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Kuroimaken
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« Reply #1360 on: January 12, 2011, 09:52:29 AM » |
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That makes two of us. I'm pretty much always here, so I try to pay attention to every topic I post on. 
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VennDygrem
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« Reply #1361 on: January 12, 2011, 11:59:25 AM » |
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Glad to know I'm not alone! 
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Bozwevial
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« Reply #1362 on: January 12, 2011, 12:35:44 PM » |
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I'm still here, waiting. Phaedrus hasn't posted since Christmas last I checked, but he's been on the forums between now and then.
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Agita
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« Reply #1363 on: January 12, 2011, 12:46:00 PM » |
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Still here too. I like to lurk.
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PhaedrusXY
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Organ Grinder

Posts: 8022
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« Reply #1364 on: January 14, 2011, 05:32:57 PM » |
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I'm still here, waiting. Phaedrus hasn't posted since Christmas last I checked, but he's been on the forums between now and then.
Sorry guys. I was on vacation (in Hawaii  ) and didn't have any net access except for my wife's droid phone (when I could pry it out of her hands...). I'm not sure how active I'll be on here from now on either, since I'm starting a new job Monday, along with a few other things that will eat pretty much all of my time... Edit: The vrock is 170 feet above the ground, so I don't think the cloaker could get Cade into attack range this round, could it (assuming it takes at least a move action to "grab" Cade)? And assuming we treat the cloaker as a "mount", Cade also wouldn't be able to full attack after it moved, right?
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« Last Edit: January 14, 2011, 05:43:39 PM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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VennDygrem
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Posts: 1689
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« Reply #1365 on: January 14, 2011, 06:22:40 PM » |
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Is that how we're treating it? I didn't know, so I just decided to do something. I figured that 1) If it moved me into range, it was using the cloaker's move action, not mine, freeing me for a full attack action, and 2) I've seen mounts used as excuses to free up characters' actions in the past. The problem with the mounted combat rules is they assume you're riding a horse, and that your "mount" isn't especially intelligent. Here's what it says: Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move. ... With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action. ... If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted. Basically, they're saying that since the mount effectively acts on your initiative, your move actions overlap, even if the mount is technically using its move action to move. If you want, just use the first attack roll, once my turn comes up such that I can reach the vrock (even with the spells buffing flight speed, it's relatively slow). Then I'll just roll again the next round assuming we don't just kill this thing this round. Then again, I'm not sure the cloaker can grab me, as I'm large, unless it was enlarged itself.
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Kuroimaken
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« Reply #1366 on: January 14, 2011, 07:30:50 PM » |
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Is that how we're treating it? I didn't know, so I just decided to do something. I figured that 1) If it moved me into range, it was using the cloaker's move action, not mine, freeing me for a full attack action, and 2) I've seen mounts used as excuses to free up characters' actions in the past. The problem with the mounted combat rules is they assume you're riding a horse, and that your "mount" isn't especially intelligent. Here's what it says: Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move. ... With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action. ... If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted. Basically, they're saying that since the mount effectively acts on your initiative, your move actions overlap, even if the mount is technically using its move action to move. If you want, just use the first attack roll, once my turn comes up such that I can reach the vrock (even with the spells buffing flight speed, it's relatively slow). Then I'll just roll again the next round assuming we don't just kill this thing this round. Then again, I'm not sure the cloaker can grab me, as I'm large, unless it was enlarged itself. If you can use the cloaker as a mount, it gets easier. DC 20 Ride check, mount as a free action. Assuming Cade isn't too heavy, the mount can simply run up, Cade dismounts (another DC 20 ride check) and pounds the crap out of it. 
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VennDygrem
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« Reply #1367 on: January 14, 2011, 09:18:22 PM » |
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Easier, you say? Plenty easy if we do indeed have Fly cast (though, then, no need for the cloaker), as far as worrying about falling, but not as easy making a DC 20 ride check (don't think a single one of my characters ever has ranks in Ride).
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Kuroimaken
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« Reply #1368 on: January 15, 2011, 06:34:07 AM » |
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Easier, you say? Plenty easy if we do indeed have Fly cast (though, then, no need for the cloaker), as far as worrying about falling, but not as easy making a DC 20 ride check (don't think a single one of my characters ever has ranks in Ride).
Still a free action. Make as many as you need. 
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HeadofVecna
Ring-Tailed Lemur
 
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« Reply #1369 on: January 15, 2011, 05:05:29 PM » |
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Yeah there's no way the cloaker can get Cade there this round (70' average maneuverability). But the big guy is only a light load for it.I don't think we should be using the mount rules, however. Under those rules, the cloaker can't carry him regardless of encumbrance capacity, since they are both of the same size category. It should be able to move much farther next round (3 move actions plus Haste if necessary). Yet from the Vrock's point of view it hopefully shouldn't look as if the duo can reach him for several rounds.
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PhaedrusXY
Moderator
Organ Grinder

Posts: 8022
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« Reply #1370 on: January 23, 2011, 08:53:54 PM » |
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I think we agreed to add True Seeing, Message, and possibly Fly to it.
That's fine. Consider them added, if you didn't already.  OK, so where are we at now? Did everyone go who can/wants to? Are the rest of you moving (RJ, Marlowe)? You all have Fly on you, so that's at 60' (perfect) flight speed, and IIRC you can "run" with it and all of that jazz. I'm... not sure how we'll handle the cloaker carrying Cade... I think the Tome rules for grappling include a "grab-on" maneuver, but I don't know if that would help us here. I am very unsatisfied with the core D&D rules for carrying people around, though. You basically can't ever move more than 5' because it is considered a grapple, unless one of you is treated as a mount... For now, let's just ditch the stupid size restrictions on mounts. If you're strong enough to carry it, you can act as a "mount" for it. Otherwise we'll just use the mounted combat rules for lack of anything better... OK?
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Bozwevial
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« Reply #1371 on: January 23, 2011, 09:55:20 PM » |
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Let's see...I go before Kuroi, so I'll sneak that action in there.
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VennDygrem
Member
Grape ape

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« Reply #1372 on: January 23, 2011, 10:41:24 PM » |
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I can just use the Fly spell and ditch the rest of that attack, and forget about the cloaker.
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PhaedrusXY
Moderator
Organ Grinder

Posts: 8022
Advanced Spambot
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« Reply #1373 on: July 08, 2011, 04:37:55 PM » |
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So... who is still around and would like to try and get this thing restarted?  I haven't seen HoV post on here in a long time...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Agita
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« Reply #1374 on: July 08, 2011, 05:01:57 PM » |
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This thing isn't archived yet? Wow. 
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #1375 on: July 08, 2011, 06:14:18 PM » |
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This thing isn't archived yet? Wow.  You never asked.
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #1376 on: July 08, 2011, 06:22:54 PM » |
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I am definitely still interested, for what it's worth.
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Bozwevial
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« Reply #1377 on: July 08, 2011, 06:33:57 PM » |
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I'm still interested. We haven't even gotten to the timey-wimey bits yet. 
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Kuroimaken
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« Reply #1378 on: July 08, 2011, 07:58:33 PM » |
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Make that an additional, manly half-succubus Rainbow Warsnake.
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PhaedrusXY
Moderator
Organ Grinder

Posts: 8022
Advanced Spambot
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« Reply #1379 on: July 08, 2011, 09:13:07 PM » |
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Great. I'll PM HoV. If he doesn't respond within a few days, I'll just run his harem as NPCs till we figure out something better to do...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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