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Author Topic: Dirty Trick Handbook II, or how to force your DM to attack you without a save.  (Read 24190 times)
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Hijax
Donkey Kong
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Posts: 646


Kobolds ate my cookies


« Reply #40 on: March 13, 2010, 02:32:34 AM »

Isn't it lovely how SCM gets so many goodies in such a short time? 

yep. Guess who's gonna play a cheesewrought kobold who has been allowed entry into SCM, requiring only 3rd level spells. how cool is that?

 Twitch


have fun with your intrigue campaign.  I say that because there won't be any combat worth mentioning.

nah, i'll play it easy. we're spies/assasins, so mainly i'll just lay down invisibilities and other buffs.
if blasting is required, i ca always alter self into a dragon and start breathing at people.
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"There's more to apocalypse than running around like a maniac you know"
-B. M. Evilwizardington.
blogging at disasters made in china
Olo Demonsbane
Ring-Tailed Lemur
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Posts: 13


« Reply #41 on: March 14, 2010, 01:57:17 AM »

OK, here are some of the ones that I've come up with:


1) Cleric 6/Prestige Paladin 1/XYZ

If you take Sword of the Arcane Order, you can also prepare Wizard spells in your "Paladin" slots.

If you take Battle Blessing, your spells can be cast as a swift action.


2) Bolt Spammer:

Fighter X/Warblade Y/DoD 10

Feats: Hand Crossbow Focus, Rapid Shot, Improved Critical (Hand crossbow), Two Weapon Fighting, Double Hit, Roundabout Kick, Snap Kick, Weapon Focus (light mace), Lightning Maces...

You wield 2 +1 Aptitude Splitting Hand Crossbows.

Your crit range is 13-20.

Every time you fire, you have a 40% chance of threatening a critical hit.  If you do so, you get 8 extra shots.  If you confirm the crit, you get 8 shots in addition to that.  Be sure to pick up a form of endless ammunition...


3) Acorn Caster:

Wizard 1/Druid 1/Mystic Theurge 8/Hathran 10

Feats: Sanctum Spell, Heighten Spell, Hathran requirements, (That feat that lets you split a higher level spell into multiple lower level ones), others to taste

Your sanctum is in Rasheman, underneath a giant oak tree.  Every few weeks, you teleport back and cast Acorn of Far Travels on the tree.

Now, carrying the Acorn, prepare magic missile.  You are in your sanctum, so it is treated as a 2nd level spell.  Use your Hathran ability to change that spell into a Heightened (+1) Magic missile.  This is now treated as a 3rd level spell.  Sub it out for Heightened (+2) MM.  Continue until you have Heightened (+8) Magic missile.  Now begin apply your other metamagic feats onto it.  Make it into Quickened Heightened (+5) Magic Missile.  Then Quickened Maximized Heightened (+3) Magic Missile.  You can even ramp it back up to continue applying more metamagic.  You end up with a Quickened Maximized Twinned Empowered Heightened (+8) Magic Missile (or whatever).  Now swap out it out for a 9th level spell.  You now have a Quickened Maximized Twinned Empowered Maw of Chaos.  In a first level slot.  You can also use the feat (I'm currently AFB) that lets one split up their higher level spells into lower level ones.  Then ramp those spells up.
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Solo
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Solo the Sorcelator, at your service

zhangzidong
« Reply #42 on: March 14, 2010, 01:59:21 AM »

I'd like to submit call of the Twilight Defender for this.
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"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.
Kuroimaken
Organ Grinder
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« Reply #43 on: March 14, 2010, 10:21:38 AM »

I'd like to submit call of the Twilight Defender for this.

Explanation?  Big Grin
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Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/


Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.

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McPoyo
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« Reply #44 on: March 14, 2010, 12:36:54 PM »

How does everyone justify taking SotAO with only 1 paladin level, again? I can't seem to find a clause in the prestige pally entry that would allow that.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Solo
Organ Grinder
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Posts: 2684


Solo the Sorcelator, at your service

zhangzidong
« Reply #45 on: March 14, 2010, 09:24:14 PM »

I'd like to submit call of the Twilight Defender for this.

Explanation?  Big Grin
As written, you can use the spell to gain HP. Not heal, not temp HP... just gain HP.
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"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.
PlzBreakMyCampaign
Hong Kong
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Posts: 1373


Immune to Critical Hits as a Fairness Elemental


« Reply #46 on: March 14, 2010, 11:13:37 PM »

As written, you can use the spell to gain HP. Not heal, not temp HP... just gain HP.
Source?
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Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

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Quote from: PlzBreakMyCampaign
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It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
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PBMC gets a cookie for DotA r
Solo
Organ Grinder
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Posts: 2684


Solo the Sorcelator, at your service

zhangzidong
« Reply #47 on: March 14, 2010, 11:20:17 PM »

The poorly written text of the spell, as seen here.
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"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.
The_Mad_Linguist
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Posts: 8780


Simulated Thing


« Reply #48 on: March 15, 2010, 07:09:49 AM »

How does everyone justify taking SotAO with only 1 paladin level, again? I can't seem to find a clause in the prestige pally entry that would allow that.
Long story short: They don't.

I'm just as irritated about it as you are.
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Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
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McPoyo
Organ Grinder
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Email
« Reply #49 on: March 15, 2010, 11:16:21 AM »

How does everyone justify taking SotAO with only 1 paladin level, again? I can't seem to find a clause in the prestige pally entry that would allow that.
Long story short: They don't.

I'm just as irritated about it as you are.
I still don't see the value in taking prc-pally, though. Sure, you could argue for free quicken to all your spells with it, but there's infinitely easier shenanigans involving turning and DMM you could pull with less kicking in of your face by the dm...
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Hijax
Donkey Kong
****
Posts: 646


Kobolds ate my cookies


« Reply #50 on: March 20, 2010, 03:49:11 PM »

Psionic Action Abusing Gone Wild
original trick by Phoenix00
Entered here at request from PlzBreakMyCampaign


Basic Premise:
base synchronicity 1
linked power to a synchronicity +1
augment to use any readied acton(on second synchronicity) +2
metapower -2
dominant ideal -2

thus, for 1 pp and a standard action, you get a standard action now, and one next round.

this is awesome, but add this:

base synchronicity 1
linked to bestow power +3
augment bestow power to grant 2 pp more +3
dominant ideal -2
metapower -2
earth power -1

thus, we achieve, for 2 pp and a standard action, a new standard action and 4 pp next round. this means we can double our pp in one round, and note that nothing prevents us from breaking our normal pp/day allotment.

in one hour, we will have multiplied our pp with 4,1495155688809929585124078636912e+180.

when in combat, we start combat by burning half our pp to get actions, and the rest to restore pp next round. next round we get enough action to finish combat, and all our pp back.


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"There's more to apocalypse than running around like a maniac you know"
-B. M. Evilwizardington.
blogging at disasters made in china
Garryl
Hong Kong
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Posts: 1240


« Reply #51 on: March 20, 2010, 05:01:10 PM »

Note that the above trick works even if you can't go above your normal maximum PP at any one time. Just float the excess PP from round to round using a linked Synchronicity from last round to do the Bestow Power part in between the sequential linked manifestings of Bestow Power from last round. It works as long as you have a pool of 4 pp or more. Since a 10th level Ardent has a minimum of 150 pp, it should always grow exponentially.

It's also worth mentioning that Earth Power is NOT necessary for this combo. A character with Earth Power or other extra PP reducers will beat an Ardent without due to faster growing actions and PP available, but a lack of Earth Power still allows a PP growth with an exponent base of 4/3.

Lastly, anyone using this trick should never have to worry about the first round of combat. They should just activate extra standard actions at a lower rate than they gain PP. This the growth rate is exponential, you can work with a linear growth of actions, a quadratic growth of action, or even an exponential growth of actions with a lower base. None of these growth rates for actions will significantly eat into your available PP, and all will ensure that you have enough time each round to pummel the Tarrasque to death, even without warning. After a few hours with a 10/9 base exponential action growth, you'd have enough time to crawl out of a Locate City Bomb. And bring all of the countryside with you. And then go back for their cats. And then beat up the caster who was trying to fire the city bomb in the first place so that it never happens.
   Note that the mathematical growth rate of the actions is purely for convenience, and so that you always have actions available at all times. If you know that something will come up in one specific round, you can activate as many actions as you want for that round, and go back to normal afterwards, even if you had no extra actions in previous rounds. What the mathematical growth does do is model your near-infinite (for all practical purposes) action abuse so that its always available, without interfering with your exponential PP growth.

See spoiler for Psionic Action Abusing Gone Wild action sequence with a 4 pp power pool.
Any line marked S- indicates using a Synchronicity action from a linked Synchronicity that triggered this round, or subsequent actions granted from Synchronicities manifested using a linked Synchronicity.

round 1: 4pp in pool.
Manifest linked Synchronicity with Synchonicity. 3 pp left
Manifest linked Synchronicity with Bestow Power. 1 pp left
Result: 1 pending Synchronicity, 1 pending Bestow Power.

round 2: 1 pp in pool.
Linked Synchronicity activates.
S- Use the 1 pp in your pool to manifest linked Synchronicity with Synchonicity. 0 pp left.
Linked Bestow Power activates. 4 pp left.
Manifest linked Synchronicity with Bestow Power. 2 pp left
Manifest linked Synchronicity with Bestow Power. 0 pp left
Result: 1 pending Synchronicity, 2 pending Bestow Power.

round 3: 0 pp in pool.
Linked Synchronicity activates.
Linked Bestow Power 1 activates. 4 pp left.
S- Manifest linked Synchronicity with Synchonicity. 3 pp left
S- Manifest linked Synchronicity with Synchonicity. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left
Linked Bestow Power 2 activates. 4 pp left.
S- Manifest linked Synchronicity with Bestow Power. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left
Result: 2 pending Synchronicity, 3 pending Bestow Power. 1 extra action.

round 4: 0 pp in pool
Linked Synchronicity 1 activates.
Linked Synchronicity 2 activates.
Linked Bestow Power 1 activates. 4 pp left.
S- Manifest linked Synchronicity with Synchonicity. 3 pp left
S- Manifest linked Synchronicity with Synchonicity. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left
Linked Bestow Power 2 activates. 4 pp left.
S- Manifest linked Synchronicity with Bestow Power. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left
Linked Bestow Power 3 activates. 4 pp left.
S- Manifest linked Synchronicity with Bestow Power. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left
Result: 2 pending Synchronicity, 5 pending Bestow Power. 2 extra actions.

round 5+: 0 pp in pool
Linked Synchronicity 1 activates.
Linked Synchronicity 2 activates.
Linked Bestow Power 1 activates. 4 pp left.
S- Manifest linked Synchronicity with Synchonicity. 3 pp left
S- Manifest linked Synchronicity with Synchonicity. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left

Then,for each pending Bestow Power:
Linked Bestow Power K activates. 4 pp left.
S- Manifest linked Synchronicity with Bestow Power. 2 pp left
S- Manifest linked Synchronicity with Bestow Power. 0 pp left

Result: 2 pending Synchronicity, 2^(round - 2) + 1 pending Bestow Power. 2 extra actions.

At no point in time do you ever have more PP than your normal maximum of 4. And the second linked Synchronicity each round is unnecessary. It it only manifested because of the extra power point remaining after a single Synchronicity and a single Bestow Power.
If Linked Power is ruled to work as a stack rather than a queue, just manifest the linked Synchronicity after manifesting the Bestow Power in round 1, and using the PP from the last Bestow Power in rounds 3 and onwards. This does require one additional power point in round 2, though.


See spoiler for Psionic Action Abusing Gone Wild action sequence with a 150 pp power pool and no Earth Power
Any line marked S- indicates using a Synchronicity action from a linked Synchronicity that triggered this round, or subsequent actions granted from Synchronicities manifested using a linked Synchronicity.

round 1: 150 pp in pool.
Manifest linked Synchronicity with Synchonicity. 149 pp left
49x Manifest linked Synchronicity with Bestow Power. 2 pp left
Result: 1 pending Synchronicity, 49 pending Bestow Power.

round 2: 2 pp in pool.
Linked Synchronicity activates.
S- Manifest linked Synchronicity with Synchonicity. 1 pp left.
16x {
   3x Linked Bestow Power activates. 13 pp left.
   S- 4x Manifest linked Synchronicity with Bestow Power. 1 pp left
}
Linked Bestow Power activates. 5 pp left.
S- Manifest linked Synchronicity with Bestow Power. 2 pp left
Result: 1 pending Synchronicity, 65 pending Bestow Power.

round 3+: 0-2 pp in pool.
Result: 1 pending Synchronicity, (49)*(4/3)^(round - 1) pending Bestow Power. 1 extra action.


Without Earth Power, a Torc, or any reducers other than Dominant Ideal and Metapower, you can still increase your PP/round dramatically. At the end of each round, you get the following:
   1 pending Synchronicity, (INT((Base PP - 1) / 3))*(4/3)^(round - 1) pending Bestow Power. 1 extra action.
Exact values will vary slightly due to the fact that you can't manifest a fraction of a Bestow Power. Without Earth Power, you need at least 8 PP to make it work.
« Last Edit: March 20, 2010, 05:42:03 PM by Garryl » Logged

A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
Kuroimaken
Organ Grinder
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Posts: 6733



« Reply #52 on: March 20, 2010, 09:55:51 PM »

Eh, Psionics has gone past wild long ago for me. The Psionic Sandwich took the cake for that.
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Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/


Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.

I HAVE BROKEN THE 69 INTERNETS BARRIER!

Garryl
Hong Kong
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Posts: 1240


« Reply #53 on: March 20, 2010, 10:54:52 PM »

Eh, Psionics has gone past wild long ago for me. The Psionic Sandwich took the cake for that.

A sandwich with cake? This I must see!
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A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
Anklebite
Man in Gorilla Suit
*****
Posts: 2009


I shall play you the song of my people.


« Reply #54 on: March 20, 2010, 11:44:47 PM »

Eh, Psionics has gone past wild long ago for me. The Psionic Sandwich took the cake for that.

A sandwich with cake? This I must see!

it involves alot of work, mindswitch AND PaO shenanigans, simulacrumb and fusion.

you become a cake sandwich, or sandwich cake. not sure which one you end up as.
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I do not suffer from paranoia; I enjoy every second of it.
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Havok4
Man in Gorilla Suit
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Posts: 2144


It can only be attributable to human error.


« Reply #55 on: March 20, 2010, 11:45:07 PM »

Eh, Psionics has gone past wild long ago for me. The Psionic Sandwich took the cake for that.

A sandwich with cake? This I must see!

The trick rather elaborate, basically you polymorph any object an inanimate object into something living and true mindswitch with it, when the duration runs out you turn into an inanimate object. The first suggested use of this was to turn the psion into a sandwich, but it can be optimized very well using things like obdurium spheres containing an item that grants a fly speed and things like that.
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Kuroimaken
Organ Grinder
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Posts: 6733



« Reply #56 on: March 21, 2010, 09:33:27 AM »

Eh, Psionics has gone past wild long ago for me. The Psionic Sandwich took the cake for that.

A sandwich with cake? This I must see!

The trick rather elaborate, basically you polymorph any object an inanimate object into something living and true mindswitch with it, when the duration runs out you turn into an inanimate object. The first suggested use of this was to turn the psion into a sandwich, but it can be optimized very well using things like obdurium spheres containing an item that grants a fly speed and things like that.

I believe the most popular application was becoming Al from Fullmetal Alchemist, minus the blood seal thing.
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Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/


Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.

I HAVE BROKEN THE 69 INTERNETS BARRIER!

Maat_Mons
Hong Kong
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Posts: 1041


What is a smile but a grimace of happiness?


...
« Reply #57 on: March 21, 2010, 09:59:53 AM »

we start combat by burning half our pp to get actions... next round we get enough action to finish combat...

I'm going to post my objection here as well.  

Quote from: Player's Handbook
If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again).

So, if you have multiple readied actions, the moment you use one, the others are wiped out.  
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McPoyo
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« Reply #58 on: March 21, 2010, 10:01:38 AM »

That's the general rule, the specific of Synchronicity trumps that, since you normally have to declare your intended readied action to go off, and synchronicity allows you to do whatever, whenever. You can normally only ready one to begin with, as well, with no such clause listed in Synchronicity.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Bauglir
Man in Gorilla Suit
*****
Posts: 2346


TriOptimum


« Reply #59 on: March 21, 2010, 12:09:32 PM »

I think the more important part is that Synchronicity overrides that quote with "If you do not perform your readied action before your next turn, you lose that action." It doesn't matter that you don't have to declare what you're going to do, or in response to what, though. Those are irrelevant to the fact that it has to be before your next turn.
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So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.
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