Original Sin
Ring-Tailed Lemur
 
Posts: 25
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« Reply #260 on: October 05, 2009, 02:42:57 PM » |
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Haven't been around in a long while, but I'll jump in on Midnight_V's team if still ok.
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« Last Edit: October 05, 2009, 03:50:05 PM by Original Sin »
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I may not like violence, but that doesn't mean I'm not good at it.
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skydragonknight
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« Reply #261 on: October 05, 2009, 05:22:09 PM » |
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XPH and Complete Psi: Wizards made a few mistakes in XPH, and corrected those in Complete Psi. Off the top of my head are: Energy Missle, Energy Stun, and Power Stone trick nerfs. Those nerfs are staying because the original versions were the result of poor editing and these are "we screwed up" changes instead of "we hate psionics" changes. I forget what else was nerfed/changed, but I'll at least address the powers: Other powers...Astral Construct will be unnerfed. Hostile Empathic Transfer ... Original version is okay and it's balanced by it's small range. As far as the augment goes, the 20 ft radius spread option will only heal you once (the actual damage transferred does not change, and you heal = the damage transfered) even though everyone in the area (possibly including your psicrystal) takes full damage. I won't divide the damage between everyone like some DMs miht, since I'm such a nice guy.  If there's anything I missed, just ask.
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It always seems like the barrels around here have something in them.
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Alastar
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« Reply #262 on: October 05, 2009, 06:33:34 PM » |
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Nightstick stacking?
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Nanshork
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« Reply #263 on: October 05, 2009, 07:11:07 PM » |
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Any of my group members have a better idea of what they're playing? 
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skydragonknight
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« Reply #264 on: October 05, 2009, 07:50:37 PM » |
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Nightstick stacking?
Item Attunement: Any magical item with a renewable charges or limited uses per day now has item attunement. The item must be worn (on the proper body slot) or carried in hand (if applicable) for 24 hours before it becomes active for you to use. This means you can have two rods, but will not be able to use any shields or weapons. It also means if you purchase a charged item after Tier 1, it will not be functional until Tier 3, so plan wisely.

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It always seems like the barrels around here have something in them.
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AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #265 on: October 05, 2009, 07:54:59 PM » |
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Custom +30 competence item for Spellcraft? Without that I'll probably have to abandon the Incantatrix.
After talking it over with SDK, this item is fine. In general, a competence bonus item for a skill can be made. Maximum +30, as I've been told. It would cost you 90,000gp, though (bonus squared x 100).
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Alastar
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« Reply #266 on: October 05, 2009, 07:59:38 PM » |
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Yes, but a nightstick is not a charge item, it is an item that adds to your daily allotment of turning attempts per day.
Also, according to your description, if i just shapechanged into something that had numerous arms, like an octopus (to take a least exemple) i could then have up to 8 nightsticks attuned to me at one time.
Just though i'd point it out.
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AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #267 on: October 05, 2009, 08:13:05 PM » |
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Well you can look at it one of two ways, Alastar. Option 1. It fits under the ruling, so you can hold two and get up to 8 extra turn attempts. Option 2. It only ups your max by 4, meaning once you use that max number of turn attempts, even if you have 7 bazillion night sticks, you won't get above 3+cha+4 without feats. Feel free to use whichever interpretation you want.  And yes, if you shapechange into an octopus, you can attune 8 to you. And then the SECOND you change into something with less than 8 arms, you lose those attunement and can't get them back without being an octopus for 24 hours. I'm okay with that. Because it means you're an octopus for an entire day of fighting Tarrasques.  And octopus don't have hands to cast spells. 
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Alastar
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« Reply #268 on: October 05, 2009, 08:18:30 PM » |
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Well you can look at it one of two ways, Alastar. Option 1. It fits under the ruling, so you can hold two and get up to 8 extra turn attempts. Option 2. It only ups your max by 4, meaning once you use that max number of turn attempts, even if you have 7 bazillion night sticks, you won't get above 3+cha+4 without feats. Feel free to use whichever interpretation you want.  And yes, if you shapechange into an octopus, you can attune 8 to you. And then the SECOND you change into something with less than 8 arms, you lose those attunement and can't get them back without being an octopus for 24 hours. I'm okay with that. Because it means you're an octopus for an entire day of fighting Tarrasques.  And octopus don't have hands to cast spells.  Once they are attuned, you can't just place them on your belt. Which means you can only have two slotless items at the same time, and they jeopardize your entire strategy? So only 1 metamagic rod per character, since the second you try to change it for another you lose your attunement, and you need one hand to cast? That's pretty harsh I think. I can probly find a shape that can have enough tentacles and cast 
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Vinom
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« Reply #269 on: October 05, 2009, 08:43:05 PM » |
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Well you can look at it one of two ways, Alastar. Option 1. It fits under the ruling, so you can hold two and get up to 8 extra turn attempts. Option 2. It only ups your max by 4, meaning once you use that max number of turn attempts, even if you have 7 bazillion night sticks, you won't get above 3+cha+4 without feats. Feel free to use whichever interpretation you want.  And yes, if you shapechange into an octopus, you can attune 8 to you. And then the SECOND you change into something with less than 8 arms, you lose those attunement and can't get them back without being an octopus for 24 hours. I'm okay with that. Because it means you're an octopus for an entire day of fighting Tarrasques.  And octopus don't have hands to cast spells.  Once they are attuned, you can't just place them on your belt. Which means you can only have two slotless items at the same time, and they jeopardize your entire strategy? So only 1 metamagic rod per character, since the second you try to change it for another you lose your attunement, and you need one hand to cast? That's pretty harsh I think. I can probly find a shape that can have enough tentacles and cast  If I might remind you, complete scoundrel had weapon mods for rod stowage... just make one that stows 16...
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Alastar
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« Reply #270 on: October 05, 2009, 08:46:19 PM » |
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indeeeed
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Risada
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« Reply #271 on: October 05, 2009, 09:07:42 PM » |
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Any of my group members have a better idea of what they're playing?  For some random reason, I want to go DFI bard/ToB class... the question is: more defense or more offense? Also, how high I can take the IC bonus wthout Words of Creation...
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Alastar
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« Reply #272 on: October 05, 2009, 09:17:59 PM » |
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Hey, is 85 (89 vs melee) AC enough? Do i need more? I could probly get more...
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skydragonknight
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« Reply #273 on: October 05, 2009, 09:21:03 PM » |
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If I might remind you, complete scoundrel had weapon mods for rod stowage... just make one that stows 16...
Page?
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It always seems like the barrels around here have something in them.
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Alastar
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« Reply #274 on: October 05, 2009, 09:27:52 PM » |
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what's the ruling on ranged touch attacks obtained through the divine reach special power? Are they deflected?
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AfterCrescent
Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #275 on: October 05, 2009, 09:37:36 PM » |
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Once they are attuned, you can't just place them on your belt. Which means you can only have two slotless items at the same time, and they jeopardize your entire strategy? So only 1 metamagic rod per character, since the second you try to change it for another you lose your attunement, and you need one hand to cast? That's pretty harsh I think. I can probly find a shape that can have enough tentacles and cast  Pretty much. The point is not to rely on charged/limited use items. You can easily use one, but you shouldn't be facing the gauntlet with the idea of "hey, I only have to face X battles and then the thing is over, so stock up on charged items like wands." I'm sure there are some tricks you can pull out, but the limit isn't too bad. And I'm interested if you find a creature with hands and tentacles.  It makes a projectile however, which falls under the "magic missle" clause. Spell types that Carapace doesn't screw with: targeted non-projectile spells, AoE spells w/a radius, auras, (melee) touch spells and ranged spells that require an attack roll but aren't ranged touch(more akin to an arrow than a ray; and AC is only 35 for starters). Ranged touch spells fall under the "ray" category because I would prefer to use the strictest possible ruling (for you guys) rather than the most lenient, just to force creativity. Edit: If you want to argue with the ranged touch part, feel free to do so, but you'll have to explain how the effect hits the Tarrasque differently than a ray spell.  Should answer your divine reach question. 
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Alastar
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« Reply #276 on: October 05, 2009, 09:43:54 PM » |
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Alright, I'll just have to trust in my giganormous AC to go touch the bugger then.
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skydragonknight
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« Reply #277 on: October 05, 2009, 10:01:31 PM » |
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Alright, I'll just have to trust in my giganormous AC to go touch the bugger then.
Alastar, sometimes you've just got to reach out and touch somebody. 
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It always seems like the barrels around here have something in them.
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Alastar
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« Reply #278 on: October 05, 2009, 10:05:39 PM » |
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It's what i do, i just spread the love of the lord to everyone, so they can start dancing and praising him!!!
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Nanshork
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« Reply #279 on: October 05, 2009, 10:34:12 PM » |
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Any of my group members have a better idea of what they're playing?  For some random reason, I want to go DFI bard/ToB class... the question is: more defense or more offense? Also, how high I can take the IC bonus wthout Words of Creation... As long as you can make it work, go ahead! I'm holding back on deciding on a build until seeing who I'm working with.  Also, here's the Inspire Courage Optimization Thread.
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