Prime32
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Organ Grinder

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Modding since 03/12/10
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« on: August 15, 2009, 08:58:11 AM » |
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What if energy bolt and energy cone were changed to these? Energy Bolt
Psychokinesis [see text]| Level: | Psion/wilder 1 | | Display: | Auditory | | Manifesting Time: | 1 standard action | | Range: | 60 ft. | | Area: | 60-ft. line | | Duration: | Instantaneous | | Saving Throw: | Reflex half or Fortitude half; see text | | Power Resistance: | Yes | | Power Points: | 1 |
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy of the chosen type that deals 1d6 points of damage to every creature or object within the area. The beam begins at your fingertips. Cold: A bolt of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold bolt is a Fortitude save instead of a Reflex save. Electricity: Manifesting a bolt of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A bolt of this energy type deals +1 point of damage per die. Sonic: A bolt of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. AugmentFor every additional power point you spend, this power’s damage increases by one die (d6) and its range increases by 15ft. For each extra two dice of damage, this power’s save DC increases by 1. |
Energy Cone
Psychokinesis [see text]| Level: | Kineticist 1 | | Display: | Auditory | | Manifesting Time: | 1 standard action | | Range: | 30 ft. | | Area: | Cone-shaped spread | | Duration: | Instantaneous | | Saving Throw: | Reflex half or Fortitude half; see text | | Power Resistance: | Yes | | Power Points: | 1 |
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a cone of energy of the chosen type, extending outward from your hand, that deals 1d6 points of damage to every creature or object within the area. Cold: A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitude save instead of a Reflex save. Electricity: Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A cone of this energy type deals +1 point of damage per die. Sonic: A cone of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. AugmentFor every additional power point you spend, this power’s damage increases by one die (d6) and its range increases by 5ft. For each extra two dice of damage, this power’s save DC increases by 1 and its range increases by an additional 5ft. |
( energy wave has essentially been absorbed into energy cone) EDIT: And have some more! Energy Ball
Psychokinesis [see text]| Level: | Kineticist 1 | | Display: | Auditory | | Manifesting Time: | 1 standard action | | Range: | Long (400 ft. + 40 ft./level) | | Area: | 10-ft.-radius spread | | Duration: | Instantaneous | | Saving Throw: | Reflex half or Fortitude half; see text | | Power Resistance: | Yes | | Power Points: | 1 |
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of energy of the chosen type that deals 1d6 points of damage to every creature or object within the area. The explosion creates almost no pressure. Cold: A ball of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold ball is a Fortitude save instead of a Reflex save. Electricity: Manifesting a ball of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A ball of this energy type deals +1 point of damage per die. Sonic: A ball of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. AugmentFor every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1 and its radius increases by 5ft. |
Energy Burst
Psychokinesis [see text]| Level: | Psion/wilder 1 | | Display: | Auditory | | Manifesting Time: | 1 standard action | | Range: | 20 ft. | | Area: | 20-ft-radius burst centered on you | | Duration: | Instantaneous | | Saving Throw: | Reflex half or Fortitude half; see text | | Power Resistance: | Yes | | Power Points: | 1 |
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of unstable ectoplasmic energy of the chosen type that deals 1d6 points of damage to every creature or object within the area. The explosion creates almost no pressure. Since this power extends outward from you, you are not affected by the damage. Cold: A burst of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold burst is a Fortitude save instead of a Reflex save. Electricity: Manifesting a burst of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A burst of this energy type deals +1 point of damage per die. Sonic: A burst of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. AugmentFor every additional power point you spend, this power’s damage increases by one die (d6) and its radius increases by 5ft. For each extra two dice of damage, this power’s save DC increases by 1. |
Energy Stun
Psychokinesis [see text]| Level: | Psion/wilder 2 | | Display: | Auditory | | Manifesting Time: | 1 standard action | | Range: | Close (25 ft. + 5 ft./2 levels) | | Area: | 5-ft.-radius burst | | Duration: | Instantaneous | | Saving Throw: | Reflex half or Fortitude half; see text | | Power Resistance: | Yes | | Power Points: | 3 |
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of the chosen energy type that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round. Cold: A stroke of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold stun is a Fortitude save instead of a Reflex save. Electricity: Manifesting a stroke of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A stroke of this energy type deals +1 point of damage per die. Sonic: A stroke of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. AugmentFor every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1. For each extra four dice of damage, this power's radius increases by 5ft. |
Now an epic psion can theoretically use Final Flash if he Overchannels enough. 
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« Last Edit: October 18, 2011, 01:55:14 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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veekie
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« Reply #1 on: August 15, 2009, 04:02:50 PM » |
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I like the scaling area. Though at some point you're going to need a selective targeting option with that cone.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #2 on: January 27, 2010, 12:40:42 PM » |
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Thought I'd put this in here: When casting a spell or manifesting a psionic power with an area that radiates from you, you may make a melee touch attack against one adjacent enemy as part of the casting. If it hits, the effect of the spell is maximised (as if by the Maximise Spell feat) for that target only. You may use this with area spells which would not normally radiate from you (such as fireball) by targetting an adjacent opponent.
Since casting a spell at such close range will normally provoke attacks of opportunity from the enemy, this strategy carries a certain degree of risk. It becomes worse in the case of spells such as fireball, since you must also include yourself in the area.
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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veekie
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« Reply #3 on: January 27, 2010, 09:05:58 PM » |
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Point Blank Spell? Well, given the hazard, it's definitely appropriate(though I'd have Empowered it myself), both thematically and mechanically.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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