|
Surreal
|
 |
« on: January 03, 2010, 08:20:27 PM » |
|
This was originally compiled by Griff over at 339. I'll do my best to keep it updated.
o Any
Aereni Focus - Player's Guide to Eberron (p.20) Skill knowledge - UA (for use with UA Variant skill system) *check with your DM*
o Appraise
Apprentice (craftsman) - DMG II (also know: architecture and engineering) Draconic heritage (Type) – Races of the dragon (sorcerer only)
o Balance
Martial Study (Iron heart/stone dragon) – tome of battle
o Bluff
Apprentice (criminal) - DMG II (also gather info) Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others) Draconic heritage (Type) – Races of the dragon (sorcerer only)
o Climb
Far horizons [initiate] – Races of destiny (cleric only) (adds others also)
o Concentration
Apprentice (martial artist) - DMG II (also tumble) Draconic heritage (Type) – Races of the dragon (sorcerer only) Martial Study (diamond mind) – tome of battle
o Craft
o Decipher Script
o Diplomacy
Apprentice (entertainer) - DMG II (also perform) Draconic heritage (Type) – Races of the dragon (sorcerer only) Martial Study (white raven) – tome of battle
o Disable Device
Initiate of Gond – Players guide to Faerun (cleric only) (also adds Open lock)
o Disguise
Draconic heritage (Type) – Races of the dragon (sorcerer only) City Slicker – Races of destiny, (adds others also) Silverbrow Human (race) - Dragon Magic
o Escape Artist
Draconic heritage (Type) – Races of the dragon (sorcerer only)
o Forgery
City Slicker – Races of destiny, (adds others also)
o Gather Information
Apprentice (criminal) - DMG II (also bluff) Ecclesiarch – Ebberon campaign setting (adds Knowledge(local) also) Draconic heritage (Type) – Races of the dragon (sorcerer only) City Slicker – Races of destiny, (adds others also)
o Handle Animal
o Heal
Draconic heritage (Type) – Races of the dragon (sorcerer only) Glimmerskin Halfling (race) - Dragon Magic
o Hide
Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others) Draconic heritage (Type) – Races of the dragon (sorcerer only) Martial Study (shadow hand) – tome of battle Forestlord Elves/Half-Elves (race) - Dragon Magic Nightbringer Initiate (feat) - Magic of Eberron
o Intimidate
Apprentice (soldier) - DMG II (also know: local) Martial Study (devoted sprit) – tome of battle Dread Tyranny [initiate] – Races of destiny (cleric only)
o Jump
Far horizons [initiate] – Races of destiny (cleric only) (adds others also) Martial Study (Tiger claw) – tome of battle
o Knowledge
All: Education – Ebberon Campaign setting All: Draconic Knowledge, (requires Draconic heritage) - Dragon Magic Any: Apprentice (philosopher) - DMG II (also sense motive) Any: Apprentice (spellcaster) - DMG II (also (ab)use magic device) Any: Knowlege Devotion (feat) - Complete Champion Any: Primordial Giant (template) - Secrets of Xen'drik Arcana: Arcane insight [initiate] –races of destiny (cleric only) Architecture and engineering - Apprentice (craftsman) - DMG II (also apraise) Dungeoneering: Draconic heritage (Type) – Races of the dragon (sorcerer only) Local: Apprentice (soldier) - DMG II (also intimidate) Local: Ecclesiarch – Ebberon campaign setting (adds Gather info also) Local: City Slicker – Races of destiny, (adds others also) Local: Draconic heritage (Type) – Races of the dragon (sorcerer only) Nature: Apprentice (woodsman) - DMG II (also survival) Planes: Keeper of forbidden lore [abyssal heritor] - Feindish codex 1 (also spellcraft) Planes: Gatekeeper initiate – Ebberon campaign setting (requires spontaneous summon natures ally)
o Listen
Draconic heritage (Type) – Races of the dragon (sorcerer only) Whispered secrets [initiate] – Races of destiny (cleric only) (adds others also)
o Move Silently
Draconic heritage (Type) – Races of the dragon (sorcerer only) Nightbringer Initiate (feat) - Magic of Eberron Viletooth Lizardfolk (race) - Dragon Magic
o Open Lock
Initiate of Gond – Players guide to Faerun (cleric only) (also adds Disable dev)
o Perform
Apprentice (entertainer) - DMG II (also diplomacy) Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others) Draconic heritage (Type) – Races of the dragon (sorcerer only)
o Profession
o Ride
o Search
Draconic heritage (Type) – Races of the dragon (sorcerer only)
o Sense Motive
Apprentice (philosopher) - DMG II (also a knowledge) Martial Study (setting sun) – tome of battle
o Sleight Of Hand
o Speak Language
Gift of tongues – Races of Faerun (elf only)
o Spellcraft
Keeper of forbidden lore [abyssal heritor] - Feindish codex 1 (also know: planes)
o Spot
Draconic heritage (Type) – Races of the dragon (sorcerer only) Whispered secrets [initiate] – Races of destiny (cleric only) (adds others also)
o Survival
Nature: Apprentice (woodsman) - DMG II (also know: nature) Draconic heritage (Type) – Races of the dragon (sorcerer only)
o Swim
Draconic heritage (Type) – Races of the dragon (sorcerer only) Far horizons [initiate] – Races of destiny (cleric only) (adds others also)
o Tumble
Apprentice (martial artist) - DMG II (also concentration) Martial Study (desert wind) – tome of battle
o Use Magic Device
Apprentice (spellcaster) - DMG II (also a knowledge)
o Use Rope
Cleric domains which grant new class skills:
Appraise
Pact - Spell compendium (also Intimidate, sense motive) Wealth - Spell compendium.
Bluff
Baator [planar] - Spell compendium Dragon - Spell compendium (also Intimidate) Envy - Spell compendium Trickery - PHB (also disguise and hide)
Disable Device
Kobold - here (also search and trapfinding ability)
Disguise
Trickery - PHB (also bluff and hide)
Hide
Trickery - PHB (also bluff and Disguise)
Intimidate
Abyss [planar] - Spell compendium Dragon - Spell compendium (also Bluff) Herald - BOED Pact - Spell compendium (also appraise, sense motive)
Knowledge
All: knowledge - PHB Nature: Animal - PHB Nature: Plant - PHB
Search
Kobold - here (also Disable device and trapfinding ability)
Sense Motive
Celestia [planar] - Spell compendium Pact - Spell compendium (also appraise, intimidate)
Survival
Arborea [planar] - Spell compendium Travel - PHB
|
|
|
|
« Last Edit: May 06, 2010, 12:04:12 AM by Surreal »
|
Logged
|
--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
|
|
|
|
KellKheraptis
|
 |
« Reply #1 on: January 03, 2010, 08:24:56 PM » |
|
Wasn't there a feat called Versatile or Versatile Mind that added any two? And also, the 3.0 version of Cosmopolitan added two.
|
|
|
|
|
Logged
|
|
|
|
|
bearsarebrown
|
 |
« Reply #2 on: January 03, 2010, 08:27:10 PM » |
|
I'm fairly sure there is a OA feat that adds any one. There isn't.
Also, why isn't this in the Handbook section?
|
|
|
|
« Last Edit: January 03, 2010, 08:30:31 PM by bearsarebrown »
|
Logged
|
|
|
|
|
Shadowhunter
|
 |
« Reply #3 on: January 03, 2010, 08:49:39 PM » |
|
I've seen Cosmopolitan in some FR book, but if it's 3.0 or 3.5 I'm not sure. IIRC though, it was one skill, not two.
So perhaps the 3.0 version was 2 and the 3.5 is 1.
|
|
|
|
|
Logged
|
the most effective optimization is the one you can actually get away with. (A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours) I often have to remind people not to underrate divination. The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote] Binder? You're WelcomeZceryll makes Binders go from tier 3 to tier 2. Cagemarrow is a GeniusBefore giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
|
|
|
|
juton
|
 |
« Reply #4 on: January 03, 2010, 09:04:25 PM » |
|
Versatile is a feat in the Rokugan campaign setting book (p.55) that grants 2 class skills. I think it's 3.0 though.
|
|
|
|
|
Logged
|
|
|
|
|
Negative Zero
|
 |
« Reply #5 on: January 03, 2010, 10:48:34 PM » |
|
I'm pretty sure Rokugan Campaign Setting is third-party.
|
|
|
|
|
Logged
|
|
|
|
|
cru
|
 |
« Reply #6 on: January 04, 2010, 03:27:00 AM » |
|
Also, why isn't this in the Handbook section?
+1 Also, Uldra race (Frostburn) has Knowledge (Nature) and Speak Language as a class skills. Also, if you could eliminate the extra spaces between lines, it would look much better!
|
|
|
|
|
Logged
|
|
|
|
xeno121
Barbary Macaque at the Rock of Gibraltar
  
Posts: 217
|
 |
« Reply #7 on: January 04, 2010, 09:00:29 AM » |
|
Factotum gains all skills as class skills with a single level, combine with able learner for more fun.
|
|
|
|
|
Logged
|
First off, the Joker is a smooth operator. He is very good at convincing people of things, twisting them to further his goals. This is the guy who turned Harvy Dent into Two Face with a simple Bluff check and ten minutes of RP.
ShneekeyTheLost
|
|
|
|
Garryl
|
 |
« Reply #8 on: January 04, 2010, 10:48:53 AM » |
|
Illumian (Races of Destiny) always has Speak Language as a class skill.
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #9 on: January 04, 2010, 10:56:06 AM » |
|
The Skilled City-Dweller alternate class feature from the Cityscape web enhancement lets you trade Ride for Tumble, and Handle Animal for Gather Information, regardless of class.
|
|
|
|
« Last Edit: January 04, 2010, 11:01:57 AM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
cru
|
 |
« Reply #10 on: January 07, 2010, 05:19:17 AM » |
|
Edgewalker Sentinel feat (Secrets of Sarlona) grants Knowledge (planes) as class skill for rangers and scouts
|
|
|
|
|
Logged
|
|
|
|
whity
Monkey bussiness

Posts: 2
|
 |
« Reply #11 on: January 08, 2010, 08:57:27 AM » |
|
The 1st Level of Human Paragaon (Unearthed Arcana) also adds any class skill permanently to your list, if you desperatly need one. UMD for example.
|
|
|
|
|
Logged
|
|
|
|
|
cru
|
 |
« Reply #12 on: January 15, 2010, 04:30:22 AM » |
|
Consider adding Guerrilla Scout and Guerrilla Warrior (Heroes of Battle) as special mention.
|
|
|
|
|
Logged
|
|
|
|
xeno121
Barbary Macaque at the Rock of Gibraltar
  
Posts: 217
|
 |
« Reply #13 on: January 21, 2010, 02:05:27 PM » |
|
Human Paragon can select 10 skills at a time and can make one of them a class skills for all classes.
|
|
|
|
|
Logged
|
First off, the Joker is a smooth operator. He is very good at convincing people of things, twisting them to further his goals. This is the guy who turned Harvy Dent into Two Face with a simple Bluff check and ten minutes of RP.
ShneekeyTheLost
|
|
|
|
NiteCyper
|
 |
« Reply #14 on: January 21, 2010, 02:12:35 PM » |
|
Shadow Shaper-ACF, UA, Illusionist. Hide as class skill.
Generic NPC classes (e.g. generic Spellcaster) chooses their class skills. Remember, having a class skill for at least one of your classes raises the max ranks you can put into that to character level + 3, forever. [Wed 2011-01-26T04:29:27-0500] Better than Factotum because the generic classes grant a bonus feat.
|
|
|
|
« Last Edit: January 26, 2011, 04:29:47 AM by NiteCyper »
|
Logged
|
Caveat: I edit my posts, ever and anon after.
|
|
|
|
telehax
|
 |
« Reply #15 on: November 06, 2010, 11:19:15 AM » |
|
Skill Prodigy in Player's Guide to Kingdom of Kalamar. Gain Int Mod x Class Skills.
|
|
|
|
|
Logged
|
|
|
|
|
Ramaloke
|
 |
« Reply #16 on: November 06, 2010, 05:35:17 PM » |
|
I think Jack of All Trades deserves honorable mention here. Its probably one of my favorite feats.
|
|
|
|
|
Logged
|
|
|
|
|
cru
|
 |
« Reply #17 on: January 25, 2011, 02:27:27 AM » |
|
Feats from smite to song (CoV 29) - add perform to paladin class skills initiate of arvoreen (CoV 30) - add hide/move silently to halfling cleric/paladin skills broken one monk sublevel (CoV 36) - heal and survival
Substitution levels crescent moon knight paladin (CoV 37) - knowledge local impiltur darksong knight fighter (CoV 38) - perform (dance) dukar wizard (CoV 38) - swim fangshield ranger (CoV 41) - diplomacy holy judge paladin (CoV 44) - knowledge (the planes) lion legionnaire (CoV 44) - knowledge (nature) mystic fire knight paladin (CoV 45) - knowledge (arcana), spellcraft noble heart paladin (CoV 46) - survival red falcon paladin (CoV 48) - knowledge (history) ruby rose knight paladin (CoV 49) - bluff and perform (some) shadow sword ranger (CoV 49) - knowledge (history) shooting star ranger (CoV 50) - knowledge (arcana), spellcraft wary swordknight paladin (CoV 51) - listen and spot
CoV Web Enhancements - substitution levels golden hands rogue - survival harmonious knight paladin - perform shadow cloak knight paladin - hide and move silently high one warrior wizard - diplomacy, handle animal, heal, ride zhentarim soldier - bluff, diplomacy
|
|
|
|
|
Logged
|
|
|
|
Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
|
 |
« Reply #18 on: January 25, 2011, 07:08:32 AM » |
|
Would it be worth mentioning that Pathfinder has a number of traits which grant class skills? *dodges thrown tomatoes*
And shouldn't this be in Handbooks?
|
|
|
|
|
Logged
|
My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
|
|
|
|
Garryl
|
 |
« Reply #19 on: January 25, 2011, 02:14:54 PM » |
|
A couple of obscure Monk ACF-like options: ( http://www.wizards.com/default.asp?x=dnd/ebds/20041213a) A Flayed Hand monk adds Intimidate to her list of class skills. However, while her devotional marks are visible, she suffers a -2 circumstance penalty on Diplomacy or Gather Information checks. Knowledge (local) and Knowledge (history) are class skills for shaarat'khesh monks. These take the place of Knowledge (arcana) and Knowledge (religion).
|
|
|
|
|
Logged
|
|
|
|
|