|
bearsarebrown
|
 |
« Reply #380 on: December 06, 2009, 03:44:39 AM » |
|
Q 105 Storm Guard Warrior (Combat Rythm) + Winter Mask... Valid?
Because no action is listed for Winter Mask, I believe so.
|
|
|
|
|
Logged
|
|
|
|
|
NeverGetDrunkButStaySober
|
 |
« Reply #381 on: December 06, 2009, 09:03:30 AM » |
|
A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.
|
|
|
|
|
Logged
|
|
|
|
|
bearsarebrown
|
 |
« Reply #382 on: December 06, 2009, 12:08:08 PM » |
|
A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.
I assumed just the debuff.
|
|
|
|
|
Logged
|
|
|
|
|
Operation Shoestring
|
 |
« Reply #383 on: December 06, 2009, 01:44:45 PM » |
|
A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.
I assumed just the debuff. yeah, just the debuff.
|
|
|
|
|
Logged
|
|
|
|
|
Bloody Initiate
|
 |
« Reply #384 on: December 06, 2009, 03:35:31 PM » |
|
Q 106: What are some of the best (best = fast, easy, cheap, early) ways to acquire Freedom of Movement? Preferrably have it activateable or active while already in a grapple or otherwise stick situation?
|
|
|
|
|
Logged
|
I don't employ memes. Mass-produced ammunition, even from reputable manufacturers, tends to malfunction on occasion.
|
|
|
|
CantripN
|
 |
« Reply #385 on: December 06, 2009, 03:42:03 PM » |
|
A106: Depends who you are. Cleric 1 with the Travel Domain gets it for free for a few rounds a day. Heart of Water (CM, Spell) does it for almost any spellcaster. Plenty of other options, but we need to know what your user actually is.
|
|
|
|
|
Logged
|
Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
|
|
|
|
Bloody Initiate
|
 |
« Reply #386 on: December 06, 2009, 03:48:20 PM » |
|
A106: Depends who you are. Cleric 1 with the Travel Domain gets it for free for a few rounds a day. Heart of Water (CM, Spell) does it for almost any spellcaster. Plenty of other options, but we need to know what your user actually is.
Any and all. I'm in a potentially very aquatic campaign and expect at least two extemely powerful grapplers in our distant future. My character is at home in the water (Aventi), but that doesn't help that water screws my combat and grapplers screw everyone without freedom of movement. I would prefer the least commitment, simply because that's easy for me and hopefully narrows the answers to something convenient for those answering.
|
|
|
|
|
Logged
|
I don't employ memes. Mass-produced ammunition, even from reputable manufacturers, tends to malfunction on occasion.
|
|
|
|
CantripN
|
 |
« Reply #387 on: December 06, 2009, 03:54:13 PM » |
|
A106: Depends who you are. Cleric 1 with the Travel Domain gets it for free for a few rounds a day. Heart of Water (CM, Spell) does it for almost any spellcaster. Plenty of other options, but we need to know what your user actually is.
Any and all. I'm in a potentially very aquatic campaign and expect at least two extemely powerful grapplers in our distant future. My character is at home in the water (Aventi), but that doesn't help that water screws my combat and grapplers screw everyone without freedom of movement. I would prefer the least commitment, simply because that's easy for me and hopefully narrows the answers to something convenient for those answering. Not so simple. We can get this ability anywhere, so make your build, without taking this into consideration, and I'll tell you the best way for that PC to get it. For an Aventi, at least a Melee one, I might go with a few level of Scaled Horror (Savage Species). 2 levels get you Constant Freedom of Movement.
|
|
|
|
|
Logged
|
Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
|
|
|
|
bearsarebrown
|
 |
« Reply #388 on: December 06, 2009, 04:18:32 PM » |
|
Aquatic enchantment from Stormrack! +1 weapon enchantment that gives permanent Freedom of Movement while in water, and negates all penalties for fighting in water.
|
|
|
|
|
Logged
|
|
|
|
|
CantripN
|
 |
« Reply #389 on: December 06, 2009, 04:32:04 PM » |
|
Aquatic enchantment from Stormrack! +1 weapon enchantment that gives permanent Freedom of Movement while in water, and negates all penalties for fighting in water.
Nice! Didn't know that one! Does it allow you to move through Black Tentacles underwater and ignore strong currents? If so, very interesting...
|
|
|
|
|
Logged
|
Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
|
|
|
|
Agita
|
 |
« Reply #390 on: December 06, 2009, 04:37:31 PM » |
|
Greater Crystal of Aquatic Action (MIC) costs 3,000 gp and negates all penalties on attacks and movement for being underwater, as per FoM. For what it's worth, it also neates your armor penalty to swim checks, gives you a swim speed, and allows you to breathe water.
|
|
|
|
|
Logged
|
|
|
|
|
CantripN
|
 |
« Reply #391 on: December 06, 2009, 04:39:34 PM » |
|
Greater Crystal of Aquatic Action (MIC) costs 3,000 gp and negates all penalties on attacks and movement for being underwater, as per FoM. For what it's worth, it also neates your armor penalty to swim checks, gives you a swim speed, and allows you to breathe water.
Also requires +3 Armor. But still cheap as hell.
|
|
|
|
|
Logged
|
Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
|
|
|
|
KellKheraptis
|
 |
« Reply #392 on: December 06, 2009, 04:43:09 PM » |
|
Greater Crystal of Aquatic Action (MIC) costs 3,000 gp and negates all penalties on attacks and movement for being underwater, as per FoM. For what it's worth, it also neates your armor penalty to swim checks, gives you a swim speed, and allows you to breathe water.
Also requires +3 Armor. But still cheap as hell. Good think Magic Vestment is hour/level (and persistable) 
|
|
|
|
|
Logged
|
|
|
|
|
NeverGetDrunkButStaySober
|
 |
« Reply #393 on: December 06, 2009, 05:04:28 PM » |
|
A105:Invalid. The Combat Rhythm section of Stormguard Warrior specifies that "[these] touch attacks deal no damage". And I assume that you're trying to combine it with Winter Mask's ability to deal nonlethal damage on touch attacks.
I assumed just the debuff. yeah, just the debuff. Ah. Yeah, debuff's valid, damage isn't.
|
|
|
|
|
Logged
|
|
|
|
|
wotmaniac
|
 |
« Reply #394 on: December 06, 2009, 08:08:00 PM » |
|
Q107 I'm sure that this has been covered somewhere before, but I can't seem to find anything: Is it possible to fill-up a bag of holding/portable hole, put it in a lead-lined box, and then put it in another BoH/PH (and then, of course, repeat as necessary)?
|
|
|
|
|
Logged
|
 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
|
|
|
|
McPoyo
|
 |
« Reply #395 on: December 06, 2009, 08:11:59 PM » |
|
Q107 I'm sure that this has been covered somewhere before, but I can't seem to find anything: Is it possible to fill-up a bag of holding/portable hole, put it in a lead-lined box, and then put it in another BoH/PH (and then, of course, repeat as necessary)?
the only thing lead is listed as protecting against are divinations, of which planar bubbles most certainly are not. Outside of that...
|
|
|
|
|
Logged
|
A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
|
|
|
|
Tenebrous Apostate
|
 |
« Reply #396 on: December 06, 2009, 08:18:29 PM » |
|
Q108 Just to make sure: Being a Sp ability negates all need for components in a spell even XP and money. Does it also negate ability damage and drain from Corrupt spells?
|
|
|
|
|
Logged
|
Dead mortals feel no Dread
|
|
|
|
NeverGetDrunkButStaySober
|
 |
« Reply #397 on: December 06, 2009, 08:44:39 PM » |
|
Q108 Just to make sure: Being a Sp ability negates all need for components in a spell even XP and money. Does it also negate ability damage and drain from Corrupt spells?
A108: Not by default. "A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost." No mention is made of negating all components, just those. (Then again, only a handful of sourcebooks even use special components like race or corruption - certainly not Core.) Dweomerkeeper would rid you of the components, however, considering that it removes ALL components ("does not require any components").
|
|
|
|
|
Logged
|
|
|
|
|
Tenebrous Apostate
|
 |
« Reply #398 on: December 06, 2009, 09:11:32 PM » |
|
I want to spell stich a few corrupt spells to an undead minion or 2. that's Y I'm asking
|
|
|
|
|
Logged
|
Dead mortals feel no Dread
|
|
|
|
Vinom
|
 |
« Reply #399 on: December 06, 2009, 09:21:54 PM » |
|
Q109: What are all races that are small of size, LA 0, and not a gnome of anytype?
|
|
|
|
|
Logged
|
|
|
|
|