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Author Topic: *NEW* Ask A Simple Question, Get A Simple Answer  (Read 38105 times)
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Kuroimaken
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« Reply #960 on: January 01, 2010, 01:16:20 AM »

Q290: Besides combining it with morphing to get pretty much every weapon ever handy, what other uses are there for Sizing? Barring if the DM is okay with it, I'm afraid you can't simply grow your weapon up to colossal size and beat people up with it. (Of course, an item of Greater Mighty Whallop would probably some most such size-related troubles).

Q291: Can someone point me to a Kalashtar build playable from level 1?
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« Reply #961 on: January 01, 2010, 01:20:41 AM »

A290: Use a sizing quarterstaff as a bridge? Or a log to roll over people?
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« Reply #962 on: January 01, 2010, 01:21:40 AM »

Land on people while wielding it, dealing falling damage?
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« Reply #963 on: January 01, 2010, 01:47:07 AM »

Q292 Is there any way to increase the number of auras a marshal gets? Is there a playbook for them?
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« Reply #964 on: January 01, 2010, 03:28:12 AM »

Q290: Besides combining it with morphing to get pretty much every weapon ever handy, what other uses are there for Sizing? Barring if the DM is okay with it, I'm afraid you can't simply grow your weapon up to colossal size and beat people up with it. (Of course, an item of Greater Mighty Whallop would probably some most such size-related troubles).
One good way to use sizing is to jam a door, giant siz.e quarter staff that runs between the doors and a wall, it's nice and jammed
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« Reply #965 on: January 01, 2010, 12:59:16 PM »

Q291: Can someone point me to a Kalashtar build playable from level 1?

Kalshatar Psion 20?

Kalshatar Incarnate 20?

Seriously, could you elaborate a little more?
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« Reply #966 on: January 01, 2010, 02:25:29 PM »

Q290: Besides combining it with morphing to get pretty much every weapon ever handy, what other uses are there for Sizing? Barring if the DM is okay with it, I'm afraid you can't simply grow your weapon up to colossal size and beat people up with it. (Of course, an item of Greater Mighty Whallop would probably some most such size-related troubles).
Sizing is handy for a number of reasons.

1. Shrink that Greatsword of yours down to Fine size when just walking about.  Greatly reduced weight and it's easy to hide on your person.  When it's time to bash, just pop it out again at your normal size.

2. Say the Fighter get's a Polymorph buff from the wizard to become a War Troll.  His weapon is still only Medium sized, causing a proplem.  Now the weapon can always be the proper size.

3. Need a snowboard?  Just grab that blade of yours and tell it to grow.

4. If you can't think of numerous uses for a Sizing Quarterstaff, you aren't even trying.
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« Reply #967 on: January 01, 2010, 02:40:32 PM »

Q293 Does a Raptoran Cleric (Races of Wild Substitution levels) gain a d6 HD for every cleric level? Or simply levels 1,3, and 7 - (the substitution levels) and gain a d8 normally for every other level?

I believe it is the former but it does not specify in the class description or the Substitution introduction. A little clarification if you please?
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« Reply #968 on: January 01, 2010, 02:48:19 PM »

Q293 Does a Raptoran Cleric (Races of Wild Substitution levels) gain a d6 HD for every cleric level? Or simply levels 1,3, and 7 - (the substitution levels) and gain a d8 normally for every other level?
IIRC, substitution levels only change your class features for the level you take them at in general.
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« Reply #969 on: January 01, 2010, 02:49:54 PM »

Q293 Does a Raptoran Cleric (Races of Wild Substitution levels) gain a d6 HD for every cleric level? Or simply levels 1,3, and 7 - (the substitution levels) and gain a d8 normally for every other level?
IIRC, substitution levels only change your class features for the level you take them at in general.
Phaedrus is correct. The only changes that carry over from Sub levels to non-substituted levels are class skills. (If you're still worried, play a Cloistered Cleric - those get d6 HD anyway. Wink)
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« Reply #970 on: January 01, 2010, 02:53:55 PM »

Q294
I cast Scorching Ray metamagicked with Enervate and Empower. I hit alive enemy with my precious ray, and roll for damage 6,4,2,2. What now? (14*1,5)*1,5?
What if I add Maximized to the bag? (24+3+2+1+1)*1,5?
Q295
When I cast my beloved Scorching Fusion Cannon Ray, do I need to assign target for every ray before I roll for attack and damage? Or can I shoot at goblin1, decide to shoot it again if its not dead, or attack goblin2 if first one died? Overkill (and almost-kill ) is not funny in life-or-death situations with more than one dangerous enemy  Rolls Eyes
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« Reply #971 on: January 01, 2010, 03:25:33 PM »

Q294
I cast Scorching Ray metamagicked with Enervate and Empower. I hit alive enemy with my precious ray, and roll for damage 6,4,2,2. What now? (14*1,5)*1,5?
What if I add Maximized to the bag? (24+3+2+1+1)*1,5?

A294Since Enervate Spell is worded almost identically to Empower (aside from creature type restrictions), I would say that it's applied in the same way.  Namely, separately from everything else.  Thus, your 14 damage ray is 21 empowered and 28 empowered and enervated.  Since Empower Spell only boosts variable values, it is always applied apart from Maximize.  So:

Maximized, Empowered, Enervated Scorching Ray:
24+2*(4d6*0.5)
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« Reply #972 on: January 01, 2010, 04:19:13 PM »

Q295 Where can I find information on Wee Jas' Patience Domain? Which two domains are the best to take as a cleric/crusader/ruby knight vindicator, and why?
Q296 With that same build, is there any way to get Hide and Intimidate as class skills so I don't have to pay a two skill points to get them? It'll be a human race.
« Last Edit: January 01, 2010, 04:22:09 PM by kevin_video » Logged

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« Reply #973 on: January 01, 2010, 04:43:13 PM »

Q295 Where can I find information on Wee Jas' Patience Domain?
Dragon Magazine 355, Seven Saintly Domains
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« Reply #974 on: January 01, 2010, 04:48:31 PM »

Q294
I cast Scorching Ray metamagicked with Enervate and Empower. I hit alive enemy with my precious ray, and roll for damage 6,4,2,2. What now? (14*1,5)*1,5?
What if I add Maximized to the bag? (24+3+2+1+1)*1,5?

A294Since Enervate Spell is worded almost identically to Empower (aside from creature type restrictions), I would say that it's applied in the same way.  Namely, separately from everything else.  Thus, your 14 damage ray is 21 empowered and 28 empowered and enervated.  Since Empower Spell only boosts variable values, it is always applied apart from Maximize.  So:

Maximized, Empowered, Enervated Scorching Ray:
24+2*(4d6*0.5)
Enervate isn't Empower. It may be like Empower, but it isn't Empower. Empower + Maximize is the only specific metamagic combination that interacts in the worst way possible. It is the exception, not the general case. With all other metamagic feats, you apply them in the most favorable order. So I'd say you'd increase the damage by 50% above the Maximized amount for an Enervated, Empowered spell (assuming it is against living targets).

Also, although Empower says it only boosts variable amounts, it also boosts the static amounts added to the variables. So an Empowered Magic Missile (CL3) deals (2d4+2)x1.5, not (2d4)x2+2.
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« Reply #975 on: January 01, 2010, 05:13:52 PM »

Q291: Can someone point me to a Kalashtar build playable from level 1?

Kalshatar Psion 20?

Kalshatar Incarnate 20?

Seriously, could you elaborate a little more?

Sorry, guess I should have at that.

I keep hearing Kalashtar monks are pretty sweet, but I haven't that good a grasp on psionics or how to abuse Tashalatora. I suppose I COULD convince my DM to let me apply sizing to my own body for Apache Chief silliness, but I'm not an expert on monks either so I don't know the best ways to go about it.
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« Reply #976 on: January 01, 2010, 06:51:52 PM »

Q 296
How many way (other than leveling up) are there to boost a rouges sneak attack dice? What are they? Is there a feat?
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« Reply #977 on: January 01, 2010, 07:02:16 PM »

Q297 Is there errata for Champions of Valor?

Because Fangshield Barbarians definitely have a BAB of 11 at substitution level 7.
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« Reply #978 on: January 01, 2010, 07:35:10 PM »

Q291: Can someone point me to a Kalashtar build playable from level 1?

Kalashtar StP Erudite 20 with Tashalatora.  The feat, despite builds always including it, doesn't require a single level in Monk, nor does it require it to take it IIRC Smile  And unless house-ruled, you have more Unique Powers/Level/Day than you will likely ever know, unless you're playing one of mine

EDIT : Also works well on an ardent, and with proper ACF swapping, you can easily make a convincing Super Saiyan.  Rage and all.
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« Reply #979 on: January 01, 2010, 07:40:11 PM »

Fuck Dragonball. I wanna make a martial artist, not a constipated vegetable.
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