AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
|
 |
« Reply #320 on: October 07, 2009, 10:45:39 AM » |
|
Yes, BoVD & BoED are not in the allowable sources. You guys have a pretty big list to select from. Consider it part of the challenge that I'm not opening 3.0/3.25 sources.  And as for the thread/board, as I said a couple pages back, there's some technical difficulty behind the scenes that we're working on getting fixed. As soon as I can, I'll get a subforum open for the teams (whatever they happen to be at that moment)...
|
|
|
|
|
Logged
|
|
|
|
|
Midnight_v
|
 |
« Reply #321 on: October 07, 2009, 10:46:21 AM » |
|
Hey, my grammar's not THAT bad, come on!!!
 I'll assume that was a joke... Where is "harsh rebuke"? It's not showing up in my spell compendium. Oh and do look at arrow of bone. The way my character works though. -2 from Dark companion -2 from aura of sadness. Now I don't know if 2 aura's of sadness will stack, but if so I can get a pyschic reformationed familiar to do it. Dark companion -2 Dreadful wrath. -2 shaken Brutal strike -2 sickened. Netherese battle curse. -2 cursed. -6 from hexblades curse. - 2 aura's of sadness -16 or so.... maybe more...
|
|
|
|
|
Logged
|
\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
|
|
|
|
PhaedrusXY
|
 |
« Reply #322 on: October 07, 2009, 10:49:00 AM » |
|
Spellbreaking bow... I'm not familiar with that. Or Arrow of Bone. I'll have to look those up. I have a nice Ardent-based Psi-archer gish I guess I could upgrade for this...
Supernatural abilities don't allow SR, and there are lots of them available via Shapechange, and many are Cha based. I've been waffling back and forth between a Wilder- and Psion-based Anima Mage. If I use those, Wilder is probably better. I can use Psychic Reformation to redo my powers as needed between matches...
|
|
|
|
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
|
 |
« Reply #323 on: October 07, 2009, 10:52:16 AM » |
|
Midnight, how many levels of hexblade are you planning on taking? If it's a major portion of your build, I want to point you to this quote: Homebrew & Online Articles are on a case-by-case basis. I, for one, would be interested in seeing a 4-man-homebrew team. So don't hesitate to ask. 
|
|
|
|
|
Logged
|
|
|
|
|
Alastar
|
 |
« Reply #324 on: October 07, 2009, 10:57:42 AM » |
|
Spellbreaking bow... I'm not familiar with that. Or Arrow of Bone. I'll have to look those up. I have a nice Ardent-based Psi-archer gish I guess I could upgrade for this...
Supernatural abilities don't allow SR, and there are lots of them available via Shapechange, and many are Cha based. I've been waffling back and forth between a Wilder- and Psion-based Anima Mage. If I use those, Wilder is probably better. I can use Psychic Reformation to redo my powers as needed between matches...
Spellbreaking is from... city of splendor waterdeep i think... it gives -2 to spell resistance everytime you hit with it.... not sure, would need to check, anyone can do it, I'm AFB for now.
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #325 on: October 07, 2009, 11:19:08 AM » |
|
Spellbreaking bow... I'm not familiar with that. Or Arrow of Bone. I'll have to look those up. I have a nice Ardent-based Psi-archer gish I guess I could upgrade for this...
Supernatural abilities don't allow SR, and there are lots of them available via Shapechange, and many are Cha based. I've been waffling back and forth between a Wilder- and Psion-based Anima Mage. If I use those, Wilder is probably better. I can use Psychic Reformation to redo my powers as needed between matches...
Spellbreaking is from... city of splendor waterdeep i think... it gives -2 to spell resistance everytime you hit with it.... not sure, would need to check, anyone can do it, I'm AFB for now. Hmm... hell the Slayer PrC grants this as a class feature. Maybe I should just go with a Psion/Wilder/Ardent going into that... It's only -1 per hit, but I don't see why this couldn't be stacked with that bow... Breach Power Resistance (Su)
A slayer of 8th level or higher can enhance her weapon with psionic might. Each successful melee attack (or ranged attack if the target is within 30 feet) she makes with her weapon against a creature with power resistance temporarily reduces its power resistance by 1. Unless the creature is slain, its lost power resistance returns all at once 12 hours later. This ability is active as long as the slayer is psionically focused. So... fire off a few Manyshots (using action abuse) combined with Fell Shot (to make them touch attacks)... then everyone else lets go with their SoDs. Hmm... Looks like (improved) Planewalker Greth might be making a reappearance.  Edit: I was just looking into how much I could lower SR using this... it's pretty fkn nuts... 4 attacks (BAB +17 and Manyshot) x2 (arrow demon or choker form) x2 (Splitting Bows) x2 (Fission) Now include an extra Std action from Schism (Control Body on myself) to double it again That's 64 attacks per round... Add Dominant Ideal (Freedom) and throw out a Twinned Hustle to regain focus three times per round, and they're all touch attacks thanks to Fell Shot. I'm not sure I'll have enough feats, though... Edit 2: I think I can squeeze them in... but I may be forgetting something... Human Ardent 10/Slayer 9Feats: Track (1), Psicrystal Affinity (human), Psionic Mediation (3), Psicrystal Containment (6), Twin Linked Power (9), Point Blank Shot (12), Psionic Shot (15), Fell Shot (18) Bow(s) would be +1 Seeking Bloodseeking Splitting Spellbreaking (+7 equivalent, assuming Spellbreaking is a +1) The base bow will be a Hank's Bow, if it is allowed. I'll gladly name my character Hank to get it to work properly, if needed.  (I can't seem to find the damn article now though, since the WotC page was rebuilt ruined). To use the setup mentioned above, I'd need four of these bows, eating up over half my WBL... The Splitting enhancement is based on a spell that does the same thing, so I guess maybe we could use that instead, but I don't remember how it works exactly. Problems: 1) My duplicate and I will use our immediate actions on Anticipatory Strike. So I won't have a Swift action for Hustle (I can solve this by using Linked Power instead of Twin Power, and linking a bunch of Hustles to other things on the round before we Plane Shift). 2) My duplicate will be fused with someone else, and it takes a standard action to dismiss the Fusion effect. 3) The bows are going to be expensive. 4) Other general problems with Archery-based combat (Wind Wall, etc). 5) This all costs more power points (this can be solved with money, also). 6) Ardents don't have many powers known, so this will be a bit of a 1-trick pony (can be solved with Psychic Reformation and Psychic Chirgurery (used before the game starts to gain known powers permanently)).
|
|
|
|
« Last Edit: October 07, 2009, 12:52:20 PM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
Alastar
|
 |
« Reply #326 on: October 07, 2009, 12:43:38 PM » |
|
Hmmm, well, money is the ONE thing that we DO have a lot of in this campaign, since we double our WBL over the course of this. So start off with the things you need to kill ONE tarrasque, than get some loot and buy off the things you need to kill 2, than 3, than 4.
No?
|
|
|
|
|
Logged
|
|
|
|
|
Surreal
|
 |
« Reply #327 on: October 07, 2009, 02:55:25 PM » |
|
We should call ourselves...
"Plan B", there's a band named that I always thought that'd be cool for worlds that have already been pwned.
So your worlds heroes have all been eaten by tarrasque after a wild night of drinking? The light warriors or whatever failed in thier quest to kill XYZ monster? Well...? We're your next best option. Plan B LOL! Alternatively... "the Stepdads..."-cause we beat you and you hate us for it.
I don't know if the name was intentional or not, but this just makes it all the more terrible hilarious.
|
|
|
|
|
Logged
|
--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
|
|
|
|
Alastar
|
 |
« Reply #328 on: October 07, 2009, 02:57:36 PM » |
|
HILARIOUS!!!
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #329 on: October 07, 2009, 03:05:43 PM » |
|
We should call ourselves...
"Plan B", there's a band named that I always thought that'd be cool for worlds that have already been pwned.
So your worlds heroes have all been eaten by tarrasque after a wild night of drinking? The light warriors or whatever failed in thier quest to kill XYZ monster? Well...? We're your next best option. Plan B LOL! Alternatively... "the Stepdads..."-cause we beat you and you hate us for it.
I don't know if the name was intentional or not, but this just makes it all the more terrible hilarious. Ok, I'm sold on Plan B. I also have a backstory for my character. It starts out with "My rhakma was eaten by a phrenic tarrasque." "I used to be a githzerai, but on one mission we encountered a hive of illithid that had enslaved a tarrasque. They'd done something to it, as it was no longer just a mindless beast. Oh no, it possessed fearsome psionic powers and we were no match for it. Our druid (the only one to survive) reincarnated us. I came back as a human, and have since dedicated my life to ending the threat of these interplanar menaces."
|
|
|
|
« Last Edit: October 07, 2009, 03:07:59 PM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
Midnight_v
|
 |
« Reply #330 on: October 07, 2009, 04:13:23 PM » |
|
We should call ourselves...
"Plan B", there's a band named that I always thought that'd be cool for worlds that have already been pwned.
So your worlds heroes have all been eaten by tarrasque after a wild night of drinking? The light warriors or whatever failed in thier quest to kill XYZ monster? Well...? We're your next best option. Plan B LOL! Alternatively... "the Stepdads..."-cause we beat you and you hate us for it.
I don't know if the name was intentional or not, but this just makes it all the more terrible hilarious.  Surreal... ( Smart guys like you know you make it hard for a guy to play it dirty... I thought really no one would get that connection. Plan B and "stepdads"... You deserve a cookie sir, but please enjoy this fine cake instead, sir. Bravo.)  Okay if you're going to be making all that many arrows then were going to HAVE to have some Arrow of Bone its just too awesome to not use. From Jaronk: Arrow of Bone: This one from Spell Compendium is handy if you're in a party with an archer or assassin. Just enchant a few arrows with this spell ahead of time (heck, do it the day before, by the time you have this spell it lasts a minimum of 16 hours!). Now you can shoot down any one enemy from long range, and they're GOING to fail one fort save if you make them take four or five. But really, this is a bit situational, so it's only appropriate if you need to drop BBEGs or otherwise assassinate targets. Basically this spell adds 3d6+1 per caster level damage and each arrow is a save or die on a fort. The spell cost 10 mins to cast and cost a 50 gp magic weapon oil(potion whatever) its a 7th level spell though
|
|
|
|
|
Logged
|
\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
|
|
|
|
Alastar
|
 |
« Reply #331 on: October 07, 2009, 04:32:56 PM » |
|
I could probly cast a lot of those with my 42 wisdom. How much foreknowledge of this task force will we have AC?
I'm not paying for the oil...
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #332 on: October 07, 2009, 04:36:00 PM » |
|
Okay if you're going to be making all that many arrows then were going to HAVE to have some Arrow of Bone its just too awesome to not use. From Jaronk: Arrow of Bone: This one from Spell Compendium is handy if you're in a party with an archer or assassin. Just enchant a few arrows with this spell ahead of time (heck, do it the day before, by the time you have this spell it lasts a minimum of 16 hours!). Now you can shoot down any one enemy from long range, and they're GOING to fail one fort save if you make them take four or five. But really, this is a bit situational, so it's only appropriate if you need to drop BBEGs or otherwise assassinate targets. Basically this spell adds 3d6+1 per caster level damage and each arrow is a save or die on a fort. The spell cost 10 mins to cast and cost a 50 gp magic weapon oil(potion whatever) its a 7th level spell though Holy crap... oh yeah. I was just thinking "what else could we tag onto all these arrows I'm going to be launching?" Is it worth tagging more damage increasing things onto them, like +4d6 acid per arrow from Dissolving Weapon? I don't think I'll be able to hit the full 64 per round, due to action limitations from the other things I want to do. I definitely want to go in as a minotaur to avoid being caught flat-footed, and per the house rules it takes a swift action to change to something else. Since I'm already using my swift action (as an immediate to manifest Anticipatory Strike), that means my first round of arrows will be as a minotaur and not a choker or arrow demon (unless I want to pay to remanifest Greater Metamorphosis linked to something else on the round before we "launch", but that's getting pretty costly for my power points). So that cuts it back to 32 shots on the first round, I think. (4 base X2 Fission x2 Splitting x2 Schism+Control Body). Hmm... and I'll have to use one standard action to end the Fusion effect (otherwise the guy my duplicate is fused with won't get to go). So that costs me 8 shots, for a total of 24 in the end. It also opens up actions from my psicrystal and its duplicate, though. I'm also going to have to figure out how to get Control Body and Schism as known powers... I can always resort to Psychic Chirgurery, I guess... This will require two focuses to be expended per round, and I have to maintain one to get the Slayer benefits. I can manage this by manifesting a couple of powers on the round before we 'port and linking them to a Hustle, though. And this will still leave me with a move action to get into position.  I could probly cast a lot of those with my 42 wisdom. How much foreknowledge of this task force will we have AC?
I'm not paying for the oil...
Is it one oil per arrow, or does one casting hit 50 arrows at a time (as usual for these kinds of effects)?
|
|
|
|
« Last Edit: October 07, 2009, 04:40:21 PM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
BowenSilverclaw
|
 |
« Reply #333 on: October 07, 2009, 04:37:22 PM » |
|
Okay, looking at the grapple rules, am I correct in thinking I can only attack Big T with one natural weapon when grappling/pinning him?
I might have to go with an Ur-Priest/Black Blood Cultist instead of the Wizard version...
|
|
|
|
|
Logged
|
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
|
|
|
|
Alastar
|
 |
« Reply #334 on: October 07, 2009, 04:43:38 PM » |
|
Also, how does divine magician work again? And i found a workaround for the 50 gp oil thing: Miracle Evocation Level: Clr 9, Luck 9 Components: V, S, XP; see text Casting Time: 1 standard action Range: See text Target, Effect, or Area: See text Duration: See text Saving Throw: See text Spell Resistance: Yes
You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
A miracle can do any of the following things.
* Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). * Duplicate any other spell of 7th level or lower. * Undo the harmful effects of certain spells, such as feeblemind or insanity. * Have any effect whose power level is in line with the above effects.
If the miracle has any of the above effects, casting it has no experience point cost.
Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.
* Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. * Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error. * Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.
In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component. XP Cost
5,000 XP (for some uses of the miracle spell; see above). Emphasis on underscore, also, that way I can raise the DC on my bone arrows to 33  I have .... 6 level 9 spells per day, so i can cast this baby 6 times per day. And midnight, the joke about the grammar was because you said: THis thing is going to need a lot spell checking!!! GET IT!!!!! HArsh rebuke is a will save or die originally from faerun called nybor's harsh rebuke... i'm not entirely sure on the new name, but i'm pretty positive it's an enchantment spell from the SC.
|
|
|
|
« Last Edit: October 07, 2009, 04:50:48 PM by Alastar »
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #335 on: October 07, 2009, 04:45:32 PM » |
|
Okay, looking at the grapple rules, am I correct in thinking I can only attack Big T with one natural weapon when grappling/pinning him?
I might have to go with an Ur-Priest/Black Blood Cultist instead of the Wizard version...
Unless you have Improved Grab, yeah. You can always just make iterative unarmed attacks, though, instead of using a natural weapon. Improved Grab A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. So according to that, even if you just make iterative grapple checks, you use the damage of the natural weapon that established the hold. If you have Constrict, it is even nastier. Constrict
A creature with this special attack can crush an opponent, dealing bludgeoning damage, after making a successful grapple check. The amount of damage is given in the creature’s entry. If the creature also has the improved grab ability it deals constriction damage in addition to damage dealt by the weapon used to grab. You can get both of those through form-changing magic of Polymorph level and higher, since they are Ex special attacks. Also, how does divine magician work again?
I have a thread on it in the Handbooks section.  You give up a domain, and gain 1 spell per level added to your known spells from the Abjuration, Necromancy, or Divination wizard/sorcerer schools.
|
|
|
|
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
Alastar
|
 |
« Reply #336 on: October 07, 2009, 04:52:38 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Vinom
|
 |
« Reply #337 on: October 07, 2009, 04:59:18 PM » |
|
I have .... 6 level 9 spells per day, so i can cast this baby 6 times per day.
Could you cast wish 5 times per stats to boast them permenently...
|
|
|
|
|
Logged
|
|
|
|
|
Alastar
|
 |
« Reply #338 on: October 07, 2009, 05:05:56 PM » |
|
Not while maintaining my level 20, or 19 for that matter.
Unless I go into some horrible cheese that is, like planar binding an efreet to have him wish for me, but i think that's frowned upon.
|
|
|
|
|
Logged
|
|
|
|
AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
|
 |
« Reply #339 on: October 07, 2009, 05:17:29 PM » |
|
How much foreknowledge of this task force will we have AC? Exactly the amount given in the first post.  Could you cast wish 5 times per stats to boast them permenently...
Not without expending some heavy experience. Although it's not impossible for archivists to get access to Wish.  Unless I go into some horrible cheese that is, like planar binding an efreet to have him wish for me, but i think that's frowned upon.
Not so much frowned upon as impossible, since planar binding doesn't exist. 
|
|
|
|
|
Logged
|
|
|
|
|