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snakeman830
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« on: October 20, 2009, 06:24:18 PM » |
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I'm applying for a level 23 gestalt game on Mythweavers and I've run into a slight snag when creating the character.
The game is split into three different groups (one good, one neutral, one evil). The DM obviously favors the Good side (they get 150% standard wealth, neutral gets 100%, evil gets 50%), but I'm not letting that stop me from trying for the toughest guy I can for evil.
Other noteable rules:
LA and Racial HD only apply on one side of the gestalt Only 1 PrC No Psionics "Virtually all material is available"
What I have so far:
Chaotic Evil Human Crusader 20/??? 3//Cloistered Cleric (Pride and Evil domains, trading Knowledge and Evil's granted abilities for the Devotion feats)/ Dire Werewolf 9/Spellwarped 3/??? 6/ Warshaper 4
Str 44 (16 base, +4 Warshaper, +6 Belt of Magnificence, +4 Spellwarped +14 Dire Werewolf) Dex 26 (14 base, +6 Belt of Magnificence, +2 Spellwarped, + 4 Dire Werewolf) Con 50 (18 base, +4 Warshaper, +6 Belt of Magnificence, +5 Inherent, +5 levels, +2 Silithar Bones, +4 Spellwarped, +6 Dire werewolf) Int 24 (14 base, +6 Belt of Magnificence, +4 Spellwarped) Wis 20 (12 base, +6 Belt of Magnificence, +2 Lycanthrope) Cha 19 (13 base, +6 Belt of Magnificence)
Feats of note: Stone Power (1 HD) Extra Granted Manuver (Human) Iron Will (Lycanthrope) Track (Dire Werewolf) Knowledge Devotion (Cloistered Cleric) Evil Devotion (Cloistered Cleric) Endurance, Steadfast Determination (not sure where yet)
The character is best characterized as a bloodthirsty egomaniac. He takes great pride in the fact that many things that are meant to harm him make him stronger and the fact that none (that he knows of) can bring him down. When he enters combat, he makes sure it gets finished (usually on his terms) Between his DR, fast healing, refreshing temporary hp, healing manuvers, SR, and immunities, he's a tough nut to crack.
I'm considering going Karsite instead of normal human for an additional +2 Con, +2 Cha plus the added benefits from failure to penetrate spell resistance (the maic draining attacks are nice too. Eventually my foes will roll 1's on those saves). The downside is that it would cost me my Cloistered Cleric casting.
Are there any sugestions on classes to fill up those spots? Maybe something better for the build?
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« Last Edit: October 20, 2009, 06:28:18 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Rebel7284
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« Reply #1 on: October 20, 2009, 06:42:01 PM » |
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Black Ethergaunts are always fun 
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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KellKheraptis
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« Reply #2 on: October 20, 2009, 08:28:02 PM » |
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Black Ethergaunts are always fun  This. And start piling on templates, maybe make sure to have 13 levels of Incantatrix? One PrC is rough...if I had to choose just one though, I think it'd be a run-off between that and SCM. You should see if you can snag paragon up one side 
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snakeman830
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« Reply #3 on: October 20, 2009, 08:31:26 PM » |
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Or...just ignore everything I wrote out and am asking about and only worry about the rules.
"Better for the build" is rather different from "better to build," after all.
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« Last Edit: October 20, 2009, 10:32:54 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Anklebite
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« Reply #4 on: October 20, 2009, 11:45:52 PM » |
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.....wow, that wealth thing is harsh.
What I'd do, is declare the character good aligned. (wait for it, just keep reading). then, as part of the excess wealth, I would also buy a contingent atonement from a chaotic evil cleric, triggered by the phrase "ah fuck this shit."; then, when you are sick of acting good, you say, IC, "ah fuck then shit." and thus become evil. and what more of an evil act then betraying the highest authoritarian power known for a small personal gain?
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I do not suffer from paranoia; I enjoy every second of it. Pioneer of the Ultimate Magus + Sublime Chord + Ultimate Magus combo
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The_Mad_Linguist
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« Reply #5 on: October 21, 2009, 01:03:49 AM » |
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Dude. Sharn. Now.
LA +5. Four racial hit dice. Spell-like casting as a sixth level favored soul and a sixth level sorcerer (which stacks with class levels). Ability mods +8/+10/+10/+8/+8/+10
For example, you could be a Aberration4/LA5/Mystic Theurge 10/Some casting Prc 4 // Sorcerer9/Factotum 10/ Favored soul 4
That'd have have casting as a level 29 sorcerer, and a level 20 Favored soul, and all your casting is spell-like (so break out free castings of favorable sacrifice and wish).
Sharns get extra actions per round (though they must cast spells from different classes), regenerate all damage except lawful, and for some reason get evasion for free. Take a full round action and a standard action, or a full-round action and a move action, or three(!) standard actions and a move action, or whatever.
Tack on Unseelie Fey to change alignment to evil and add Magic-blooded to taste.
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« Last Edit: October 21, 2009, 01:06:44 AM by The_Mad_Linguist »
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snakeman830
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« Reply #6 on: October 21, 2009, 09:33:35 AM » |
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Oookay... why is everyone outright ignoring what I already have and suggesting something COMPLETELY DIFFERENT? I'm asking for filler advice, not a completely new character.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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telehax
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« Reply #7 on: October 21, 2009, 10:21:18 AM » |
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Maybe something better for the build? Cause you said that.  Anyway you could cancel the warshaper, take barbarian and totemist and go into Black Blood Cultist for savage grapple. It's both lycanthrope, evil, and sadism flavored, and fun. Of course, you'd need to talk to the DM about not screwing grapple over completely with freedom of movement..
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snakeman830
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« Reply #8 on: October 21, 2009, 10:48:35 AM » |
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"Better for the build" is rather different from "better to build," after all.
Two very different things. I had Warshaper for the immunities, Str and Con boost, extra reach, and fast healing (all of which are extremely nice for a guy that expects to take and deal a lot of hits) I suppose, however, that it would be possible to drop the Belt as well and go with a truly nasty mundane build (invest in an Antimagic Torc and grafts and have at it). Most of my abilities are Extraordinary and I have some impressive melee ability even without the magic. With the magic turned off, only a tiny portion of enemies are immune to Grapple (high level Scouts and Spider Eaters come to mind) Hmm... CE Spellwarped Human Dire Werewolf Crusader 20/ unknown 3//Cloistered Cleric (Pride domain, unsure of the other, Knowledge Domain ability traded for Knowledge Devotion) 1/Dire Werewolf 9/Spellwarped 3/Barbarian 1 (likely Bear or Lion totem) Black Blood Cultist 9 Gear of note: Torc of at-command Antimagic Field (price 118,800) (better than constant both on price and the fact that sometimes I want the magic on) Grafts and inherent bonuses will be my friend. Str 34 (16 base, +4 Spellwarped +14 Dire Werewolf) Dex 20 (14 base, +2 Spellwarped, + 4 Dire Werewolf) Con 40 (18 base, +5 Inherent, +5 levels, +2 Silithar Bones, +4 Spellwarped, +6 Dire werewolf) Int 18 (14 base, +4 Spellwarped) Wis 14 (12 base, +2 Lycanthrope) Cha 13 (13 base) With BAB of 22, my melee attacks will be made at +33 (without magic, eat that suckers!). As an Aberration, I qualify for Rapidstrike and its iterations, so things will get absolutely nasty in a grapple (+42 Grapple check, can probably improve). Savage Grapple + Rapidstrike means a lot of auto-hits. I'll have to spend either my epic feat or get the Healing Blood graft for Fast Healing. Most Devoted Spirit Manuvers are strangely Extraordinary, so they work perfectly well when the AMF is active. DR15/silver is nothing to sneer at either. Wow, I think this actually works. Still need those extra 3 levels though. More Barbarian perhaps?
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Widow
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« Reply #9 on: October 21, 2009, 12:14:03 PM » |
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The Lolth-touched template from MMIV is a +1 LA and gives +6 Str, +6 Con, and immunity to fear. This does not change your type.
I was going to suggest the Monster of Legend template for your original build, but I see you finally added in the rapid strike feats.
With that wealth system I would be tempted to tell the DM my character is a lawful good paladin, but ut oh, he fell and is now a Blackguard 23//Death Knight paragon with the good wealth benefits.
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telehax
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« Reply #10 on: October 21, 2009, 12:37:30 PM » |
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I shall reiterate totemist. Totemist 2 = Girallon Arms = 2 more claw attacks and probably +8 on grapple.
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snakeman830
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« Reply #11 on: October 21, 2009, 01:06:42 PM » |
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Totemist I'm not putting in since that would do absolutely nothing in an AMF (Soulmelds are Su). If something comes along that is an excellent reason to drop the mundane build, I will do my best to somehow fit Totemist 2 into the build (most likely replacing Fighter).
Okay, current build. Feats are assuming the DM doesn't let me swap out the Dire Wolf feats.
CE Human Crusader Bear Totem Barbarian 1/Fighter 2/Crusader 20/Cloistered Cleric (Pride and possibly Competition domains)1/Dire Werewolf 9/Spellwarped 3/Bear Totem Barbarian 1/Black-Blood Cultist 9
Feats: Extra Granted Manuver (1HD) Improved Unarmed Strike (Human) Endurance (Flaw) Knowledge Devotion (Knowledge domain) Iron Will (lycanthrope) Track (Dire Wolf) Combat Expertise (Fighter 1) Run (3HD) Improved Trip (Fighter 2) Weapon Focus (Bite) (6HD) Alertness (Dire Wolf/Lycanthrope rules) Steadfast Determination (9HD) Die Hard (Crusader) Rapid Strike (12HD) Improved Rapid Strike (15HD) Improved Grapple (Black-Blood Cultist) Knock-Down (18HD) Open (21HD)
Equipment: Antimagic Torc (at command Antimagic Field, caster level 11)
Wihout grafts or inherent bonuses and while raging, attack bonus of 36 (32 with Bite). Grapple modifier of +46. Full-attack consists of 6 claws (2d4+15) with 3 rends (4d4+30) and a bite (2d6+7) plus Unarmed Strike (1d6+15). All auto-hit if I'm in a Grapple for a total of 3d6+24d4+202. Ow...
With the Antimagic field up, most foes become far more managable as they lose access to their Supernatural abilities, spell-like abilities, spells, and magic items. Since most of the abilities on this character are Extraordinary (all except for Curse of Lycanthropy, Spell Absorbtion, and Change Shape, but most fighting will be done in Hybrid form anyway), this doesn't limit the character.
Defenses include Steely Resolve 30, DR 15/silver, Stone Power (refreshing temporary hp), Uncanny Dodge, and large amounts of hp. Saves are covered by Steadfast Determination + a high Con score and the Pride Domain (reflex saves don't really matter, but he's decent on those too)
Possible change: swap Spellwarped for Half-Dragon for an additional +4 Str, +2 Cha and +2 natural armor, but losing the spell resistance,2 Dex, 2 Con, and 2 Int. Reasoning: since the only magic that could affect him whith the Torc activated ignores spell resistance, the usefulness of the abilities is limited. Half Dragon is of the dragon type, so all feat prerequisites are still met.
Does this look good? Should I keep Spellwarped or swap to something else? Which flaw would be best?
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« Last Edit: October 21, 2009, 01:23:27 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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The_Mad_Linguist
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« Reply #12 on: October 21, 2009, 01:42:10 PM » |
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I'd suggest slow healer for the flaw. At the level you're at, who cares if resting for the night gives you hp or not.
Unseelie fey would work well with what you have as well. The possible flight speed could be useful, and if nothing else getting the ability to dispel with CL equal to HD would be handy.
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