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Author Topic: *NEW* Ask A Simple Question, Get A Simple Answer  (Read 39069 times)
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telehax
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« Reply #200 on: November 28, 2009, 07:09:00 AM »

A57a:
If i'm right, you don't get those benefits which require a Conjuration(Summoning) spell, like augment summoning, because the spells are still illusion(shadow). Everything else should be fine.

A57b:
Check the Shadow Conjuration spell for more info. Just the HP (and the probability that the summons can hit someone)
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KellKheraptis
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« Reply #201 on: November 28, 2009, 07:40:33 AM »

A57a:
If i'm right, you don't get those benefits which require a Conjuration(Summoning) spell, like augment summoning, because the spells are still illusion(shadow). Everything else should be fine.

A57b:
Check the Shadow Conjuration spell for more info. Just the HP (and the probability that the summons can hit someone)

First part I half expected, but the second would lead one to believe that it could be a +% chance (100% being the default, anything else translating into +1/5%).  THAT could be interesting on a circle mage...
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telehax
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« Reply #202 on: November 28, 2009, 08:01:49 AM »

A57a:
If i'm right, you don't get those benefits which require a Conjuration(Summoning) spell, like augment summoning, because the spells are still illusion(shadow). Everything else should be fine.

A57b:
Check the Shadow Conjuration spell for more info. Just the HP (and the probability that the summons can hit someone)

First part I half expected, but the second would lead one to believe that it could be a +% chance (100% being the default, anything else translating into +1/5%).  THAT could be interesting on a circle mage...

Well, It wouldn't matter, since the way the %Chance to hit something works is when a hit is made, you roll a d% and if the result is lower than the value, you succeed. Thus a 120% chance to hit isn't more useful than a 100% chance to hit.
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PlzBreakMyCampaign
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« Reply #203 on: November 28, 2009, 09:55:26 AM »

Retrying x2
Q285 58: Does anyone anywhere have a complete or near complete index of the exclusive Dungeon magazine non-adventure module 3.5 information? Its got a lot of new creatures and some items but God Himself needs to help me to find what I want. (I got one for dragon magazines but not my dungeon ones)

Q59: Are there any non-custom legendary weapons in print for any of the UA scion classes besides the 1 example weapon per PrC?
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« Reply #204 on: November 28, 2009, 10:20:55 AM »

Q57a : Does a Shadowcraft Mage/Malconvoker get all of his summoning benefits when using a Shadow Illusion to emulate a summoning spell?

Q57b : How does the extra reality translate on a creature?  More HD/hp?  Higher stats/damage?

A57a: Technically, no. The spell, no matter what you mimic, is simply an Illusion (Shadow) spell, and not a Summon Spell. However, any bonus you have to Illusion or Shadow applies. That does mean it works in area that bars Summon spells, btw, and can be created even where planar access to anything but the Shadow Plane is blocked (assuming you even need that to cast Shadow spells).

A57b: Assuming your DM allows "Extra Reality", it would be extra HP by a percentile increase, an increase in "AC Bonuses" by that percent (mind you, "bonuses", not actual AC) and an increase in damage against those knowing it's Shadow by the same percent. Also, "special abilities that do not deal lethal damage are only ~120% likely to work" - meaning either 100%, or that perhaps if it's something that later has a 50% to work like the "Summon" ability, it raises that chance? Up to your DM, I suppose.
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« Reply #205 on: November 28, 2009, 05:49:20 PM »

Q58A. Does the Factotum Class Feature Brains Over Brawn (you gain your Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based or Strength or Dexterity, such as Hide, Climb, and Jump) apply to attack bonus as well?

For example for a 10th level gestalt factotum with +6 Int and +3 Str (other class has Full BaB) is it 13/8 base attack with melee or 19/14 attack bonus before weapon enhancements.

Q58B: Same thing but Power Attack

Q58C: Dex modifier to armor?
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« Reply #206 on: November 28, 2009, 06:00:25 PM »

Q58A. Does the Factotum Class Feature Brains Over Brawn (you gain your Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based or Strength or Dexterity, such as Hide, Climb, and Jump) apply to attack bonus as well?

For example for a 10th level gestalt factotum with +6 Int and +3 Str (other class has Full BaB) is it 13/8 base attack with melee or 19/14 attack bonus before weapon enhancements.

Q58B: Same thing but Power Attack

Q58C: Dex modifier to armor?

A58: Attack rolls, damage, and armor class are not checks. Therefore, they do not gain any benefit from Brains over Brawn.
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Takanaki
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« Reply #207 on: November 28, 2009, 06:42:23 PM »

Q59 - Is there anywhere on this website that I can advertise a game not running on this forum. (RAW This is still a simple question >_>)
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The_Mad_Linguist
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« Reply #208 on: November 28, 2009, 07:07:22 PM »

Q58A. Does the Factotum Class Feature Brains Over Brawn (you gain your Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based or Strength or Dexterity, such as Hide, Climb, and Jump) apply to attack bonus as well?

For example for a 10th level gestalt factotum with +6 Int and +3 Str (other class has Full BaB) is it 13/8 base attack with melee or 19/14 attack bonus before weapon enhancements.
No, but you get it to init.

Otherwise the other class features would be redundant.
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« Reply #209 on: November 28, 2009, 10:48:26 PM »

Q 60 Does anyone know of a feat or weapon enhancement that will allow you to crit undead.
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KellKheraptis
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« Reply #210 on: November 28, 2009, 10:58:37 PM »

Q 60 Does anyone know of a feat or weapon enhancement that will allow you to crit undead.

How about a Weapon Crystal?  Lets you do just that Smile
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« Reply #211 on: November 28, 2009, 11:00:07 PM »

Q 60 Does anyone know of a feat or weapon enhancement that will allow you to crit undead.

How about a Weapon Crystal?  Lets you do just that Smile
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« Reply #212 on: November 28, 2009, 11:07:44 PM »

What are the sources on those? Thanks guys.
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KellKheraptis
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« Reply #213 on: November 28, 2009, 11:13:46 PM »

What are the sources on those? Thanks guys.

Magic Item Compendium.  Also, Swift Hunters can apply Skirmish to creatures usually immune if it's one of their favored enemies.
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« Reply #214 on: November 28, 2009, 11:33:54 PM »

Q 34 How does a monks flurry interact with natural weapons ?

If I as a monk turn into something with natural weapons, like a 11 headed hydra, can I make my flurry attack because my buttucks are ninja and the bite attacks, or do they have to be secondary, or cant I do it at all ?

Hopes this makes sense.

I didn't see the correct answer given to this, so necroing it.

A34: You cannot (normally) combine natural attacks and a flurry. Just as you cannot use a flurry with your fists and then a sword for your normal iteratives. The whole attack sequence to which the flurry attacks are added have to meet all the requirements of the flurry.

The main loop around this is Shou Disciple, which allows you to use all weapons in a flurry. Feats that make particular weapons Monk weapons will also bypass this.

Provided you have a way around the restriction, any natural attacks you made would automatically be secondaries, as they always are when making iterative attacks.
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« Reply #215 on: November 29, 2009, 03:35:13 AM »

Q61 Is there any other magic item like the Vest of Legends, where it increases your bard level for purposes of Inspire Courage?
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telehax
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« Reply #216 on: November 29, 2009, 06:40:18 AM »

Q61 Is there any other magic item like the Vest of Legends, where it increases your bard level for purposes of Inspire Courage?

No.

But there is a dragon magazine feat called chaos music or chaos bard or something in an issue I can't remember which boosts it by 4 for all bardic music.
It is also much easier to increase the bonus than increase the effective level, and since it's about the same, you may as well. Most bard guides should have these listed, but off the top of my head: Badge of Valor(MIC), MW Drums(CAdv/Song and Silence, can't remember), Song from the Heart (ECS), Inspirational Boost (SpC). Words of Creation (BoED).
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« Reply #217 on: November 29, 2009, 07:29:49 AM »

No.

But there is a dragon magazine feat called chaos music or chaos bard or something in an issue I can't remember which boosts it by 4 for all bardic music.
It is also much easier to increase the bonus than increase the effective level, and since it's about the same, you may as well. Most bard guides should have these listed, but off the top of my head: Badge of Valor(MIC), MW Drums(CAdv/Song and Silence, can't remember), Song from the Heart (ECS), Inspirational Boost (SpC). Words of Creation (BoED).


Q61b What about some MW instrument that can be used with a TWF DFI bard?
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« Reply #218 on: November 29, 2009, 02:33:41 PM »

Q62 Where/what are the rules for using four arms with two handed weapons?

this pertains to a melee cleric and girallons blessing, I use a greatsword.
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« Reply #219 on: November 29, 2009, 03:02:44 PM »

Q62 Where/what are the rules for using four arms with two handed weapons?

this pertains to a melee cleric and girallons blessing, I use a greatsword.

A62 Savage Species p. 42.  Each additional hand beyond the first adds half your Str mod, so four hands is 2.5 Str mod.
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