VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #360 on: January 06, 2010, 06:28:12 PM » |
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and from my SLAs...didn't you look at my sheet?
I thought I had. Change the location of your SLAs to the Spells/Powers area so I know where to find them, like anyone else. By the way, make sure to note that the SLAs you get from Fey Presence don't apply to Magic in the Blood. You only get them 1/day.
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Thistledown Thurbertaut
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« Reply #361 on: January 06, 2010, 08:10:05 PM » |
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Then what was the point of taking Fey Heritage? If you read the description of fey heritage, presence, and legacy, it gives you innate, inborn, SLAs as emergent properties of fey blood which based upon your interpretation of magic in the blood, makes a pretty compelling argument in my favor.
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VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #362 on: January 06, 2010, 08:33:47 PM » |
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They aren't racial abilities, they are feat abilities. What was the point of taking the feat? To get those spells as spell-like abilities 1/day, like anyone else who takes the feat.
The point of the feat is for normal humanoids to have a connection to the fey, and gain a small portion of their power. The point is not to make existing fey more fey-like.
I have read the descriptions of those feats. I know what the flavor is. Do not keep making the mistake of confusing flavor and fluff with the mechanics of the game. I am being nice by allowing you to take Magic in the Blood at all; or would you like me to take that away? If you want to get technical, your character doesn't even qualify for Magic in the Blood, as only Dwarves, elves, gnomes, planetouched, or spirit folk qualify, and then technically only those from specific regions in Faerun. Notice I didn't bring that up before; not because I didn't pay attention to the feat, but because I decided to let you keep it.
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The_Mad_Linguist
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« Reply #363 on: January 06, 2010, 08:46:52 PM » |
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The main issue is that a whole lot of terms in third edition are technical, and the technical definitions often have denotations which come into conflict with the common English Language connotation. In that respect, Dungeonese shares much with legalese.
Venn's been quite willing to bend the rules to let things be playable (like my silly Slaly spellthief), but each deviation from the baseline rules adds more overhead as a GM, and runs the risk of creating a bad precedent or inadvertantly breaking the system. By this point most of the broken portions of the 3.5 rules have been mapped out, but the further you get from the baseline the more difficult it is to tell the effects of each additional houserule.
Plus, he's throwing a free, customizable candy-coated super-special awesome powerup artifact at us. If getting additional uses is really that important, you can always sprinkle on some sort of feyrogurt coating.
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bearsarebrown
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« Reply #364 on: January 06, 2010, 08:50:25 PM » |
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The main issue is that a whole lot of terms in third edition are technical, and the technical definitions often have denotations which come into conflict with the common English Language connotation. In that respect, Dungeonese shares much with legalese. This is something I run into all the time when I play with my less CO friends. Anyone who's been on GitP recently probably saw the 6 page debate over the definition of day. That's rough stuff.
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VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #365 on: January 06, 2010, 09:08:16 PM » |
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I understand, but I have made my decision on what constitutes racial abilities in this campaign.
In this game, racial abilities are what you start off with when selecting your race. Special abilities, spell like abilities, skill bonuses, and other things that you gain from being a member of your race. This does not include abilities gained from feats, unless they have a racial prerequisite or have a racial subtype.
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The_Mad_Linguist
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« Reply #366 on: January 06, 2010, 09:37:01 PM » |
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I understand, but I have made my decision on what constitutes racial abilities in this campaign.
In this game, racial abilities are what you start off with when selecting your race. Special abilities, spell like abilities, skill bonuses, and other things that you gain from being a member of your race. This does not include abilities gained from feats, unless they have a racial prerequisite or have a racial subtype.
And I agree fully with that assessment.
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VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #367 on: January 06, 2010, 09:49:21 PM » |
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I understand, but I have made my decision on what constitutes racial abilities in this campaign.
In this game, racial abilities are what you start off with when selecting your race. Special abilities, spell like abilities, skill bonuses, and other things that you gain from being a member of your race. This does not include abilities gained from feats, unless they have a racial prerequisite or have a racial subtype.
And I agree fully with that assessment. Just laying it out for Thistle.
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bearsarebrown
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« Reply #368 on: January 08, 2010, 01:42:24 AM » |
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Maybe before the game officially starts/during the game, you could open up an In Character thread? Or two?
Something simple like a Tavern we're all in so we can develop in character a bit?
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Flay Crimsonwind
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« Reply #369 on: January 08, 2010, 03:03:55 AM » |
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I was under the impression that was what the OOC Group threads were for.
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bearsarebrown
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« Reply #370 on: January 08, 2010, 05:12:33 AM » |
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Those are OOC. I'm talking about IC.
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VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #371 on: January 08, 2010, 08:51:10 AM » |
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That's true, the OOC discussion threads are already sort of flooded a bit more than I anticipated already. I more-so figured they'd be used for going over plans and such while the game was going on, so as to ask each other or me questions without cluttering the in-game thread. Not that there hasn't been some good party-specific planning going on as such. Do you guys want an IC pre-thread? Maybe it could be an on-going thing. Whenever you guys are spending an extended stay to rest, you use The Tavern to talk to eachother IC. Still, that's generally what happens in the main thread. Though, it would help cut down on clutter in said thread. I'll leave it to you guys. If you want IC tavern threads for each group, I'll make one up, otherwise that's what the main game thread will be for. You guys will be starting in a tavern, but not under the usual auspices of strangers being gathered for a quest  . You guys are already on your mission, though it has only been a week or two since you all met each other and headed out.
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PhaedrusXY
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« Reply #372 on: January 08, 2010, 10:14:13 AM » |
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I like the idea of a tavern thread where people can RP more if they want outside of the game thread, but in the game where we actually have one, it isn't used all that much. We either use OOC for planning, or RP in the game thread. The "tavern" is mostly for making jokes, and pretending to flirt with tavern wenches.  Either way is fine with me. In the other game, the "tavern" is not really related to the game timeline at all. It is just meant to be a place where we RP what our characters do in their "down time".
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #373 on: January 08, 2010, 10:54:10 AM » |
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I like the idea of a tavern thread where people can RP more if they want outside of the game thread, but in the game where we actually have one, it isn't used all that much. We either use OOC for planning, or RP in the game thread. The "tavern" is mostly for making jokes, and pretending to flirt with tavern wenches.  Either way is fine with me. In the other game, the "tavern" is not really related to the game timeline at all. It is just meant to be a place where we RP what our characters do in their "down time". Is it canon?
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #374 on: January 08, 2010, 11:08:49 AM » |
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If you guys want something like that, just let me know. Not sure whether there'd be one for each group or just one total.
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #375 on: January 08, 2010, 11:27:50 AM » |
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If you guys want something like that, just let me know. Not sure whether there'd be one for each group or just one total.
Better with one - separate threads might not have much traffic and this way we get to boast to each other. 
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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VennDygrem
Moderator
Grape ape

Posts: 1689
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« Reply #376 on: January 08, 2010, 12:08:07 PM » |
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If I did one, you guys would have to make sure to only interact with your group. Both groups are playing the same adventure, with minor alterations. You can't technically interact, unless in a non-canon "spin-off" thread.
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Thistledown Thurbertaut
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« Reply #377 on: January 08, 2010, 04:44:52 PM » |
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One recommendation would be to divide up the IC threads into Chapters, for specific segments of the adventure. This helps organize things and makes it easier to find and referrence things than if all the IC is in one ginormous thread.
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PhaedrusXY
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« Reply #378 on: January 08, 2010, 04:50:03 PM » |
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If I did one, you guys would have to make sure to only interact with your group. Both groups are playing the same adventure, with minor alterations. You can't technically interact, unless in a non-canon "spin-off" thread.
In that case, I'd rather have two separate ones, or one "non-canon spin-off". I think the latter actually sounds funner. Then we can say things like "Where are the Cheetos!?!" 
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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BowenSilverclaw
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« Reply #379 on: January 08, 2010, 04:58:40 PM » |
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If I did one, you guys would have to make sure to only interact with your group. Both groups are playing the same adventure, with minor alterations. You can't technically interact, unless in a non-canon "spin-off" thread.
In that case, I'd rather have two separate ones, or one "non-canon spin-off". I think the latter actually sounds funner. Then we can say things like "Where are the Cheetos!?!"  That is so turning into a Dead Alewives style skit 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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