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Author Topic: *NEW* Ask A Simple Question, Get A Simple Answer  (Read 38095 times)
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wotmaniac
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« Reply #20 on: November 19, 2009, 12:14:35 PM »

Q6: Where in the d20srd are the partial BAB and saving throw rules listed?
A6
I've searched 3 different srd sites, and it is the one glaring omission on all 3.
Leads me to believe that it may not be open license (just a thought).

BTW, IIRC, in the actual book, it immediately follows the gestalt section (that is, if it matters).
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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
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ksbsnowowl
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« Reply #21 on: November 19, 2009, 12:16:37 PM »

Q6: Where in the d20srd are the partial BAB and saving throw rules listed?
A6
I've searched 3 different srd sites, and it is the one glaring omission on all 3.
Leads me to believe that it may not be open license (just a thought).

BTW, IIRC, in the actual book, it immediately follows the gestalt section (that is, if it matters).
Also, it's in a sidebar in the book, which may relate to why it isn't found in any of the SRD's.
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Takanaki
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« Reply #22 on: November 19, 2009, 12:44:23 PM »

Q7 - Is there anything that does this sooner / with less feat, another feat preferably.

Arcane Transfiguration

Type: Ancient, General
Source: Lost Empires of Faerûn

Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.

Prerequisite: Item Reprieve, Spell Reprieve, specialist wizard level 10th.
Benefit: Choose a school of magic that was previously prohibited to you because of your arcane specialization. You can now learn and cast spells from that school normally, as if you were not a specialist wizard.
Special: You can select this feat only once. The school you choose must be one for which you have already taken both the Spell Reprieve and the Item Reprieve feats.
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McPoyo
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« Reply #23 on: November 19, 2009, 12:54:26 PM »

Q7 - Is there anything that does this sooner / with less feat, another feat preferably.

Arcane Transfiguration

Type: Ancient, General
Source: Lost Empires of Faerûn

Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.

Prerequisite: Item Reprieve, Spell Reprieve, specialist wizard level 10th.
Benefit: Choose a school of magic that was previously prohibited to you because of your arcane specialization. You can now learn and cast spells from that school normally, as if you were not a specialist wizard.
Special: You can select this feat only once. The school you choose must be one for which you have already taken both the Spell Reprieve and the Item Reprieve feats.
Not that I am aware of.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
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Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Rebel7284
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« Reply #24 on: November 19, 2009, 12:56:18 PM »

3 levels of shadowcraft mage pretty much gives you back evocation.
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PhaedrusXY
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« Reply #25 on: November 19, 2009, 01:49:00 PM »

Q7 - Is there anything that does this sooner / with less feat, another feat preferably.

Arcane Transfiguration

Type: Ancient, General
Source: Lost Empires of Faerûn

Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.

Prerequisite: Item Reprieve, Spell Reprieve, specialist wizard level 10th.
Benefit: Choose a school of magic that was previously prohibited to you because of your arcane specialization. You can now learn and cast spells from that school normally, as if you were not a specialist wizard.
Special: You can select this feat only once. The school you choose must be one for which you have already taken both the Spell Reprieve and the Item Reprieve feats.
Doesn't one of the Master Specialists gain an ability like this? I think it only works for a few spells, though. Master Transmuter, I think.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Frost Wolf
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« Reply #26 on: November 19, 2009, 02:24:33 PM »

Q8- Is their any other source for Aberrant feats other than Lords of Madness?
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bearsarebrown
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« Reply #27 on: November 19, 2009, 02:45:38 PM »

Abberant Dragonmark can replace Abberant Blood.
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Frost Wolf
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« Reply #28 on: November 19, 2009, 03:03:17 PM »

Really?!  Love

may i request a source?

Edit: Having examined the entry on Dragonmarks and Aberrant dragonmarks I can find nothing that confirms this
« Last Edit: November 19, 2009, 04:15:48 PM by Frost Wolf » Logged
snakeman830
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« Reply #29 on: November 19, 2009, 03:03:41 PM »

Q9: How does the Master Specialist PrC interact with the Changeling Wizard Substitution levels if the Changeling took the dual-specialization in Illusion and Transmutation?  Would he get Greater Spell Focus in both schools, for example.  Would he need Spell Focus in both schools to enter?
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« Reply #30 on: November 19, 2009, 03:27:49 PM »

Really?!  Love

may i request a source?
Eberron Campaign Setting.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
InnaBinder
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« Reply #31 on: November 19, 2009, 04:40:02 PM »

3 levels of shadowcraft mage pretty much gives you back craps all over basic evocation.
FTFY.   Tongue
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PhaedrusXY
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« Reply #32 on: November 19, 2009, 05:16:15 PM »

3 levels of shadowcraft mage pretty much gives you back craps all over basic evocation.
FTFY.   Tongue
Eh... I'm finding that there are some definite disadvantages in using Shadow Illusion instead of the real spells. The added Will save sucks, and even if you have some crazy 110% reality on successful saves, this line from Shadow Evocation really sucks:

Quote
Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Shadow Conjuration lacks this, and I'm sure many people probably overlook the one above.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Runestar
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« Reply #33 on: November 19, 2009, 06:33:25 PM »

Q9: How does the Master Specialist PrC interact with the Changeling Wizard Substitution levels if the Changeling took the dual-specialization in Illusion and Transmutation?  Would he get Greater Spell Focus in both schools, for example.  Would he need Spell Focus in both schools to enter?

I would probably rule that you simply choose one school of magic for it to apply to.
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Havok4
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« Reply #34 on: November 19, 2009, 06:48:37 PM »

Q10: What would be good feats for a pherenic factotum besides magic in the blood and font of inspiration.
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PhaedrusXY
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« Reply #35 on: November 19, 2009, 06:57:04 PM »

Q10: What would be good feats for a pherenic factotum besides magic in the blood and font of inspiration.
Maybe Quicken SLA, but Font of Inspiration might be better. I'm not all that savvy on the Factotum.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Rebel7284
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Posts: 1585


« Reply #36 on: November 19, 2009, 07:12:56 PM »

A10:
Exotic Weapon Proficiency [Quickrazor]
Weapon Finesse
Darkstalker
Master of Poisons

Did you look at the factotum handbook?
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Havok4
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It can only be attributable to human error.


« Reply #37 on: November 19, 2009, 07:18:06 PM »

A10:
Exotic Weapon Proficiency [Quickrazor]
Weapon Finesse
Darkstalker
Master of Poisons

Did you look at the factotum handbook?

Yes and I know all of those. I was wondering if there was anything that fit well with a phrenic character in addition to being a factotum.
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Bloody Initiate
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« Reply #38 on: November 19, 2009, 10:29:37 PM »

Q6: Where in the d20srd are the partial BAB and saving throw rules listed?

I didn't think it was mapped out in SRD at all, it's just a different way to play the numbers presented. I get annoyed when it's presented as a variant rule because it's actually just writing out the math for the rules as they've aways been.

If you want to see it mapped out, it's on page 73 of Unearthed Arcana.

Generally it gives multi-classers better BAB. Nothing changes for single-classed characters because the rules were presented with them in mind (despite being written with fractional bonuses)

The main problem is that you still get the 2.5 when you jump into a new class at level 1. This lets the very act of multiclassing be a way to achieve absurd saves. In my opinion this isn't fair or reasonable at all, so we play it this way (The following IS houserule):

Fractional bonuses

You can gain the 2.5 for each save only once. So say a lvl 1 cleric cross-classes into rogue for his her 2nd lvl (Making her a cleric 1 rogue 1). Her fort and reflex are now all the same (2 1/5 + 1/3). If on her 3rd level she goes monk she will not gain 2.5 to all saves because she already gained her 2.5 in all saves. She instead gains .5 in all saves and has 3 1/3 as her base saves in all saves.

Max base save at lvl 20 = 12
Worst possible base save at lvl 20 = 6 2/3

The problem with doing it this way is that's significantly more complicated and kind of a pain in the ass math-wise. However so far our group deems that a worthwhile sacrifice for keeping multi-classers (like me) at a relatively close BAB and Base Save to single classers (Got a couple stubborn purists in our group)
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Vinom
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« Reply #39 on: November 20, 2009, 12:27:21 AM »

Q11: How does one calculate the worth of e3.5 soul?
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