris Mortis
Blade of Pain and Fear

Lord’s of Madness
Detect Aberration

Planar Handbook
Avoid Planar Effects - 1 creature/level gains protection from 1 plane

Player’s Handbook II
Cloud of Knives

Races of Stone
Stone Fist

Serpent Kingdoms
Razorscales (must be a Scaled One)

Spell Compendium
Aura Against Flame - Resist 10 Fire Damage, Remove Spell to cancel magical fires
Avoid Planar Effects
Balor Nimbus
Body Blades
Extend Tentacles
Healing Lorecall - 5 ranks in heal cast healing spell to remove daze, dazzle, or fatigue.  10 ranks in heal cast healing spell to remove exhausted, nauseated, or sickened.  Can substitute Heal Ranks for Caster level for (healing) spells
Inky Cloud
Shroud of Undeath

Book of Vile Darkness (3.0)
Abyssal Might
Eyes of the Zombie
Spider Legs

Magic of Faerun (3.0)
Aura against Flame  - Resist 10 Fire Damage, Remove Spell to cancel magical fires
Body Blades
Spectral Stag

Miniatures Handbook (3.0)
Veil of Shadow

Savage Species (3.0)
Inky Cloud (only works underwater)

Cleric 3

Player’s Handbook
Invisibility Purge
Meld into Stone
Prayer

Book of Exalted Deeds
Blessed Sight
Inspired Aim

Complete Arcane
Ring of Blades

Complete Champion
Footsteps of the Divine

Complete Divine
Blessed Aim
Telepathic Bond, Lesser
Vigor, Mass Lesser
Visage of the Deity Lesser

Complete Warrior
Cloak of Bravery

Draconomicon
Cloak of Bravery

Dragon Magic
Adoration of the Frightful
Soul of Light (Cancels Soul of Shadow)
Soul of Shadow (Cancels Soul of Light)
Vision of the Omniscient Eye

Fiendish Codex II
Devil’s Eye

Five Nations
Flamebound Symbol (Must be Cleric or Paladin of the Silver Flame

Frostburn
Aura of Cold, Lesser
Meld into Ice

Heroes of Battle
Battlemagic Perception

Planar Handbook
Analyze Touchstone
Anarchic Storm
Axiomatic Storm
Mantle of Chaos
Mantle of Evil
Mantle of Good
Mantle of Law
Unholy Storm

Player’s Handbook II
Chanelled Divine Shield
Divine Retaliation

Sandstorm
Soul of the Waste

Serpent Kingdoms
Handfang

Spell Compendium
Anarchic Storm
Axiomatic Storm
Cloak of Bravery
Corona of Cold
Darkfire
Grace
Holy Storm
Ice Axe
Mantle of  Law, Chaos, Evil, Good
Sonorous Hum
Supress Glyph
Vigor, Mass Lesser
Visage of the Deity Lesser

Book of Vile Darkness (3.0)
Circle of Nausea - 20 ft radius circle around a 2 ft radius prepared circle.  All in area must make fort save or be nauseated (-2 attacks, saving throws, skill checks).  Those who successfully save, must make new saving throws each round.  Nausea lasts spell duration.
Clutch of Orcus
Devil's Eye
Masochism
Sadism

Defender’s of the Faith (3.0)
Divine Flame
Divine Zephyr

Magic of Faerun (3.0)
Darkfire
Forceward
Mace of Odo
Mystic Lash

Miniatures Handbook (3.0)
Ring of Blades

Races of Faerun (3.0)
Burrow

Savage Species (3.0)
Sonorous Hum

Cleric 4

Player’s Handbook
Divine Power
Freedom of Movement
Repel Vermin

Book of Exalted Deeds
Chaav’s Laugh

Complete Arcane
Assay Resistance (works on 1 creature, must be able to see creature at time of casting)

Complete Champion
Aligned Aura (Doesn't work by RAW)
Spiritual Advisor

Complete Divine
Beast Claws
Doomtide
Recitation
Weapon of the Deity

Draconomicon
Contingent Energy Resistance

Dragon Magic
Mark of the Enlightened Soul
Touch of the Blackened Soul

Frostburn
Glacial Globe of Invulnerability

Libris Mortis
Consumptive Field

Lost Empires of Faerun
Aura of the Sun

Planar Handbook
Balor Nimbus
Negative Energy Aura
Planar Exchange, Lesser
Planar Tolerance
Positive Energy Aura

Player's Handbook II
Blessing of the Righteous

Spell Compendium
Assay Spell Resistance
Consumptive Field
Doomtide
Extend Tentacles
Hand of the Faithful
Holy Transformation, Lesser
Infernal Transformation, Lesser
Negative Energy Aura
Positive Energy Aura
Recitation

Tome of Magic
True Prayer of the Chosen

Book of Vile Darkness (3.0)
Abyssal Might
Hell’s Power

Ghostwalk (3.0)
Weapon of the Deity

Magic of Faerun (3.0)
Doomtide
Hand of Torm
Weapon of the Deity

Savage Species (3.0)
Extend Tentacles
Weapon of Energy

Unapproachable East (3.0)
Recitation

Dragonlance Campaign Setting
Spark Shield

Cleric 5

Player’s Handbook
Righteous Might

Book of Exalted Deeds
Crown of Flame

Cityscape
Zone of Peace

Complete Champion
Surge of Fortune (Doesn't work by RAW)

Complete Divine
Dragon Breath
Righteous Wrath of the Faithful
Telepathic Bond, Lesser

Draconomicon
Aura of Evasion

Heroes of Horror
Fire in the Blood

Planar Handbook
Death Throes

Player’s Handbook II
Magical Coalescense
Radiance

Spell Compendium
Aura of Evasion
Crawling Darkness
Death Throes
Doomtide
Dragon Breath
Righteous Wrath of the Faithful

Book of Vile Darkness (3.0)
Resonating Resistance

Defenders of the Faith (3.0)
Bear’s Heart

Magic of Faerun (3.0)
Crawling Darkness

Savage Species (3.0)
Crawling Darkness

Cleric 6

Player’s Handbook
Anti Life Shell

Book of Exalted Deeds
Crown of Brilliance
Quickshift (Requires Celestial Component and Teleport Spell-like ability)

Complete Champion
Spiritual Guardian

Complete Divine
Vigorous Circle
Visage of the Deity

Dragon Magic
Eyes of the Oracle (Questionable RAW)

Dragonmarked
Dragonmark Symbol

Libris Mortis
Ghost Trap

Lost Empires of Faerun
Sun Scepter

Planar Handbook
Planar Exchange

Player's Guide to Faerun
Stone Body

Sandstorm
Symbol of Thirst

Spell Compendium
Cold Snap
Make Manifest, Mass
Stone Body
Vigorous Circle
Visage of the Deity

Book of Vile Darkness (3.0)
Cloud of the Achaierai

Magic of Faerun (3.0)
Azuth's Exalted Triad


DRUID
Druid 0

Player’s Handbook
Detect Magic
Detect Poison
Read Magic

Spell Compendium
Naturewatch

Ghostwalk (3.0)
Detect Ghost

Magic of Faerun (3.0)
Detect Crossroads
Ram's Might

Druid 1

Player’s Handbook
Detect Animals or Plants
Longstrider - +10 Enhancement bonus to Land Speed
Obscuring Mist -     Cloud spreads in 20-ft. radius from you, 20 ft. high
Produce Flame - Gain a flame attack to throw or touch others 1d6+1 CL Max 5, every attack lowers duration by 1 minute
Speak with Animals - Ability to Communicate with Animals

Complete Adventurer
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments
Vine Strike - Vine Strike - Sneak Attack Plant Creatures

Complete Divine
Camouflage - +10 Circumstance Bonus to Hide Checks
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments

Complete Mage
Climbing Tree - Creates a Tree 10 ft/caster level max 50 ft tall, DC 5 to Climb

Complete Scoundrel
Aquatic Escape - Become a toad with the Aquatic Subtype, gain +4 Listen, +4 Spot, +13 Swim
Blockade - Create a Huge block of wood weighing 2000 lbs, hardness 5, 600 hp, completely fills a 5 ft square
Winged Watcher - Become an Owl

Dragon Magic
Path of Frost - Up to 5 Squares gain slippery frost requiring balance checks and dealing damage to those on or adjacent to them

Player's Guide to Faerun
Claws of the Beast

Races of Eberron
Ride of the Valenar - +5 Competence Bonus to Ride Checks or +10 if mount is animal companion
Shifter Prowess (Requires Shifter Component) (Pointless)

Races of the Wild
Raptor's Sight - +5 Competence to Spot Checks, 5 ranks in spot take half ranged penalties for distance

Spell Compendium
Aspect of the Wolf - Transform into a wolf, 13 Str, 15 Dex, 15 Con, 1d6+1 Damage Bite+Trip
Aura Against Flame  - Resist 10 Fire Damage, Remove Spell to cancel magical fires
Beast Claws - Gain 2 Claws for 1d4 Damage Crit 19-20, attack with both
Branch to Branch - Gain +10 Competence to Climb Checks, Brachiate from tree to tree while avoiding movement penalties
Camouflage - +10 Circumstance Bonus to Hide Checks
Claws of the Bear - Gain 2 Claws for 1d8 Damage
Deep Breath - Lungs Constantly Refill with Air, no need to breathe
Detect Snares and Pits -
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments
Ram’s Might - +2 Enhancement to Str, Improved Unarmed Strike effectively
Surefooted Stride - +2 Competence to Climb, Move through Difficult Terrain as if it were normal Terrain
Vine Strike - Sneak Attack Plant Creatures

Book of Vile Darkness (3.0)
Spider Hand - Detatch Hand which turns into spider, caster can see through eyes of spider and direct it

Ghostwalk (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks

Magic of Faerun (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks

Savage Species (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks

Druid 2

Player’s Handbook
Flame Blade - Gain Scimitar of Flame 1d8 Fire +1/2caster levels (max 10)  Touch Attack no Str Damage (Druid 2) (PHB)
Gust of Wind - 60 ft line of wind knocks creatures down (Druid 2) (PHB)
Tree Shape - Turn into Tree. Gain +10 Natural Armor.  Effective Dex 0 and speed 0.  Immunity to Critical hits (Druid 2, Ranger 3) (PHB)

Complete Adventurer
Balancing Lorecall
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Daggerspell Stance
Easy Trail
Embrace the Wild
Healing Lorecall
Listening Lorecall

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment) (Blackguard 2, Cleric 2, Druid 2, Paladin 2) (Complete Champion)
Interfaith Blessing - Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped (Adept 2, Cleric 2, Druid 2, Shugenja 2) (Complete Champion)

Complete Divine
Body of the Sun - Fire Emanates in 5ft radius in body.  Any creature it touches takes 1d4+1 fire damage (Druid 2) (Complete Divine)
Decomposition - All enemies within 50 ft radius take 1 damage/round if wounded (Druid 2) (Complete Divine)

Complete Mage
Heart of Air (Questionable RAW) - Gain +10 Enhancement to Jump Checks, +10 Enhancement to Fly, expend as Feather Fall (Druid 2) (Complete Mage)

Complete Scoundrel
Smoke Stairs - Gain Ability to climb up a single cloud of smoke as if it were stairs (Druid 2) (Complete Scoundrel)

Dragon Magic
Primal Hunter (Pointless - 24 hour base duration) - Gain +5 Competence on Climb, Jump, Swim (Druid 2, Ranger 1)

Frostburn
Conjure Ice Object - Make any object made of ice (5 lb/level max 50) (moving parts don't function; must make craft check) (Cleric 2, Druid 2) (Frostburn)
Obscuring Snow - 30 ft Radius Cloud of Snow obscures all vision.  Creatures 5 ft. away give 20% concealment.  Farther away Total Concealment 50% miss chance (Cleric 2, Druid 2) (Frostburn)

Races of Eberron
Reachwalker's Wariness - 30 ft. Blindsense only toward abberations (Druid 2, Ranger 2) (Races of Eberron)
Wild Instincts - Retain Dex to AC if flatfooted, +10 Insight to Listen and Spot (Druid 2, Ranger 3) (Races of Eberron)

Planar Handbook
Avoid Planar Effects - 1 creature/level gains protection from 1 plane (Cleric 2, Druid 2) (Planar Handbook)

Player’s Handbook II
Linked Perception - Each ally (including caster) in 20 ft radius gain +2 Listen and +2 Spot per ally (Druid 2, Ranger 1) (Player's Handbook II)

Sandstorm
Halo of Sand - Twirling Sand grants +1 Deflection AC/3 caster levels (max +4)
Scimitar of Sand - Sand Scimitar in Hand deals 1d6+1 damage/CL (Max +10), Touch Attack, no Str Damage.  Hit creatures save vs. Fort or are dehydrated (fatigued and nonlethal damage from heat and lack of water is lethal)

Serpent Kingdoms
Razorscales (must be a Scaled One) - Nonlethal Damage from grapples is lethal (Cleric 2, Druid 2, Ranger 2) (Serpent Kingdoms)

Spell Compendium
Avoid Planar Effects - 1 creature/level gains protection from 1 plane
Balancing Lorecall - +4 Insight to Balance, 5 Balance Ranks - Balance on Vertical Surfaces and move as if climbing but retain Dex to AC. no penalty to sloped or angled surfaces.  10 Ranks, Balance on liquids, mud, snow, etc. (Druid 2, Ranger 2)
Bite of the Wererat - +6 enh. to Dex, +2 En. to Con, +3 En. to Natural Armor, Bite attack for 1d4*1.5 Str, Weapon Finesse feat (Druid 2) (Spell Compendium)
Body of the Sun - 5 ft radius emanation deals 1d4 Fire/2 CL (max 5d4) starting on caster's turn
Daggerspell Stance - +2 Insight bonus to attack and damage using Full Attack with daggers, gain SR5+CL while fighting defensively with 2 daggers in hand (Druid 2) (Spell Compendium)
Decomposition - All enemies within 50 ft radius take 1 damage/round if wounded (Druid 2) (Spell Compendium)
Easy Trail - Create trail through undergrowth, trackless terrain has a trail now, Track DC +5 (Druid 2, Ranger 1) (Spell Compendium)
Embrace the Wild - +2 Listen, Spot and gain either Low Light Vision, 30 ft. Blindsense or Scent (Druid 2, Ranger 1) (Spell Compendium)
Healing Lorecall - 5 ranks in heal cast healing spell to remove daze, dazzle, or fatigue.  10 ranks in heal cast healing spell to remove exhausted, nauseated, or sickened.  Can substitute Heal Ranks for Caster level for (healing) spells (Cleric 2, Druid 2, Ranger 1) (Spell Compendium)
Listening Lorecall - +4 Insight to Listen, 5 ranks listen gain 30 ft. Blindsense, 12 ranks listen 15 ft blindsight (Druid 2, Ranger 2) (Spell Compendium)
Master Air - Gain Wings and fly Speed 90 (60 with medium or heavy armor) (Druid 2) (Spell Compendium)
One with the Land - +2 Competence to Handle Animal, Hide, Move Silently, Search, Survival, Wild Empathy (Druid 2, Ranger 2) (Spell Compendium)

Book of Vile Darkness (3.0)
Circle of Nausea - 20 ft radius circle around a 2 ft radius prepared circle.  All in area must make fort save or be nauseated (-2 attacks, saving throws, skill checks).  Those who successfully save, must make new saving throws each round.  Nausea lasts spell duration. (Cleric 3, Druid 2) (Book of Vile Darkness)

Magic of Faerun (3.0)
Easy Trail
Master Air
One with the Land

Druid 3

Player’s Handbook
Meld Into Stone
Speak with Plants

Complete Adventurer
Fly, Swift

Complete Arcane
Thornskin

Complete Divine
Beast Claws
Fire Wings
Vigor, Mass Lesser

Complete Mage
Heart of Water (Questionable RAW)
Unicorn Horn (Questionable RAW)

Dragon Magic
Primal Instinct (Pointless)
Vision of the Omniscient Eye
Wingblast (Questionable RAW)
Wreath of Flames

Frostburn
Aura of Cold, Lesser
Control Temperature
Meld into Ice

Player's Handbook II
Evard's Menacing Tentacles

Races of Eberron
Enhanced Shifting (Requires Shifter Component) (Pointless)

Sandstorm
Soul of the Waste

Spell Compendium
Bite of the Werewolf
Corona of Cold
Fire Wings
Fly, Swift
Forestfold
Lion’s Charge
Primal Form
Quillfire
Snakebite
Thornskin
Treasure Scent

Magic of Faerun (3.0)
Snakebite

Miniatures Handbook (3.0)
Fly, Swift
Lion's Charge

Savage Species (3.0)
Embrace the Wild

Druid 4

Player’s Handbook
Antiplant Shell
Freedom of Movement
Repel Vermin

Book of Exalted Deeds
Blinding Beauty

Complete Adventurer
Forestfold

Complete Champion
Iconic Manifestation (Requires Wildshape)

Complete Divine
Forestfold (by RAW almost useless)

Complete Mage
Heart of Earth (Questionable RAW)

Draconomicon
Contingent Energy Resistance

Dragon Magic
Passage of the Shifting Sands (Questionable RAW)
Primal Senses (Pointless)

Dragons of Faerun
Cone of Euphoria

Planar Handbook
Planar Tolerance

Races of Eberron
Aspect of the Werebeast (Shifter Spell Component)

Sandstorm
Sand Form

Spell Compendium
Bite of the Wereboar
Contingent Energy Resistance
Enhance Wild Shape
Essence of the Raptor
Eye of the Hurricane
Magic Fang, Superior
Planar Tolerance
Wild Runner

Savage Species (3.0)
Forestfold

Druid 5

Player’s Handbook
Tree Stride

Complete Divine
Dance of the Unicorn
Phantom Stag
Poison Thorns

Complete Mage
Heart of Fire (Questionable RAW)
Unicorn Blood (Questionable RAW)

Dragonmarked
Mark of the Wild

Player's Handbook II
Longstrider, Mass
Magical Coalescense
Radiance

Spell Compendium
Anticold Sphere
Bite of the Weretiger
Cold Snap
Dance of the Unicorn
Phantom Stag
Plant Body
Poison Thorns
Sirine’s Grace
Swamp Stride

Druid 6

Player’s Handbook
Antilife Shell
Find the Path
Repel Wood
Stone Tell

Complete Divine
Contagious Touch

Dragon Magic
Primal Speed (Pointless)

Player's Handbook II
Bones of the Earth

Spell Compendium
Aspect of the Earth Hunter
Bite of the Werebear
Blood Sirocco
Vigorous Circle

PALADIN
Paladin 1

Player’s Handbook
Bless
Divine Favor
Read Magic

Complete Adventurer
Grave Strike

Complete Champion
Summon Holy Symbol

Complete Divine
Divine Sacrifice

Dragon Magic
Soul of Order (Cancels Soul of Anarchy)

Faiths of Eberron
Detect Manifest Zone

Fiendish Codex I
Exorcism (Pointless)

Magic of Incarnum
Detect Incarnum

Spell Compendium
Blessed Aim
Clear Mind
Divine Sacrifice
Grave Strike
Know Greatest Enemy
One Mind, Lesser
Rhino’s Rush (by RAW doesn’t work more than 1 round)
Silverbeard
Sticky Saddle
Strategic Charge

Magic of Faerun (3.0)
Silverbeard
Strategic Charge

Paladin 2

Book of Exalted Deeds
Call Mount (Requires Class Spell-like ability to call a mount)

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment
Master Cavalier
Touch of Restoration (Requires Lay on Hands Ability)
Turn Anathema

Complete Divine
Blessed Aim
Zeal (make your foe an ant in your hand, and while moving, bring your hand slowly closer to yourself)

Complete Warrior
Cloak of Bravery

Draconomicon
Cloak of Bravery

Dragon Magic
Soul of Light (Cancels Soul of Shadow)

Dragonmarked
Fortify Dragonmark

Races of Stone
Stone Fist

Spell Compendium
Cloak of Bravery
One Mind
Strength of Stone
Zeal – Make your chosen foe an ant

Magic of Faerun (3.0)
Strategic Charge

Paladin 3

Player’s Handbook
Prayer

Book of Exalted Deeds
Blessed Sight
Smite Heretic (Requires Smite Evil Class Ability)

Complete Divine
Blessing of Bahaumut

Draconomicon
Find the Gap

Five Nations
Flamebound Symbol (Must be Cleric or Paladin of the Silver Flame

Planar Handbook
Mantle of Good
Mantle of Law

Player's Guide to Faerun
Forceward

Spell Compendium
Blessing of Bahamut
Find the Gap
Hand of the Faithful
Holy Storm
Mantle of Good
Mantle of Law
One Mind, Greater
Righteous Fury
Seek Eternal Rest

Tome of Magic
True Prayer of the Chosen

Magic of Faerun (3.0)
Aura of Glory
Forceward
Righteous Fury

Paladin 4

Book of Exalted Deeds
Aspect of the Deity, Lesser

Complete Champion
Aligned Aura (Doesn't work by RAW)

Complete Divine
Visage of the Deity, Lesser
Weapon of the Deity

Frostburn
Aura of Cold, Lesser

Lost Empires of Faerun
Aura of the Sun

Planar Handbook
Axiomatic Storm

Player's Handbook II
Blessing of the Righteous
Divine Retaliation

Spell Compendium
Righteous Aura
Sacred Haven
Telepathic Aura
Visage of the Deity Lesser

Ghostwalk (3.0)
Unmovable Object
Weapon of the Deity

Magic of Faerun (3.0)
Hand of Torm
Weapon of the Deity


RANGER
Ranger 1

Player’s Handbook
Detect Animals or Plants
Longstrider
Read Magic
Speak with Animals

Complete Adventurer
Accelerated Movement
Arrow Mind
Bloodhound (Pointless)
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Easy Trail
Embrace the Wild
Guided Shot
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments
Healing Lorecall
Instant Search
Sniper's Shot (Questionable RAW)
Vine Strike - Sneak Attack Plant Creatures

Complete Divine
Camouflage - +10 Circumstance Bonus to Hide Checks
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments

Complete Mage
Climbing Tree

Complete Scoundrel
Blockade

Dragon Magic
Primal Hunter (Pointless - 24 hour base duration) - Gain +5 Competence on Climb, Jump, Swim

Player's Handbook II
Linked Perception - Each ally (including caster) in 20 ft radius gain +2 Listen and +2 Spot per ally

Races of Eberron
Ride of the Valenar
Shifter Prowess (Requires Shifter Component) (Pointless)

Races of the Wild
Raptor's Sight

Spell Compendium
Accelerated Movement
Arrow Mind
Aspect of the Wolf - Transform into a wolf, 13 Str, 15 Dex, 15 Con, 1d6+1 Damage Bite+Trip
Bloodhound (Pointless)
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Camouflage - +10 Circumstance Bonus to Hide Checks
Claws of the Bear - Gain 2 Claws for 1d8 Damage
Deep Breath - Lungs Constantly Refill with Air, no need to breathe
Detect Favored Enemy
Easy Trail - Create trail through undergrowth, trackless terrain has a trail now, Track DC +5
Embrace the Wild
Guided Shot
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments
Healing Lorecall - 5 ranks in heal cast healing spell to remove daze, dazzle, or fatigue.  10 ranks in heal cast healing spell to remove exhausted, nauseated, or sickened.  Can substitute Heal Ranks for Caster level for (healing) spells
Hunter’s Mercy (Doesn’t work by RAW after one round)
Instant Search (Determines how you interpret “This Round” )
Lightfoot
Living Prints
Marked Object (Pointless and Detrimental)
Naturewatch
Ram’s Might - +2 Enhancement to Str, Improved Unarmed Strike effectively
Rhino’s Rush (by RAW doesn’t work more than 1 round)
Sniper’s Shot (by RAW doesn’t work more than 1 turn)
Surefoot
Surefooted Stride
Towering Oak
Vine Strike - Sneak Attack Plant Creatures

Ghost Walk (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks
Hunter's Mercy (By RAW doesn't work more than 1 round later)

Magic of Faerun (3.0)
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Camouflage - +10 Circumstance Bonus to Hide Checks
Hunter's Mercy (By RAW doesn't work more than 1 round later)
Ram's Might -
Surefoot
Towering Oak

Miniatures Handbook (3.0)
Guided Arrow
Lightfoot

Savage Species (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks
Ranger 2

Complete Adventurer
Balancing Lorecall
Haste, Swift
Listening Lorecall

Complete Mage
Near Horizon

Dragon Magic
Primal Instinct (Pointless)

Player's Guide to Faerun
Claws of the Beast

Player's Handbook II
Hunter's Eye

Races of Eberron
Reachwalker's Wariness

Sandstorm
Halo of Sand

Serpent Kingdoms
Razorscales (must be a Scaled One)

Spell Compendium
Balancing Lorecall
Haste, Swift
Lion’s Charge
Listening Lorecall - Listening Lorecall - +4 Insight to Listen, 5 ranks listen gain 30 ft. Blindsense, 12 ranks listen 15 ft blindsight
One with the Land - +2 Competence to Handle Animal, Hide, Move Silently, Search, Survival, Wild Empathy
Tremorsense

Ghostwalk (3.0)
Bottomless Hate

Magic of Faerun (3.0)
Claws of the Beast
Easy Trail
One with the Land

Ranger 3

Book of Exalted Deeds
Inspired Aim

Complete Adventurer
Bladestorm
Forestfold

Player’s Handbook
Tree Shape

Complete Divine
Detect Favored Enemy
Forestfold (by RAW almost useless)

Draconomicon
Find the Gap

Dragon Magic
Primal Senses (Pointless)

Races of Eberron
Wild Instincts - Retain Dex to AC if flatfooted, +10 Insight to Listen and Spot

Spell Compendium
Arrow Storm
Blade Storm
Find the Gap
ForestFold
Safe Clearing

Magic of Faerun (3.0)
Living Prints

Savage Species (3.0)
Embrace the Wild
Forestfold

Ranger 4

Book of Exalted Deeds
Blinding Beauty

Complete Adventurer
Arrowstorm

Dragon Magic
Primal Speed (Pointless)

Dragonmarked
Dragonmark

Frostburn
Aura of Cold, Lesser

Player’s Handbook
Freedom of Movement

Planar Handbook
Planar Tolerance

Player's Handbook II
Longstrider, Mass

Races of Eberron
Aspect of the Werebeast (Shifter spell component)

Spell Compendium
Aspect of the Earth Hunter
Snakebite
Swamp Stride
Wild Runner

Magic of Faerun (3.0)
Snakebite

Miniatures Handbook (3.0)
Lion's Charge


ADEPT
Adept 0

Dungeon Master’s Guide
Detect Magic
Read Magic

Adept 1

Dungeon Master’s Guide
Bless
Detect Chaos
Detect Evil
Detect Good
Detect Law

Faiths of Eberron
Detect Manifest Zone

Adept 2

Complete Champion
Interfaith Blessing -  Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped

Dungeon Master’s Guide
See Invisibility

Adept 5

Dungeon Master’s Guide

Commune

BLACKGUARD
Blackguard 1

Complete Divine
Divine Sacrifice

Fiendish Codex I
Demonflesh

Libris Mortis
Blade of Pain and Fear

Magic of Incarnum
Detect Incarnum

Spell Compendium
Blessed Aim
Divine Sacrifice
Strategic Charge

Book of Vile Darkness (3.0)
Demonflesh

Magic of Faerun (3.0)
Strategic Charge

Blackguard 2

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment
Master Cavalier
Turn Anathema

Complete Divine
Blessed Aim
Zeal (make your foe an ant in your hand, and while moving, bring your hand slowly closer to yourself)

Dragon Magic
Soul of Shadow (Cancels Soul of Light)

Fiendish Codex II
Devil's Eye

Spell Compendium
Veil of Shadow
Zeal

Book of Vile Darkness (3.0)
Devil's Eye

Miniatures Handbook (3.0)
Veil of Shadow

Blackguard 3

Fiendish Codex I
Demon Wings

Libris Mortis
Fangs of the Vampire King

Planar Handbook
Mantle of Evil

Spell Compendium
Fangs of the Vampire King
Mantle of Evil
Unholy Storm

Book of Vile Darkness (3.0)
Abyssal Might (Requires heart of a dwarf child)
Hell's Power (Requires heart of an elf child)
Masochism
Sadism

Blackguard 4

Complete Champion
Aligned Aura (Doesn't work by RAW)

Complete Divine
Visage of the Deity, Lesser
Weapon of the Deity

Dungeon Master’s Guide
Freedom of Movement

Planar Handbook
Unholy Storm

Spell Compendium
Visage of the Deity, Lesser

Ghost Walk (3.0)
Weapon of the Deity

Magic of Faerun (3.0)
Weapon of the Deity


DIVINE BARD
Divine Bard 0

Player’s Handbook
Detect Magic
Read Magic

Spell Compendium
Minor Disguise

Ghostwalk (3.0)
Detect Ghost

Magic of Faerun (3.0)
Detect Crossroads

Divine Bard 1

Player’s Handbook
Comprehend Languages
Detect Secret Doors
Disguise Self
Expeditious Retreat

Complete Adventurer
Accelerated Movement
Expeditious Retreat, Swift
Focusing Chant
Herald's Call
Inspirational Boost (Requires Bardic Music)
Joyful Noise
Master's Touch

Complete Mage
Guided Path
Summon Component
Vigilant Slumber (12 Hour Duration)

Complete Scoundrel
Mimicry

Draconomicon
Cheat

Dragonmarked
Mask Aberrant Dragonmark

Magic of Incarnum
Detect Incarnum

Races of Destiny
Friendly Face
Scholar's Touch

Races of the Dragon
Instant Diversion

Spell Compendium
Accelerated Movement
Appraising Touch
Critical Strike
Expeditious Retreat, Swift
Focusing Chant
Herald’s Call (Unsure if Spell still works the next round)
Improvisation
Inspirational Boost (Pointless)
Invisibility, Swift
Joyful Noise
Serene Visage
Sticky Fingers
Undersong

Book of Vile Darkness (3.0)
Cheat

Magic of Faerun (3.0)
Herald's Call
Minor Disguise

Miniatures Handbook (3.0)
Expeditious Retreat, Swift

Divine Bard 2

Player’s Handbook
Alter Self
Detect Thoughts
Invisibility
Mirror Image

Book of Exalted Deeds
Elation

Complete Adventurer
Bladeweave
Fly, Swift
Invsibility, Swift

Complete Mage
Caterwaul
Magic Savant
Mask of the Ideal
Summon Weapon

Dragon Magic
Soul of Anarchy (Cancels Soul of Order)

Player's Guide to Faerun
Lively Step

Races of Stone
Harmonize

Spell Compendium
Battle Hymm
Bladeweave
Fly, Swift
Lively Step (12 hour Duration)
Reflective Disguise
Sonic Whip
Sonorous Hum
Surefooted Stride
War Cry
Wave of Grief

Magic of Faerun (3.0)
Cloud of Bewilderment

Miniatures Handbook (3.0)
Fly, Swift
Invisibility, Swift

Savage Species (3.0)
Sonorous Hum

Divine Bard 3

Player’s Handbook
Blink
Glibness
Phantom Steed
Tiny Hut

Complete Adventurer
Allegro

Dragon Magic
Adoration of the Frightful
Vision of the Omniscient Eye

Dragons of Faerun
Cone of Euphoria

Planar Handbook
Analyze Portal
Analyze Touchstone

Player's Handbook II
Sonic Shield

Spell Compendium
Allegro
Analyze Portal
Hymm of Praise
Infernal Threnody
Treasure Scent
Wounding Whispers

Forgotten Realms Campaign Setting

Analyze Portal

Book of Vile Darkness (3.0)
Stunning Screech

Magic of Faerun (3.0)
Wounding Whsipers

Divine Bard 4

Player’s Handbook
Detect Scrying (Pointless)
Freedom of Movement
Invisibility, Greater
Zone of Silence

Book of Exalted Deeds
Blinding Beauty
Inspired Aim


Complete Adventurer
Spectral Weapon
War Cry

Complete Mage
Lingering Chorus (Requires Bardic Music)

Player’s Handbook II
Mirror Image, Greater

Races of Stone
Harmonize, Greater

Spell Compendium
Cacophonic Shield
Ethereal Mount
Ray Deflection
Ruin Delver’s Fortunee
Sirine’s Grace
Spectral Weapon
Voice of the Dragon

Ghostwalk (3.0)
War Cry

Magic of Faerun (3.0)
War Cry

Divine Bard 5

Complete Adventurer
Improvisation

Player’s Handbook II
Magical Coalescense

Complete Arcane
Improved Blink

Complete Divine
Improved Blink

Complete Mage
Dimensional Jumper

Complete Scoundrel
Harmonic Void

Draconomicon
Dragonsight

Dragonmarked
Dragonmark Demesne

Races of Eberron
Unfettered Heroism

Spell Compendium
Blink, Greater
Dragonsight
Wail of Doom (Offensive)

FR - Unapproachable East (3.0)
Improved Blink

Divine Bard 6

Player’s Handbook
Find the Path

Book of Exalted Deeds
Empyreal Esctasy

Complete Adventurer
Cacophonic Shield

Frostburn
Snowsong

Spell Compendium
Dirge
Nixie’s Grace

Magic of Faerun (3.0)
Dirge


SHAMAN
Shaman 1

Oriental Adventures (3.0)
Trance

Shaman 2

Oriental Adventures (3.0)
Commune with Lesser Spirit
Know Motivation

Shaman 3

Shaman 4

Oriental Adventures (3.0)
Discern Shapechanger

Shaman 5

Oriental Adventures (3.0)
Commune with Greater Spirit

SHUGENJA
Shugenja 1

Shugenja 2

Complete Champion
Interfaith Blessing -  Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped

Oriental Adventures (3.0)
Commune with Lesser Spirit
Horse's Nose
Know the Shadows

Shugenja 3

Dragon Magic
Wingblast

Oriental Adventures (3.0)
Fire Wings
When Two Become One

Shugenja 4

Shugenja 5

Dragon Magic
Lord of the Sky

Oriental Adventures (3.0)
Commune with Greater Spirit
Dance of the Unicorn
Detect Taint
Fire Breath

SOHEI
Sohei 1

Sohei 2

Sohei 3

Sohei 4

Oriental Adventures (3.0)
Discern Shapechanger

BONE COLLECTOR
Bone Collector 1

Ghost Walk (3.0)
Detect Undead

Bone Collector 2

Ghost Walk (3.0)
Shroud of Undeath


HATHRAN
Hathran 2

Forgotten Realms Campaign Setting (3.0)
Moonblade

Magic of Faerun (3.0)
Flame Dagger

« Last Edit: March 14, 2010, 01:40:40 PM by Bill Bisco: Eloquent Elf » Logged

cru
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« Reply #1 on: February 24, 2010, 12:07:37 PM »

Here's what I found earlier in some archived topics from 339. I don't know if it's valid or anything

Persist Spell for Cleric:
0th Level:

Clarity of Mind (Book of Hallowed Might, 0) -
Detect Magic (PHB, 0)
Read Magic (PHB, 0),

1st Level:

Bane (PHB, 1)
Bless (PHB, 1)
Blessed Aim (1, SpC).

Comprehend Languages (PHB, 1)
Detect Alignment (PHB, 1)
Detect Fire (Frosburn, 1)
Detect Incarnum (Magic of Incarnum, 1) Same as all the others..
Detect Undead (PHB, 1)
Divine Favour (PHB, 1)
Enhance Magical Flow/Greater (BoEldritchMight1) 2/4 -
Entropic Shield (PHB, 1) 1 min/level
Deathwatch (PHB, 1)
Grave Strike (1, Cadv, SpC)
Ice Gauntlet (1, SpC)
Nightshield (SpC, 1)
Obscuring Mist (PHB, 1)
Spell Flower (SpC, 1)
Strength of Mind (Spell and Spellcraft, 1)
Talons (DLCS, 1)

2nd Level:

Abyssal Might (BoVD, 2)
Aura Against Flame (2, SpC)
Aura of Darkness (Legends and Lairs, Spells and Spellcraft, 2)
Aura of Light (Legends and Lairs, Spells and Spellcraft, 2)
Avoid Planer Effects (2, SpC) -
Balor Nimbus (2, SpC) -
Bladebane (Sorcery and Steam, 2)
Blade of Pain and Fear (Libris Mortis, 2)
Body Blades (2, SpC) -
Cloud of Knives (PHB2, 2) -
Conjure Ice Object (Frostburn, 2)
Consecrate (PHB, 2)
Crystal of Reflection (Book of Hallowed Might, 2)
Desecrate (PHB, 2)
Detect Aberration (Lords of Madness, 2)
Divine Flame (Defenders of the Faith 2)
Divine Radiance (Spells and Magic, 2)
Divine Zephyr (DotF, 2)
Elation (BoED, 2)
Find Traps (PHB, 2)
Healing Lorecall (2, Cadv),
Honeyed Words (Book of Hallowed 2, 2)
Inky Cloud (2, SpC)
Interfaith Blessing (2, CC) (Full):
Lesser of Above (Alderac Undead, 2)
Shroud of Undeath (SpC, 2)
Spectral Stag (Magic of Faerun, 2)
Spider Legs (BoVD, 2)
Stone Fist (Races of the Stone, 2)
Turn Anathema (2, CC) (Standard)

3rd Level:

Analyze Touchstone (Planar Handbook, 3)
Anarchic Storm (3, SpC)
Axiomatic Storm (3, SpC)
Aura of Cold Lesser (Frostburn, 3)
Battlemagic Perception (HoB, 3) -
Blessed Sight (BoED, 3)
Burrow (Races of Faerun, 3)
Channelled Divine Shield (PHB2, 3) -
Circle of Nausea (BoVD, 3)
Corona of Cold (3, SpC)
Darkfire (3, SpC)
Devil’s Eye (Fiendish Codex 2, 3),
Divine Retaliation (PHB 2, 3)
Footsteps of Divine (3, CC)
Forceward (Magic of Faerun, 3)
God Speed (Book of Hallowed Might, 3)
Grace (3, SpC)
Holy Storm (3, SpC)
Ice Axe (3, SpC) -
Invisibility Purge (PHB, 3)
Mantle of Alignment (3, SpC)
Masochism (BoVD, 3)
Meld into Ice (Frostburn, 3)
Meld into Stone (PHB, 3)
Moonblade (SpC, 3) (Moon Domain only)
Necrotic Claws (Spells and Magic, 3)
Ring of Blades (3, Carc)
Sadism (BoVD, 3)
Sonorous Hum (SpC, 3)
Soul of the Sand (Sandstorm, 3)
Suppress Glyph (SpC, 3)
Trove Sacrifice (Spells and Magic, 3)
Vengeful Shield (Book of Hallowed 2, 3)
Vigor, Mass Lesser (3, Cdiv)
Visage of the Deity Lesser (3, Cdiv, SpC)
Weapon of the Deity (3, Cdiv, SpC) (Becomes touch, not good) (MOF, 4, has good version as well)

4th Level:

Assay Resistance (4, Carc)
Beast Claws (4, Cdiv).
Chaav’s Laugh (BoED, 4)
Consumptive Field (4, SpC)
Counter Attack (Sorcery and Steam, 4)
Divine Power (PHB, 4)
Doomtide, (4, Cdiv/SpC),
Extend Tentacles (Savage Species, SpC, 4)
Freedom of Movement (PHB, 4) -
Glacial Globe of Invulnerability (Frostburn, 4) -
Hand of the Faithful (4, SpC)
Hell’s Power (BoVD, 4)
Holy Transformation, Lesser (4, SpC)
Infernal Transformation, Lesser (4, SpC) -
Negative Energy Aura (SpC, 4)
Planar Tolerance (Planar Handbook, 4)
Positive Energy Aura (SpC, 4)
Precognitive Flashes (Book of Hallowed 2, 4)
Recitation (4, Cdiv, SpC)
Repel Vermin (PHB, 4) -
Spark Shield (DLCS, 4)
Stunning Hand (Sorcery and Steam, 4)
Truth’s Wings (Book of Hallowed Might, 4)
Zone of Respite (SpC, 5)

5th Level:

Aura of Evasion (5, SpC)
Bears Heart (Defenders of the Faith 5)
Crawling Darkness (5, SpC)
Crown of Flame (BoED, 5)
Dragon Breath (5, Cdiv/SpC).
Earth’s Embrace (Book of Hallowed 2, 5)
Halo of Vengeance (Spells and Spellcraft, 5)
Havrokr’s Blessing (Alderac Undead, 5)
Magical Coalescence (PHB 2, 5)
Radiance (PHB 2, 5)
Resonating Resistance (BoVD, 5) .
Righteous Might (PHB, 5)
Righteous Wrath of the Faithful (5, Cdiv, SpC)
Shield of Light (Book of Hallowed Might, 5)
StrongOaks Affinity with Nature (Spells and Spellcraft, 5)
Telepathic Bond, Lesser (5, Cdiv).
Wounding Touch (Sorcery and Steam, 5)
6th Level:

Anti Life Shell (PHB, 6)
Armored Skin (Hammer and Helm 6)
Cloud of the Achaierai (BoVD, 6)
Crown of Brilliance (BoED, 6)
Ghost Trap (Libris Mortis, 6) -
Make Manifest, Mass (6, SpC)
Spiritual Guardian (6, CC) (Standard)
Stone Body (SpC, 6)
Vigorous Circle (6, Cdiv)
Visage of the Deity (6, Cdiv, SpC)

7th Level:

Aura of Cold Greater (Frostburn, 7)
Bastion of Good (BoED, 7)
Chains of Mar-Namora (Hammer and Helm 7)
Consumptive Field, Greater (7, SpC)
Dragon Armor (7, SpC)
Ethereal Jaunt (PHB, 7)
Greater of Above (Alderac Undead, 7)
Holy Star (7, SpC)
Holy Transformation (7, SpC)
Infernal Transformation, (7, SpC)
Pulse of Hate (PHB 2, 7) .
Righteous Glare (BoED, 7)
Shield of the Archons (BoED, 7)
Spirit Knife (Spells and Spellcraft, 7)


8th Level:

Anti Magic Field (PHB, 8) -
Cloak of Chaos (PHB, 8) 2
Holy Aura (PHB, 8)
Lion’s Roar (8, SpC) 1
Necrotic Empowerment (Libris Mortis, 8) - Need Mother Cyst feat.
Shield of Law (PHB, 8)
Stormrage (8, Cdiv/SpC),
Unholy Aura (PHB, 8)
Veil of Undeath (SpC, 8)

9th Level:
  
Avatar (Spells and Magic, 9)
Choose Destiny (DESTINY DOMAIN, 9)
Divine Retribution (DLCS, 9)
End to Strife (BoED, 9)
Infernal Whip (Plot and Poison, 9)
Moonfire (SpC, 9) (Moon Domain only)
Visage of the Deity Greater (9, Cdiv, SpC) -

Variable Level Spells:

Planar Exchange Series (SpC, 4, 6, 8).
Wall of Dispel Magic, and Greater (Und, 5, 8)

Persistable Druid Spells
Level 0
Detect Ghost - GW
Detect Magic - PHB
Detect Poision - PHB
Naturewatch - SpC
Read Magic - PHB

Level 1
Aspect of the Wolf - SpC
Aura Against Flame - SpC
Beast Claws - SpC
Branch to Branch - SpC
Camouflage - SpC
Claws of the Bear - SpC
Climbing Tree - CM
Deep Breath - SpC
Detect Snares and Pits - SpC
Hawkeye - SpC
Longstrider - PHB
Obscuring Mist - PHB
Produce Flame - PHB
Ram's Might - SpC
Speak With Animals - PHB
Surefooted Stride - SpC
Vine Strike - SpC

Level 2
Avoid Planar Effects - SpC
Balancing Lorecall - SpC
Bite of the Wererat - SpC
Body of the Sun - SpC
Daggerspell Stance - SpC
Decomposition - SpC
Easy Trail - SpC
Embrace the Wild - SpC
Flame Blade - PHB
Gust of Wind - PHB
Healing Lorecall - SpC
Linked Perception - PHB2
Listening Lorecall - SpC
Master Air - SpC
One with the Land - SpC
Tree Shape - PHB

Level 3
Bite of the Werewolf - SpC
Corona of Cold - SpC
Evard's Menacing Tentacles - PHB2
Fire Wings - SpC
Fly, Swift - SpC
Forestfold - SpC
Lion's Charge - SpC
Meld into Stone - PHB
Primal Form - SpC
Quillfire - SpC
Snakebite - SpC
Speak with Plants - PHB
Thornskin - SpC
Treasure Scent - SpC
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« Reply #2 on: February 24, 2010, 02:52:54 PM »

You missed Prayer (Clr 3, Pal 3).

Thanks for putting this list up. I've got a 7th level Chameleon w/ Cloistered Cleric entry in a game I'm playing. This will make it a lot easier to find good spells to Persist with DMM.
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« Reply #3 on: February 24, 2010, 03:15:12 PM »

While we're in this topic I have a question, what happens, when Prayer for instance is Persisted?

It says:
Range:  40 ft.
Area: All allies and foes within a 40-ft.-radius burst centered on you


So does that burst travel with you?  Do you cast it once at home, and everyone is persisted all day?  How would that work?
« Last Edit: February 24, 2010, 03:16:57 PM by Bill Bisco: Eloquent Elf » Logged

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« Reply #4 on: February 24, 2010, 03:17:59 PM »

While we're in this topic I have a question, what happens, when Prayer for instance is Persisted?

It says:
Range:  40 ft.
Area: All allies and foes within a 40-ft.-radius burst centered on you


So does that burst travel with you?  Do you cast it once at home, and everyone is persisted all day?  How would that work?
I think, hilariously enough, all allies and enemies within 40 of the initial casting are effected for 24 hours. it's a great way to piss the hell out of captured foes.
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« Reply #5 on: February 24, 2010, 04:03:13 PM »

I have a list. Unfortunately I haven't cross referenced what is best.

What we need is a general RANKING (along with description of the stats - WotC doesn't care about 3.5e anymore...) within about 10.

So like the best 10 then the next best 10, etc so people know what to aim for. If the boards doesn't mind helping alot, this can be my next project after what about about to post...
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« Reply #6 on: February 24, 2010, 04:18:54 PM »

I intended to group these according to uses, "Adds to attack", "Adds to Damage", "Gives bonuses to skills", "Gives Extra Attacks", etc.   as well as some top 20 or so spells.

Edit: Added Prayer, and I saw that list of spells as well, thanks.
« Last Edit: February 24, 2010, 04:21:39 PM by Bill Bisco: Eloquent Elf » Logged

Garryl
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« Reply #7 on: February 24, 2010, 05:18:32 PM »

What we need is a general RANKING (along with description of the stats - WotC doesn't care about 3.5e anymore...) within about 10.

So like the best 10 then the next best 10, etc so people know what to aim for. If the boards doesn't mind helping alot, this can be my next project after what about about to post...

We may need multiple listings for different goals. Some people like to do some Divine Power, Righteous Might, Bite of the Werebear, butt-kicking for goodness! Others like to sit back and buff the party with Righteous Wrath of the Faiithful, Recitation, and other fun goodies.
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Immune to Critical Hits as a Fairness Elemental


« Reply #8 on: February 24, 2010, 07:49:57 PM »

What we need is a general RANKING (along with description of the stats - WotC doesn't care about 3.5e anymore...) within about 10.

So like the best 10 then the next best 10, etc so people know what to aim for. If the boards doesn't mind helping alot, this can be my next project after what about about to post...

We may need multiple listings for different goals. Some people like to do some Divine Power, Righteous Might, Bite of the Werebear, butt-kicking for goodness! Others like to sit back and buff the party with Righteous Wrath of the Faiithful, Recitation, and other fun goodies.
May in addition to what I was saying (so you can look up highest bonus easily) but I still think simply a clumped ranking of 'which is better?' works just as well.

Because anyone missing a BaB is going to have Divine Power on. Its up there, though maybe not right at the top.
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« Reply #9 on: February 25, 2010, 12:11:32 AM »

Descriptions of spells inc:

Delete this if it will get you in trouble (note that one of the quoted list aboves was mine).

Apologies for the incomplete/incorrect material. The List was written for my own benefit.
I did not include anything with the range of touch or ranged of 25ft/level +x. Only self or fixed "feet" descriptions.

Persist Spell for Cleric:

0th Level:

Clarity of Mind (Book of Hallowed Might, 0) - 1 round/level - +1 competence to concentration.
Detect Magic (PHB, 0) Concentration, 10 min/level, 60 feet.
Read Magic (PHB, 0), 10 min/level, read magic.

1st Level:

Bane (PHB, 1) 50 feet, 1 min/level - all enemies will or take -1 penalty on attacks and fear.
Bless (PHB, 1) 50 feet, 1 min/level - all allies get +1 attack/saves fear (MORAL Bonus).
Blessed Aim (1, SpC). Standard, 50 foot spread, 1 min/level - +2  to all ranged attacks.
Combat Precognition (Alderac Magic Chronomancer 1) Personal, 1 hour/level (so probably not persist), +1 insight to AC, +1 insight to Attack, +1 DC to spells that offer reflex save.
Comprehend Languages (PHB, 1) 10 min/level. Does what it says.
Detect Alignment (PHB, 1) Concentration, 10 min/level, 60 feet.
Detect Fire (Frosburn, 1) As Detect evil.
Detect Incarnum (Magic of Incarnum, 1) Same as all the others...
Detect Undead (PHB, 1) Concentration, 10 min/level, 60 feet.
Divine Favour (PHB, 1) 1 minute, +1 luck to attack/damage per 3 levels, max +3.
Enhance Magical Flow/Greater (BoEldritchMight1) 2/4 - 10 min/level, save DC = +1, +2
Entropic Shield (PHB, 1) 1 min/level - 20% miss chance for ranged attacks and require an attack roll.
Deathwatch (PHB, 1) - 30 feet, cone, 10 min/level - see how many hp, and undead or dead.
Grave Strike (1, Cadv, SpC) Swift, 1 round. Gives ability to sneak attack undead.
Ice Gauntlet (1, SpC) 1 min/level, +1 Spiked Gauntlet of size, 1d4 cold damage. Fire spell ends it.
Nightshield (SpC, 1) 1 min/level - gain +1 Saves (resistance), 2 at 6, 3 at 9. Negates magic missiles.
Obscuring Mist (PHB, 1) 1 min/level - 20 feet, mist gives concealment (20%)
Spell Flower (SpC, 1) 1 round/level - Each limb can hold a touch spell, as long as you don’t use it to do anything.
Strength of Mind (Spell and Spellcraft, 1) Person, 10 mins/level - +10 moral concentration.
Talons (DLCS, 1) 1 min/level - 2 claw attacks that deal 1d6+str, considered armed, no penalty if use both. Or, strike with as offhand, taking -5 and dealing 1d6+1/2 strength without penalizing primary attack.

2nd Level:

Abyssal Might (BoVD, 2) 10 min/level - +2 enhance to STR/Con/Dex, +2 to existing SR.
Aura Against Flame (2, SpC) - Resist 10 fire, 1 round level, put out fires. Can be used as a dispel to counter fire spells (fail, you keep it).
Aura of Darkness (Legends and Lairs, Spells and Spellcraft, 2) 10 feet radius, 1 round/level - +1 profane to attack, ac, save, +4 hide, for evil, good will save, or -1 moral to will saves.
Aura of Light (Legends and Lairs, Spells and Spellcraft, 2) 10 feet radius, 1 round/level - -1 penalty to attack, ac, reflex if not good, -1 to will if evil (Will negates for all this), 20% miss chance
Avoid Planer Effects (2, SpC) - 20 feet, avoid planar effects.
Balor Nimbus (2, SpC) - Personal, 1 round/level. Any grappled takes 6d6/round (Fire). (No save, no SR).
Bladebane (Sorcery and Steam, 2) Personal, 1 round/level - Halves damage from non-magical blades. Longsword deals 10 damage (1d8+4, rolls a 6), you take 7 (Roll of 6 becomes roll of 3).
Blade of Pain and Fear (Libris Mortis, 2) - Melee touch attacks dealing 1d6+1/2level (no str) will save or frightened, 1 min/level.
Body Blades (2, SpC) - Blades around deal 1d6+CL, max 5, to grappler. Gain bonus against grapple equal to damage, as well as +4 on escape artists to escape things. Can make standard attacks with blades, light weapon, proficient. 1 minute/level.
Cloud of Knives (PHB2, 2) - 1 round/level - Free action at the start of each turn, one knife attack within 30 feet - CL+Wis, 1d6+1/3 (max +5), crit 19/20, magic for overcoming DR. Or, silver dagger, -1 damage, but is silver and magic for overcoming DR.
Conjure Ice Object (Frostburn, 2) 1 min/level - create 50 pounds worth of ice object, moving parts don’t function (crossbow), craft check for complex items.
Consecrate (PHB, 2) - 2 hours/level, Turning checks +3, undead get -1 on all, contains alter, double bonus if deity, cuts off from other deities.
Crystal of Reflection (Book of Hallowed Might, 2) -1 min/level - crystal floats as Ioun stone, reflects rays back at target (whenever attacked by ray, they get hit, no attack roll required).
Desecrate (PHB, 2) 2 hours/level - same as consecrate, +1 HP/HD.
Detect Aberration (Lords of Madness, 2) 60 feet, 10 minute/level, normal detect.
Divine Flame (Defenders of the Faith 2) 15 feet - cold creatures fort half to take 1d4/CL (max 5d4)
Divine Radiance (Spells and Magic, 2) 2 rounds/level - gain +1-5 ac in melee, enemies gain +1-5 attack against you at ranged. Unnamed bonus.
Divine Zephyr (DotF, 2) Same as Divine Flame, but against fire creatures.
Elation (BoED, 2) 80 feet, 1 round/level, allies, +2 moral to strength/dexterity, +5 feet movement.
Find Traps (PHB, 2) - 1 min/level - Search skill as rogue, insight equal to ½ CL (max +10). Can’t disable them though.
Healing Lorecall (2, Cadv), Standard, 1 min/level. Heal ranks remove effects with healing spell, heal ranks instead of caster level.
Honeyed Words (Book of Hallowed 2, 2) 1 min/level - +4 Competence to Diplomacy and Bluff
Inky Cloud (2, SpC) 10 min/level, 30 feet - Darkvision and all vision obscured, except within 5 feet.
Interfaith Blessing (2, CC) (Full): 20 foot radius, 1 min/level. Gain, depending on your deity, +1 attack/saves, +1 attack/skills, +1 attack/AC, +2 damage, +2 AC, +2 attack, or +1 attack/damage. Neutral roll 1d8, 6 pick.
Lesser of Above (Alderac Undead, 2) 60 feet, 1 hd/level, one of +1 attack damage, +1 AC saves, +2 init, or +3 HP (not temp HP).
Shroud of Undeath (SpC, 2) 10 min/level, you look like and seem undead (healed by negative energy). Being turned ends the spell.
Spectral Stag (Magic of Faerun, 2) 0 feet, 1 round/level. Summon Stag (AC 18, HP 7+1/cl, STR 18, size large) that will bullrush enemies 1/round. 60 feet speed, ride on air as a phantom steed.
Spider Legs (BoVD, 2) 1 minute/level - 30 feet regardless of load. Can climb, etc.
Stone Fist (Races of the Stone, 2) 1 round/level, stone fist, unarmed attacks as if armed. 2d6 damage. (Large 3d6, huge 4d6, Gargantuan 6d6, Colossal 8d6). If Dwarf or Goliath, Cold Iron.
Turn Anathema (2, CC) (Standard) Turn subjects of opposite alignment subtype (10 min/level)

3rd Level:

Analyze Touchstone (Planar Handbook, 3) 60 feet, 10 min/level, normal detect.
Anarchic Storm (3, SpC) 1 round/level. 20 foot cylinder. SR no, Save No. -4 listen, spot, search, ranged attacks in, ranged attacks through, ranged attacks out. Extinguish unprotect flames, 50% to extinguish protected flames. 2d6 to all lawful within area (double if outsider), and 5d6 lightning bolt to a random lawful outsider.
Axiomatic Storm (3, SpC) Same as Anarchic Storm, law though.
Aura of Cold Lesser (Frostburn, 3) - 1 round/level - 5 feet - 1d6 cold damage, SR yes, each round.
Battlemagic Perception (HoB, 3) - Personal, 10 min/level - +5 spellcraft to identify, 5 ranks of spellcraft, sense any use of spell or spell like within 100 feet. Spellcraft DC 15+level to identify. Can counterspell as a free action once, but ends the spell.
Blessed Sight (BoED, 3) 120 feet, detect evil as spell. Sucks, yeah
Burrow (Races of Faerun, 3) 1 min/level - Claws deal 1d6 damage, burrow 10 feet.
Channelled Divine Shield (PHB2, 3) - Gain DR as cast - 2/evil if swift, 5 if standard, 8 if full, 10 if 2 full round actions.
Circle of Nausea (BoVD, 3) 1 min/level - Fort or -2 penalty to attack, saves, skills,
Corona of Cold (3, SpC) 1 round/level, 10 feet, SR yes, fort negates. Gain 10 resist fire, and deal 1d12 cold damage/round to all in area. Fort save only negates one round. If damaged, -2 str/dex for as long as they are in the area.
Darkfire (3, SpC) 1d6+1/2 CL max 5, 1 round level. Ranged touch attack 120 feet, or melee touch attack. Invisible to normal vision, visible to darkvision.
Detect Metals and minerals (races of Faerun, 3), 60 foot cone, 10 mins/level, usual detect.
Devil’s Eye (Fiendish Codex 2, 3), Personal, 1 min level - Darkvision 30.
Divine Retaliation (PHB 2, 3) 1 round, swift action - Weapon of Force with BAB = CL + STR or Wis (whichever higher) dealing damage as favoured deities weapon, your size, plus 1.5 times wis or strength (again, your call).
Footsteps of Divine (3, CC) (Standard) Gain: Fly 60 Poor, or 50 Average, or 40 Perfect, or Climb 30 feet, or Burrow 20 Feet, or +50 feet movement (1 round level).
Forceward (Magic of Faerun, 3) 10 feet, will save or can’t approach.
God Speed (Book of Hallowed Might, 3) - 1 min/level - +2 dodge to AC. Movement becomes 60 feet, regardless of size or encumbrance.
Grace (3, SpC) 1 round/level, swift: +10 movement, +2 SACRED BONUS TO DEXTERITY, -20 hide, illuminate to 60 feet, and good alignment against DR.
Holy Storm (3, SpC) Same as Anarchic Storm, but good.
Ice Axe (3, SpC) - 1 round level, SR yes. Gain an ice axe that does 2d12 + ½ levels (max 10). Melee touch attacks, cold damage, no strength mods. If BAB allows, multiple attacks.
Invisibility Purge (PHB, 3) 1 min/level - 5 feet per level, everything loses invisibility.
Mantle of Alignment (3, SpC) - 10 min level - Gives you SR 12+CL (uncapped) against spells cast by person of alignment.
Masochism (BoVD, 3) 1 round/level - +1 attack, save, skills for every 10 damage taken (luck).
Meld into Ice (Frostburn, 3) Like all the other melds, except ice.
Meld into Stone (PHB, 3) 10 min/level 100 pounds of gear, Stone as large as body, can’t be harmed except by select spells.
Moonblade (SpC, 3) (Moon Domain only) 1 min/level - sword deals 1d8+1/2 levels (max 10), undead take 2d8+1/level (max 20). Str mod not added. Caster must make concentration check DC 10+Spell level + damage dealt or lose spell.
Necrotic Claws (Spells and Magic, 3) 2d6 levels +1/round. Claws deal 1d8 and are magic, +5 climb, 8 means enemies take 1 damage/round until healed.
Prayer (PHB, 3) 1 round/level, 40 foot burst: Allies get +1 luck on all, enemies take -1 on all (SR yes, save no).
Ring of Blades (3, Carc) Standard, 1 min/level, blades in all adjacent squares deal 1d6+1/level (max 10).
Sadism (BoVD, 3) 1 round/level - same as masochism, except damage dealt.
Sonorous Hum (SpC, 3) 1 min/level - Maintains concentration of a spell on your behalf.
Soul of the Sand (Sandstorm, 3) Same thing as Meld Into Stone, except sand. Get it?
Suppress Glyph (SpC, 3) 1 min/level, 100 feet - If you make a dispel check against gylphs, they get suppressed for the duration of this spell.
Trove Sacrifice (Spells and Magic, 3) 1 round/level - Absorbs ½ damage, but each point of damage costs 50 gp. 20 damage = 1000 gp. Only affects mundane treasure, not magical.
Vengeful Shield (Book of Hallowed 2, 3) 1 round/level - enemies that attack from melee take 1d6 damage (force).
Vigor, Mass Lesser (3, Cdiv) 10 rounds + 1/level (max 25), 20 feet. 1 creature/2 levels gains lesser vigor.
Visage of the Deity Lesser (3, Cdiv, SpC) +4 Cha, Resist 10 Cold Fire evil, Elect, Acid, cold if good.
Weapon of the Deity (3, Cdiv, SpC) (Becomes touch, not good) (MOF, 4, has good version as well) 1 round/level. Weapon +1 per 3 levels, and a bonus. Neutral: +1 Defending Heavy Mace, Chaos: +1 Shock Battleaxe, Law: +1 flaming longsword. Kord: +1 mighty cleaving greatsword.

4th Level:

Assay Resistance (4, Carc) (Swift) +10 to overcome targets SR, 1 round/level. Persistable, but you have to see target when cast, and only good for 1 target.
Beast Claws (4, Cdiv). Standard, 1 round/level - 1d6, 19/20 crit, add str.
Blessing of the Righteous (PHB2, 4) - 40 feet, all allies attacks deal 1d6 holy damage and are good for overcoming DR.
Chaav’s Laugh (BoED, 4) 40 feet, 1 minute/level, +2 moral to attack/fear, 1d8+1/level (max 20) temp hp, evil will or -2 attacks.
Consumptive Field (4, SpC) Everyone within 30 feet and 0 hp or less fort save, or die. Each death gives 1d8 hp + 2 str and +1 CL (max half original).
Counter Attack (Sorcery and Steam, 4) Personal, 1 round/level - Every time someone attacks you, you may make a counter-attack at full BAB that doesn’t count as an AoO this round.
Divine Power (PHB, 4) 1 round/level, +6 str, 1 temp hp/level, BAB = Character level (Max 20)
Doomtide, (4, Cdiv/SpC), Standard - 8 ten foot squares in 80 feet. 1 round/level. Grants concealment as obscuring mist, to all but me and touched, will save or dazed as long as in cloud.
Extend Tentacles (Savage Species, SpC, 4) 1 round/level, tentacles gain +5 reach.
Freedom of Movement (PHB, 4) - 10 min/level, personal or touch (Questionable). No Grapple.
Glacial Globe of Invulnerability (Frostburn, 4) - 10 feet, 1 round/level - as lesser globe of invulnerability, except against fire spells (immune to level 1-3 fire spells). Concealment (20% miss) against those outside,
Hand of the Faithful (4, SpC) 1 hour/level, 1 minute cast time: Fortitude save or stunned 1 round when approaching. 10 foot radius. Doesn’t affect allied creatures. Once saved, cannot be re-affected.
Hell’s Power (BoVD, 4) 10 min/level - +2 Deflect to AC, Existing DR steps up (DR 10/+1 becomes DR 10/+2...).
Holy Transformation, Lesser (4, SpC) Protectar (Minitures 66) Outsider good, medium, +2 sacred to STR/Con, +2 sacred on saves, speak celestial, fly 60 feet (good), darkvision 60/feet (1 round/level).
Infernal Transformation, Lesser (4, SpC) - 1 round/level - Bearded Devil (Outsider, Evil, Lawful), +2 STR/Con (Profane), Darkvision 60, add beard attack to full attack at highest bonus - 1d8+str + Fortitude DC 10+1/2 Char level + Con or Devil Chills (Dmg 292). Speak Infernal.
Negative Energy Aura (SpC, 4) 10 foot radius. Living within area take 1 damage / 3 levels, max 5, each round. Undead gain 2 hp/round. Doesn’t affect you. No save, no SR.
Planar Tolerance (Planar Handbook, 4) Avoid Planar effects, except 1 hour/level.
Positive Energy Aura (SpC, 4) 10 foot radius: Living within area heal 1 hp/ 3 levels, max 5. Undead take 2 damage/round. Affects you. No Save, no SR.
Precognitive Flashes (Book of Hallowed 2, 4) - 1 min/level - +1 insight to AC, attacks, reflex save.
Recitation (4, Cdiv, SpC) 60 foot burst: allies get +2 luck to attack and saving throws, ac, +3 if same deity. Enemies get will save or -2. 1 round/level.
Repel Vermin (PHB, 4) - 10 min level, 10 feet, vermin with 1/3rd your hit die can’t cross. With more can make a will save, but touching it deals 2d6, so does passing through it.
Spark Shield (DLCS, 4) 1 round/level - strike takes 1d4+1/level damage (max 15), if metal 2d4+2/level max 15. Energy resistance applies. Ranged weapons only if half metal. Illuminate as a torch. Half damage against electric attacks, none if successful save (Greater Evasion).
Stunning Hand (Sorcery and Steam, 4) Personal, 1 round/2 levels - 1 unarmed attack per round DC 10+Casting modifier fortitude save or stunned for 1 round.
Truth’s Wings (Book of Hallowed Might, 4) - 10 min/level - an Eagle that deals fire damage will fight on behalf of you or an ally.
Zone of Respite (SpC, 5) 1 min/level - 20 foot - No interplanar intrusions.

5th Level:

Aura of Evasion (5, SpC) - everyone within 10 feet gains evasion, people with it get +4 ref save, only versus breath weapons. (1 min/level).
Bears Heart (Defenders of the Faith 5) - 20 feet, allies gain +4 enhance to str, 1d4 temp hp/level, 1 round/level.
Crawling Darkness (5, SpC) 1 round/level, +4 on escape, climb, grapple. When struck, strike back with attack of BAB + wis, damage 1d12.
Crown of Flame (BoED, 5) 10 feet - 1 round/level - Evil outsiders/fey/undead take 2d6 damage/round, SR yes.
Dragon Breath (5, Cdiv/SpC). Standard, 1 round level. Dragons breath 1d4 rounds, doing 1d8 per 2 CL, ref half, or sleep, slow, paralysis lasting 1d6 rounds (Will, Will, Fort).
Earth’s Embrace (Book of Hallowed 2, 5) 1 round/level - DR 5/adamanite, plus can command spell to engulf you, giving you 200 hp/hardness 8 of protection, casting spells on yourself from inside.
Halo of Vengeance (Spells and Spellcraft, 5) 60 feet, 1 round level, save = no. All allies get +2 luck to attack, damage, saves, and 3d4 temp hp. All enemies get -2 to attack, damage, saves (SR =yes).
Havrokr’s Blessing (Alderac Undead, 5) 100 feet (including self), 3hd/level, undead only (caster must be undead) 1 min/level - One of these Sacred bonuses + 3 attack/damage, +2 AC/Saves, +4 init, or 1 extra attack at base attack bonus (stacks with haste).
Magical Coalescence (PHB 2, 5) 1 round/level, 20 feet -whenever someone casts spell, they gain a hit point.
Radiance (PHB 2, 5) 1 round/level, 60 feet - Daylight, undead dazzled, and for 1d6 rounds after leaving.
Resonating Resistance (BoVD, 5) 1 min/level - Casters must make check twice to overcome. Only if you have it as an ex ability = not as a spell or item.
Righteous Might (PHB, 5) - 1 round/level - Size +1, +4 Str, +2 con, (size), +2 natural armor, DR 3/good or evil, 12 it becomes 6 good or evil, 15 it becomes 9 good or evil.
Righteous Wrath of the Faithful (5, Cdiv, SpC) - Allies within 30 feet gain Aid, +3 attack/damage, haste. Same Deity temp hp goes to 2d8+CL. Stacks with haste. 1 round/level.
Shield of Light (Book of Hallowed Might, 5) 1 round/level - Daylight, 5 feet. Shield +2 AC, +1 enhance/3 levels (max +5). No ASF/ACP. Evil undead must will save or cower for duration of spell. If save, -4 to attack.
StrongOaks Affinity with Nature (Spells and Spellcraft, 5) personal, 1 hour/level - gain +4 fort save against environment, or burrow 20, swim 30, fly 60 (average)
Telepathic Bond, Lesser (5, Cdiv). 10 min/level, 1 creature within 30 feet. Telepathic bond of any distance, not interplaner.
Wounding Touch (Sorcery and Steam, 5) Personal, 1 round/level - Touch deals 1d6 negative energy, wounding, so bleeds for 1 damage per round, until DC 15 heal. Touch attack.

6th Level:

Anti Life Shell (PHB, 6) - 10 min/level - living creatures can’t approach 10 feet. Defensive use only.
Armored Skin (Hammer and Helm 6) 10 min/level, armor becomes NA, 1 NA/3 levels, ignores original armor. You may don another suit of armor over. No cap.
Cloud of the Achaierai (BoVD, 6) 1 min/level, 20 foot cloud - 2d6 damage/round, fort save or confused.
Crown of Brilliance (BoED, 6) 20 feet, 1 round/level - creatures fort or blinded for 1d4 rounds, dazzled as long as within, sunlight harmed must will save or leave, undead take 1d6/round.
Ghost Trap (Libris Mortis, 6) - Personal, 1 min/level - within 5 feet/level, all incorporeal become corporeal.
Make Manifest, Mass (6, SpC) 1 round/level, 25 foot area - bring creatures from another plane here for duration of the spell.
Spiritual Guardian (6, CC) (Standard) 5 feet. Phantasmal knight gives +6 deflection AC and makes 1 standard attack per round at your BAB +wis, 1d8+1/3 (max 10) CL, force damage. 1 min/level. Or, it fights foes on its own, making full attacks. Move action to change targets (1 round/level).
Stone Body (SpC, 6) 1 min/level - Gain DR 10/adamanite, immune to blind, crits, ability damage, deafness, disease, drowning, poison, stunning, and spells that effect physiology. +4 Enhance Str, -4 dex. ½ speed, transmute rock to mud slows you, transmute mud to rock heals you, and Stone to Flesh ends the spell.
Vigorous Circle (6, Cdiv) 10 rounds + 1 level (max 4) - 3 hp/round.
Visage of the Deity (6, Cdiv, SpC) Smite 1 day (+Cha to attack, CL damage), Darkvision 60, Resist 20 elements as above, SR 20

7th Level:

Aura of Cold Greater (Frostburn, 7) 1 round/level - 10 feet, 2d6 cold damage.
Bastion of Good (BoED, 7) Fast 24 hours, cast, get Magic Circle against evil and double, plus globe of invulnerability (lesser), 1 round/level 20 feet radius.
Chains of Mar-Namora (Hammer and Helm 7) 1 round/level, 20 feet. Chains make a trip attempt (touch attack) using BAB+Wis, then str check (Large creature with STR= your wisdom). 1 attempt per person per round. Then immediately start to grapple (touch attack) (BAB+wis), then opposed grapple with BAB=yours+wis. Each round tries to pin, with +2 as another chain is added. Drag towards 5 feet each round. Counts against weight limit, only 1 creature/4 levels.
Consumptive Field, Greater (7, SpC) Same as Consumptive Field, except HP 9 or less.
Dragon Armor (7, SpC) 1 round/level: +4 NA, +4 Deflect, can’t cast spells, unarmed attacks deal shortsword damage as size, cone of fear or touch to inflict critical wounds.
Ethereal Jaunt (PHB, 7) 1 round/level - sends you to ethereal plane.
Greater of Above (Alderac Undead, 7) 400 feet, all undead receive all those bonuses, will save DC 15 or be destroyed when spell ends.
Holy Star (7, SpC) - 3 rounds - Turn 1d4+3 spell levels, +6 circumstance to AC, ranged touch against targets up to 90 feet away, 1d6/2 levels, max 10d6, fire damage.
Holy Transformation (7, SpC) - Hound Archon - Outsider, Good, Lawful, Medium +4 Sacred STR/Con, +2 sacred saves, -2 to enemies saves, speak celestial, DR 5/evil, darkvision 60.
Infernal Transformation, (7, SpC) - 1 round/level, Bone Devil, Large, +4 profane STR/Con, dr 5/good, Tail attack with full attack for 3d4+str, save (same as above) or 1d6 str, 1 minute, 2d6 str.
Pulse of Hate (PHB 2, 7) 1 round/level, 20 feet - 2d6 unholy damage to all enemies within area each turn.
Righteous Glare (BoED, 7) 1 round/level - gaze attack - evil creatures with 5hd or less will or die. Feared for 2d10 rounds either way, evil with more get fear effect or save.
Shield of the Archons (BoED, 7) 1 round/level - +4 on saves (area), blocks spells, spells have 5% chance per spell level to shatter shield (shatter counts as a success, if no spell level, ½ CL). Blocks 1 attack/round.
Spirit Knife (Spells and Spellcraft, 7) 0 feet, 1 round/5 levels, Fort partial, SR yes - creates a knife, fortitude save or die, if save, 1d6 con damage.



8th Level:

Anti Magic Field (PHB, 8) - 10 feet, 10 min/level - 10 feet of anti magic.
Cloak of Chaos (PHB, 8) 20 feet, 1 round/level, all creatures within 20 feet. Lawful creatures striking become confused for 1 round (will negates), +4 deflect ac, +4 resist on saves on all attacks, not just those from lawful. SR 25 against lawful spells, blocks possession from lawful creatures.
Holy Aura (PHB, 8) Same as Cloak of Chaos, except evil creature blinded, fortitude negates.
Lion’s Roar (8, SpC) 1 min/level, 120 feet - 1d8 sonic per 2 caster levels (10d8 max, fort partial), allies gain aid, (max 1d8+20 temp hp).
Necrotic Empowerment (Libris Mortis, 8) - Personal, 1 round/level - +8 dex, int, wis, natural armor, +5 competence to fort saves, 100 temp hp. Need Mother Cyst feat.
Shield of Law (PHB, 8) Same as Cloak of Chaos, except Chaotic creatures are slowed (Will negates)
Stormrage (8, Cdiv/SpC), Fly 40 feet, Wind Wall (immune to ranged), immune to wind magic, a CL/2 d6 lightning bolt ranged touch (max 10d6) 100 feet, divide down. 1 min/level, 1 per round.
Unholy Aura (PHB, 8) Same as Cloak of Chaos, except Good creatures take 1d6 temp str damage (Fort negates)
Veil of Undeath (SpC, 8) 10 min/level - gain undead immunities, healed by inflicts.

9th Level:
   
Avatar (Spells and Magic, 9) Gain Effects of : Divine Power, Righteous Might, 1 of Cloak of Chaos or similar spells, +4 Cha/Wis (Unnamed), Immune to fear, allies within 30 feet gain +4 versus fear, Will DC 19+Wis or feared for 1d6 rounds, Fort DC 20 or take 1d10 damage each round. Become very aggressive. Only cast when enemies. 1000gp cost.
Choose Destiny (DESTINY DOMAIN, 9) Swift, 1 round/level - roll everything twice, choose the better.
Divine Retribution (DLCS, 9) 10 min/level Pick an energy element. Any attack to hit you (area, target, etc) is reflected back, and turned into sacred or profane damage (Red dragon example)
End to Strife (BoED, 9) 80 feet, 1 round/level - anyone that makes an attack takes 20d6 damage (no save), SR Yes. Decide lethal or non-lethal when casting.
Infernal Whip (Plot and Poison, 9) 1 min/level - Whip (Proficient) deals 3d6 (force) SR = yes (boo), roll 1d8, 1=nothing, 2=contagion, 3=Bestow curse, 4 = Confusion, 5=poison, 6= emotion (despair), 7=slow, 8=fear.
Moonfire (SpC, 9) (Moon Domain only) 1 round level - 1d8 damage/2 levels (max 10d8) ref half, undead and shapechangers take 1d8/level (max 20d8). All magical auras glow blue. Shape changed creatures must make a will save or return to original form. True form is shown either way. Negates electricity damage unless opponent makes CL check against 10+your CL.
Visage of the Deity Greater (9, Cdiv, SpC) - Fly twice speed with good manoeuvrability, +1 natural armor, low light vision, resist 10 as above, immunity to disease, +4 versus poison, Dr 10 magic, SR 25, and +2 dex/int, +4 STR, CON, CHA, WIS
If evil: Twice speed average maneuverability, 2 claw and bite attacks (1d4/1d6), darkvision 60, 10 resists, immune poison, DR 10magic, SR 25, +4 STR, DEX, INT, +2 Con, Cha.
Variable Level Spells:

Planar Exchange Series (SpC, 4, 6, 8). Trade places with creature (1 round/level, but persistable). Dispel at will. If creature dies, 2d6 damage and returned to home plane.
Wall of Dispel Magic, and Greater (Und, 5, 8) - 10 foot square/level line, 1 min/level. Dispel magic on those who cross. Invisible.
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Bill Bisco: Eloquent Elf
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« Reply #10 on: March 05, 2010, 10:32:35 PM »

I actually got several spells off of your list, and seeing several other lists inspired me to make my lists more complete easier to read and more useful (organized by book then alphabetized).  Smirk

Putting Spoiler Brackets around that huge list would surely help. 

Also, I've gotten through Frostburn and several other books recently added.  Many books down, but oh so many to go.
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Ikeren
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« Reply #11 on: March 08, 2010, 09:41:46 PM »

You can edit/reorganize that information however you like, repost it anywhere you like, don't give me credit/etc.  Big Grin
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Bill Bisco: Eloquent Elf
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« Reply #12 on: March 10, 2010, 12:45:43 PM »

Alrighty, I have just gone through a ton of books!  If anyone would be kind enough to mention any books I forgot to look through please let me know!  The list of currently checked books is below:

Books Checked

Book of Vile Darkness
Book of Exalted Deeds
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Deities and Demigods
Draconomicon
Dragon Magic
Drow of the Underdark
EB - Dragonmarked
EB - Explorer's Handbook
EB - Faiths of Eberron
EB - Five Nations
EB - Player's Guide to Eberron
EB - Races of Eberron
EB - Secrets of Xen'Drik
EB - Sharn: City of Towers
Fiendish Codex I
Fiendish Codex II
FR - Dragons of Faerun
FR - Forgotten Realms Campaign Setting
FR - Lost Empires of Faerun
FR - Magic of Faerun
FR - Player's Guide to Faerun
FR- Unapproachable East
Frostburn
Ghostwalk
Heroes of Horror
Libris Mortis
Lords of Madness
Magic of Incarnum
Miniatures Handbook
Oriental Adventures
PHB
Planar Handbook
Player's Handbook II
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Serpent Kingdoms
Savage Species
Sandstorm
Spell Compendium
Tome of Magic
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Bill Bisco: Eloquent Elf
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« Reply #13 on: March 10, 2010, 06:27:17 PM »

(Please Delete)
« Last Edit: March 10, 2010, 06:30:36 PM by Bill Bisco: Eloquent Elf » Logged

awaken DM golem
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« Reply #14 on: March 12, 2010, 04:46:55 PM »

Dragon #349 has a Psionic something silly for this.

Cerebremetamagic ... (whew that's a mouthful) ... requires 1st level spell casting , 1st level psi-festing ,
and the one Metamagic feat you want to apply Cerebremetamagic feat to.
Trust me, it's complicated, but worth it.
You can "augment" a spell with the metamagic - in this case: persist - and pay for it NOT with spell level slots,
rather with 2 powerpoints per 1 spell level, the spell would normally be increased.
And you have to have the psi-festing power level, equal to the equivalent spell level, the increase in metamagic would normally cause.
(I bet I didn't word that exactly right)
AND you have to have the right spell level available too (sort-of).

An example is easier:
Lets say you're a Wizard 3 / Psion 3 / Cereb 4
giving Wizard 7 casting and Psion 7 -festing
you could cast a 1st level spell with max +3 level metamagic
but pay for it with 6 powerpoints.

So then you throw in a powerpoint recharge set-up, and the Persist is (almost) free !!
And in any case, the amount of pp capacity you have is Way over anything a Wizard can do.
This is also better than any kind of DMM set-up for Clerics, unless the multi- night sticks thingy is going on.
« Last Edit: March 12, 2010, 04:48:52 PM by awaken DM golem » Logged
The_Mad_Linguist
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« Reply #15 on: March 12, 2010, 09:09:43 PM »

"When Two Become One" is dismissable, so you can't persist it.
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« Reply #16 on: March 12, 2010, 09:15:52 PM »

dismissable is irrelevant.  It's expendable spells that are excluded from Persistent Spell
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Garryl
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« Reply #17 on: March 12, 2010, 10:08:38 PM »

I'm pretty sure it's "dischargeable" that's the correct term that Persistent Spell can't handle.

Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged.
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A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
Bill Bisco: Eloquent Elf
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« Reply #18 on: March 12, 2010, 10:56:00 PM »

Thank you sir, yes it's expendable.
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The_Mad_Linguist
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« Reply #19 on: March 12, 2010, 10:56:45 PM »

Man, I've been misreading that for years.

EDIT: Note that shroud of undeath also protects you from one turning/rebuking.
« Last Edit: March 24, 2010, 07:42:56 PM by The_Mad_Linguist » Logged

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