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Author Topic: Work (slowly) in progress: Emy's fun things that have been languishing in PM  (Read 682 times)
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Emy
Bi-Curious George
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Posts: 489


« on: February 20, 2010, 04:36:33 PM »

Okay, so I have had this in my PM box to myself a good while ago. Due to user error related computer difficulties, I lost all of my character notes except the ones that I private messaged to myself on this forum. So... of this post, all I have is the table of contents, and a rough version of section 1. The rest I will have to reconstruct from memory (which is rather shaky; it's been a while, and I'm trying to memorize the human skeletal system this week).

It'll be slow going, judging by the length of time I've had this stuff sitting around without being interested in posting it.

1. Reserves of Strength shenanigans
  a. Elan transmuter example
  b. Other spells that might benefit

2. The Super-Rebuker
  THEORY
  a. Fusion
      i. Problems - separate creature?
  b. Celestial Channeling
      i. Problems - alignment?
  c. Various combinations of the above
      i. Problems - whose ability? also: getting the proper abilities together while preserving the important ones
  PRACTICE
  e. Dragon Cohort + Celestial Version
  f. No Leadership Version
  g. No Channeling Version
The problem of "who does this ability belong to?"

1 - Fusion) It belongs to the fused creature.

2 - Channeling) It still belongs to the original creature, but the channel target can use it.

The problem of "do these rebuking levels stack?"

1 - Fusion) Yes.

2 - Channeling) {slightly shakier conclusion than the others. see below.} No. They are still possessed by different creatures. The channel target has access to its own (and each of the channeled creatures') Rebuke Undead ability separately, with separate uses/day pools.

If the above "2 - Channeling" is wrong:

Leadership, Undead Leadership, Extra Followers, Thrallherd, etc to get as many followers as possible, as well as as many bigzombiedragons as possible. Shapechange the bigzombiedragons into Atropals, and then clowncar all of them into one body with Channeling.

  d. Considered and discarded: Leadership + Channeling to combine all followers into 1 rebuker.
Intermission - practical Circle Magic
  a. Early entry
  b. Increasing hit dice

Intermission part 2 - Corpse Acquisition
  a. Gate?
  b. Statue?
  c. Wish/miracle?

3. Power Sigils / Illumian Words - Viable as a non-illumian?
  a. Assume Supernatural Ability (needed twice)
  b. Metamorphic Transfer? (also needed twice but otherwise superior)
  c. More channeling abuse
  d. The NPC dragon solution (shapechange, strength of the true form)

4. Let's make ability rip not suck
  a. The target
  b. The donor
  c. The cost
  d. The time

5. Okay sure let's go infinite
  a. Turn baby turn! Disco inferno!
  b. The ghost with the most
  c. Reserves of what now
      i. The nigh-omniscient non-artificer
      ii. Turn into everything except a sharn

Before I begin, it's worth noting that I assume Reserves of Strength lets you go as high as your caster level, rather than only to the normal cap plus 3. From what I remember, there's no rules text anywhere indicating that it's the latter option, but it's still a pretty big assumption of mine, and is potentially contentious.

Keep in mind that it's supremely unpolished at the moment (basically more notes to self than a real resource). I'll have to work on that as I go along. Corrections and whatnot are extremely welcome, as always.
« Last Edit: February 20, 2010, 04:43:13 PM by Emy » Logged
Emy
Bi-Curious George
****
Posts: 489


« Reply #1 on: February 20, 2010, 04:36:44 PM »

Reserves of Strength Shenanigans

Preamble:
Polymorph and the spells that inherit its rules limit the HD of the form assumed by two parameters: the spell's caster level, or the recipient's hit dice... whichever is lower. One of the great things about Shapechange is that it does away with that second restriction. But wait, what's this? Alter Self is limited only by caster level (max 5)?

Hell yes.

Essential Ingredients: Alter Self. Reserves of Strength
Helpful Ingredients: Other Caster Level Boosters. Assume Supernatural Ability.


Other spells that might benefit:
Alter Self and derivatives (with alter self and shapechange, increases the amount of forms for you. For Poly and the other HD-capped spells, can be used on high HD animal companions or similar)

Dispel Magic (makes it better, sorta, than the greater version). Check Arcane Turmoil too at some point.

Cure Light Wounds (more efficient healing >.>)

Divine Favor? (normal luck max +3 attack/weapon damage. +1/3 levels)

False Life (1d10+CL temp hp, max CL=10)

Magic Vestment (+1/4 CL, max +5)

Greater Magic Weapon (+1/4 CL, max +5)

Divine Insight (5+CL, max CL=10)

Moment of Prescience (+CL, max +25)

Phantom Steed (20 ft/CL, max 240ft)

Scorching Ray (more blasty)

Shield of Faith (2 + 1/6 CL, max CL=18)

Example:

Elan Transmuter 3
F: Spell Thematics
F: Planar Touchstone (Catalogues of Enlightenment - Transformation domain)
1: Reserves of Strength
3: Assume Supernatural Ability (Alternate Form)

Trait: Spellgifted Transmutation
Flaws: Pathetic (Str), Pathetic (Dex)

Items: spell component pouch, Vanguard of Kord (total: 255 gp)

Caster level: 3 + 1 (spellgifted) + 5 (suffer the flesh) + 1 (spell thematics) + 3 (RoS) + 1 (transformation) + 1 (holy symbol)

Reserves of Strength breaks the HD cap on alter self, meaning our CL 15 alter self can turn us into a Phasm.

Phasms have the most absurd Alternate Form ability. Seriously.

http://www.d20srd.org/srd/monsters/phasm.htm

Alternate Form (Su)
A phasm can assume any form of Large size or smaller as a standard action. A phasm can remain in its alternate form until it chooses to assume a new one or return to its natural form.

Any form.

Not medium or smaller (like dragons), not humanoid or animal (like dragons), not a globe (like the ghaele), not bats or wolves (like a vampire).

Anything Large or smaller. Sky = limit. Also, it's a (Su) ability, so it's not dispellable. Thanks to the "Most under-CRed challenge fun!" thread on GiantITP for pointing me at the Phasm.

Turn into a Dream Larva and claw things to death with your bite/gore/pincer/pincer/pincer/pincer/claw/claw/claw/claw attack routine.
« Last Edit: February 20, 2010, 04:45:01 PM by Emy » Logged
Emy
Bi-Curious George
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Posts: 489


« Reply #2 on: February 20, 2010, 04:36:52 PM »

reserved 2
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Emy
Bi-Curious George
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Posts: 489


« Reply #3 on: February 20, 2010, 04:37:02 PM »

reserved 3. Should be plenty.
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Archmage Joda
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Posts: 505


Parenchaaaaaaaaaannn!!!

gandorf9999 metalsonic144
Email
« Reply #4 on: February 20, 2010, 05:21:22 PM »

Personally, I'm curious bout what you have for making ability rip useful (it better not be more cowbell)
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"My advanced brain is far too meaty to be swayed. Plus, it's practically dripping with genius sauce made from a special recipe of 11 herbs and spices" - Black Mage
DavidWL
Bi-Curious George
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Posts: 505


Email
« Reply #5 on: February 20, 2010, 06:28:10 PM »


Reserves of Strength Shenanigans

phasm -> Dream Larva

Very nice. 

Best,
David
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Some Cool Quotes
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Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
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NiteCyper
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Posts: 544

Contact me on .NET Messenger Service.

final_cha0s@hotmail.com
« Reply #6 on: February 21, 2010, 12:25:21 AM »

"Regeneration (Ex)

Dream larvae take normal damage from good or lawful weapons or weapons forged by a sleepwalking weaponsmith."

I laugh and I weep for the useless and the absurd.

Edit: But, I mostly laugh.

http://www.d20srd.org/srd/epic/monsters/abomination.htm#atropal because of http://www.giantitp.com/forums/showthread.php?t=163990&page=2#31
« Last Edit: August 25, 2010, 06:23:49 PM by NiteCyper » Logged

Caveat: I edit my posts, ever and anon after.
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