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Author Topic: *NEW* Ask A Simple Question, Get A Simple Answer  (Read 39123 times)
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Nemo
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« Reply #1020 on: January 02, 2010, 04:37:57 PM »

Q304
How being cursed modify item value? Where I can found guidelines for this? I mean, I don't care If my zweihander glows pink (why is this a curse anyway?), screams insults, works only in hands of human girl and makes her bluehair loli...
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« Reply #1021 on: January 02, 2010, 04:46:20 PM »

Q304
How being cursed modify item value? Where I can found guidelines for this? I mean, I don't care If my zweihander glows pink (why is this a curse anyway?), screams insults, works only in hands of human girl and makes her bluehair loli...
I don't think there are specific rules for this printed anywhere. There is a list of curses, but they don't have any kind of price reductions listed with them. So they don't technically reduce the cost of an item.
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« Reply #1022 on: January 02, 2010, 05:32:42 PM »

Q303 Any way to boost Wisdom that doesn't involve a template, racial choice, polymorph spell, +5 inherent from a tome, or +8 from Necrotic Empowerment? Or that gives more than the Empowerment?

There's a PrC in Races of the Wild for Raptotans (Skypledged), which despite your Racial limit, may help. Ask your DM to adapt it to your race. It allows a Cleric to use a Spellpool which has Druid spells as part of it.
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« Reply #1023 on: January 02, 2010, 05:51:16 PM »

Q303 Any way to boost Wisdom that doesn't involve a template, racial choice, polymorph spell, +5 inherent from a tome, or +8 from Necrotic Empowerment? Or that gives more than the Empowerment?

Dragon Magazine (and it's in the Compendium IIRC) has Ability Enhancer, which adds +2 to the bonus of a stat boosting spell.  Necrotic Empowerment would add +10 to it's three stats Smile
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« Reply #1024 on: January 02, 2010, 05:54:41 PM »

Q303 Any way to boost Wisdom that doesn't involve a template, racial choice, polymorph spell, +5 inherent from a tome, or +8 from Necrotic Empowerment? Or that gives more than the Empowerment?

Dragon Magazine (and it's in the Compendium IIRC) has Ability Enhancer, which adds +2 to the bonus of a stat boosting spell.  Necrotic Empowerment would add +10 to it's three stats Smile
Add in fell energy spell.

There's one other similar ability other than those too, but I can't remember the name.
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« Reply #1025 on: January 02, 2010, 05:56:32 PM »

There's a PrC in Races of the Wild for Raptotans (Skypledged), which despite your Racial limit, may help. Ask your DM to adapt it to your race. It allows a Cleric to use a Spellpool which has Druid spells as part of it.
I am the DM, in this case. It's for the BBEG, which is a Walker in the Waste, and I had wanted to be able to say his wisdom was higher than any WotC published Deity, which, as of right now, he's two points below St. Cuthbert Sad

And he already has the +8 enhancement from Necrotic Empowerment, so enhancement bonuses won't help any.

Dragon Magazine (and it's in the Compendium IIRC) has Ability Enhancer, which adds +2 to the bonus of a stat boosting spell.  Necrotic Empowerment would add +10 to it's three stats Smile
Dragon Compendium page 91. That's nice. Needs a feat that's effectively a dead feat to get, but that works really nicely. Awesome find, Kell. Now I can say he's as wise as St. Cuthbert.

I'll have to look into the adapting Skypledged angle. It's a homebrew world, so it wouldn't be remotely out of place, considering the things I've adapted for the players already. Awesome, guys!

Where's Fell Energy from? I don't recognize that one.
A ha, I'm blind. It's in the compendium as well.

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« Reply #1026 on: January 02, 2010, 06:36:38 PM »

Followup, in that case...
Q303b Any way to get a druid spell onto a cleric list, since that one has no domain equivalence. I might have to use UMD and a staff, otherwise...
Owl's Wisdom works too, but it's only 1 minute per level instead of 1 hour per level, and it's only lvl 2. Owl's Insight would be lvl 5. Probably going to have to get it put in a wand or staff, or maybe put it on a vest and have it work X/day.

q304:Is there a base class that can enter Blackguard without multiclassing or cross class skills for hide (cross class is ok for know religion) at level 7 and does not lose class abilities in heavy armor?
Take fighter variants. The Survivalist and the Targetteer work, but the Survivalist would probably be the better one to take since it gives you access to ALL martial weapons, where as the Targetteer can only use ranged + 2 ranged exotic.

q305 Where are Survivalist (I assume not to be confused with the 0/1 bab commoner PRC) and Targeteer form?

(and Blackguard gives all martial weapons anyways, so 2 exotic ranged weapons are actually better)
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« Reply #1027 on: January 02, 2010, 06:37:59 PM »

Followup, in that case...
Q303b Any way to get a druid spell onto a cleric list, since that one has no domain equivalence. I might have to use UMD and a staff, otherwise...
Owl's Wisdom works too, but it's only 1 minute per level instead of 1 hour per level, and it's only lvl 2. Owl's Insight would be lvl 5. Probably going to have to get it put in a wand or staff, or maybe put it on a vest and have it work X/day.

q304:Is there a base class that can enter Blackguard without multiclassing or cross class skills for hide (cross class is ok for know religion) at level 7 and does not lose class abilities in heavy armor?
Take fighter variants. The Survivalist and the Targetteer work, but the Survivalist would probably be the better one to take since it gives you access to ALL martial weapons, where as the Targetteer can only use ranged + 2 ranged exotic.

q305 Where are Survivalist (I assume not to be confused with the 0/1 bab commoner PRC) and Targeteer form?

(and Blackguard gives all martial weapons anyways, so 2 exotic ranged weapons are actually better)

A305: Dragon Mag 310, also on Crystalkeep.
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« Reply #1028 on: January 02, 2010, 06:41:49 PM »

Quote
Q297 Is there errata for Champions of Valor?

Because Fangshield Barbarians definitely have a BAB of 11 at substitution level 7.

Seems it was missed.
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« Reply #1029 on: January 02, 2010, 06:44:35 PM »

Quote
Q297 Is there errata for Champions of Valor?

Because Fangshield Barbarians definitely have a BAB of 11 at substitution level 7.

Seems it was missed.
I don't think there's an answer for this. I can't find an errata for it. Just a web enhancement.
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« Reply #1030 on: January 02, 2010, 06:50:00 PM »

Q306: Haven't we busted the 50 page limit already?
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« Reply #1031 on: January 02, 2010, 06:51:01 PM »

Q306: Haven't we busted the 50 page limit already?

A306: As you can see, by 2 pages. Go us!
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« Reply #1032 on: January 02, 2010, 10:32:49 PM »

A 304: Bard can, surprisngly enough.  They can enter by level 9 (and have great Charisma synergy).  Ranger can qualify even earlier, although the Knowlege (Religion) will need to be cross-classed.
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« Reply #1033 on: January 02, 2010, 10:43:45 PM »

If the Ranger's human and got Able Learner, or the Knowledge Devotion feat, he'd be alright.

Q 307 Okay, I've been wondering this one for a while now, and I just can't seem to find any reason why this spell exists. Why does the spell, Anathema, from Champions of Ruin, even exist? It's sole purpose is to "Break the divine link between your god and lower-ranked members of your faith." I don't really get it. Is it to break it off from those who betrayed their deity?
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« Reply #1034 on: January 02, 2010, 10:44:18 PM »

If the Ranger's human and got Able Learner, or the Knowledge Devotion feat, he'd be alright.

Q 307 Okay, I've been wondering this one for a while now, and I just can't seem to find any reason why this spell exists. Why does the spell, Anathema, from Champions of Ruin, even exist? It's sole purpose is to "Break the divine link between your god and lower-ranked members of your faith." I don't really get it. Is it to break it off from those who betrayed their deity?
That is what Anathema means.
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« Reply #1035 on: January 02, 2010, 10:52:13 PM »

Q308: I am looking for what I am told is a weapon enhancement called Heavy? It apparently raises the damage of the enchanted weapon by 1 step. Anyone have any idea where this is from? I have been searching and can not find it anywhere.
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« Reply #1036 on: January 02, 2010, 10:53:36 PM »

Q308: I am looking for what I am told is a weapon enhancement called Heavy? It apparently raises the damage of the enchanted weapon by 1 step. Anyone have any idea where this is from? I have been searching and can not find it anywhere.
It's a quality given by alchemical platinum and gold from Magic of Faerun.
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« Reply #1037 on: January 02, 2010, 11:23:35 PM »

Q 307 Okay, I've been wondering this one for a while now, and I just can't seem to find any reason why this spell exists. Why does the spell, Anathema, from Champions of Ruin, even exist? It's sole purpose is to "Break the divine link between your god and lower-ranked members of your faith." I don't really get it. Is it to break it off from those who betrayed their deity?
That is what Anathema means.
I'll take that as a "yes" then?

Follow up that as well as other spells...
Q 309 Can you cast any of the spells from Champions of Ruin if you've got a Good alignment?
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« Reply #1038 on: January 02, 2010, 11:57:34 PM »

Q304
How being cursed modify item value? Where I can found guidelines for this? I mean, I don't care If my zweihander glows pink (why is this a curse anyway?), screams insults, works only in hands of human girl and makes her bluehair loli...

If by "cursed" you mean "only works for x alignment" or "only works for x class", I think they are in the standard MIC cost guidelines (not sure if the SRD includes them). Warning, most DMs will give you a DMG upside the head for attempting to make a cursed item that isn't cursed.
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« Reply #1039 on: January 03, 2010, 12:05:16 AM »

Q304
How being cursed modify item value? Where I can found guidelines for this? I mean, I don't care If my zweihander glows pink (why is this a curse anyway?), screams insults, works only in hands of human girl and makes her bluehair loli...

If by "cursed" you mean "only works for x alignment" or "only works for x class", I think they are in the standard MIC cost guidelines (not sure if the SRD includes them). Warning, most DMs will give you a DMG upside the head for attempting to make a cursed item that isn't cursed.
No, by cursed he means "you can't get rid of it, screws you over if you use it without knowing what you're doing, but can be useful if you do".
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