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Author Topic: *NEW* Ask A Simple Question, Get A Simple Answer  (Read 38203 times)
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bearsarebrown
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« Reply #220 on: November 29, 2009, 03:12:11 PM »

Q62 Where/what are the rules for using four arms with two handed weapons?

this pertains to a melee cleric and girallons blessing, I use a greatsword.

A62 Savage Species p. 42.  Each additional hand beyond the first adds half your Str mod, so four hands is 2.5 Str mod.

And depending on your actual Str, Fuse Arm's from SpC might be worth casting, or maybe not. Each set of arms you fuse gives +4 str.
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Abner
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« Reply #221 on: November 29, 2009, 09:03:20 PM »

Q63 Is there a way to increase my BaB other than obtaining levels, or a race or template that gives me at least a +3 to Bab for a Low LA
as I am in a campaign with a Buyoff for La?
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NeverGetDrunkButStaySober
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« Reply #222 on: November 29, 2009, 09:11:37 PM »

Q63 Is there a way to increase my BaB other than obtaining levels, or a race or template that gives me at least a +3 to Bab for a Low LA
as I am in a campaign with a Buyoff for La?
A63Nothing but hit dice will ever grant base attack bonuses. (Class levels are a subset of these.) So, no.
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Vinom
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« Reply #223 on: November 29, 2009, 09:14:53 PM »

Q64:What besides bard songs can raise the number of HD I have for calculating dragonborn breathe weapon damage.
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« Reply #224 on: November 29, 2009, 09:42:53 PM »

Q63 Is there a way to increase my BaB other than obtaining levels, or a race or template that gives me at least a +3 to Bab for a Low LA
as I am in a campaign with a Buyoff for La?
A63Nothing but hit dice will ever grant base attack bonuses. (Class levels are a subset of these.) So, no.
Correction: Polymorph subschool spells give you the BAB of the assumed form.  Also, the spells Tenser's Transformation and Divine Power raise your BAB.

Still, no race or template that does what you want, and the spells are still limited to your character level as a max (minus the Polymorph spells).
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I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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« Reply #225 on: November 29, 2009, 09:59:21 PM »

..Polymorph increases your BAB? Since when? Anyway, Polymorph is limited to your HD, so short of Inspire Greatness shenanigans, that won't get you higher than your level in BAB. Shapechange might do it, though, if it also gives you the BAB of your form - Shapechange isn't restricted by your HD.

Megalodon Empowerment is the non-persistable Druid equivalent of Divine Power, located in Stormwrack.
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NeverGetDrunkButStaySober
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« Reply #226 on: November 29, 2009, 10:03:17 PM »

Correction: Polymorph subschool spells give you the BAB of the assumed form.  Also, the spells Tenser's Transformation and Divine Power raise your BAB.

Still, no race or template that does what you want, and the spells are still limited to your character level as a max (minus the Polymorph spells).[/quote]You have the right of it; I'd excised the very concept of the horrid polymorph subschool from my mind. And gone straight past Tenser's Transformation, Divine Power, and Combat Transformation, considering the whole "BaB = HD" bit. Embarrassed

Short answer: You can't do what you're looking to.
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NeverGetDrunkButStaySober
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« Reply #227 on: November 29, 2009, 10:09:18 PM »

..Polymorph increases your BAB? Since when? Anyway, Polymorph is limited to your HD, so short of Inspire Greatness shenanigans, that won't get you higher than your level in BAB. Shapechange might do it, though, if it also gives you the BAB of your form - Shapechange isn't restricted by your HD.
Polymorph subschool effects, actually. While Polymorph and Shapechange are both in that category, both also inherit from Alter Self, which denies you a BaB adjustment. (The only thing the subschool does - and which everyone politely ignores - to Alter Self and its inheritors is to grant untyped classes of stuff like spellcasting and manifesting.)
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Megalodon Empowerment is the non-persistable Druid equivalent of Divine Power, located in Stormwrack.
Good catch.
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The_Mad_Linguist
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« Reply #228 on: November 30, 2009, 12:13:29 AM »

The only way to do it class wise involves so much cheese that it would never fly even in one of the current TO games.  It involves extrapolating how BAB works, and automatic racial substition qualifications, and doesn't work if your extrapolations don't match up with the GM's extrapolations, and is extremely silly.

So no, you can't.
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« Reply #229 on: November 30, 2009, 07:22:30 AM »

Q65: I seem to remember seeing a sort of construct handbook floating around here, but I can't find it anymore. Does anyone have a link?

IIRC the name ended in 'nomicon' (as in Necronomicon etc.)


Thanks in advance,
~Bowen
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« Reply #230 on: November 30, 2009, 07:28:29 AM »

Q65: I seem to remember seeing a sort of construct handbook floating around here, but I can't find it anymore. Does anyone have a link?

IIRC the name ended in 'nomicon' (as in Necronomicon etc.)


Thanks in advance,
~Bowen

Here: http://brilliantgameologists.com/boards/index.php?topic=177.0
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BowenSilverclaw
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« Reply #231 on: November 30, 2009, 08:02:05 AM »

Thanks Smile
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« Reply #232 on: November 30, 2009, 09:03:40 AM »

Q66
I find on one of my charsheets a spell called Tactical Teleportation or something similar, but I can't for the life of me remember where it's from. Google brings up no references. The source used to be mentioned in a thread on 339, which is now gone. Does anyone know?
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Runestar
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« Reply #233 on: November 30, 2009, 09:14:22 AM »

There are spells in complete mage which let you teleport a certain distance each round as a move or swift action. Other than that, not very sure.  Spell compendium should have one as well (the renamed version of frequent jaunt).
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« Reply #234 on: November 30, 2009, 09:20:40 AM »

There are spells in complete mage which let you teleport a certain distance each round as a move or swift action. Other than that, not very sure.  Spell compendium should have one as well (the renamed version of frequent jaunt).
Imarvin didn't have one in his list, so I'm willing to bet it is either obscure 3rd party, dragon mag, or written down with the wrong name.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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snakeman830
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« Reply #235 on: November 30, 2009, 10:34:52 AM »

Q66
I find on one of my charsheets a spell called Tactical Teleportation or something similar, but I can't for the life of me remember where it's from. Google brings up no references. The source used to be mentioned in a thread on 339, which is now gone. Does anyone know?
It's from Complete Mage and I never found the reason behind printing it, since it's a shorter-range Greater Teleport at the same spell level or close enough to it (maybe 1 level difference).
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I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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That explains so much about my life.
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« Reply #236 on: November 30, 2009, 11:02:13 AM »

Q66
I find on one of my charsheets a spell called Tactical Teleportation or something similar, but I can't for the life of me remember where it's from. Google brings up no references. The source used to be mentioned in a thread on 339, which is now gone. Does anyone know?
It's from Complete Mage and I never found the reason behind printing it, since it's a shorter-range Greater Teleport at the same spell level or close enough to it (maybe 1 level difference).
Thanks. I think the reason it's there is that usual teleportation spells always teleport the caster (and this one doesn't, necessarily), and you can't assign individual teleport target squares within a range, you have to teleport the whole group, and you arrive in the same pattern. I think it's useful, because you can rearrange the whole battlefield (on a limited scale), if your CL is high enough. It's not meant as a long-distance spell, obviously. The spell level might be a bit high, it should be at most 5 (1 higher than Dim. Door, which it effectively replaces).
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bearsarebrown
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« Reply #237 on: November 30, 2009, 12:14:16 PM »

Thanks. I think the reason it's there is that usual teleportation spells always teleport the caster (and this one doesn't, necessarily), and you can't assign individual teleport target squares within a range, you have to teleport the whole group, and you arrive in the same pattern. I think it's useful, because you can rearrange the whole battlefield (on a limited scale), if your CL is high enough. It's not meant as a long-distance spell, obviously. The spell level might be a bit high, it should be at most 5 (1 higher than Dim. Door, which it effectively replaces).

I can see a definite use for a stronghold type scenario. But yeah, the level is just too high.
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Eg0death
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« Reply #238 on: November 30, 2009, 05:39:34 PM »

When a succubus uses her polymorph ability can she make herself look exactly like someone she has met? 
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« Reply #239 on: November 30, 2009, 05:50:10 PM »

When a succubus uses her polymorph ability can she make herself look exactly like someone she has met? 

It should give her a +10 to the disguise check, as Alter Self, Polymorph, and Shapechange all do.
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