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Author Topic: Confused by Vow of Non Violence  (Read 897 times)
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BeholderSlayer
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« on: January 22, 2010, 10:58:52 AM »

I am a bit confused why the Vow of Nonviolence states that most spells from the Conjuration and Transmutation schools are not affected. Things like Slow, Glitterdust, etc. which don't deal hit point damage, ability damage, or negative levels seem like they should gain the +4 DC. The wording of this feat is a little muddled in my opinion.

Sorry if this has been brought up before, I tried a search but I couldn't come up with anything conclusive.
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« Reply #1 on: January 22, 2010, 11:00:30 AM »

In general, you can ignore it when WotC says "most blah blah..." and other general statements in the fluff text of a description, because they usually get it wrong. Just like they do with example creatures. Probably 50% of them are wrong somehow.
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Prime32
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« Reply #2 on: January 22, 2010, 11:42:40 AM »

What confuses me is that a warforged with Vow of Peace can commit genocide against his own people and remain exalted. Did Aasimov write the BoED or something?
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« Reply #3 on: January 22, 2010, 01:53:14 PM »

What confuses me is that a warforged with Vow of Peace can commit genocide against his own people and remain exalted. Did Aasimov write the BoED or something?

Yep. The type restrictions actually make it a really good feat, even for 'normal' builds.
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Khorus
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« Reply #4 on: January 22, 2010, 02:09:06 PM »

Living construct wouldn't count I'd think.
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« Reply #5 on: January 22, 2010, 02:09:28 PM »

What confuses me is that a warforged with Vow of Peace can commit genocide against his own people and remain exalted. Did Aasimov write the BoED or something?

It was printed before the Living Construct subtype debuted (MM3). It is excusable.


Just as funny is a Necropolitan can do the same.
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telehax
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« Reply #6 on: January 22, 2010, 02:13:54 PM »

Genocide itself tends to be a pretty evil act, so uh, you're probably going to lose the feat anyway.
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BeholderSlayer
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« Reply #7 on: January 22, 2010, 02:48:15 PM »

I was also a little confused by Vow of Poverty. I think I figured out that the bonus feats have to be all Exalted Feats, even though the description of "Exalted Bonus Feats" seems to say only the one at first level need be exalted...

Bonus Exalted Feats: At 1st level, an ascetic gains an exalted bonus feat, and another bonus feat at 2nd level and every two levels thereafter.

Interpreting the sentence literally, it seems the others don't need to be exalted. But the entry title, "Bonus Exalted Feats" seems to indicate they must be.
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Rebel7284
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« Reply #8 on: January 22, 2010, 02:50:44 PM »

Genocide itself tends to be a pretty evil act, so uh, you're probably going to lose the feat anyway.

What about genocide vs. creatures with the evil subtype?  D&D has some fucked up morality built in. Smile
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« Reply #9 on: January 22, 2010, 03:02:18 PM »


Genocide itself tends to be a pretty evil act ...

This is D&D so no. If you can justify for Genocide for the Greater Good, whatever that might be, you can do it.

To the OP : Conj + others can be done as sub-dual damage. That's the trick. Technically you are pulling your punch slightly.
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There was something else buried in there, but BoED's hay-day was pre Wish+Word. As in things are a little hazy now.
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BeholderSlayer
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« Reply #10 on: January 22, 2010, 03:14:45 PM »

Thanks for all the help guys. I've actually decided against using the BoED for this build I'm working on, but at least it's been a learning experience. I just got a copy of it....
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« Reply #11 on: January 23, 2010, 02:51:20 PM »

Bonus Exalted Feats: At 1st level, an ascetic gains an exalted bonus feat, and another bonus feat at 2nd level and every two levels thereafter.

Interpreting the sentence literally, it seems the others don't need to be exalted. But the entry title, "Bonus Exalted Feats" seems to indicate they must be.
RAW is stupid and you are completely correct. GJ
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« Reply #12 on: January 28, 2010, 04:23:30 PM »


Bonus Exalted Feats: At 1st level, an ascetic gains an exalted bonus feat, and another (missing adjective) bonus feat at 2nd level and every two levels thereafter.

Interpreting the sentence literally, it seems the others don't need to be exalted.

RAW is stupid and you are completely correct. GJ

So ... Good conquers all , with a hint of LE Devilish "pact" breaking  Devil Cloud 9
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Prime32
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« Reply #13 on: January 28, 2010, 09:17:11 PM »


Bonus Exalted Feats: At 1st level, an ascetic gains an exalted bonus feat, and another (missing adjective) bonus feat at 2nd level and every two levels thereafter.

Interpreting the sentence literally, it seems the others don't need to be exalted.

RAW is stupid and you are completely correct. GJ

So ... Good conquers all , with a hint of LE Devilish "pact" breaking  Devil Cloud 9
Don't underestimate the ability of good guys to be sneaky. They just choose not to most of the time. Tongue
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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