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Author Topic: Tarrasque Extermination Force  (Read 22034 times)
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skydragonknight
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« Reply #400 on: October 13, 2009, 12:57:59 AM »

Will the spells Elemental Familiar and Foebane be allowed? Source: http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030504x

Foebane made it into the Spell Compendium, so it's allowed. *Reads Elemental Familiar* Looks okay to me...I'll let AC have a look to see if he catches something I missed, but it has a nice XP cost to it. Big Grin

I prefer the SpC version of the spells in that book, mostly because it's easier than digging through a dozen other books. If a spell is unfairly changed (key word "unfairly") I would consider older versions...but no way Complete Divine Slime Wave or Quill Blast are being used in this game. No "Maximized Quillblast where even if you save you take -12 penalty on everything" or "Collosal creatures take 36d6 temporary Con damage"
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PhaedrusXY
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« Reply #401 on: October 13, 2009, 09:31:49 AM »

it has a nice XP cost to it. Big Grin
In for a penny, in for a pound. Big Grin
Quote
I prefer the SpC version of the spells in that book, mostly because it's easier than digging through a dozen other books. If a spell is unfairly changed (key word "unfairly") I would consider older versions...but no way Complete Divine Slime Wave or Quill Blast are being used in this game. No "Maximized Quillblast where even if you save you take -12 penalty on everything" or "Collosal creatures take 36d6 temporary Con damage"
I just knew those from that website. I am not all that savvy on what was updated where. I think Slime Wave was originally in Masters of the Wild, and I remember thinking that the authors must have been smoking crack when I read that version.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
AfterCrescent
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« Reply #402 on: October 13, 2009, 11:05:48 AM »

Hrm, so you lose the ability to be level 20 for +2 init and your familiar becomes immune to flanking/critical hits/poison/sleep/paralysis/stunning...

I'm okay with that, but with the following changes to the elemental feats.
Air: Flyby Attack, Improved InitiativeB, Weapon FinesseB
Fire: Dodge, Improved InitiativeB, Weapon FinesseB   
Earth: Great Fortitude, Power AttackB
Water: Lightning Reflexes, Power AttackB

And before the questions come pouring in: Elementals can't hold/use staves for UMD. Hands with opposable thumbs are needed for that (yes, that means your ravens can't do it, either.)
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PhaedrusXY
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« Reply #403 on: October 13, 2009, 11:22:21 AM »

And before the questions come pouring in: Elementals can't hold/use staves for UMD. Hands with opposable thumbs are needed for that (yes, that means your ravens can't do it, either.)
Ah that's ok, they're going to be shapechanged into something with hands for that. Big Grin
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Nanshork
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« Reply #404 on: October 13, 2009, 01:18:32 PM »

So, what's the status on getting us a childboard?  I want to prod my group more.   Big Grin
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PhaedrusXY
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« Reply #405 on: October 13, 2009, 01:21:03 PM »

Another (annoying  Big Grin ) question: Can multiple castings of Heroics grant more than 1 feat?

Did I see someone using Mirror Move earlier in this thread? You can get multiple feats from that, right?

And... I can use feats gained temporarily from these kinds of spells to fulfill prereqs, right? I just won't be able to access the feats that require them when I don't have them, correct?

I'm finding it hard to cram all the feats I want into the build, even with some funny business of "borrowing" feats from my psicrystal (via Feat Leech).

I'm wanting to use powers from so many disciplines that I'm thinking of just going with a Shaper to get Use Psionic Device as a class skill, and using a bunch of them from items. (That would free up a couple of Expanded Knowledge feats, too.)
« Last Edit: October 13, 2009, 01:23:23 PM by PhaedrusXY » Logged

A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
AfterCrescent
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« Reply #406 on: October 13, 2009, 02:13:03 PM »

Heroics is the same spell, so it won't stack, overlap. You'll get the feat of the most recent casting.
Quote from: SRD
Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

Where is Mirror Move from? I'm not familiar with that spell and google only points me to a 3.0 source, which won't be used. Did it get updated somewhere?

If you can have the feat for 24 hours via spell or magic item, yes, you can use it to fulfill prereqs. You just won't be able to access any abilities/feats/etc that have that prereq while the spell isn't active.
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skydragonknight
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« Reply #407 on: October 13, 2009, 02:14:57 PM »

I can only find Mirror Move from an article from the year 2000, which makes it 3.0. So quote a newer source of the same spell or it's off the table.
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« Reply #408 on: October 13, 2009, 02:15:39 PM »

So, what's the status on getting us a childboard?  I want to prod my group more.  Big Grin
Work in progress? There's a technical issue Josh is looking into that prevents me from editting the PbP forum right now. I can't retire or set up new PbPs right now. As soon as that's resolved, we'll get a subforum. Honest. Big Grin
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PhaedrusXY
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« Reply #409 on: October 13, 2009, 02:18:27 PM »

If you can have the feat for 24 hours via spell or magic item, yes, you can use it to fulfill prereqs. You just won't be able to access any abilities/feats/etc that have that prereq while the spell isn't active.
Now what exactly do you mean here? If I can have it for 24 hours ever (when I first take the feat), or do I have to have it for 24 hours immediately before I want to use it?

If it is the former, then taking the prerequisite feat, and then psychic reformatting it away should work. I'd still have the feat dependent on it, and could use it when I use Heroics to regain the prereq. If it is the latter... I'd have to go around with Heroics on 24/7, and if I got dispelled, I'd lose anything dependent on it for 24 hours...

Since Heroics is limited to 1 feat only, I think this will be a moot point (I'll just use it to gain the highest level feat, not the prereqs), but I'd still like to know which you meant.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Nanshork
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« Reply #410 on: October 13, 2009, 02:21:46 PM »

So, what's the status on getting us a childboard?  I want to prod my group more.  Big Grin
Work in progress? There's a technical issue Josh is looking into that prevents me from editting the PbP forum right now. I can't retire or set up new PbPs right now. As soon as that's resolved, we'll get a subforum. Honest. Big Grin

Guess I'll prod people here then.

Hey Vinom.  Want to tell me what you're going to make so that I can build a character around the rest of the party?  The rest of the guys have posted what they're doing in this thread already. 
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AfterCrescent
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« Reply #411 on: October 13, 2009, 02:32:50 PM »

I meant ever. You need to be able to have the prereq for 24 hours when you take the feat. So if you could only have it for 8 hours, you can't use it to qualify for a feat. To use it, you just have to have the prereq.
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PhaedrusXY
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« Reply #412 on: October 13, 2009, 02:46:36 PM »

And on a side note, Carapace is not strictly limited to spells and I was including ranged touch attacks... No, don't give me that look. Ranged attackers are already getting rewarded in that no matter how uber the Tarrasque they're (probably) going to be targeted last. You're a Manyshot archer with access to Moment of Prescience...I will not spell it out further.
Ok... I just reread this. I was thinking it only reflected 30% of the attacks susceptible to it. But no... it reflects them all. Bang Head Only 30% of them get reflected back at the caster.

So according to this "interpretation", he is totally immune to all ranged touch attacks. I don't really agree that the way it is worded would include things like this, but I guess in the interest of "fairness", I won't complain too much (more than this post...). It says

Quote
The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.

That sounds more like a specific, exclusive list to me. It reflects Rays, Lines, Cones, and Magic Missiles. And that's it.



On a positive note, not having to manage refreshing multiple psionic foci per round to power Fell Shot will free up quite a few feats for me.

Aren't there some other ways to ignore natural armor specifically, also? (That don't explicitly turn something into a "ranged touch attack"?)

I guess I could just use Quickened True Strikes, but that eats up a lot of spell slots and swift actions... Or hell... even non-quickened true strikes... I think I have a bit of overkill when it comes to how many arrows I can fire... Hmm... maybe adding psicrystal/familiar actions into this mix can get something workable...
« Last Edit: October 13, 2009, 03:21:44 PM by PhaedrusXY » Logged

A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
AfterCrescent
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« Reply #413 on: October 13, 2009, 03:23:43 PM »

The AC's only 35, right? At level 20, shouldn't your to-hit be at least that high? Wink Why do you need to make them touch attacks?
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« Reply #414 on: October 13, 2009, 04:04:32 PM »

Cause that's nowhere near good enough to hit it's BOOSTED ac, since you guys retooled it hardcore.
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BowenSilverclaw
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« Reply #415 on: October 13, 2009, 04:06:50 PM »

Besides, would be nice for stuff like Power Shot and similiar abilities (not sure if something like that exists in 3.5, but you get the idea Wink), as well as iteratives.
Also, a Melee character wouldn't face the same problems Wink

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AfterCrescent
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« Reply #416 on: October 13, 2009, 04:20:04 PM »

The basic Tarrasque wasn't retooled hardcore. Just some feat swaps. Wink

But yes, Bowen's right, a melee character wouldn't have that problem. He'd just have to deal with claws and teeth and such. Big Grin
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Need to play table top? Get your game on at:
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BowenSilverclaw
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« Reply #417 on: October 13, 2009, 04:26:48 PM »

AC, Miss chance, Abrupt Jaunt, Robilar's, Contingencies, you name it
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« Reply #418 on: October 13, 2009, 08:56:34 PM »

Guess I'll prod people here then.

Hey Vinom.  Want to tell me what you're going to make so that I can build a character around the rest of the party?  The rest of the guys have posted what they're doing in this thread already. 

Kick him out and recruit another soldier already  Smirk Laugh /joke

Anyway.... (if possible) I want one member from our group with the ability to make the Tarrasques provoke AoOs when I'm close to it, 'cause I managed to fit Stormguard Warrior in my build.... here is the current idea for feats...
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« Reply #419 on: October 14, 2009, 12:54:55 AM »

Guess I'll prod people here then.

Hey Vinom.  Want to tell me what you're going to make so that I can build a character around the rest of the party?  The rest of the guys have posted what they're doing in this thread already. 

Kick him out and recruit another soldier already  Smirk Laugh /joke

Anyway.... (if possible) I want one member from our group with the ability to make the Tarrasques provoke AoOs when I'm close to it, 'cause I managed to fit Stormguard Warrior in my build.... here is the current idea for feats...
I'll be making a guy who will pounce the Tarrasque with a lance
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