http://brilliantgameologists.com
May 25, 2013, 09:56:25 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 »
  Print  
Author Topic: *NEW* Ask A Simple Question, Get A Simple Answer  (Read 38335 times)
0 Members and 1 Guest are viewing this topic.
bearsarebrown
Organ Grinder
*****
Posts: 2616



« Reply #380 on: December 06, 2009, 03:44:39 AM »

Q 105 Storm Guard Warrior (Combat Rythm) + Winter Mask...  Valid?

Because no action is listed for Winter Mask, I believe so.
Logged
NeverGetDrunkButStaySober
That monkey with the orange ass cheeks
****
Posts: 227



« Reply #381 on: December 06, 2009, 09:03:30 AM »

A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.
Logged
bearsarebrown
Organ Grinder
*****
Posts: 2616



« Reply #382 on: December 06, 2009, 12:08:08 PM »

A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.

I assumed just the debuff.
Logged
Operation Shoestring
King Kong
****
Posts: 937


Quis custodiet ipsos custodes?


Email
« Reply #383 on: December 06, 2009, 01:44:45 PM »

A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.

I assumed just the debuff.

yeah, just the debuff.
Logged

Bloody Initiate
King Kong
****
Posts: 798


Email
« Reply #384 on: December 06, 2009, 03:35:31 PM »

Q 106: What are some of the best (best = fast, easy, cheap, early) ways to acquire Freedom of Movement? Preferrably have it activateable or active while already in a grapple or otherwise stick situation?
Logged

I don't employ memes. Mass-produced ammunition, even from reputable manufacturers, tends to malfunction on occasion.
CantripN
Hong Kong
****
Posts: 1199


Constantly talking isn't necessarily communicating


WWW
« Reply #385 on: December 06, 2009, 03:42:03 PM »

A106: Depends who you are. Cleric 1 with the Travel Domain gets it for free for a few rounds a day. Heart of Water (CM, Spell) does it for almost any spellcaster. Plenty of other options, but we need to know what your user actually is.
Logged

Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
Bloody Initiate
King Kong
****
Posts: 798


Email
« Reply #386 on: December 06, 2009, 03:48:20 PM »

A106: Depends who you are. Cleric 1 with the Travel Domain gets it for free for a few rounds a day. Heart of Water (CM, Spell) does it for almost any spellcaster. Plenty of other options, but we need to know what your user actually is.

Any and all. I'm in a potentially very aquatic campaign and expect at least two extemely powerful grapplers in our distant future. My character is at home in the water (Aventi), but that doesn't help that water screws my combat and grapplers screw everyone without freedom of movement. I would prefer the least commitment, simply because that's easy for me and hopefully narrows the answers to something convenient for those answering.
Logged

I don't employ memes. Mass-produced ammunition, even from reputable manufacturers, tends to malfunction on occasion.
CantripN
Hong Kong
****
Posts: 1199


Constantly talking isn't necessarily communicating


WWW
« Reply #387 on: December 06, 2009, 03:54:13 PM »

A106: Depends who you are. Cleric 1 with the Travel Domain gets it for free for a few rounds a day. Heart of Water (CM, Spell) does it for almost any spellcaster. Plenty of other options, but we need to know what your user actually is.

Any and all. I'm in a potentially very aquatic campaign and expect at least two extemely powerful grapplers in our distant future. My character is at home in the water (Aventi), but that doesn't help that water screws my combat and grapplers screw everyone without freedom of movement. I would prefer the least commitment, simply because that's easy for me and hopefully narrows the answers to something convenient for those answering.

Not so simple. We can get this ability anywhere, so make your build, without taking this into consideration, and I'll tell you the best way for that PC to get it. For an Aventi, at least a Melee one, I might go with a few level of Scaled Horror (Savage Species). 2 levels get you Constant Freedom of Movement.
Logged

Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
bearsarebrown
Organ Grinder
*****
Posts: 2616



« Reply #388 on: December 06, 2009, 04:18:32 PM »

Aquatic enchantment from Stormrack! +1 weapon enchantment that gives permanent Freedom of Movement while in water, and negates all penalties for fighting in water.
Logged
CantripN
Hong Kong
****
Posts: 1199


Constantly talking isn't necessarily communicating


WWW
« Reply #389 on: December 06, 2009, 04:32:04 PM »

Aquatic enchantment from Stormrack! +1 weapon enchantment that gives permanent Freedom of Movement while in water, and negates all penalties for fighting in water.

Nice! Didn't know that one! Does it allow you to move through Black Tentacles underwater and ignore strong currents? If so, very interesting...
Logged

Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
Agita
Organ Grinder
*****
Posts: 5465


SFT is mai waifu.

Justym2c
« Reply #390 on: December 06, 2009, 04:37:31 PM »

Greater Crystal of Aquatic Action (MIC) costs 3,000 gp and negates all penalties on attacks and movement for being underwater, as per FoM. For what it's worth, it also neates your armor penalty to swim checks, gives you a swim speed, and allows you to breathe water.
Logged

It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation
CantripN
Hong Kong
****
Posts: 1199


Constantly talking isn't necessarily communicating


WWW
« Reply #391 on: December 06, 2009, 04:39:34 PM »

Greater Crystal of Aquatic Action (MIC) costs 3,000 gp and negates all penalties on attacks and movement for being underwater, as per FoM. For what it's worth, it also neates your armor penalty to swim checks, gives you a swim speed, and allows you to breathe water.

Also requires +3 Armor. But still cheap as hell.
Logged

Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
KellKheraptis
Organ Grinder
*****
Posts: 2668


What's the matter? I thought you had me...

filth_and_syn@yahoo.com
Email
« Reply #392 on: December 06, 2009, 04:43:09 PM »

Greater Crystal of Aquatic Action (MIC) costs 3,000 gp and negates all penalties on attacks and movement for being underwater, as per FoM. For what it's worth, it also neates your armor penalty to swim checks, gives you a swim speed, and allows you to breathe water.

Also requires +3 Armor. But still cheap as hell.

Good think Magic Vestment is hour/level (and persistable)
Logged

BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!
NeverGetDrunkButStaySober
That monkey with the orange ass cheeks
****
Posts: 227



« Reply #393 on: December 06, 2009, 05:04:28 PM »

A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.

I assumed just the debuff.

yeah, just the debuff.
Ah. Yeah, debuff's valid, damage isn't.
Logged
wotmaniac
Man in Gorilla Suit
*****
Posts: 2207


Emperor's Enforcer


« Reply #394 on: December 06, 2009, 08:08:00 PM »

Q107
I'm sure that this has been covered somewhere before, but I can't seem to find anything:
Is it possible to fill-up a bag of holding/portable hole, put it in a lead-lined box, and then put it in another BoH/PH (and then, of course, repeat as necessary)?
Logged


If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions
Report any wrongs I have done here.
McPoyo
Organ Grinder
*****
Posts: 3783



Email
« Reply #395 on: December 06, 2009, 08:11:59 PM »

Q107
I'm sure that this has been covered somewhere before, but I can't seem to find anything:
Is it possible to fill-up a bag of holding/portable hole, put it in a lead-lined box, and then put it in another BoH/PH (and then, of course, repeat as necessary)?
the only thing lead is listed as protecting against are divinations, of which planar bubbles most certainly are not. Outside of that...
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Tenebrous Apostate
Barbary Macaque at the Rock of Gibraltar
***
Posts: 139



Email
« Reply #396 on: December 06, 2009, 08:18:29 PM »

Q108 Just to make sure: Being a Sp ability negates all need for components in a spell even XP and money. Does it also negate ability damage and drain from Corrupt spells?
Logged

Dead mortals feel no Dread
NeverGetDrunkButStaySober
That monkey with the orange ass cheeks
****
Posts: 227



« Reply #397 on: December 06, 2009, 08:44:39 PM »

Q108 Just to make sure: Being a Sp ability negates all need for components in a spell even XP and money. Does it also negate ability damage and drain from Corrupt spells?
A108: Not by default. "A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost." No mention is made of negating all components, just those. (Then again, only a handful of sourcebooks even use special components like race or corruption - certainly not Core.)

Dweomerkeeper would rid you of the components, however, considering that it removes ALL components ("does not require any components").
Logged
Tenebrous Apostate
Barbary Macaque at the Rock of Gibraltar
***
Posts: 139



Email
« Reply #398 on: December 06, 2009, 09:11:32 PM »

I want to spell stich a few corrupt spells to an undead minion or 2. that's Y I'm asking
Logged

Dead mortals feel no Dread
Vinom
Hong Kong
****
Posts: 1414


Rejoice, Bad things are about to happen!


Email
« Reply #399 on: December 06, 2009, 09:21:54 PM »

Q109: What are all races that are small of size, LA 0, and not a gnome of anytype?
Logged

A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!