ZeroKnight
Ring-Tailed Lemur
 
Posts: 27
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« on: February 20, 2011, 04:38:06 AM » |
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Besides the Ring of the Darkhidden(MIC), are there any ways to hide from, remove, or reduce the range of darkvision? I am in an underdark campaign, and being able to remove the enemies dark vision would give us a big advantage against the Drow. Spells, feats, special abilities, class features or magic items would all be helpful and considered.
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The_Mad_Linguist
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« Reply #1 on: February 20, 2011, 05:01:43 AM » |
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Shadow armor property (DotU) gives you concealment against anybody with darkvision.
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Anarchy_Kanya
That monkey with the orange ass cheeks
   
Posts: 251
Bisexuality rocks! Anarchy Rules! Anarchy Girl FTW
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« Reply #2 on: February 20, 2011, 06:04:07 AM » |
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Quick tip: In decently lit areas darkvision doesn't work. 
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Fly Away With Me!We Are Angels! Anarchy! Once my 12 level VoP exalted Monk beat a Horned Devil. ALONE! The only dmg the devil could do to me was from one spell-like that he menaged to shoot out before he droped.  wow... you are the epitome of trolling... Non complete list of people here that are not fuckwits: bearsarebrown, BeholderSlayer, Dictum Mortum, Ithamar, Kajhera, RelentlessImp, SeekingKnight, Shiki, Solo. You didn't include yourself. Does that mean you're a fuckwit?  Hi Welcome Then I can assume the answer to the question is "Yes". Making Fighters special - lil project by me.
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altpersona
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« Reply #3 on: February 20, 2011, 07:24:16 AM » |
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61st foot
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The goal of power is power. - idk We are not descended from fearful men. - Murrow The Final Countdown is now stuck in your head. Anim-manga sux. 
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CantripN
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« Reply #4 on: February 20, 2011, 07:35:13 AM » |
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Get Darkvision (...or better) with a longer range, too. If they can only see 60' or 120', and you have something like Devil's Sight, you can kill them without trying.
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Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
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Agita
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« Reply #5 on: February 20, 2011, 08:16:38 AM » |
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Addendum to Cantrip's suggestion: If you yourself have Darkvision, an easy way to do this is the Night-Sighted trait - it adds 10' to your Darkvision. Most creatures have exactly 60' or 120' DV, so even 130' is enough to stay out of their sight while still seeing them.
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Nunkuruji
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« Reply #6 on: February 20, 2011, 09:03:24 AM » |
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Most of the adventure paths I've played, the drow cities are generally lit with luminescent fungus. The places that had to be concerned with having DV or illumination were tunnels & such.
If it's lots drow enemies, keep an object (stone, w/e) with extended (or permanent?) daylight cast on it in your bag, and remove it when combat breaks out. Get a round of drow being blinded.
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Black Knight
Barbary Macaque at the Rock of Gibraltar
  
Posts: 199
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« Reply #7 on: February 20, 2011, 12:45:57 PM » |
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Doesn't invisibility work against darkvision?
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If you are an ethical person, you do the right thing even when no one is watching...
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altpersona
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« Reply #8 on: February 20, 2011, 01:25:12 PM » |
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yip
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The goal of power is power. - idk We are not descended from fearful men. - Murrow The Final Countdown is now stuck in your head. Anim-manga sux. 
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #9 on: February 20, 2011, 03:18:06 PM » |
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Darkvision cannot see through magical darkness.
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Lycanthromancer
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« Reply #10 on: February 20, 2011, 05:41:09 PM » |
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Use the Disguise skill. They can see you, but they can't see YOU.
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ZeroKnight
Ring-Tailed Lemur
 
Posts: 27
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« Reply #11 on: February 21, 2011, 06:38:45 AM » |
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Thanks for all the replies  Doesn't invisibility work against darkvision?
It does, but most of us have a decent hide check, and Invisibility only works minutes a level. Darkvision cannot see through magical darkness.
Yes, but Darkness and Deeper Darkness also makes the area shadowy illumination, so we can still be seen in it. Quick tip: In decently lit areas darkvision doesn't work.  True, but it also means they can see us. Addendum to Cantrip's suggestion: If you yourself have Darkvision, an easy way to do this is the Night-Sighted trait - it adds 10' to your Darkvision. Most creatures have exactly 60' or 120' DV, so even 130' is enough to stay out of their sight while still seeing them.
I will have to remember that for next time, unfortunately we are already past character creation.
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JollyGreenGargant
Monkey bussiness

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« Reply #12 on: February 21, 2011, 10:00:56 AM » |
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Can't believe no one has mentioned the Darkstalker feat yet (Lords of Madness 179). It lets you hide from anything, even blindsense and tremorsense.
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archangel.arcanis
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« Reply #13 on: February 21, 2011, 10:29:27 AM » |
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Quick tip: In decently lit areas darkvision doesn't work.  This is wrong.^^^ The presence of light does not spoil darkvision. I think the best bet is some kind of magical darkness and Devil's sight, for team hiding. Or the blindfold that lets you see in magical darkness (can't recall what it was) I have always just had longer range DV than the enemy normally by taking levels in PrCs to expand it (Underground terrain for Horizon Walker and Dungeon Delver depending on my concept)
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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ZeroKnight
Ring-Tailed Lemur
 
Posts: 27
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« Reply #14 on: February 22, 2011, 03:37:38 PM » |
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Can't believe no one has mentioned the Darkstalker feat yet (Lords of Madness 179). It lets you hide from anything, even blindsense and tremorsense.
DarkStalker doesnt let you hide from Darkvision though.
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archangel.arcanis
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« Reply #15 on: February 22, 2011, 03:38:41 PM » |
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Can't believe no one has mentioned the Darkstalker feat yet (Lords of Madness 179). It lets you hide from anything, even blindsense and tremorsense.
DarkStalker doesnt let you hide from Darkvision though. Or Mindsight since it was so poorly worded nothing can hide from it.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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CantripN
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« Reply #16 on: February 22, 2011, 03:46:24 PM » |
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There's a Spider that has LA +0 and is Mindless, so is Immune to Mindsight.
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Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
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The_Mad_Linguist
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« Reply #17 on: February 22, 2011, 03:51:14 PM » |
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Either hairy spiders, or dustform for +2 LA.
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CantripN
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« Reply #18 on: February 22, 2011, 05:31:32 PM » |
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Dustform also has the benefit of not being alive, and thus immune to Lifesight.
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Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
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